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Colosseum L I M I T L E S S – OOC

How should battles be judged?

  • Simple dice system

    Votes: 0 0.0%
  • GM decides winner based on roleplay

    Votes: 1 100.0%
  • ––this poll is null and void––

    Votes: 0 0.0%

  • Total voters
    1
@Swimswamswom No I mean a set number of judges two or three excluding yourself who are determined to judge the matches fairly pre-approved by everyone.
 
Yehovah said:
@Swimswamswom No I mean a set number of judges two or three excluding yourself who are determined to judge the matches fairly pre-approved by everyone.
I can agree on that ^.^


I wanna be a judge~
 
(OK I SNUCK ON REAL QUICK)


@Yehovah ooh, ur right thats a good idea


@SachiGrl but u still need to fight too :<


These judges should probably be separate from the actual fighters i think – what say you (though it might take a bit more time to find willing members)
 
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@Swimswamswom @sachigirl the fighters shoudl be seperate from the judges and one cannot be the other to much bias.
 
Yehovah said:
@Swimswamswom @sachigirl the fighters shoudl be seperate from the judges and one cannot be the other to much bias.
Yea I agree – I'll start hunting for some tomorrow


ok goodnight for real
 
Yehovah said:
@Swimswamswom @sachigirl the fighters shoudl be seperate from the judges and one cannot be the other to much bias.
Not true, I can be a fighter/judge and not be bias.


Your statement only applies to close-minded people.
 
Its not about being close minded its about the utmost fairness and already in place practical systems.
 
Yehovah said:
Its not about being close minded its about the utmost fairness and already in place practical systems.
Do the judges have to participate in the RP or do they simply judge when we summon them?
 
@Yehovah Accepted!


Also for the judges I'm thinking they'd be separate from the rp; once their votes are in, the roleplayers would make some finishing posts for the battle and that'd be that


The other option is for them to be in the actual rp as arena judges, and at some point the battle is forcibly stopped ingame and the judges announce their thoughts. Though this would be more creative, it would make very little sense ingame to stop a battle and have judges vote on who would win if it continued.
 
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Swimswamswom said:
The other option is for them to be in the actual rp as arena judges, and at some point the battle is forcibly stopped ingame and the judges announce their thoughts. Though this would be more creative, it would make very little sense ingame to stop a battle and have judges vote on who would win if it continued.
That would be cool!
 
SachiGrl said:
I got an idea!
Before a battle, the contestants roll a die to see who's suppose to win and who's supposed to lose at the end of the game. That way you can be as creative as you want, but if you got the losing roll, you simply have to eventually lose accordingly.


Did that make sense?


(I want you to play)
OMG THIS IS BRILLIANT AND I WANT TO PLAY AN RP THAT DOES THIS
No, seriously, you have no idea. I'm a huge wrestling fan, precisely because I know the results are predetermined and the wrestlers are just trying to tell the story. By KNOWING if your character is on the winning or losing end, you can create a really kick-ass narrative.


It doesn't work for LIMITLESS (or anything in the Colosseum, really) because there's no actual competition in this system. But as a regular RP? Dude, predetermined results as writing goals sounds like EXACTLY the best way to run the fights in an RP. This would be a kickass way to run a pro-wrestling RP.
 
Grin said:
OMG THIS IS BRILLIANT AND I WANT TO PLAY AN RP THAT DOES THIS
No, seriously, you have no idea. I'm a huge wrestling fan, precisely because I know the results are predetermined and the wrestlers are just trying to tell the story. By KNOWING if your character is on the winning or losing end, you can create a really kick-ass narrative.


It doesn't work for LIMITLESS (or anything in the Colosseum, really) because there's no actual competition in this system. But as a regular RP? Dude, predetermined results as writing goals sounds like EXACTLY the best way to run the fights in an RP. This would be a kickass way to run a pro-wrestling RP.
League of Nations is Garbage, I want Seth Rollins back, Kevin Owens needs a push, Reigns needs to go away, and The Wyatt Family needs to become the gods their characters were made to be.
 
