• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Robotech - Southern Cross Adventure - OOC

Main
Here
Characters
Here
Lore
Here
At least everyone here is able to talk about this without it becoming a fight. That makes me feel good.
 
Oh, me too! Sherwood, we've seen our share of players who didn't quite fit in. =)

I realize now that I've made a request without offering alternatives. D. Rex and Rykon? You mentioned this 'would in past or present tense' thing is a way of telling the Game Master what your character is doing without presuming success, right? May I recommend, "she attempted," "he made the effort to," and"he tried" as some alternatives?
 
Two more things you might find interesting:

1. There is a tropical storm forming out behind Dorian. Her name? Gabrielle (and isn't that close to 'Gabi'?).
2. We might make use of those explosives on our way out, either by taking them with us and using them to protect Anton-17, rearming the trap if we're being pursued, or if hostiles remain, just blowing them up on our way out (so they can't use them to kill other ASC pilots).

Psychie Psychie Just how deep is the hole Marlon descended? Can he get back out on his own or is he stuck down there?
 
Rykon Rykon I'm so glad to hear that! Times like these, I kind of need someone else to spell out what everyone else seems to automatically understand. I'd like to say this will go away, but it's incurable so, though it has its good sides, I'm still stuck with it. Thanks for helping me make sense of it.

As for the video game RPG scenes, I can relate. I have bailed out of enough such places to have learned what I like and don't like. Younger players I certainly don't mind; it's attitude that matters to me. Glad you came to RP Nation!

Agreed on all counts. There were plenty of younger players that were great roleplayers with hilarious personalities, but there were also many that clearly had attitude issues for one reason or another. I've found attitude to be somewhat contagious. So if I sense my attitude/behavior going in a direction I dislike, I break off and do something else. Same reason I quit games like League of Legends. Bad community experiences just breed more bad community experiences, until one day you see yourself, or your neighbors, start becoming part of the problem.

Oh, me too! Sherwood, we've seen our share of players who didn't quite fit in. =)

I realize now that I've made a request without offering alternatives. D. Rex and Rykon? You mentioned this 'would in past or present tense' thing is a way of telling the Game Master what your character is doing without presuming success, right? May I recommend, "she attempted," "he made the effort to," and"he tried" as some alternatives?
Yeah, I use alternative phrasing if it seems necessary. I mostly get conscious about it if it impacts another 'actor' or character in a scene directly.
 
Bad community experiences just breed more bad community experiences, until one day you see yourself, or your neighbors, start becoming part of the problem.

I could not agree more with this. I believe life is what you make of it. I got rid of all of the negative influences and jerks (you know, those "friends, not-friends") in my life years ago and my life has been brighter for it. RP Nation is my favorite website because there is a lot of positive energy here. It really is "A Nation of Creation" and I can be myself here.

Some online buddies of mine (good people, like you!) used to play League of Legends all of the time, but only with folks they knew. So, since they controlled the "jerk population" as it were, they had a lot of good memories to keep and a minimum of bad ones. One of the reasons I have loved roleplaying since I became a teenager is because I firmly believe that if you find the right bunch of people, you can play just about any game together (Scrabble, Football, Robotech, etc.) and have the most wonderful time! Attitude is everything to me. I don't have time to waste it with anything less than cool people! =)

Oh. And Psychie. She's okay too (*insert happy laughter here*). =)
 
Well, if I didn't like you, I'd tell you to fuck off in some creatively elaborate way. But thankfully I've only had to do that once on something RPN related, and it was on discord.

I'm a pretty easy going guy. And try not to let many things bother me. Lol I've been rping for a long time, and have built up a longer list of pet peeves than I'd thought I would have when I started. Thankfully I've actually been crossing some of them off my list as I pondered more on them.

Also, you havent really done anything to pop off any of my red flags, and nothing about your style bothers me. You are a pretty solid player. If I had to stretch and pick something, it would be you can put off some naggy vibes. But even that is relatively minuscule to me given its infrequency.

Lol so dont worry about it. I'm nothing if not accommodating. And value players working together to make things the best they can.

