• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Robotech - Southern Cross Adventure - OOC

Main
Here
Characters
Here
Lore
Here
Another question, is return fire allowed if I successfully dodge the hit?
Not an option at this point, since you have already declared your dodge. But in the future, there is the option of a simultaneous attack where you forgo any effort to evade and just say, "Go ahead and hit me, I can take it!" and return fire. This attack cannot be dodged by either person unless you roll the magic 1-4 on the roll, then you miss no matter what.
 
Simultaneous Attack is both a good thing, and a very dangerous thing. It can give you a decisive hit when you desperately need one, but at the cost of being tagged by the enemy, too. I would advise that at this point, our characters know very little of the combat capabilities and damage potential of the enemy, so doing that at this point would be a very risky thing.
 
Besides, while in flight in your Ajax, you get an Automatic Dodge that doesn't burn up your actions to use. Make good use of it while you can.
 
I'm with Sherwood Sherwood on this one. Always smart to test an opponent a bit before taking big risks. Only time I lost a character was when I set aside better judgment for the sake of going all out on a single opponent as I was asked to.
 
Psychie Psychie I've listed Gabriela's payload in the spoiler of her in-game post. It's the same as last mission. Thanks for the reminder! =)
 
@Dannigan is there a specific target you are going for, or just a general communications hash-up?

Whatever gives the most "bang for the broadcast." Would that be general communications? If the Reds and Greens can't command the Blues, then that confusion might really work in our favor.
 
Whatever gives the most "bang for the broadcast." Would that be general communications? If the Reds and Greens can't command the Blues, then that confusion might really work in our favor.
Ok. You can go for a general mess, but it will be a slight penalty to your Sensory Systems skill roll. Still want to go for it?
 
Rats. I screwed up and stated (in my side-window) that Gabi's Ajax was in Battloid when I wanted it in Helicopter mode. Oh well! Next action. =)
 
That... is my second nat 1 in a row.

Which is awesome! It's like double nat 20s!


Except... this is also in a similar situation... trying to cover Ryuko.

I apologize again if I end up shooting you! But if we lucky, maybe just a malfunction will happen.
 
D., I agree with my character. Ryuko wouldn't be in a position to get shot in the first place if Ryuko didn't charge out and make herself a big target. Maybe she should be a tanker instead? Blow up whatever she wants without the Ajax's ability to fly into friendly fire? Just a thought.
 
D., I agree with my character. Ryuko wouldn't be in a position to get shot in the first place if Ryuko didn't charge out and make herself a big target. Maybe she should be a tanker instead? Blow up whatever she wants without the Ajax's ability to fly into friendly fire? Just a thought.
It's a preemptive measure knowing how Ryuko tends go off on her own.
 
Right. And I feel an unnecessary one. (incoming vent)

My problem isn't so much that Ryuko's running off annoys my character (instead it worries the hell out of her - something I don't like to roleplay - and Gabi has been starting to drift away from Reckless Ryuko as a result - there's only so long you can try to help an undisciplined glory-hound who refuses to listen to reason). My real problem is that it messes with my fun as a player. Here's someone who knows their character is a liability to the team yet will not change their character's behavior even in the face of death. Ryuko is well-aware that she's nearly been killed a few times, but what does she do? The same old thing and no one can talk her out of it.

I'm not saying this doesn't make for decent roleplaying; there are definitely people like this in Real Life. But this is Psychie's very first game in the Game Master seat (that I know of) and no one wants to be "That Player-Killing GM" especially on their first game. In my games, I use Fumble Charts. If you fumble and critically-hit your ally, then that's what happens (because it happens for the bad guys too - my players can tell you). I let the dice decide what happened and I play from there. But I don't think that's going to happen here (and that's O.K. if you don't mind my venting).

