Savader
New Member
ONE SPOT LEFT!!
The History of Novahlis
Long ago, there existed seven great nations that made up the world's power in government and military. Two of these great nations were constantly at war with one another, dragging most of the other nations along with them into battle through both political obligation and downright fear. Some chose to fight alongside either nation willingly, out of true loyalty or personal gain. Others felt their hands were forced, and even less were simply left to be caught up in the middle of it all. This constant repetition of war between the two nations would eventually lead to the most horrific war the world had ever witnessed, and by extension, the inevitable downfall of Novahlis herself through traumatic environmental weaponry...
This weaponry was originally designed to influence the tectonic plates deep beneath the planet's crust, in order to shape and manipulate terrain at will. Both sides of the war had access to their own versions of this technology. However, neither side would be using the technology for its intended purpose... and neither side's technology was anywhere near ready for the world. There was an attempt to get both sides to stand down once it was made apparent how truly dangerous the manipulation would be in the face of war, but the deterrent failed, and both sides ended up using it in the end after all.
When it was realized that the two nations were equally powerful in both technology as well as military, and equally stubborn to boot, they came to an impasse where neither side would give. This impasse resulted in the end game manipulation of the planet's tectonic plates, and because its power was underestimated, the core of the planet itself, to the point of incompatibility with its own outer crust. This was, of course, not as intended from either side, as both were merely aiming to destroy only each other.
The power of the environment manipulator was too great, and ultimately left unheeded in the eyes of either side. In the end, both nations were utterly obliterated due to the pressure left behind in the wake of mother nature being influenced by man's design, and the two kingdoms were no more -- gone with the rest of the land beneath their feet; with only the enormous, bottomless pits left in their place to keep the remaining nations company in this new dark age...
It wouldn't be long before the remaining nations came together to discuss the future of their respective nations, as well as the ultimate fate of the world itself. The repercussions that came with using the environment manipulator as a weapon were far beyond great, and it was soon made apparent that the people of Novahlis would soon be doomed to join their bull-headed "comrades" who caused the very turmoil they now found themselves in.
An estimated time of 8 months was established. 8 months... That was all the time they had left in the world, before the planet's surface was made uninhabitable due to the unstable energy left behind from the war, which was currently melding with the energy of the planet's core. This energy would, in 8 months, expand outward until it reached the outer crust, resulting in its obliteration, along with any and all habitable surface...
And thus, Project Skyland was hence assigned...
The idea was to use the environment manipulator once more, but as originally intended, albeit to an incredible extreme. Not unlike how the two warring nations used it, save for the malicious intent. The technology would now be used to save their planet, rather than doom it further, and to ensure a future for their species -- as well as many others, if they happened to succeed. Many parties were, of course, against this plan, however; left with little in the way of an alternative, they chose to go through with Project Skyland as well.
It took nearly 7 months to finish the preparations of their new life -- 4 of which were used to simply rebuild and properly calibrate the machinery that would be used to save them. Once complete, they were ready. Much of the planet's environment had already begun to make drastic changes, in both shape and mass, and even gravity. Now ready, with as many samples of life as they could possibly acquire, along with all the necessary preparations to sections of the planet's land which was beneath each nation and its kingdoms they could muster, Project Skyland was activated...
With a flourish of brilliant colors and quakes, the land beneath each nation was cut from its connection with the rest of Novahlis; the planet's unnatural change in atmosphere and physics having given them the final push they needed to ascend upwards. With the added technology they implemented into the crust their land was atop of, they then allowed themselves to float thousands of feet above the now crumbling surface below. The effects of the environment manipulator being used a second time having shortened the time limit from the land's destruction, resulting in an explosion of debris that regrettably took out many civilizations still on their way to the newly crafted Skylands, which then created new floating islands that were hence abandoned; left with only the remains of casualties...
In the end, the surface of Novahlis was left impossible to live on. The energy left behind raw chemicals and incomprehensible levels of radiation, as well as unstable volcanic activity in the lower crevices of what used to be lush and vibrant land... But the people, along with thousands of other lifeforms, were alive. They survived their world's most traumatic experience, and are now well into their promised future. However... In many ways, the Skylands of Novahlis are worse than how things once were on the planet's surface, when two of the seven great nations once struggled for dominance...
700 years later
It's been many centuries since that fateful day in which the Skylands were born, and much has changed for the world of Novahlis. For instance, flora and fauna adapted to the change in atmosphere, temperatures, environment, and overall lifestyle. As such, many new species have since been born. And as for the people? Well... Rather than seven great nations making up the world's government and military power, there are but three. All of which make up what is now known as the Novah Alliance, which watches over all of the Skylands of Novahlis as its world government. 25 years prior to recent events, yet another earth-shattering war was in the works between nations. But there were more than three... Up until the year 675 A.E.M. (After Environment Manipulation), the remaining five nations left behind from the planet's infamous world war were all continuing on normally. However, for 30 years prior to that, starting in 645 A.E.M., the war between the allied 3 nations of Fost, Sadasha, and Xera, and the opposed allied 2 nations of Galliade and Quezelle. The latter two nations eventually fell under the weight of morality that was given forth to the Novah Alliance by its supporters, due to the supposed sacrifice of a legendary war hero who became a martyr in order to stop an apparent invasion of his country at the hands of both Galliade and Quezelle.
