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Ah! I thought it was a style of Host Armor. There are entire sections of the Main and Legion books that I have never read as they're all Game Master/Spoiler territory. For example, I've seen a "Tempest O.C.C." and while I'm curious (of course!) to know what it is, I don't open up those pages because I don't want to learn something I shouldn't know, even out of game. =)Nighthawk is the name of his armor, the same as how Wyldcat is yours. He carries light amounts of firepower in his suit, relying upon his maneuverability to get away from trouble.
It makes sense that you can add sensory upgrades to Woodstock. As you said, the book’s with the war hawk came later on.O.K.. Sherwood Re: Advanced Senses. On page 79, the main book says "Biotics, Gore Hounds and Wing Packs (only) can acquire Advanced Senses by spending Bio-E points." However, in Legion, which was written after the main book, page 35, the Black Talon War Hawks under Other Sensory Enhancements, "Any enhancements can be applied."
Which is the case in our game, please?
Note: I have forgotten that Black Talon War Hawks can transmit both visual and audio data to their human. However, the Bio-Comm can only pick up within 30 feet. If the Advanced Senses is O.K.ed, then Woodstock can pick up a whisper at 300 feet. Even if the Bio-Comm can't transmit it, Woodstock can still hear it, potentially to Cerberus's benefit.
Another case of our inexperience in the system. No harm done.Aaand great! I just read up on Deliveryman and I screwed up - they're not allowed to have the Pilot: Wing Pack Skill which means my guy should have been ground-bound from the get-go. Sorry about that!
Shoot. Looks like I get to reorganize 35 BIO-E to get the Organic Thrusters (Main 93) and change out the Pilot: Wing Pack Skill for anything else. I'll get it done. =)
EDIT: I have replaced Pilot: Wing Packs with Machine Technology (know thy enemy, right?). I'm also going to keep Gymnastics for his 5th level Skill (it's got a lot of goodness and I like the idea of Chaska being more flexible and cat-like given his time in WyldKat).
Done! 8D. I am proud to be American!Vote well and vote often!
I get the impression based on the description of the Bio-Energy Blades, that they would NOT take Punch damage into account since they damage with the energy (and use the PE score as a bonus) and not necessarily the force of the blow, but I can see that being a GM determination. I kind of look at the Bio-Energy Blade as a good melee weapon for suits that do not have the huge strength bonuses. But if we can add the Punch damage on top of that, those weapons would be very menacing.Question #3: Does one add (Splicer) Physical Strength into these blade strikes?
That is a crap-ton of damage. Holy cow.Done! 8D. I am proud to be American!
Sherwood I'd like to ask your advice concerning Chaska having a melee build.
Psychie Eonivar I'm pinging you so you can put your opinion in here if you have one.
A "melee build" for Chaska means going for stealth kills. I'd want to get two of the Bio-Energy Blades for 60 BIO-E, each doing 3d12+35 M.D., double that when Paired, and double that with a successful Critical Strike from Behind using his high Prowl, sensors, senses, and Stealth Field.
That's 12d12 + 140 M.D. on a successful surprise attack. Them some busted-up robots. =)
15% of the time (Critical on 18+), we are talking 18d6 + 210 M.D.. that chance prices to 25% down the road if I invest in the Omni-upgrades.
With Zanji focused on W.P. Daisho with the +3 Strike bonus from Bio-Energy Blades, he's Striking at about +16 or +17 before a d20 is rolled.
My first question is, "Is this feasible for your campaign?"
My second question is, "Does this take up too much spotlight?"
Question #3: Does one add (Splicer) Physical Strength into these blade strikes?
If you allow this, you can bet on Chaska using it. But only if it fits in your campaign. How do you feel?
With Toni and Jin and Axel all upping their firepower, if this doesn't work for you, I imagine Chaska going more towards gimmicks and sensors and scouting.
Either way is fine by me; I just want to do what's best for the campaign and everyone at the table.
I would say yes, since that is a physical attack.I mean, I think...and Sherwood correct me...don't you add your punch damage to Mantis Blades?
Right!I love the idea of a melee build and remember that I also believe you get automatic critical from behind. So you would be doubling that damage for sure.
Also right! Thanks for your perspective! =)I get the impression based on the description of the Bio-Energy Blades, that they would NOT take Punch damage into account since they damage with the energy (and use the PE score as a bonus) and not necessarily the force of the blow, but I can see that being a GM determination.
I agree with this because I can't think of a single weapon that gives a damage bonus based off of more than one Attribute.First off, I don't believe that your PS bonus would add to this since it is an energy blade.
Thank you. You know me, Bud - I game honestly and I'm a research hound by nature. When I did the math, I thought of two things:But even without a critical strike, that is a significant damage amount. Compared to the numbers being flung around, I will go ahead and say you can do this. I may end up regretting it, but yes, you can go ahead and give it a go.
Join the crowd! Kevin and Sean and the gang are so busy creating what they create, it's unreal! Kevin also has more videos out describing his origins as a role-player, world building, and other Palladium goodness. It's fun being part of those! =)makes me want to grab Kevin Seimbeda by the shoulders and say, “Where’s my Splicers books? Keep em coming!”
Ah, this is why I'm glad you have an NPC like Axel in this game. It's not the same thing as playing, of course, but from a Game Master's point of view, it's the next best thing. It's how I've gotten experience in all of the games I've run - by having many NPCs (and thus "living many lives" if you don't mind me paraphrasing Harrison Ford's take on acting). =)I feel ya. Once we have gone through a good chunk of this story and gotten past the big surprises, I would love to see someone else’s take on the Splicers world so I could play in it.
I know folks who do it. Who create entire games from the ground-up. Be careful what you ask for because... from what I can see from my chair, the journey itself is a life-changer (sometimes good, sometimes bad, sometimes both). Not for anyone who lacks perseverance, that's for certain. =)That might just be my dream job; making new materials for kick ass role playing games. I only wish it could happen. Sigh.
You said it! These people bust their buns!That would be fun. A lot of work, but fun work.