Psychie
Princess Psychie
Ouch. That hurts.
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Chowlett Thank you for sharing the "play-by-play" there!Ok, time to try out the full suite. 3m on Blinding Battle Feint, 2m on Swarm-Culling Instinct. 10 dice normally, +2 from stunt. I'm going to add an 8m Excellency to make that a round 20 dice.
First roll has 2 10s, so re-rolling the two 1s for those...
Then I'm at 8 successes on the 18 non-10 dice, which is a bit below par, so reroll with Perfect Shadow Stillness for 1m, 1wp...
Oooh, awful gamble, only 3 on that reroll . Total successes 7, starting initiative 10. If there's anywhere plausible to hide, I'm also hidden unless the enemies beat my initiative (which is not all that unlikely).
Oh, shoot! I spaced on it! Thanks.Bump for Sherwood ? Defense to declare, Bud?
When I rolled the eight dice for your Join Battle, I only got four successes before adding in the +3 to make it a total of seven. I confess that I forgot the extra five dice for SSG. That was my mistake. After rolling the extra dice, I got another three successes. That brings you up to a ten to act, but with only seven dice for your Decisive attack pool. I'll edit the IC post to reflect your total.Concerning Sinuous Striking Grace...
Cost: 3m; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
Time seems to slow as the Lunar acts on well-honed instinct. This Charm must be used at the start of the round. The Lunar adds (higher of Dexterity or Wits) to her Initiative to determine when she acts. If she uses her turn to attack an enemy who hasn’t acted that round, she adds a non-Charm die.
... in future combat, how do I use this Charm properly? Just call it during Join Battle rolls?
Disclaimer: This is not a complaint about O Mighty Fat Cat's current Initiative - it is me trying to figure out how this Charm works. I want to know for its use in future battles. I am trying to find out if the Charm is worth keeping or if I should ask Psychie if I can select another instead.
Math time.
Per Exalted (page 193, Initiative) Join Battle is Wits + Awareness + 3. Right?
After spending 3 motes, the value of Sinuous Striking Grace is added to this amount (see Charm above)? If so, that value is the higher of Dexterity (4) or Wits (5) to Initiative (take the Wits over the Dexterity).
So for Join Battle, O Mighty Fat Cat rolls Wits (5) + Awareness (3) +3.
Then add 5 from Sinuous Striking Grace? If so, that's 8 dice + 8.
Sounds great! Here's the part I can't wrap my head around.
If Fat Cat received an Initiative of 7 (as in our present combat) , then I somehow rolled a -1 on my 8 dice (8-1 = 7). How do you roll a -1 in Join Battle? Exalted main book says the roll can't be Botched much less subtracted from. But how else can a result of 7 take place?
Again, for the sake future combat and not this combat, where is my math wrong, please? =)
Once again, I screwed up. <facepalm> Yes, the mortals should be on the initiative list as a small battle group. I confess I am not sure how to run a fight with a battle group, so I will ask for those with more knowledge than I to assist.Mm, what's up with the mortals? They don't have a slot on the initiative chart. I was expecting them to be a Battle Group, maybe? As it stands, the picture in my head is that they ring the Han Tha, so reaching him in melee is awkward?
...and Aredin simply pushed his way past them...
Oh! I was under the impression the Celestial Lion was out of action. Is it combat-capable?Combat post up.
Another thought - should the Celestial Lion have a slot?
Wait, what?When I rolled the eight dice for your Join Battle, I only got four successes before adding in the +3 to make it a total of seven. I confess that I forgot the extra five dice for SSG. That was my mistake. After rolling the extra dice, I got another three successes. That brings you up to a ten to act, but with only seven dice for your Decisive attack pool. I'll edit the IC post to reflect your total.
This puts you up next to act with Chowlett, so you can have Fat Cat jump in and start scattering the mortals around the Celestial Lion.
Decisive means damage, right? If so I could not agree more. That would be overkill!That is also why that Charm doesn't add to your Decisive initiative pool.
Aw Jay-bud! Maybe get some good tasty food to give you the right fuel to recover then rest up?Tbh, I'm not sure what to do. Besides stuff that might be considered spoilery re Filial Wisdom, feeling somewhat exhausted right now.
Well, I already had dinner a while ago. And I can't help worrying about how much comfort food I consume.Aw Jay-bud! Maybe get some good tasty food to give you the right fuel to recover then rest up?
jaydude If you have eaten well, then the next step is to rest well! =)Well, I already had dinner a while ago. And I can't help worrying about how much comfort food I consume.
I have no idea what the Celestial Lion is going to do. The cannibal force, on the other hand, is a different story. I think we chance disaster if we underestimate them. Because if I were in their sandals, I would do what many a force has done in recent wars (specifically Afghanistan) when faced with superior firepower:I am thinking that the mortal group is an undisciplined mob that will break and run if they see us kicking their bosses' butt. Typical bullies, strong when they have the advantage of numbers but weak when confronted by a strong foe.
The Celestial Lion is hurt, but now that it can shift its focus from the Solar and over to the mortals, it should be able to hold its own. However, if you are not wanting to attack Filial Wisdom directly, ravaging his followers and putting a serious scare until them might make them break and run sooner.
Thank you, Bud! I'm sure it's not the only idea out there. If someone else has a better idea then... I'm willing to listen to it? =)Interesting idea. I wonder how well it will work.