The boost in morale gave the Novah Alliance the push they needed to overcome their enemies, whom threw in the towel when it became apparent that they would never prevail. Upon the Novah Alliance obtaining ultimate victory, the two nations were thus abolished, and their governments converted or exiled; forced to continue on either as pirates, bounty hunters, or mercenaries. The end of that war was 25 years ago, and it just so happens that the "martyr" who granted victory to the Novah Alliance put forth a son. A son no one but the mother knows exists... A son who, to this day, swears that his father's cause was a sham. A cover up and utter betrayal by his own country in order to ensure victory for the Novah Alliance... His name...is Jack.
Lifesyles of the Novians
There are many lifestyles for a Novian to choose from. Anywhere from a simple farmer or merchant, all the way to things like government solider or a sky-pirate. However, the more interesting occupations are as follows:
Sky-Pirate
Sky-Pirates are just as they sound. Pirates of the sky. They rule the vast skies between islands and countries across the Skylands. They are currently the only imposing force that are crazy enough, as well as strong enough, to challenge the world government at any time and any place, and actually get away with it. They are a force to be reckoned with, and respected. As of now, they are the only known enemies of the world government, whom are actively trying to put an end to their age as we speak. There are currently no other forces capable of going toe-to-toe with a Novah Alliance fleet, making them a true threat to the world government. Since the oldest sky-pirates were once government soldiers themselves, it makes sense that they would be capable of such a feat. That said, they are pirates, and would rather take the easy way to fortune. As such, they generally stay out of the world government's line of sight, and focus more on attacking merchant airships.
They are crafty, reckless, formidable in both ranged and close-quarters combat, as well as sky, and follow their code as if their lives depended on it. It is quite possibly the only "honorable" thing about them.
Thief
Thieves are of the most honorable among the miscreants inhabiting the Skylands of Novahlis. Their code is mostly one between them and other thieves, but they also rarely do anything more extreme than thievery. They generally stick to the shadows and crowds, and are usually strongly against taking a life unless it is absolutely necessary. Taking up contracts for other clients is their main source of business within their craft, but that isn't to say they do not steal for themselves from time to time. However, unlike sky-pirates, thieves generally go about their business cautiously, only ever striking after carefully investigating the worth of their mark and his valuables. For a thief who frequents the streets watched by the world government, it wouldn't be very wise to go through the trouble of stealing something less than satisfactory. While honorable, do not misunderstand; thieves are just as lowly as any other criminal. The only difference between them and a murderer is that they allow their victims live with the knowledge that they have been harmed by stealing their most valued possessions. Depending on the circumstances, it can sometimes lead to a far worse outcome when stealing from someone, than it would have been to simply take their life...
Cunning, intelligent, stealthy. Thieves are handy with blades and the like, but most wouldn't be against using a firearm in case they ever find themselves in a pickle. They are, as a rule, generally gifted in the tongue. An art such as that is often needed to escape the scrutiny of guards and other law enforcement persons who are suspicious of their activities.
Treasure Hunter
Treasure hunters are similar to thieves, only they don't usually steal from the living. Occasionally, however, the two classes do intersect and share similar traits, depending on the individual. For example: a run-of-the-mill thief would be more likely to case a mansion, than a castle. Whereas a treasure hunter would likely do both, if it so happened that a mansion held a piece to a puzzle that needed solving in order to acquire the treasure he seeks. Treasure hunters are generally independent explorers of the lost islands of the Skylands; typically owning their own private vessel in which to travel. They occasionally team up with other hunters, or even thieves (rarely, but it does happen), if a certain job proves to be too difficult for a single man to accomplish on his own.
Like thieves, they tend to be very cunning and share something of an honor among their respective types. That isn't to say they wouldn't be against betraying a fellow hunter if it meant getting away with more money. But they would rarely leave one of their own to die or get severely reprimanded. They also have general knowledge about the world in which they use to better find fortune. They typically know more than one language and are handy in a gunfight. Good at solving puzzles and riddles.
Assassin
Assassins are typically complicated individuals. They don't particularly work with any code or honor, but it mostly differs from assassin to assassin. They see their work as a means to acquire an income with their very specific set of skills. Most tend not to question whether or not a target deserves their blade/bullet, while others only accept contracts for people they deem deserving of death. And even a few occasionally do it out of hobby as well as career. Monsters who get off on taking a life seek work as an assassin to get the most out of their sick obsession. Like thieves, they tend to stick to the shadows and the crowds, but more so to the point of blending in with their surroundings to evade watchful eyes.
Assassins tend to be highly intelligent, and very adaptable in almost any given situation. Because of this, they are incredibly fearsome opponents, should you ever find yourself facing one. They are known of, but never seen. If they are seen, they are assassin no longer. Once an assassin has been made, it's over. It is next to impossible to ever find work again, for they will then be marked as a common murderer, and their face plastered all over the Skylands for bounty hunters to see. Client agencies will no longer give them contracts, and once it is known to the populace that they have been made, independent work is also a thing of the past, for that could also turn into a sting.
Bounty Hunter
Bounty hunters are the good "assassins" of the world. They don't always kill their target, as not all are wanted dead or alive, but they are not against ending a criminal's life if the option is there, or if there is no alternative. However, they'd typically rather bring in the target alive for a better reward. Most bounties are place by the world government themselves, but anyone with money can place one of their own, granted that the person of interest has criminal charges, and can then only be deemed "dead or alive" if their crimes are severe enough. That said, most adept bounty hunters tend to get their work straight from the government, as they tend to have the most high-tier bounties, with the best rewards. Like assassins, not all bounty hunters are just in their motives behind their work. Some choose this line of work just for an excuse to legally kill someone, and then get paid for doing it. Almost makes those particular bounty hunters seem lower than the average assassin who kills for fun, don't you think?
