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Futuristic Splicers - I Am Legion - OOC Thread

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Drama much? lol
Captain America Lol GIF by mtv
 
Sorry been busy...just now getting back to deciding exactly I am going to spend all of this BIO-e...
 
Sherwood Sherwood I just noticed Chaska has few Physical Skills. He even lacks Climbing! So... 5th level goes to Gymnastics! Could I get a 2d6 roll for his S.D.C. please?

How compatible are the Bio-Energy Blades (from Lore) with Zanji Shinjinken Ryu? I think it might be a trip to get two of them, one in each forearm. A surprise for me here - their damage is based not on Physical Strength but on Physical Endurance (which Chaska will have a whopping soon-to-be 35 if you approve his getting Gymnastics for 5th level)!
 
Gymnastics SDC coming up! No worries on getting the skill; you can select any you'd like from the book.

4 SDC

The Bio-Energy Blade is just fine with the Martial Art style. No problems there.
 
Gymnastics SDC coming up! No worries on getting the skill; you can select any you'd like from the book.

4 SDC

The Bio-Energy Blade is just fine with the Martial Art style. No problems there.
Thanks! =)
 
You're welcome!
Sherwood Sherwood Shop Talk. Forgive me if you've already thought of this.

Something I'd like to point out concerning your recent ruling on Opti-Upgrade working for paired weapons as a single system? If that's limited to the Opti-Upgrade, then there's nothing to worry about (20 BIO-E for two weapons and you're set). But if you wind up offering the same for the Mega-Upgrade (Main 107), you'll in turn be offering double-damage to two weapons for 50 BIO-E. And if that's the case, why go Opti-Upgrade at all when you can save up and effectively do a Critical Strike every time you hit with the Mega-Upgrade?

And what happens if you combine the two?

Again, please disregard if you're ahead of me on this. We're still on our very first Splicers game and I just want to look out for game balance is all. Plus, this is only fair and you've been a generous GM to us. Good night for now! =)
 
Sherwood Sherwood Shop Talk. Forgive me if you've already thought of this.

Something I'd like to point out concerning your recent ruling on Opti-Upgrade working for paired weapons as a single system? If that's limited to the Opti-Upgrade, then there's nothing to worry about (20 BIO-E for two weapons and you're set). But if you wind up offering the same for the Mega-Upgrade (Main 107), you'll in turn be offering double-damage to two weapons for 50 BIO-E. And if that's the case, why go Opti-Upgrade at all when you can save up and effectively do a Critical Strike every time you hit with the Mega-Upgrade?

And what happens if you combine the two?

Again, please disregard if you're ahead of me on this. We're still on our very first Splicers game and I just want to look out for game balance is all. Plus, this is only fair and you've been a generous GM to us. Good night for now! =)
No worries. If there is ever an issue to discuss, lets hash it out!

I see the Opti-Upgrade as applicable to the kind of weapon, not needed to be bought for every individual item since it is described as an assistance in targeting, not an increase of overall damage. The Mega Upgrade is on each individual weapon. So, if you have two Heat Cannons (for example) you would need to purchase it for each of the cannons, not just one purchase for both. That is not a requirement to buy it for both; you can have just one upgraded and the other not and still be able to get a blast that does triple damage, not quadruple.

Is that clear enough on my thought process?
 
No worries. If there is ever an issue to discuss, lets hash it out!

I see the Opti-Upgrade as applicable to the kind of weapon, not needed to be bought for every individual item since it is described as an assistance in targeting, not an increase of overall damage. The Mega Upgrade is on each individual weapon. So, if you have two Heat Cannons (for example) you would need to purchase it for each of the cannons, not just one purchase for both. That is not a requirement to buy it for both; you can have just one upgraded and the other not and still be able to get a blast that does triple damage, not quadruple.

Is that clear enough on my thought process?
Yes. I'm glad you've thought this out! =)

We now return you to our regularly scheduled programming of dear Sherwood messing with what we can or cannot do with our BIO-E while (the real entertainment) our gal Psychie chases after him! Looks kinda like a combination of this...

