MasterDAF
Senior Member
Rykon
Sherwood
Here we go! I have put together a list of possible advantages/disadvantages, and the components that would be required if such a device were created. I'm not going to bother hashing out the costs of this artifact, as it is obviously at the top of the list and would have to be rating 5. It is just too unique and too powerful to be anything lesser. As such, I present for your approval (and for Rykon's enjoyment as we continue to tool around with this idea), the Infinity Chamber.
INFINITY CHAMBER (Artifact 5)
- Must be built within a Celestial-aspected manse
- Counts as a 1-point Manse Power (powered by a dedicated energy node, mechanically similar to an Essence vent)
- It appears as a massive standing tube (roughly 8-10 feet tall) situated inside a room stock-full of blueprints and other Wyld-inspired designs. The chamber tube is alight with a soft gold-blue glow as the Unshaped Fae shifts about in every conceivable manner within the confined space. The top and bottom panels encasing the tube are each circular in shape, and bridge the gap between the ends of the chamber and its seams with the ceiling and floor. Essence-powered control panels along the wall blink different colors to provide information concerning the status of the Raksha within and how much power is being diverted to the chamber. Three thick and wide Moonsilver bands wrap around the tube, one near the top, one near the bottom, and one in the center. These bands are embedded with square glyphs made of White Jade, and the magic embedded in the three bands works in conjunction to both stabilize the Wyld inside the chamber while simultaneously reinforcing the strength of Creation's reality outside of it. When the hearthstone owner enters through the singular door they can seal the room and then reach a hand towards the chamber, causing focused Wyld-chaos to materialize like condensation around the three Moonsilver belts and float over to the hearthstone carrier so that they may begin to work it as they desire.
Abilities:
- The hearthstone bearer may use Wyld-Shaping Technique and Wyld-Cauldron Technology while in the same room as the Infinity Chamber, but only for the purposes of crafting 'Magical Things' and 'People'. Additionally, the number of people that can be created/affected at one time are limited to the Exalt's (Essence/2), making it almost useless for the purpose of quick military build-ups.
- If using the chamber for shaping Wyld-energy into artifacts, the Exalt is treated as working with an Ideal Workshop (+4 dice) and can choose a new workshop specialty (example: +1 sword-smithing, +1 silk-weaving, etc.) each time they begin a new project.
- All rolls are treated as though the Exalt is in the Deep Wyld while drawing chaos from the captive Unshaped.
Drawbacks:
- The Exalt cannot create 'Demense', 'Land', or 'Wealth' using Wyld-Shaping Technique or Wyld-Cauldron Technology within the Infinity Chamber room.
- Anytime a mortal looks into the chamber and sees the Unshaped, they must immediately roll (Willpower) at difficulty 1 or suffer a Wyld-derangement as the infinity of the Raksha awakens a Wyld-borne madness within them.
- The Infinity Chamber requires regular maintenance (such as checking to make sure power supplies are secure and no damage has been dealt to the chamber). For every five times the Unshaped's energies are drawn forth, the chamber requires a simple (Intelligence + Craft[Fire]) roll at difficulty 1 representing a week of preventive checks being performed.
- There are only a few ways to risk a containment failure and release the encased Raksha:
---> While it was purposefully crafted without an override release switch, to prevent sabotage from freeing the captive Fae, direct attacks to the chamber can damage it and eventually release the horror within. The chamber is forged of magically reinforced magical materials; as such, it is impervious to most mundane forms of attack. Assume a hardness and soak rating of 25L/25B against any attack that is not backed by Essence (or an artifact). Against non-mundane attacks the chamber possesses no hardness and a soak of 15L/15B, and 25 health levels. Any damage to the chamber immediately ends any ongoing use of the Wyld-energies, and requires a successful repair roll (difficulty 1) before it can be used again. Add +1 to the repair difficulty for every 5 levels of damage it has taken. When the final health level is depleted the chamber shatters, violently flooding the manse with Wyld-chaos and treating the entire inside of the structure as though it were inside the Deep Wyld. Everyone inside the manse is hit with a one-time undodgeable attack of 15B as the wave of Wyld-energy rushes past and knocks them aside.
---> If the manse suffers power-loss and this deprives the Infinity Chamber of Essence, the chamber is equipped to sustain containment (though it cannot be used) for up to five additional hours from the time of power-loss, and returns to normal if it is reenergized within the five hour grace period. If after five hours power has not been restored, the chamber's preventive wards fail and the Unshaped Raksha is able to begin attacking the chamber from the inside. It should need no longer than half-an-hour to shatter the chamber by itself.