I've actually found that the Dice section of RPN is much more chill, and less things that bother me than other sections. Much more game focused, and less dramatic people. Very pleasant people and atmosphere. I think I got lucky in that I came across Sherwood and his ilk, as i was getting pretty burnt out on rp at that point.

Let's see, off the top of my head, my biggest pet peeves are:

1. Censorship,(political,offensive, creative, behavioral, or otherwise)
2. People who have a list of rules on how to play with them.
3. GMs who think they are above the player.
4. Fishing for attention.

I think those are the big ones.
More personal ones that don't really matter would be like:
1. People who play stuff like werewolves and vampires and stuff like that as monsters when they have nothing about them to make it a curse or a monster, and make the affliction as some sort of blessing than a challenge.
2. I have a hard time feeling empathy/sympathy for tragic backstories or events without it being earned and feeling annoyed instead. Admittedly I'm trying to dig myself out of this one as it turned me into a crank. Had gotten burned by on it by seeing it so often played poorly, so trying to recover. Lol have made a lot of progress, I'd say. Actually dont mind it so much anymore. (Apart from rare occasions of sympathy and attention fishing)

But these are all minor things that dont bug me like they used too. Heck, I even smile now when I see people making Mary Sue's or posting one liners, or making some random high school rp. Kids rping in the way kids do. Can't help now but see it as a symptom of lively imagination. Makes me think back to all the lame ideas I used to have that I had thought were so cool back in the day. Rpers and roleplays are like cheese. Someone somewhere will think it stinks, but someone somewhere will find it delicious anyway.



Oh, me too! Sherwood, we've seen our share of players who didn't quite fit in. =)

I realize now that I've made a request without offering alternatives. D. Rex and Rykon? You mentioned this 'would in past or present tense' thing is a way of telling the Game Master what your character is doing without presuming success, right? May I recommend, "she attempted," "he made the effort to," and"he tried" as some alternatives?

Those are some good ideas. I'll try to implement some of those suggestions.

Agreed on all counts. There were plenty of younger players that were great roleplayers with hilarious personalities, but there were also many that clearly had attitude issues for one reason or another. I've found attitude to be somewhat contagious. So if I sense my attitude/behavior going in a direction I dislike, I break off and do something else. Same reason I quit games like League of Legends. Bad community experiences just breed more bad community experiences, until one day you see yourself, or your neighbors, start becoming part of the problem.

I could not agree more with this. I believe life is what you make of it. I got rid of all of the negative influences and jerks (you know, those "friends, not-friends") in my life years ago and my life has been brighter for it. RP Nation is my favorite website because there is a lot of positive energy here. It really is "A Nation of Creation" and I can be myself here.

Some online buddies of mine (good people, like you!) used to play League of Legends all of the time, but only with folks they knew. So, since they controlled the "jerk population" as it were, they had a lot of good memories to keep and a minimum of bad ones. One of the reasons I have loved roleplaying since I became a teenager is because I firmly believe that if you find the right bunch of people, you can play just about any game together (Scrabble, Football, Robotech, etc.) and have the most wonderful time! Attitude is everything to me. I don't have time to waste it with anything less than cool people! =)

Oh. And Psychie. She's okay too (*insert happy laughter here*). =)

Isn't that the truth.

Community is an especially big deal in an rp. As we cant do it if we dont work together. It's a collaborative work, after all. And one of the big tells of a good and healthy RP is if it has a good and healthy OOC, at least from what I have noticed. Especially when that good and healthy OOC likes to talk and be excited about the RP.
 
You are a pretty solid player. If I had to stretch and pick something, it would be you can put off some naggy vibes. But even that is relatively minuscule to me given its infrequency.