Lockett said:
WRESTLING FAN STUFF:
League of Nations is Garbage


I want Seth Rollins back


Kevin Owens needs a push


Reigns needs to go away


The Wyatt Family needs to become the gods their characters were made to be.


Final analysis: 60% compatible


I have a theory that KO is the world's first living and breathing create-a-wrestler from WWE2K15. How else can you explain a guy whose built like a juggalo but can do acrobatic stuff and also he beat John Cena like so many times? I don't hate the guy, I just feel like he was taken off NXT way too soon.


And I really don't miss Seth. He's another example of WWE Creative pulling the trigger way too soon on what could have been an epic storyline. Then again with all the damn injuries lately, I can see how "too soon" is still never quite soon enough to fill the gaps. So if it's a choice between "Kane vs. _____ Part Eleventy-Billion" versus a CrossFit enthusiast with a nasal voice playing HHH 2.0, then I guess I know why Rollins got to where he was.


Otherwise, yeah. They're trying WAY too hard to prop Sheamus up (which, again, given the number of injuries, is understandable - they gotta build for Wrestlemania somehow). The LoN is such a lame slap-shod concept that you can still smell tape and Elmer's Glue whenever one of them farts. Reigns is barely promoing at an "NXT midcard" level, his sad clinging to a dead gimmick isn't really helping things, and virtually all of his signatures and finishers are being used by others (Big Show's WMD Punch is more believable as a KO than the Superman Punch, and I swear half the roster is using spears now). And the Wyatts were single-handedly responsible for bringing me back to RAW after a long hiatus from WWE wrestling, so I feel you.

NEW... DAY ROCKS!


NEW... DAY ROCKS!



NEW... DAY ROCKS!
 
Unfortunately I hate wrestling and predetermined results with a passion ;< Sorry? Also @Swimswamswom I have updated my the sample on my CS
 
Predetermined results aren't necessarily a bad thing. Every book you've ever read and every TV show you've ever watched had one... ;)
 
I

Grin said:
Predetermined results aren't necessarily a bad thing. Every book you've ever read and every TV show you've ever watched had one... ;)
know right?


But, these guys are competitive, and want to know who's best while you and I simply want to RP
 
Swimswamswom said:
(OK I SNUCK ON REAL QUICK)
@Yehovah ooh, ur right thats a good idea


@SachiGrl but u still need to fight too :<


These judges should probably be separate from the actual fighters i think – what say you (though it might take a bit more time to find willing members)
Can I recommend Judges?


I have a friend who joined RP and simply loves reading other people's RPs. He's barely in any RPs.
 
SachiGrl said:
I
know right?


But, these guys are competitive, and want to know who's best while you and I simply want to RP
It's not to say we don't want to RP as well though. I am actually more excited about the storyline aspect of this roleplay and how everyone will come together than the combat itself. I've been doing competitive combat for nine years now, the general amount of my matches lacked substance. I've been dying for a tournament like this for so long now.


While I understand why you would want to use this system, Swim was right, it's just downright disappointing. When you know how the story ends, there's no possibility of a wild card, of you going with the flow, of you starting at a point and it ending in a place you never expected. When that system is implemented there is a start and a finish without there even being a reason why; it just is. I feel like that system wouldn't open up to something great, I feel it would more or less restrict you. I mean that's just my opinion on it.


All in all, please don't assume we just want to know who is best. Despite the fact that this is a tournament, one in which you for sure compete to see whose the winner, we're just as interested in the plot and such as everyone else. We simply want to RP too, we all do, it's why we're here.


I can only speak for myself and those I've brought with me, of course. :) Hope I'm making sense.
 
Lockett said:
it's just downright disappointing. When you know how the story ends, there's no possibility of a wild card, of you going with the flow, of you starting at a point and it ending in a place you never expected. When that system is implemented there is a start and a finish without there even being a reason why; it just is. I feel like that system wouldn't open up to something great, I feel it would more or less restrict you. I mean that's just my opinion on it.
Fair enough, however it's been my experience that restrictions are what create challenge and opportunity. An example (from wrestling, since that seems to be the context causing the most static), is if you see a big-name star like Hulk Hogan go up against some random guy named Bob Smelgovich.