---> If the manse of the Cold Iron Bauble hearthstone is destroyed and the hearthstone becomes inert, the chamber goes dark and the Unshaped Raksha can no longer be compelled to provide the Wyld-chaos required to aid in charm usage. After an additional week of not being tortured, the Raksha will realize the source of its pain is no longer available to its tormentors and will begin fighting to escape from its cage. The wards will hold for much longer than if power-loss were occurring, but after a week of prolonged assault the Raksha will prove too powerful to contain and the chamber will shatter.
Components:
(5n) Blessing bestowed by anti-Wyld or Luna-allied spirit/god
(5n) Unmake Fae Noble using Ghost-Eating Technique (in front of captive Unshaped Raksha) to instill fear
(5n) Blood of the crafter (8L unsoakable health lvls)
(5n) Cold Iron Bauble (2-dot Earth hearthstone)
(5c) Physical chamber pieces (housing tube and wards)
----> (4n) Lantern of pure flames from the Elemental Pole of Fire
----> (4n) Wyld Seed
----> (4c) Essence-reinforced Housing Tube
---------> (3n) Reality-stabilizing enchantments
---------> (3c) Blessed White/gold Adamant paneling
--------------> (2n) Gold sacrifice equal to resources 2
--------------> (2c) Extra-durable Adamant panels
-------------------> (1c) Benediction of Earth strength increase
---------> (3c) Tube-to-manse essence connectors
--------------> (2c) Socket for hearthstone
-------------------> (1c) Fist-sized chunk of White Jade
--------------> (2c) Essence wiring
-------------------> (1c) Trace amount of Orichalcum
----> (4c) Magical Material Wards
---------> (3n) Wyld-stabilizing wards
---------> (3c) Moonsilver bindings
--------------> (2n) Sacrifice a Fair Folk to Luna
--------------> (2c) Shaped Moonsilver with indents for glyphs
-------------------> (1c) Lunar blood+essence (1L health lvl, 20m)
---------> (3c) White Jade glyphs
--------------> (2n) Blessing from Earth elemental
--------------> (2c) Rare glyph molds
-------------------> (1c) Earth-Aspect Terrestrial blood+essence (1L health lvl, 20m)
INFINITY CHAMBER (Artifact 5)
- Must be built within a Celestial-aspected manse
- Counts as a 1-point Manse Power (powered by a dedicated energy node, mechanically similar to an Essence vent)
- It appears as a massive standing tube (roughly 8-10 feet tall) situated inside a room stock-full of blueprints and other Wyld-inspired designs. The chamber tube is alight with a soft gold-blue glow as the Unshaped Fae shifts about in every conceivable manner within the confined space. The top and bottom panels encasing the tube are each circular in shape, and bridge the gap between the ends of the chamber and its seams with the ceiling and floor. Essence-powered control panels along the wall blink different colors to provide information concerning the status of the Raksha within and how much power is being diverted to the chamber. Three thick and wide Moonsilver bands wrap around the tube, one near the top, one near the bottom, and one in the center. These bands are embedded with square glyphs made of White Jade, and the magic embedded in the three bands works in conjunction to both stabilize the Wyld inside the chamber while simultaneously reinforcing the strength of Creation's reality outside of it. When the hearthstone owner enters through the singular door they can seal the room and then reach a hand towards the chamber, causing focused Wyld-chaos to materialize like condensation around the three Moonsilver belts and float over to the hearthstone carrier so that they may begin to work it as they desire.
Abilities:
- The hearthstone bearer may use Wyld-Shaping Technique and Wyld-Cauldron Technology while in the same room as the Infinity Chamber, but only for the purposes of crafting 'Magical Things' and 'People'. Additionally, the number of people that can be created/affected at one time are limited to the Exalt's (Essence/2), making it almost useless for the purpose of quick military build-ups.
- If using the chamber for shaping Wyld-energy into artifacts, the Exalt is treated as working with an Ideal Workshop (+4 dice) and can choose a new workshop specialty (example: +1 sword-smithing, +1 silk-weaving, etc.) each time they begin a new project.
- All rolls are treated as though the Exalt is in the Deep Wyld while drawing chaos from the captive Unshaped.