Also, I'm not saying that Ryuko should just suddenly become a disciplined soldier everyone can rely on; there are just different ways of doing it that don't annoy people (like her character could ask first. Ryuko: "Hey, Conway! Can I rush 'em this time?! Please?!" Conway: "It's O.K. this time looks good. Go get 'em!" See, I think that's playing alongside your fellow players. I think everyone has fun that way.).

So, unless the outrageous or unforeseen takes place (or both), I just feel Ryuko will continue to irk people in and out of game regardless. Too bad for sensitive players like me, but oh well! I'll just continue to occasionally vent about it like this, get it out of my system, and continue to focus on the fun (which I personally otherwise have plenty of in our game here!)

Life goes on. =)
 
PPC-related question. Psychie Psychie If the strike hits and fails to destroy the bioroid, do they save against being knocked off of their platform or does a failed save mean they hold on to their platform and get knocked back X number of feet? Or something else?
 
PPC-related question. Psychie Psychie If the strike hits and fails to destroy the bioroid, do they save against being knocked off of their platform or does a failed save mean they hold on to their platform and get knocked back X number of feet? Or something else?
If they fail their piloting roll, it is very likely that the Bioroid will be knocked off the platform, at least until the enemy starts to develop strategies and equipment to try and prevent that from happening.
 
Psychie Psychie Will a turn or roll be needed to reset the PPC?

If they fail their piloting roll, it is very likely that the Bioroid will be knocked off the platform, at least until the enemy starts to develop strategies and equipment to try and prevent that from happening.
Seatbelts, yo.
 
Right. And I feel an unnecessary one. (incoming vent)

My problem isn't so much that Ryuko's running off annoys my character (instead it worries the hell out of her - something I don't like to roleplay - and Gabi has been starting to drift away from Reckless Ryuko as a result - there's only so long you can try to help an undisciplined glory-hound who refuses to listen to reason). My real problem is that it messes with my fun as a player. Here's someone who knows their character is a liability to the team yet will not change their character's behavior even in the face of death. Ryuko is well-aware that she's nearly been killed a few times, but what does she do? The same old thing and no one can talk her out of it.

I'm not saying this doesn't make for decent roleplaying; there are definitely people like this in Real Life. But this is Psychie's very first game in the Game Master seat (that I know of) and no one wants to be "That Player-Killing GM" especially on their first game. In my games, I use Fumble Charts. If you fumble and critically-hit your ally, then that's what happens (because it happens for the bad guys too - my players can tell you). I let the dice decide what happened and I play from there. But I don't think that's going to happen here (and that's O.K. if you don't mind my venting).

Also, I'm not saying that Ryuko should just suddenly become a disciplined soldier everyone can rely on; there are just different ways of doing it that don't annoy people (like her character could ask first. Ryuko: "Hey, Conway! Can I rush 'em this time?! Please?!" Conway: "It's O.K. this time looks good. Go get 'em!" See, I think that's playing alongside your fellow players. I think everyone has fun that way.).

So, unless the outrageous or unforeseen takes place (or both), I just feel Ryuko will continue to irk people in and out of game regardless. Too bad for sensitive players like me, but oh well! I'll just continue to occasionally vent about it like this, get it out of my system, and continue to focus on the fun (which I personally otherwise have plenty of in our game here!)

Life goes on. =)
Lol perhaps. But that doesn't mean Marlon will quit. I have expected as much, and should she die, it wont be for his lack of trying.

And it doesn't bother me. I can make fun out of it. And use the drama for theatrical effect.

Another thing to consider, is that Marlon now ranks above her. Something she seems to be forgetting or doesn't care. So what would happen when the time of suggesting stops, and it becomes a direct order that she ignores? It certainly wouldnt end well for her when they returned to base. Marlon, obviously, would rather not get to that point, but he isnt going to just let her do stupid stuff either.


We will have to see how it plays out! Will Ryuko become insubordinate? Will she begin to learn? Will Marlon prove to be an ineffectual Second inncommand? Only time will tell.
 

Users who are viewing this thread

Back
Top