Eonivar
Looking for Hope and Inspiration
Mercy has both Spirit Cutting Attack AND Ghost Eating Technique...
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Whoa! Thanks for the heads-up, Bud! First time I've even heard of this book! =)Hey gang! Just got my download for the Lunars' book Many-Faced Strangers, with all the extra stuff that wouldn't fit in the Lunar main book. Purr You might be able to download the PDF from Drivethrurpg.com if you want to have 238 pages of goodness for Da Chonk! Assuming that Psychie will allow it, of course.
Sherwood If it is on DriveThruRPG, I can't find it.Whoa! Thanks for the heads-up, Bud! First time I've even heard of this book! =)
My Join Battle = 9. The following may add bonuses (or they may not; I'm not sure!):Ok everyone, Join Battle time!
Everyone gets a two dice bonus on your roll for excellent role playing. Purr what is your JB pool and I'll roll it for you.
Just so I'm clear: is the 9 on your Join Battle roll with the two bonus dice or without them? And is that counting the Specialty? I don't want to short you.My Join Battle = 9. The following may add bonuses (or they may not; I'm not sure!):
O Mighty Fat Cat has a Specialty for Initiative in Awareness.
Charmed Existence (take away a single 1).
I would like to use the following Charm if I'm allowed to?
Cost: 3m; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
Time seems to slow as the Lunar acts on well-honed instinct. This Charm must be used at the start of the round. The Lunar adds (higher of Dexterity or Wits) to her Initiative to determine when she acts. If she uses her turn to attack an enemy who hasn’t acted that round, she adds a non-Charm die.
NOTE: O Mighty Fat Cat has a Wits of 5.
Also, how are we on Motes? O Mighty Fat Cat spent 8 Motes to help get past the glowing magical gate. Since our time with Luna and afterward, have we gotten any of that back? Psychie
Psychie Uh, I believe without on both counts? 9 is the base Join Battle number written on his sheet as provided by the help I received here. Thanks for not shorting me. =)Just so I'm clear: is the 9 on your Join Battle roll with the two bonus dice or without them? And is that counting the Specialty? I don't want to short you.
Thanks!Regarding motes, everyone is at full starting out.
I'll take your word for it because this system continues to confuse the heck out of me.Sinuous Striking Grace adds to your total to see when you act, but it doesn't add to your initiative pool for determining Decisive damage. It just helps to let you go before you normally would.
Thanks! I couldn't join it if I wanted to. But yeah, thanks all the same! =)Hey everyone. Just letting everybody know that if you are interested in some more Exalted action in 3rd Edition, Random Word has an interest check up for a game he's setting up. It's the Across the Eight Directions one.
So you have a modified pool of 12 dice. Gotcha! I'll have a roll up shortly.I believe without on both counts? 9 is the base Join Battle number written on his sheet as provided by the help I received here. Thanks for not shorting me. =)
This question had come up before and it was pointed out that there are two important things to take away from this Charm. First, it says in the text of the Charm:Why doesn't it add to Decisive damage (I trust you, of course, but I don't see this written anywhere in the Charm's description)? One of the major reasons I picked Sinuous Striking Grace was to go with his martial art Charm which does additional Decisive damage.
It specifically says in its text that it adds to your initiative to act, not to your dice.The Lunar adds (higher of Dexterity or Wits) to her Initiative to determine when she acts.
One day I will understand this game.It specifically says in its text that it adds to your initiative to act, not to your dice.
Second, if it did add to your pool of decisive dice, it would be cheaper than the Excellency at adding five dice for only three motes, making it very cheap in comparison.
All I can do is take your words on it (which is very easy to do given who you are to me). The more I look into Exalted, the weirder it gets! =)I am the person that brought this up in another game a while back, and it was Random Word that helped to set me straight on the wording of the Charm and the mote cost. He's even more of an Exalted guru then I am.
Is that a good roll?I rolled my dice and you have seven successes on your Join Battle roll.
Ah! I see that's not a bad roll at all! =)Is that a good roll?
I don't mean to compare O Mighty Fat Cat's roll with others in the Circle - I just wanted to know if 7 Successes in Exalted was anything special. It sure was back in Werewolf: The Apocalypse! But the rules are clearly different here. =)Not bad. Only Aredin and Amara are over you so far, each with 8 on the initiative order.