Anyone with even a sliver of wrestling knowledge will know how that match ends before it even starts. However, if Bob manages to do something really cool during what little offense he has, or another big name (let's say Macho Man) manages to come in and help defend Bob, or Hogan does something that nobody was expecting because it would be uncharacteristic... these are all things which don't necessarily need to change the fact that Bob's definitely not getting one over on Hogan now or ever, but still offer a surprise.


Another example, more literary this time, is the early work of Chuck Palahniuk. Books like Fight Club and Invisible Monsters feature a first chapter that spoils the ending, and the rest of the book is explaining how everything got to that point. Usually the trick is that the "ending", when presented outside of context, makes no sense until you know the rest of the story. So in this way, we can know that Fight Club ends with The Narrator being held at gunpoint by Tyler Durden, but when we see it again at the end of the story, we have a whole different appreciation for how that ending occurred.


I feel I should mention that this is less about changing anyone's mind (I've accepted this won't happen, lol) and more about the fact that we seem to have untapped a really interesting idea here and I like discussing those with creative peeps. :)
 
Grin said:
Fair enough, however it's been my experience that restrictions are what create challenge and opportunity. An example (from wrestling, since that seems to be the context causing the most static), is if you see a big-name star like Hulk Hogan go up against some random guy named Bob Smelgovich.
Anyone with even a sliver of wrestling knowledge will know how that match ends before it even starts. However, if Bob manages to do something really cool during what little offense he has, or another big name (let's say Macho Man) manages to come in and help defend Bob, or Hogan does something that nobody was expecting because it would be uncharacteristic... these are all things which don't necessarily need to change the fact that Bob's definitely not getting one over on Hogan now or ever, but still offer a surprise.


Another example, more literary this time, is the early work of Chuck Palahniuk. Books like Fight Club and Invisible Monsters feature a first chapter that spoils the ending, and the rest of the book is explaining how everything got to that point. Usually the trick is that the "ending", when presented outside of context, makes no sense until you know the rest of the story. So in this way, we can know that Fight Club ends with The Narrator being held at gunpoint by Tyler Durden, but when we see it again at the end of the story, we have a whole different appreciation for how that ending occurred.


I feel I should mention that this is less about changing anyone's mind (I've accepted this won't happen, lol) and more about the fact that we seem to have untapped a really interesting idea here and I like discussing those with creative peeps. :)
Fair enough. I just watched an anime kind of like this called Shigurei Death Frenzy. Though, what I'm saying is what if this was a deathmatch? You've just finished building the greatest character in history and couldn't be prouder. You really feel like you can begin to start a new with this character, build an entirely different foundation and begin to-- oh wait.. the dice have not rolled in your favor.. oh.. you've lost your character. That once great concept you had has now crumbled before your feet, everything you felt prior being thrown on the ground and crushed. That would kinda suck, you know? Especially in a setting like this. You have to RP how the greatest character you've ever made is dying.. man that would crush me, I know that for sure.
 
I thought we weren't doing the deathmatch thing.


I could still be compelled to write towards the death of a character. In an OP setting like LIMITLESS, I can assume there's some way to bring characters back from the dead (hell, even Aquaman's been dead one or twice, clearly an OP demigod can manage the trip back from Hades).


I also subscribe to the idea that different RPs take place in different parallel realities, so if a beloved character dies in one RP, I can still use them in other RPs (similar to how DC's "Elseworlds" and Marvel's "What If" works).
 
All I think he was sayin' was he felt attacked because of what you said Sach, I do believe you did not mean it like that. Though I believe he perhaps felt uncomfortable due to the comment of 'But, these guys are competitive, and want to know who's best while you and I simply want to RP'. You know what they say about when you assume things, it makes an ass out of you and me. Anyways I'm not in this, just wanted to drop a thought.
 
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