Thank you! Re: Naggy vibes. I get that only during text-based games and never in tabletop games. In-person, a fellow player of mine might say I'm "friendly, creative, helpful to the GM but not a Rules Lawyer, and a team player." (I just asked a fellow player of mine in-person and that's how she replied). =)

I try to be compassionate. But I'm guessing that my "naggy" vibes come from my attention to detail. I don't mean to be naggy; I mean to be constructive. For example: I notice you use the word 'destroid' in reference to Marlon's Spartas in Battloid mode. A destroid is a non-transformable mech (while a veritech is a transformable mech). I don't mean to say, "I'm right and you should change (that's being a jerk)". I mean to say, "This statement is not quite true and I want you to benefit by making it true." Because otherwise, have you ever seen that guy at the party who has a big smear of mustard on his face, but he doesn't know he has it. Other people clearly see it but no one tells him? So he just keeps going on obliviously? I can't stand it. I don't understand why people don't tell him. Even if he's a stranger, it's downright automatic that I fetch my fellow human being a napkin and restore him back to having a clean face again. When I do something like this, sometimes someone compliments me for my compassionate action and the first thing I think is, "That's nice of you to say, thank you, but why didn't anyone else who noticed not take action? He might have gone through the whole party only to find out he looked like a bum, then how would he feel?"

Admittedly I'm trying to dig myself out of this one as it turned me into a crank.

What is a crank? A cranky person? You don't strike me as cranky. You strike me as a person who will give back what you think another person deserves (I don't imagine you take much crap, and I like that! No one should!).

Re: Pet peeves. I can relate with that list. Especially with the GM thinking she or he is better than the players. I think everyone enters an RPG with baggage. I have mine. You have yours. No one is without baggage. And that's okay! It's part of being human. But I just can't stand the GMs who act as if their duty as a GM is hell on earth and every player alive owes them some kind of debt for their "perfect" game and gaming style. When I see that, I walk away. That person and I are not going to get along.

Those are some good ideas. I'll try to implement some of those suggestions.

Great! Thanks for considering them!
 
One problem that I have noticed in both PbP and text messaging is that there is no way to tell tone of voice. A well meaning post might come across snarky or bitchy when it was never meant to be, just because you can't hear any tone and inflection in the person's voice to help give you clues as to how the person means the comment. Luckily, we have a good bunch of people here that is able to work past any misconceptions (and believe me, I've had a few with Dannigan, haven't we, bud?) and still be good friends.
 
I probably struggle with number 2 on your second list D. Rex D. Rex

Mostly because I try and give each character I build their own story/motivation to frame why they bother participating in the actual story. I'm a rather lazy individual, so I can't see a character just jumping in without a drive to do so.

Alan is a good example of it. I built his story around the idea of "What would make someone want to leave home to join the military?" The answer was having enough resentment and guilt on his head to not be comfortable around his family anymore.
 
Luckily, we have a good bunch of people here that is able to work past any misconceptions (and believe me, I've had a few with Dannigan, haven't we, bud?) and still be good friends.

Indeed we have! We have handled such times as friends should - like compassionate human beings!

I believe we'll always be good friends, Sherwood! You're too dear to me and people like you and I have invested too much time not to have a deep desire to understand each other's feelings. Plus, we share things so well (like games and game improvements) all of the time, and best of all - great memories!

I've learned that the lack of tone in a text-based conversation can be the difference between communicating and not. But something else is missing too - body language! People, I think, communicate vastly better when they can see and hear the person with whom they are conversing with! On Discord I can hear you. But if you possess a voice that doesn't project well over a microphone, then things can go downhill there too. A large part of this, at least for me, is giving benefit of the doubt (especially when it has been earned), keeping an "empty cup," and wanting to understand just about everything that person is saying.

Going back a moment to the 'would in present or past tense' issue, my biggest problem with it all is that I don't get your true message. I don't understand what you mean. As a natural communicator (complete with aforementioned baggage), I want to understand everyone, and I want everyone to understand everyone else (as that alone can clear up a lot of confusion, stop irritation and aggravation, and therefore stop bad times from happening before they begin!). When people understand each other, often harmony is the result!

Psychie Psychie Thanks for explaining. =)
 
Let me also say that for my first time being a Stortyteller, this group has been stellar players for me to get started with. Thank you very much. Also, thanks to everyone for being so understanding with one another. It makes my job here much easier!
 