Bounty hunters, again like assassins, are generally highly intelligent, and have a wide array of skills to use when hunting down a bounty. They are adept investigators and natural trackers. Bounty hunters are also very formidable, and should be taken quite seriously.
Mercenary
Mercenaries are freelance paramilitary soldiers for hire. Like the oldest sky-pirates, they too were once a part of either the military or government. Some would argue that they are guns for hire to anyone with the right amount of cash, with no real ties to any one organization, but the truth is, they are tools of the world government. There was once a time when they would ally themselves with anyone who could pay up, be it sky-pirates, thieves, treasure hunters, assassins, or bounty hunters. Before the war that won the Novah Alliance the seat of the throne to the world, they were often hired by the opposing side, due to Galliade's and Quezelle's lack of numbers in comparison to the Novah Alliance. The new world government tends to use them now as spies and mere intimidation. While they are in the government's pocket, that isn't to say that they are against working for other clients. Their allegiance with the Novah Alliance is more of an on-call kind of duty. Otherwise, they are permitted free reign of their own devices.
Mercenaries are possibly the most versatile combatants of the Skylands, as they often find themselves in near any kind of situation, depending on the job. They are very formidable and should never be taken lightly. They are considered among the same level of power as most sky-pirates.
Government
There are many jobs to be had within the world government -- all grand and prosperous. They are looked towards as the world's only protectors, and are loved as such. Of course, not all agree, such is life. But most of the Skylands respect them, and remain loyal. In terms of work, pretty much any job with the Novah Alliance is guaranteed to set you up for life, in the way of income. But if we're talking specific ranks and classes within the government, then it's better to break it down into the 3 highest ranks:
Admiral
Highest rank a soldier can go; considered to be the strongest of all the ranks in the Noviah Alliance. There are currently only a handful of them. They were the main weapons that wiped all of the jacks out after the war.
Captain
Second-highest rank; regarded as incredibly formidable in both land combat and sky. There are quite a few more at the government's disposal than there are admirals. Can hold their own against most sky-pirate captains, and sometimes, even a jack...
Lieutenant
Third-highest rank, and considered to be as tough as any bounty hunter, assassin, or mercenary.
Jack of all Trades
This particular line of business slowly declined until it died out about 10 years after the Great War Skyland. They are now mostly considered tales of legend. A jack of all trades was someone who would do just about anything for the right price. Not so much to be taken in the literal sense, but rather in the way of business; a true jack of all trades would perform a multitude of jobs, including all of the above -- save for governmental work, on account of hat no longer being an option. Like the sky-pirates, assassins, bounty hunters, mercenaries, and government higher-ups, the jacks of universal trade are men and women to be reckoned with. They are incredibly cunning, crafty, intelligent, adaptable in most every situation, formidable in both gunplay and hand-to-hand, adept pilots, and natural tacticians. They were the rulers of the sky for a handful of generations before the Novah Alliance came into the picture. However, even before then, jacks of the universal trade had one weakness that all of the above tends to fall short of: highly infamous notoriety. A jack tends to stand at the same height as a sky-pirate captain, in terms of status -- possibly even higher. Back when jacks were actually somewhat welcome, they had enough trouble getting around without someone trying to kill them, or capture them for a bounty reward. After the war, it became impossible, as the Novah Alliance outlawed the use of their trade, and issued an official motion of utter extinction of their craft. Now, if you happen to run into a jack, they are more "of all trades" in the sense of skill variety, than they are work, as they typically don't get much coming their way these days... Unless, of course, it's through the undersky network.
In any case, the only known jack remaining in the Skylands is one who actually goes by the name "Jack". He is often referred to as "The Last Jack", and many outlaws hope to one day meet him in battle; either to test their skills against a legend, or to collect the 500,000,000 bounty placed on his head... Sometimes both.
The Story
Kingdom of Otanis Arc:
Our story begins under the blue skies of Otanis; a series of islands which make up a small country, or "kingdom". Better known as the "Kingdom of Otanis", this country secludes itself from the world government, and its more popular name reflects that individuality. However, they do maintain trading routes with other parts of the world. The Novah Alliance permits this activity, but as such, forced the kingdom of Otanis to abolish its military; however small it was. There now only exists a rather basic means of law enforcement, in which to protect the kingdom's own people from each other.
Within the realm's borders, there lies many islands strewn about a given space, making up its overall shape. One of the largest, most easily recognized of the islands, is the residential area. This island consists three financial classes; lower, middle, and upper. The higher one's financial status, the closer one is to the center of the country, where the main island floats with a most magnificent castle sitting atop the land; which is then connected by extension bridges to other parts of the kingdom.
The strips of islands that make up the residential district are located toward on the eastern side of the kingdom, when looking in towards the castle from the docking station; while the entertainment and shopping districts reside to the west, essentially under the same shape of landmass as the residential, albeit noticeably shorter in length. The shopping district consists of hundreds of markets and stores that are built rather close together, leading up towards the entertainment district. There are many winding streets and alleyways spread throughout the lump of landmass, and the buildings being so close together make the rooftops easy to navigate, for the most part. The entertainment district is full of streets ranging from wide to narrow, much like the ones found in the shopping district, albeit more direct. The buildings here are generally much taller than any you might see over in the close-by shopping district, on account of it being a tourist hotspot, what with all the different activities involving various levels of entertainment.