Drawbacks:
- The Exalt cannot create 'Demense', 'Land', or 'Wealth' using Wyld-Shaping Technique or Wyld-Cauldron Technology within the Infinity Chamber room.
- Anytime a mortal looks into the chamber and sees the Unshaped, they must immediately roll (Willpower) at difficulty 1 or suffer a Wyld-derangement as the infinity of the Raksha awakens a Wyld-borne madness within them.
- The Infinity Chamber requires regular maintenance (such as checking to make sure power supplies are secure and no damage has been dealt to the chamber). For every five times the Unshaped's energies are drawn forth, the chamber requires a simple (Intelligence + Craft[Fire]) roll at difficulty 1 representing a week of preventive checks being performed.
- There are only a few ways to risk a containment failure and release the encased Raksha:
---> While it was purposefully crafted without an override release switch, to prevent sabotage from freeing the captive Fae, direct attacks to the chamber can damage it and eventually release the horror within. The chamber is forged of magically reinforced magical materials; as such, it is impervious to most mundane forms of attack. Assume a hardness and soak rating of 25L/25B against any attack that is not backed by Essence (or an artifact). Against non-mundane attacks the chamber possesses no hardness and a soak of 15L/15B, and 25 health levels. Any damage to the chamber immediately ends any ongoing use of the Wyld-energies, and requires a successful repair roll (difficulty 1) before it can be used again. Add +1 to the repair difficulty for every 5 levels of damage it has taken. When the final health level is depleted the chamber shatters, violently flooding the manse with Wyld-chaos and treating the entire inside of the structure as though it were inside the Deep Wyld. Everyone inside the manse is hit with a one-time undodgeable attack of 15B as the wave of Wyld-energy rushes past and knocks them aside.
---> If the manse suffers power-loss and this deprives the Infinity Chamber of Essence, the chamber is equipped to sustain containment (though it cannot be used) for up to five additional hours from the time of power-loss, and returns to normal if it is reenergized within the five hour grace period. If after five hours power has not been restored, the chamber's preventive wards fail and the Unshaped Raksha is able to begin attacking the chamber from the inside. It should need no longer than half-an-hour to shatter the chamber by itself.
---> If the manse of the Cold Iron Bauble hearthstone is destroyed and the hearthstone becomes inert, the chamber goes dark and the Unshaped Raksha can no longer be compelled to provide the Wyld-chaos required to aid in charm usage. After an additional week of not being tortured, the Raksha will realize the source of its pain is no longer available to its tormentors and will begin fighting to escape from its cage. The wards will hold for much longer than if power-loss were occurring, but after a week of prolonged assault the Raksha will prove too powerful to contain and the chamber will shatter.
Components:
(5n) Blessing bestowed by anti-Wyld or Luna-allied spirit/god
(5n) Unmake Fae Noble using Ghost-Eating Technique (in front of captive Unshaped Raksha) to instill fear
(5n) Blood of the crafter (8L unsoakable health lvls)
(5n) Cold Iron Bauble (2-dot Earth hearthstone)
(5c) Physical chamber pieces (housing tube and wards)
----> (4n) Lantern of pure flames from the Elemental Pole of Fire
----> (4n) Wyld Seed
----> (4c) Essence-reinforced Housing Tube
---------> (3n) Reality-stabilizing enchantments
---------> (3c) Blessed White/gold Adamant paneling
--------------> (2n) Gold sacrifice equal to resources 2
--------------> (2c) Extra-durable Adamant panels
-------------------> (1c) Benediction of Earth strength increase
---------> (3c) Tube-to-manse essence connectors
--------------> (2c) Socket for hearthstone
-------------------> (1c) Fist-sized chunk of White Jade
--------------> (2c) Essence wiring
-------------------> (1c) Trace amount of Orichalcum
----> (4c) Magical Material Wards
---------> (3n) Wyld-stabilizing wards
---------> (3c) Moonsilver bindings
--------------> (2n) Sacrifice a Fair Folk to Luna
--------------> (2c) Shaped Moonsilver with indents for glyphs
-------------------> (1c) Lunar blood+essence (1L health lvl, 20m)
---------> (3c) White Jade glyphs
--------------> (2n) Blessing from Earth elemental
--------------> (2c) Rare glyph molds
-------------------> (1c) Earth-Aspect Terrestrial blood+essence (1L health lvl, 20m)
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