Well, speaking for myself, I am not here to make your job any harder, lady! Ha ha! Your fun is important to me, too! =)
 
Thank you! Re: Naggy vibes. I get that only during text-based games and never in tabletop games. In-person, a fellow player of mine might say I'm "friendly, creative, helpful to the GM but not a Rules Lawyer, and a team player." (I just asked a fellow player of mine in-person and that's how she replied). =)

I try to be compassionate. But I'm guessing that my "naggy" vibes come from my attention to detail. I don't mean to be naggy; I mean to be constructive. For example: I notice you use the word 'destroid' in reference to Marlon's Spartas in Battloid mode. A destroid is a non-transformable mech (while a veritech is a transformable mech). I don't mean to say, "I'm right and you should change (that's being a jerk)". I mean to say, "This statement is not quite true and I want you to benefit by making it true." Because otherwise, have you ever seen that guy at the party who has a big smear of mustard on his face, but he doesn't know he has it. Other people clearly see it but no one tells him? So he just keeps going on obliviously? I can't stand it. I don't understand why people don't tell him. Even if he's a stranger, it's downright automatic that I fetch my fellow human being a napkin and restore him back to having a clean face again. When I do something like this, sometimes someone compliments me for my compassionate action and the first thing I think is, "That's nice of you to say, thank you, but why didn't anyone else who noticed not take action? He might have gone through the whole party only to find out he looked like a bum, then how would he feel?"



What is a crank? A cranky person? You don't strike me as cranky. You strike me as a person who will give back what you think another person deserves (I don't imagine you take much crap, and I like that! No one should!).

Re: Pet peeves. I can relate with that list. Especially with the GM thinking she or he is better than the players. I think everyone enters an RPG with baggage. I have mine. You have yours. No one is without baggage. And that's okay! It's part of being human. But I just can't stand the GMs who act as if their duty as a GM is hell on earth and every player alive owes them some kind of debt for their "perfect" game and gaming style. When I see that, I walk away. That person and I are not going to get along.



Great! Thanks for considering them!
Lol I know what you mean. Like I said, if I had to to pick something I would stretch to say there were naggy vibes. I think you do well pointing things out. And I love me some constructive criticism.

Especially in an rp like this, given I'm not 100 percent familiar with everything yet. Like the destroid thing. I meant to say battloid, given that was the form he was in. But I still get the two of them confused. I'll break that habit by using the proper terminology enough.

So by all means, point out the mustard on my face. I'll wipe it off with my hand, and probably lick it off (I really like mustard, it is the supreme condiment) and thank you for it.


A great number of my challenges comes from me using exclusively my phone. I dont have a computer, so I make dk with what I got. Makes it hard to jump between programs to look things up without the risk of losing progress. And takes exponentially longer to look through and read the books given I can only read a small window at a time. I'm getting better at it though. Lol jumping from book to typing was something I had to do four times as often in Exalted.




Lol and yes, a cranky person. I can be cranky. Thankfully it just shows in me being overly curt. Also thankfully, it's pretty rare. You would really got to try for that to happen.

And that is a pretty good synopsis of me, what you said. Though I try to be nice regardless :)


And yupper about the GM stuff. I believe that both GMs and Players have vital roles in an rp, and neither can do the rp without the other.

One problem that I have noticed in both PbP and text messaging is that there is no way to tell tone of voice. A well meaning post might come across snarky or bitchy when it was never meant to be, just because you can't hear any tone and inflection in the person's voice to help give you clues as to how the person means the comment. Luckily, we have a good bunch of people here that is able to work past any misconceptions (and believe me, I've had a few with Dannigan, haven't we, bud?) and still be good friends.

Lol I have came across that problem many times and have had to point it out. Its definitely something that helps to keep in mind when reading people's comments.

I probably struggle with number 2 on your second list D. Rex D. Rex

Mostly because I try and give each character I build their own story/motivation to frame why they bother participating in the actual story. I'm a rather lazy individual, so I can't see a character just jumping in without a drive to do so.

Alan is a good example of it. I built his story around the idea of "What would make someone want to leave home to join the military?" The answer was having enough resentment and guilt on his head to not be comfortable around his family anymore.

Lol dont struggle with it on my account. As it is mostly a "Me" problem. And you do it well enough it doesn't annoy me. And you arent harping on it, and it isnt so big that your char might as well be named "Tragic Backstory".