The more populated areas of Otanis aside, there also exists a fair amount of islands scattered about in all directions, which surround the entire kingdom, forming a rather beautiful sight to behold upon spying the country from afar. These islands consist of other life -- mostly wild; such as common flora and fauna, and even a few particularly nasty beasts in the more restricted forest and jungle islands. The only island with an exception to wildlife -- or any other, for that matter -- would be the old city ruins, which are closed off to the public due to the area having been made too unstable after the war left it irreversibly damaged. It is but a simple ghost town now.
Finally, you have the central island, which is the very core of the country's land. It acts as something of a central gateway between each section of the kingdom, save for the outer-most islands.
Even with the entirety of the kingdom's beauty made whole, the single most noteworthy sight would still have to be the castle itself. Incredibly large, it sits far to the back and in the middle of the kingdom as it's truest landmark. Atop this island, past the archway that leads in from the central island, there are a number of small estates to be found surrounding the large courtyard in front of the the castle. The little "village", as they call it, rests within the castle's surrounding walls and acts as something of a community within the island's first layer. Head deeper into the village, and you will eventually find yourself standing before the giant gates that lead straight into the first part of the castle. The inhabitants of the castle include a multitude of servants, guards, knights, guests, and the king of Otanis himself, along with his only daughter.
The interior portion of the castle is simply too complex to accurately describe in full, as it has many channeling hallways and rooms, such as dinning rooms, intricate libraries, museums, staff kitchens, stairways, and much more. As well as all that, there are connecting bridges that separate areas of the enormous structure into numerous sections and buildings, which cannot be properly seen from the outside, save for the very tips of their towers.
Surrounding the castle is, of course, a massive wall with many guard towers and stations at each corner, protecting the inner layers. Throughout the entirety of the castle, there are many ways to access its rooftops and outer connections, which can often lead to numerous areas of the palace. With all that said, the structuring becomes fairly repetitive in design after a certain point. However, there are older parts of the castle that run deeper back and toward the west, which are no longer in use.
Finally, the last thing to note is one of the castle's tallest towers, which overlooks the front courtyard and has a perfect view of the kingdom stretched out in all directions. For a decade and a half, the king has kept his only daughter locked away within its top-most floor for reasons unknown to the rest of the kingdom...
My preferences
The story will start off with Otanis as the setting, and a list of characters with the classes I mentioned above -- as well as possibly more, should anyone wish to be more creative. I'll allow a total of 5-7 players (myself included), one of which will be playing as a specific character type that I'd like implemented into the plot. With that in mind, I wouldn't be against each player taking on more than one character; in fact, I encourage it.
When you a sign up a character, please include the phrase "You should be careful, for humans are weak." so I know you read all of this.
The plot revolving around the kingdom of Otanis, Jack and the girl in the tower will be considered my first run at this world, and if it does well, I'll expand the universe and allow more players to join and explore all of the Skylands.
You may reserve a spot in the OOC (first come, first serve), which I will revoke if I don't hear back from you within 3 days. If you need more time to create a character, simply request for more so that I know you're still interested. Otherwise, I'll have to make room for someone who is.
Okay, if you have any questions, please ask me via private message. Later! :wink:
Roles
There will be a minimum of 5 players and a maximum of 7, each with the option to take on more than one character, but will need to elaborate on just how many they may want.
The story may begin once we have the bare minimum of players.
Role 1: Jackson Harvelle (as played by me)
Role 2: Cher Collins (as played by Vampirelovee)
Role 3: Captain Whiskey (as played by SkyGinge)
Role 4: Allison Westerfield (as played by Melody246)
Role 5: Admiral Wolfe (as played by Kazuto Tenshi)
Role 6: Oliver 'Aero' Creed (as played by Flare)
Role 7: Free Slot
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This is a rather basic idea of how I see the kingdom of Otanis from a top-down perspective in my head. It's pretty much how the shape and layout of the islands would look on a map. I originally imagined the castle island to be more full in the back, but I messed up when making this in paint and realized the mistake too late, and didn't feel like starting over. It'll have to do for now. The description in the intro should help, too. Otherwise, just leave it up to your own imaginations.
Apparently, the inserted image is broken for a lot of people, so I'm including a direct link as well. Hopefully that helps.
http://i1052.photobucket.com/albums/s456/Savader/Otanis_zpsb0f37a84.png
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1. Proper grammar and spelling, please. We can't help but make mistakes every now and again, but if you catch a mistake, fix it. I don't wanna see any moonspeak or text savvy lingo. If you can't type in English, this isn't the RP for you.
2. No Mary Sues/Gary Stus. Think that goes without saying.
3. No god-modding. That too.
4. Strong profanity is allowed; hell, I encourage it.
5. Sex scenes are fine, as long as you cut to black before things get too graphic. Keep it PG-13 in that regard, people!
6. At LEAST 2 decent paragraphs per post. I don't want to see people posting a few short sentences and expect the other players to do all the work. You're a writer, so write!
6. Please, please, PLEASE don't start something you're not gonna finish. I say that, but I do understand we all have lives. If you have to go on hiatus or leave the roleplay before it's finished, LET US KNOW!! Nothing irks me more than silent deserters...
