Yehovah
Sexy Beast
@Swimswamswom No I mean a set number of judges two or three excluding yourself who are determined to judge the matches fairly pre-approved by everyone.
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I can agree on that ^.^Yehovah said:@Swimswamswom No I mean a set number of judges two or three excluding yourself who are determined to judge the matches fairly pre-approved by everyone.
Yea I agree – I'll start hunting for some tomorrowYehovah said:@Swimswamswom @sachigirl the fighters shoudl be seperate from the judges and one cannot be the other to much bias.
Not true, I can be a fighter/judge and not be bias.Yehovah said:@Swimswamswom @sachigirl the fighters shoudl be seperate from the judges and one cannot be the other to much bias.
Do the judges have to participate in the RP or do they simply judge when we summon them?Yehovah said:Its not about being close minded its about the utmost fairness and already in place practical systems.
That would be cool!Swimswamswom said:The other option is for them to be in the actual rp as arena judges, and at some point the battle is forcibly stopped ingame and the judges announce their thoughts. Though this would be more creative, it would make very little sense ingame to stop a battle and have judges vote on who would win if it continued.
OMG THIS IS BRILLIANT AND I WANT TO PLAY AN RP THAT DOES THISSachiGrl said:I got an idea!
Before a battle, the contestants roll a die to see who's suppose to win and who's supposed to lose at the end of the game. That way you can be as creative as you want, but if you got the losing roll, you simply have to eventually lose accordingly.
Did that make sense?
(I want you to play)
League of Nations is Garbage, I want Seth Rollins back, Kevin Owens needs a push, Reigns needs to go away, and The Wyatt Family needs to become the gods their characters were made to be.Grin said:OMG THIS IS BRILLIANT AND I WANT TO PLAY AN RP THAT DOES THIS
No, seriously, you have no idea. I'm a huge wrestling fan, precisely because I know the results are predetermined and the wrestlers are just trying to tell the story. By KNOWING if your character is on the winning or losing end, you can create a really kick-ass narrative.
It doesn't work for LIMITLESS (or anything in the Colosseum, really) because there's no actual competition in this system. But as a regular RP? Dude, predetermined results as writing goals sounds like EXACTLY the best way to run the fights in an RP. This would be a kickass way to run a pro-wrestling RP.
Lockett said:WRESTLING FAN STUFF:
know right?Grin said:Predetermined results aren't necessarily a bad thing. Every book you've ever read and every TV show you've ever watched had one...
Can I recommend Judges?Swimswamswom said:
It's not to say we don't want to RP as well though. I am actually more excited about the storyline aspect of this roleplay and how everyone will come together than the combat itself. I've been doing competitive combat for nine years now, the general amount of my matches lacked substance. I've been dying for a tournament like this for so long now.SachiGrl said:I
know right?
But, these guys are competitive, and want to know who's best while you and I simply want to RP
Fair enough, however it's been my experience that restrictions are what create challenge and opportunity. An example (from wrestling, since that seems to be the context causing the most static), is if you see a big-name star like Hulk Hogan go up against some random guy named Bob Smelgovich.Lockett said:it's just downright disappointing. When you know how the story ends, there's no possibility of a wild card, of you going with the flow, of you starting at a point and it ending in a place you never expected. When that system is implemented there is a start and a finish without there even being a reason why; it just is. I feel like that system wouldn't open up to something great, I feel it would more or less restrict you. I mean that's just my opinion on it.
Fair enough. I just watched an anime kind of like this called Shigurei Death Frenzy. Though, what I'm saying is what if this was a deathmatch? You've just finished building the greatest character in history and couldn't be prouder. You really feel like you can begin to start a new with this character, build an entirely different foundation and begin to-- oh wait.. the dice have not rolled in your favor.. oh.. you've lost your character. That once great concept you had has now crumbled before your feet, everything you felt prior being thrown on the ground and crushed. That would kinda suck, you know? Especially in a setting like this. You have to RP how the greatest character you've ever made is dying.. man that would crush me, I know that for sure.Grin said:Fair enough, however it's been my experience that restrictions are what create challenge and opportunity. An example (from wrestling, since that seems to be the context causing the most static), is if you see a big-name star like Hulk Hogan go up against some random guy named Bob Smelgovich.
Anyone with even a sliver of wrestling knowledge will know how that match ends before it even starts. However, if Bob manages to do something really cool during what little offense he has, or another big name (let's say Macho Man) manages to come in and help defend Bob, or Hogan does something that nobody was expecting because it would be uncharacteristic... these are all things which don't necessarily need to change the fact that Bob's definitely not getting one over on Hogan now or ever, but still offer a surprise.
Another example, more literary this time, is the early work of Chuck Palahniuk. Books like Fight Club and Invisible Monsters feature a first chapter that spoils the ending, and the rest of the book is explaining how everything got to that point. Usually the trick is that the "ending", when presented outside of context, makes no sense until you know the rest of the story. So in this way, we can know that Fight Club ends with The Narrator being held at gunpoint by Tyler Durden, but when we see it again at the end of the story, we have a whole different appreciation for how that ending occurred.
I feel I should mention that this is less about changing anyone's mind (I've accepted this won't happen, lol) and more about the fact that we seem to have untapped a really interesting idea here and I like discussing those with creative peeps.