My problem with it came about with the frequency of char being utterly defined by their tragedy that there was nothing else to them. Where you couldn't have an interaction with them if your char wouldmt logically show sympathy. And every other post was something bad happening to them or them trying to use it to get sympathy. Especially from players where such things only went one way, and it was never returned 'cause they always had to have it worse'. Tragedy can be a great narrative tool, but it can be abused and desensitizes people when used too often. I got desensitized to it.

I'm fixing myself on it though! I can actually use it as a narrative tool again. I can actually have my first thought not be "frick, here we go again..." when I read it.

While I would not say it was a good mood for me to be in, I actually learned ways around tragedy, and ways to counter it. As well as better appreciations for other methods and found a joy in trying different things and coming to a better understanding of when to say no and when to come out and ask for things.

Coming out of it left me with a net positive, I believe. And going from just knowing the spotlight needs to be shared, to knowing how and why and when it to share it.

I think you do just fine with Alan. And I have no problem at all with his tragedy or how it is played. And actually look forward to one day it coming to a boil to the point that Marlon gets involved or needs to lend a hand or shoulder.
 
Purr Purr

Ah yes! Basically Marlon is was looked over the edge of the pit to get an idea of what he would be working on.

He had a bunch of mechanically meaningless thoughts for flavor, and to create some sense that there was danger to it.

Then he hopped down and did his dirty work in disarming the warheads.




Also! Feel free to ask me to clarify anything! I am always happy to explain or clarify! That goes for everybody.
 
Also also also! The more you get to know your rp partners, and the longer you play with them. You start knowing their ticks. And you can start telling a bit better what tone they are trying to produce. Tis a good thing.
 
So by all means, point out the mustard on my face. I'll wipe it off with my hand, and probably lick it off (I really like mustard, it is the supreme condiment) and thank you for it.

I like mustard, too! =)

My problem with it came about with the frequency of char being utterly defined by their tragedy that there was nothing else to them. Where you couldn't have an interaction with them if your char wouldmt logically show sympathy. And every other post was something bad happening to them or them trying to use it to get sympathy. Especially from players where such things only went one way, and it was never returned 'cause they always had to have it worse'. Tragedy can be a great narrative tool, but it can be abused and desensitizes people when used too often. I got desensitized to it.

This. I purposely gave Gabriela a good upbringing with a great family with its reasonable share of ups and downs to avoid the 'angsty' background. I've seen it so much in other players that I just can't bring myself to write one up for the reasons you stated above.

I think you do just fine with Alan. And I have no problem at all with his tragedy or how it is played. And actually look forward to one day it coming to a boil to the point that Marlon gets involved or needs to lend a hand or shoulder.

Rykon Rykon I agree with D., Rykon. Alan seems as justifiably pissed and concerned as a soldier in his boots should be. I think you've told the story well-enough so far. =)

Also! Feel free to ask me to clarify anything! I am always happy to explain or clarify! That goes for everybody.

You've clarified every time I've asked, which I must tell you, I appreciate!
 
I understand the whole overexposure thing. Goes back to the contagious attitude point. If you find something's making you angry or depressed consistently, find something else to do for a while. I know way too many people with defeatist attitudes that just seem like they give up before they try anything. One thing roleplaying taught me was to examine how admirable characters act despite the circumstances. It's positive attitude, grit, and dreams that push good characters to do amazing things. I've seen where the opposite leads, and it's not pretty.

On the other note, his family story and the not trusting authority issues are two different animals lol. The latter was certainly earned by the events of the story.
 
Well, your writing worked, Rykon. Alan's morale (or lack of it) was one of the reasons Gabi did what she did. Her first impression of Third Heavy Recon was a group of squadmates that trusted each other, but had gone through a great deal and needed a break. Alan's volcanic rant in the base had an effect on Gabi. People just don't act like that unless they've had enough. When Gabi found out it was her and Ryuko's new unit, her road became clear.
 
Law of averages wins on this one, luckily this isn't a team of one. Otherwise, our individual luck would have cost us dearly by now.
 

Users who are viewing this thread

Back
Top