7. Yes, I am aware that I counted 6 twice; just want to make sure you're paying attention.
8. Follow the default rules of the site and we're good to go!
9. Most importantly: have fun!!
The History of Novahlis
Long ago, there existed seven great nations that made up the world's power in government and military. Two of these great nations were constantly at war with one another, dragging most of the other nations along with them into battle through both political obligation and downright fear. Some chose to fight alongside either nation willingly, out of true loyalty or personal gain. Others felt their hands were forced, and even less were simply left to be caught up in the middle of it all. This constant repetition of war between the two nations would eventually lead to the most horrific war the world had ever witnessed, and by extension, the inevitable downfall of Novahlis herself through traumatic environmental weaponry...
This weaponry was originally designed to influence the tectonic plates deep beneath the planet's crust, in order to shape and manipulate terrain at will. Both sides of the war had access to their own versions of this technology. However, neither side would be using the technology for its intended purpose... and neither side's technology was anywhere near ready for the world. There was an attempt to get both sides to stand down once it was made apparent how truly dangerous the manipulation would be in the face of war, but the deterrent failed, and both sides ended up using it in the end after all.
When it was realized that the two nations were equally powerful in both technology as well as military, and equally stubborn to boot, they came to an impasse where neither side would give. This impasse resulted in the end game manipulation of the planet's tectonic plates, and because its power was underestimated, the core of the planet itself, to the point of incompatibility with its own outer crust. This was, of course, not as intended from either side, as both were merely aiming to destroy only each other.
The power of the environment manipulator was too great, and ultimately left unheeded in the eyes of either side. In the end, both nations were utterly obliterated due to the pressure left behind in the wake of mother nature being influenced by man's design, and the two kingdoms were no more -- gone with the rest of the land beneath their feet; with only the enormous, bottomless pits left in their place to keep the remaining nations company in this new dark age...
It wouldn't be long before the remaining nations came together to discuss the future of their respective nations, as well as the ultimate fate of the world itself. The repercussions that came with using the environment manipulator as a weapon were far beyond great, and it was soon made apparent that the people of Novahlis would soon be doomed to join their bull-headed "comrades" who caused the very turmoil they now found themselves in.
An estimated time of 8 months was established. 8 months... That was all the time they had left in the world, before the planet's surface was made uninhabitable due to the unstable energy left behind from the war, which was currently melding with the energy of the planet's core. This energy would, in 8 months, expand outward until it reached the outer crust, resulting in its obliteration, along with any and all habitable surface...
And thus, Project Skyland was hence assigned...
The idea was to use the environment manipulator once more, but as originally intended, albeit to an incredible extreme. Not unlike how the two warring nations used it, save for the malicious intent. The technology would now be used to save their planet, rather than doom it further, and to ensure a future for their species -- as well as many others, if they happened to succeed. Many parties were, of course, against this plan, however; left with little in the way of an alternative, they chose to go through with Project Skyland as well.
It took nearly 7 months to finish the preparations of their new life -- 4 of which were used to simply rebuild and properly calibrate the machinery that would be used to save them. Once complete, they were ready. Much of the planet's environment had already begun to make drastic changes, in both shape and mass, and even gravity. Now ready, with as many samples of life as they could possibly acquire, along with all the necessary preparations to sections of the planet's land which was beneath each nation and its kingdoms they could muster, Project Skyland was activated...
With a flourish of brilliant colors and quakes, the land beneath each nation was cut from its connection with the rest of Novahlis; the planet's unnatural change in atmosphere and physics having given them the final push they needed to ascend upwards. With the added technology they implemented into the crust their land was atop of, they then allowed themselves to float thousands of feet above the now crumbling surface below. The effects of the environment manipulator being used a second time having shortened the time limit from the land's destruction, resulting in an explosion of debris that regrettably took out many civilizations still on their way to the newly crafted Skylands, which then created new floating islands that were hence abandoned; left with only the remains of casualties...
In the end, the surface of Novahlis was left impossible to live on. The energy left behind raw chemicals and incomprehensible levels of radiation, as well as unstable volcanic activity in the lower crevices of what used to be lush and vibrant land... But the people, along with thousands of other lifeforms, were alive. They survived their world's most traumatic experience, and are now well into their promised future. However... In many ways, the Skylands of Novahlis are worse than how things once were on the planet's surface, when two of the seven great nations once struggled for dominance...
700 years later
It's been many centuries since that fateful day in which the Skylands were born, and much has changed for the world of Novahlis. For instance, flora and fauna adapted to the change in atmosphere, temperatures, environment, and overall lifestyle. As such, many new species have since been born. And as for the people? Well... Rather than seven great nations making up the world's government and military power, there are but three. All of which make up what is now known as the Novah Alliance, which watches over all of the Skylands of Novahlis as its world government. 25 years prior to recent events, yet another earth-shattering war was in the works between nations. But there were more than three... Up until the year 675 A.E.M. (After Environment Manipulation), the remaining five nations left behind from the planet's infamous world war were all continuing on normally. However, for 30 years prior to that, starting in 645 A.E.M., the war between the allied 3 nations of Fost, Sadasha, and Xera, and the opposed allied 2 nations of Galliade and Quezelle. The latter two nations eventually fell under the weight of morality that was given forth to the Novah Alliance by its supporters, due to the supposed sacrifice of a legendary war hero who became a martyr in order to stop an apparent invasion of his country at the hands of both Galliade and Quezelle.