Hungry Cookie Monster GIF by Sesame Street


... with this!
Loop Motorcycle GIF

With Psychie on a motorcycle! What a show, folks! Only here on Sherwood's Splicers! =)

(Note: That honestly looks to me like a security guard chasing a motorcyclist down an escalator, but hey! How often do you see stuff like that, right?) =)
 
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I’m just waiting to see if you pick up the Singing skill to make the birbs happy or if you just …. Wing it! Ha! See what I did there? I’m so funny.
 
I’m just waiting to see if you pick up the Singing skill to make the birbs happy or if you just …. Wing it! Ha! See what I did there? I’m so funny.
Hah! I do see what you did there!

You know where Chaska's 5th-level skill went; you rolled the S.D.C. dice for me. =)

I wanted to take Sing, but Chaska Is the scout for Cerberus and his duty to them comes before his own personal desires. And why just take the Climbing skill when you can grab Gymnastics and get a whole lot more for the same slot, right?

I also want to upgrade the Wyldkat's claws to climbing claws which will add a nice bonus when he needs to sneak around and climb at the same time. It might come in handy with some sensory upgrades for information gathering.

With the rest of the team apparently upgrading their firepower, Chaska is also looking into upping his melee game (silent kills?) and giving himself more options as a scout and Deliveryman.

Back to the birbs, way back at 1st level, I described Chaska as an excellent mimic. As a Deliveryman, he has a couple of skills that uses voice like imitate sounds and impersonation, so if nothing else, I imagine he could probably impersonate amateur singing.

But if it's Andrea Bocelli the birds are looking for, then they're going to have to find someone besides Chaska! Heh!
 
Note to self: Remember to look back up on Gymnastics to see if it provides Prowl or if it provides a bonus to Prowl.
 
Note to self: Remember to look back up on Gymnastics to see if it provides Prowl or if it provides a bonus to Prowl.
I believe it gives a base of something like 30% or a bonus to the existing Prowl skill.
 
But if it's Andrea Bocelli the birds are looking for, then they're going to have to find someone besides Chaska! Heh!
These are highly intelligent bio-engineered birds. That being said, they are not as smart as a person, so as long as you give it a best effort attempt, they'll probably like it. They just miss being sung to by Maria.
 
These are highly intelligent bio-engineered birds. That being said, they are not as smart as a person, so as long as you give it a best effort attempt, they'll probably like it. They just miss being sung to by Maria.
Oh they are brainy all right Woodstock has an I.Q. of 9 which places him just a notch below the human average of 10-11. I believe it is fair to say that Woodstock is smarter than some humans. =) NOTE: That's just the way I read it; it's your game, and I choose to respect your rules. =)

This might seem strange, but Chaska would have liked to hear Maria sing too.
 
I am not saying that the birds are in any way not smart; it's just that it is likely that no one besides Maria had ever exposed them to music before.
 
Question on how to read a rule. The Sidekick rifles can be allowed to operate independently, or they can be directly controlled by the pilot of the Host Armor/War Mount. If they operate on their own, they get two attacks per melee. I get that. But when they are directly controlled by the pilot, does that restriction go away and give them a rate of fire equal to the hand to hand actions of the operator? I can see an argument for either way here and I don't want to assume what it is in your game.
 
Question on how to read a rule. The Sidekick rifles can be allowed to operate independently, or they can be directly controlled by the pilot of the Host Armor/War Mount. If they operate on their own, they get two attacks per melee. I get that. But when they are directly controlled by the pilot, does that restriction go away and give them a rate of fire equal to the hand to hand actions of the operator? I can see an argument for either way here and I don't want to assume what it is in your game.
Good question! Thinking on it, I can see it being suggested that the brain in the Sidekick is not as developed as a human one, so it takes longer to look at a target and make the decision to fire, so when the operator takes direct control, it would have more actions than the Sidekick by itself.

That being said, I will not allow someone to switch back and forth mid melee round.
 

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