The boost in morale gave the Novah Alliance the push they needed to overcome their enemies, whom threw in the towel when it became apparent that they would never prevail. Upon the Novah Alliance obtaining ultimate victory, the two nations were thus abolished, and their governments converted or exiled; forced to continue on either as pirates, bounty hunters, or mercenaries. The end of that war was 25 years ago, and it just so happens that the "martyr" who granted victory to the Novah Alliance put forth a son. A son no one but the mother knows exists... A son who, to this day, swears that his father's cause was a sham. A cover up and utter betrayal by his own country in order to ensure victory for the Novah Alliance... His name...is Jack.
Lifesyles of the Novians
There are many lifestyles for a Novian to choose from. Anywhere from a simple farmer or merchant, all the way to things like government solider or a sky-pirate. However, the more interesting occupations are as follows:
Sky-Pirate
Sky-Pirates are just as they sound. Pirates of the sky. They rule the vast skies between islands and countries across the Skylands. They are currently the only imposing force that are crazy enough, as well as strong enough, to challenge the world government at any time and any place, and actually get away with it. They are a force to be reckoned with, and respected. As of now, they are the only known enemies of the world government, whom are actively trying to put an end to their age as we speak. There are currently no other forces capable of going toe-to-toe with a Novah Alliance fleet, making them a true threat to the world government. Since the oldest sky-pirates were once government soldiers themselves, it makes sense that they would be capable of such a feat. That said, they are pirates, and would rather take the easy way to fortune. As such, they generally stay out of the world government's line of sight, and focus more on attacking merchant airships.
They are crafty, reckless, formidable in both ranged and close-quarters combat, as well as sky, and follow their code as if their lives depended on it. It is quite possibly the only "honorable" thing about them.
Thief
Thieves are of the most honorable among the miscreants inhabiting the Skylands of Novahlis. Their code is mostly one between them and other thieves, but they also rarely do anything more extreme than thievery. They generally stick to the shadows and crowds, and are usually strongly against taking a life unless it is absolutely necessary. Taking up contracts for other clients is their main source of business within their craft, but that isn't to say they do not steal for themselves from time to time. However, unlike sky-pirates, thieves generally go about their business cautiously, only ever striking after carefully investigating the worth of their mark and his valuables. For a thief who frequents the streets watched by the world government, it wouldn't be very wise to go through the trouble of stealing something less than satisfactory. While honorable, do not misunderstand; thieves are just as lowly as any other criminal. The only difference between them and a murderer is that they allow their victims live with the knowledge that they have been harmed by stealing their most valued possessions. Depending on the circumstances, it can sometimes lead to a far worse outcome when stealing from someone, than it would have been to simply take their life...
Cunning, intelligent, stealthy. Thieves are handy with blades and the like, but most wouldn't be against using a firearm in case they ever find themselves in a pickle. They are, as a rule, generally gifted in the tongue. An art such as that is often needed to escape the scrutiny of guards and other law enforcement persons who are suspicious of their activities.
Treasure Hunter
Treasure hunters are similar to thieves, only they don't usually steal from the living. Occasionally, however, the two classes do intersect and share similar traits, depending on the individual. For example: a run-of-the-mill thief would be more likely to case a mansion, than a castle. Whereas a treasure hunter would likely do both, if it so happened that a mansion held a piece to a puzzle that needed solving in order to acquire the treasure he seeks. Treasure hunters are generally independent explorers of the lost islands of the Skylands; typically owning their own private vessel in which to travel. They occasionally team up with other hunters, or even thieves (rarely, but it does happen), if a certain job proves to be too difficult for a single man to accomplish on his own.
Like thieves, they tend to be very cunning and share something of an honor among their respective types. That isn't to say they wouldn't be against betraying a fellow hunter if it meant getting away with more money. But they would rarely leave one of their own to die or get severely reprimanded. They also have general knowledge about the world in which they use to better find fortune. They typically know more than one language and are handy in a gunfight. Good at solving puzzles and riddles.
Assassin
Assassins are typically complicated individuals. They don't particularly work with any code or honor, but it mostly differs from assassin to assassin. They see their work as a means to acquire an income with their very specific set of skills. Most tend not to question whether or not a target deserves their blade/bullet, while others only accept contracts for people they deem deserving of death. And even a few occasionally do it out of hobby as well as career. Monsters who get off on taking a life seek work as an assassin to get the most out of their sick obsession. Like thieves, they tend to stick to the shadows and the crowds, but more so to the point of blending in with their surroundings to evade watchful eyes.
Assassins tend to be highly intelligent, and very adaptable in almost any given situation. Because of this, they are incredibly fearsome opponents, should you ever find yourself facing one. They are known of, but never seen. If they are seen, they are assassin no longer. Once an assassin has been made, it's over. It is next to impossible to ever find work again, for they will then be marked as a common murderer, and their face plastered all over the Skylands for bounty hunters to see. Client agencies will no longer give them contracts, and once it is known to the populace that they have been made, independent work is also a thing of the past, for that could also turn into a sting.
Bounty Hunter
Bounty hunters are the good "assassins" of the world. They don't always kill their target, as not all are wanted dead or alive, but they are not against ending a criminal's life if the option is there, or if there is no alternative. However, they'd typically rather bring in the target alive for a better reward. Most bounties are place by the world government themselves, but anyone with money can place one of their own, granted that the person of interest has criminal charges, and can then only be deemed "dead or alive" if their crimes are severe enough. That said, most adept bounty hunters tend to get their work straight from the government, as they tend to have the most high-tier bounties, with the best rewards. Like assassins, not all bounty hunters are just in their motives behind their work. Some choose this line of work just for an excuse to legally kill someone, and then get paid for doing it. Almost makes those particular bounty hunters seem lower than the average assassin who kills for fun, don't you think?
Bounty hunters, again like assassins, are generally highly intelligent, and have a wide array of skills to use when hunting down a bounty. They are adept investigators and natural trackers. Bounty hunters are also very formidable, and should be taken quite seriously.
Mercenary
Mercenaries are freelance paramilitary soldiers for hire. Like the oldest sky-pirates, they too were once a part of either the military or government. Some would argue that they are guns for hire to anyone with the right amount of cash, with no real ties to any one organization, but the truth is, they are tools of the world government. There was once a time when they would ally themselves with anyone who could pay up, be it sky-pirates, thieves, treasure hunters, assassins, or bounty hunters. Before the war that won the Novah Alliance the seat of the throne to the world, they were often hired by the opposing side, due to Galliade's and Quezelle's lack of numbers in comparison to the Novah Alliance. The new world government tends to use them now as spies and mere intimidation. While they are in the government's pocket, that isn't to say that they are against working for other clients. Their allegiance with the Novah Alliance is more of an on-call kind of duty. Otherwise, they are permitted free reign of their own devices.
Mercenaries are possibly the most versatile combatants of the Skylands, as they often find themselves in near any kind of situation, depending on the job. They are very formidable and should never be taken lightly. They are considered among the same level of power as most sky-pirates.
Government
There are many jobs to be had within the world government -- all grand and prosperous. They are looked towards as the world's only protectors, and are loved as such. Of course, not all agree, such is life. But most of the Skylands respect them, and remain loyal. In terms of work, pretty much any job with the Novah Alliance is guaranteed to set you up for life, in the way of income. But if we're talking specific ranks and classes within the government, then it's better to break it down into the 3 highest ranks:
Admiral
Highest rank a soldier can go; considered to be the strongest of all the ranks in the Noviah Alliance. There are currently only a handful of them. They were the main weapons that wiped all of the jacks out after the war.
Captain
Second-highest rank; regarded as incredibly formidable in both land combat and sky. There are quite a few more at the government's disposal than there are admirals. Can hold their own against most sky-pirate captains, and sometimes, even a jack...
Lieutenant
Third-highest rank, and considered to be as tough as any bounty hunter, assassin, or mercenary.
Jack of all Trades
This particular line of business slowly declined until it died out about 10 years after the Great War Skyland. They are now mostly considered tales of legend. A jack of all trades was someone who would do just about anything for the right price. Not so much to be taken in the literal sense, but rather in the way of business; a true jack of all trades would perform a multitude of jobs, including all of the above -- save for governmental work, on account of hat no longer being an option. Like the sky-pirates, assassins, bounty hunters, mercenaries, and government higher-ups, the jacks of universal trade are men and women to be reckoned with. They are incredibly cunning, crafty, intelligent, adaptable in most every situation, formidable in both gunplay and hand-to-hand, adept pilots, and natural tacticians. They were the rulers of the sky for a handful of generations before the Novah Alliance came into the picture. However, even before then, jacks of the universal trade had one weakness that all of the above tends to fall short of: highly infamous notoriety. A jack tends to stand at the same height as a sky-pirate captain, in terms of status -- possibly even higher. Back when jacks were actually somewhat welcome, they had enough trouble getting around without someone trying to kill them, or capture them for a bounty reward. After the war, it became impossible, as the Novah Alliance outlawed the use of their trade, and issued an official motion of utter extinction of their craft. Now, if you happen to run into a jack, they are more "of all trades" in the sense of skill variety, than they are work, as they typically don't get much coming their way these days... Unless, of course, it's through the undersky network.
In any case, the only known jack remaining in the Skylands is one who actually goes by the name "Jack". He is often referred to as "The Last Jack", and many outlaws hope to one day meet him in battle; either to test their skills against a legend, or to collect the 500,000,000 bounty placed on his head... Sometimes both.
The Story
Kingdom of Otanis Arc:
Our story begins under the blue skies of Otanis; a series of islands which make up a small country, or "kingdom". Better known as the "Kingdom of Otanis", this country secludes itself from the world government, and its more popular name reflects that individuality. However, they do maintain trading routes with other parts of the world. The Novah Alliance permits this activity, but as such, forced the kingdom of Otanis to abolish its military; however small it was. There now only exists a rather basic means of law enforcement, in which to protect the kingdom's own people from each other.
Within the realm's borders, there lies many islands strewn about a given space, making up its overall shape. One of the largest, most easily recognized of the islands, is the residential area. This island consists three financial classes; lower, middle, and upper. The higher one's financial status, the closer one is to the center of the country, where the main island floats with a most magnificent castle sitting atop the land; which is then connected by extension bridges to other parts of the kingdom.
The strips of islands that make up the residential district are located toward on the eastern side of the kingdom, when looking in towards the castle from the docking station; while the entertainment and shopping districts reside to the west, essentially under the same shape of landmass as the residential, albeit noticeably shorter in length. The shopping district consists of hundreds of markets and stores that are built rather close together, leading up towards the entertainment district. There are many winding streets and alleyways spread throughout the lump of landmass, and the buildings being so close together make the rooftops easy to navigate, for the most part. The entertainment district is full of streets ranging from wide to narrow, much like the ones found in the shopping district, albeit more direct. The buildings here are generally much taller than any you might see over in the close-by shopping district, on account of it being a tourist hotspot, what with all the different activities involving various levels of entertainment.
The more populated areas of Otanis aside, there also exists a fair amount of islands scattered about in all directions, which surround the entire kingdom, forming a rather beautiful sight to behold upon spying the country from afar. These islands consist of other life -- mostly wild; such as common flora and fauna, and even a few particularly nasty beasts in the more restricted forest and jungle islands. The only island with an exception to wildlife -- or any other, for that matter -- would be the old city ruins, which are closed off to the public due to the area having been made too unstable after the war left it irreversibly damaged. It is but a simple ghost town now.
Finally, you have the central island, which is the very core of the country's land. It acts as something of a central gateway between each section of the kingdom, save for the outer-most islands.
Even with the entirety of the kingdom's beauty made whole, the single most noteworthy sight would still have to be the castle itself. Incredibly large, it sits far to the back and in the middle of the kingdom as it's truest landmark. Atop this island, past the archway that leads in from the central island, there are a number of small estates to be found surrounding the large courtyard in front of the the castle. The little "village", as they call it, rests within the castle's surrounding walls and acts as something of a community within the island's first layer. Head deeper into the village, and you will eventually find yourself standing before the giant gates that lead straight into the first part of the castle. The inhabitants of the castle include a multitude of servants, guards, knights, guests, and the king of Otanis himself, along with his only daughter.
The interior portion of the castle is simply too complex to accurately describe in full, as it has many channeling hallways and rooms, such as dinning rooms, intricate libraries, museums, staff kitchens, stairways, and much more. As well as all that, there are connecting bridges that separate areas of the enormous structure into numerous sections and buildings, which cannot be properly seen from the outside, save for the very tips of their towers.
Surrounding the castle is, of course, a massive wall with many guard towers and stations at each corner, protecting the inner layers. Throughout the entirety of the castle, there are many ways to access its rooftops and outer connections, which can often lead to numerous areas of the palace. With all that said, the structuring becomes fairly repetitive in design after a certain point. However, there are older parts of the castle that run deeper back and toward the west, which are no longer in use.
Finally, the last thing to note is one of the castle's tallest towers, which overlooks the front courtyard and has a perfect view of the kingdom stretched out in all directions. For a decade and a half, the king has kept his only daughter locked away within its top-most floor for reasons unknown to the rest of the kingdom...
My preferences
The story will start off with Otanis as the setting, and a list of characters with the classes I mentioned above -- as well as possibly more, should anyone wish to be more creative. I'll allow a total of 5-7 players (myself included), one of which will be playing as a specific character type that I'd like implemented into the plot. With that in mind, I wouldn't be against each player taking on more than one character; in fact, I encourage it.
When you a sign up a character, please include the phrase "You should be careful, for humans are weak." so I know you read all of this.
The plot revolving around the kingdom of Otanis, Jack and the girl in the tower will be considered my first run at this world, and if it does well, I'll expand the universe and allow more players to join and explore all of the Skylands.
You may reserve a spot in the OOC (first come, first serve), which I will revoke if I don't hear back from you within 3 days. If you need more time to create a character, simply request for more so that I know you're still interested. Otherwise, I'll have to make room for someone who is.
Okay, if you have any questions, please ask me via private message. Later! :wink:
Roles
There will be a minimum of 5 players and a maximum of 7, each with the option to take on more than one character, but will need to elaborate on just how many they may want.
The story may begin once we have the bare minimum of players.
Role 1: Jackson Harvelle (as played by me)
Role 2: Cher Collins (as played by Vampirelovee)
Role 3: Captain Whiskey (as played by SkyGinge)
Role 4: Allison Westerfield (as played by Melody246)
Role 5: Admiral Wolfe (as played by Kazuto Tenshi)
Role 6: Oliver 'Aero' Creed (as played by Flare)
Role 7: Free Slot
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This is a rather basic idea of how I see the kingdom of Otanis from a top-down perspective in my head. It's pretty much how the shape and layout of the islands would look on a map. I originally imagined the castle island to be more full in the back, but I messed up when making this in paint and realized the mistake too late, and didn't feel like starting over. It'll have to do for now. The description in the intro should help, too. Otherwise, just leave it up to your own imaginations.
Apparently, the inserted image is broken for a lot of people, so I'm including a direct link as well. Hopefully that helps.
http://i1052.photobucket.com/albums/s456/Savader/Otanis_zpsb0f37a84.png
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1. Proper grammar and spelling, please. We can't help but make mistakes every now and again, but if you catch a mistake, fix it. I don't wanna see any moonspeak or text savvy lingo. If you can't type in English, this isn't the RP for you.
2. No Mary Sues/Gary Stus. Think that goes without saying.
3. No god-modding. That too.
4. Strong profanity is allowed; hell, I encourage it.
5. Sex scenes are fine, as long as you cut to black before things get too graphic. Keep it PG-13 in that regard, people!
6. At LEAST 2 decent paragraphs per post. I don't want to see people posting a few short sentences and expect the other players to do all the work. You're a writer, so write!
6. Please, please, PLEASE don't start something you're not gonna finish. I say that, but I do understand we all have lives. If you have to go on hiatus or leave the roleplay before it's finished, LET US KNOW!! Nothing irks me more than silent deserters...
7. Yes, I am aware that I counted 6 twice; just want to make sure you're paying attention.
8. Follow the default rules of the site and we're good to go!
9. Most importantly: have fun!!
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