At least everyone here is able to talk about this without it becoming a fight. That makes me feel good.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Rykon I'm so glad to hear that! Times like these, I kind of need someone else to spell out what everyone else seems to automatically understand. I'd like to say this will go away, but it's incurable so, though it has its good sides, I'm still stuck with it. Thanks for helping me make sense of it.
As for the video game RPG scenes, I can relate. I have bailed out of enough such places to have learned what I like and don't like. Younger players I certainly don't mind; it's attitude that matters to me. Glad you came to RP Nation!
Yeah, I use alternative phrasing if it seems necessary. I mostly get conscious about it if it impacts another 'actor' or character in a scene directly.Oh, me too! Sherwood, we've seen our share of players who didn't quite fit in. =)
I realize now that I've made a request without offering alternatives. D. Rex and Rykon? You mentioned this 'would in past or present tense' thing is a way of telling the Game Master what your character is doing without presuming success, right? May I recommend, "she attempted," "he made the effort to," and"he tried" as some alternatives?
Bad community experiences just breed more bad community experiences, until one day you see yourself, or your neighbors, start becoming part of the problem.
Oh, me too! Sherwood, we've seen our share of players who didn't quite fit in. =)
I realize now that I've made a request without offering alternatives. D. Rex and Rykon? You mentioned this 'would in past or present tense' thing is a way of telling the Game Master what your character is doing without presuming success, right? May I recommend, "she attempted," "he made the effort to," and"he tried" as some alternatives?
Agreed on all counts. There were plenty of younger players that were great roleplayers with hilarious personalities, but there were also many that clearly had attitude issues for one reason or another. I've found attitude to be somewhat contagious. So if I sense my attitude/behavior going in a direction I dislike, I break off and do something else. Same reason I quit games like League of Legends. Bad community experiences just breed more bad community experiences, until one day you see yourself, or your neighbors, start becoming part of the problem.
I could not agree more with this. I believe life is what you make of it. I got rid of all of the negative influences and jerks (you know, those "friends, not-friends") in my life years ago and my life has been brighter for it. RP Nation is my favorite website because there is a lot of positive energy here. It really is "A Nation of Creation" and I can be myself here.
Some online buddies of mine (good people, like you!) used to play League of Legends all of the time, but only with folks they knew. So, since they controlled the "jerk population" as it were, they had a lot of good memories to keep and a minimum of bad ones. One of the reasons I have loved roleplaying since I became a teenager is because I firmly believe that if you find the right bunch of people, you can play just about any game together (Scrabble, Football, Robotech, etc.) and have the most wonderful time! Attitude is everything to me. I don't have time to waste it with anything less than cool people! =)
Oh. And Psychie. She's okay too (*insert happy laughter here*). =)
You are a pretty solid player. If I had to stretch and pick something, it would be you can put off some naggy vibes. But even that is relatively minuscule to me given its infrequency.
Admittedly I'm trying to dig myself out of this one as it turned me into a crank.
Those are some good ideas. I'll try to implement some of those suggestions.
It is a fairly steep slope down, but the hover tank can jump up and out without a problem.@Psychie Just how deep is the hole Marlon descended? Can he get back out on his own or is he stuck down there?
Luckily, we have a good bunch of people here that is able to work past any misconceptions (and believe me, I've had a few with Dannigan, haven't we, bud?) and still be good friends.
Lol I know what you mean. Like I said, if I had to to pick something I would stretch to say there were naggy vibes. I think you do well pointing things out. And I love me some constructive criticism.Thank you! Re: Naggy vibes. I get that only during text-based games and never in tabletop games. In-person, a fellow player of mine might say I'm "friendly, creative, helpful to the GM but not a Rules Lawyer, and a team player." (I just asked a fellow player of mine in-person and that's how she replied). =)
I try to be compassionate. But I'm guessing that my "naggy" vibes come from my attention to detail. I don't mean to be naggy; I mean to be constructive. For example: I notice you use the word 'destroid' in reference to Marlon's Spartas in Battloid mode. A destroid is a non-transformable mech (while a veritech is a transformable mech). I don't mean to say, "I'm right and you should change (that's being a jerk)". I mean to say, "This statement is not quite true and I want you to benefit by making it true." Because otherwise, have you ever seen that guy at the party who has a big smear of mustard on his face, but he doesn't know he has it. Other people clearly see it but no one tells him? So he just keeps going on obliviously? I can't stand it. I don't understand why people don't tell him. Even if he's a stranger, it's downright automatic that I fetch my fellow human being a napkin and restore him back to having a clean face again. When I do something like this, sometimes someone compliments me for my compassionate action and the first thing I think is, "That's nice of you to say, thank you, but why didn't anyone else who noticed not take action? He might have gone through the whole party only to find out he looked like a bum, then how would he feel?"
What is a crank? A cranky person? You don't strike me as cranky. You strike me as a person who will give back what you think another person deserves (I don't imagine you take much crap, and I like that! No one should!).
Re: Pet peeves. I can relate with that list. Especially with the GM thinking she or he is better than the players. I think everyone enters an RPG with baggage. I have mine. You have yours. No one is without baggage. And that's okay! It's part of being human. But I just can't stand the GMs who act as if their duty as a GM is hell on earth and every player alive owes them some kind of debt for their "perfect" game and gaming style. When I see that, I walk away. That person and I are not going to get along.
Great! Thanks for considering them!
One problem that I have noticed in both PbP and text messaging is that there is no way to tell tone of voice. A well meaning post might come across snarky or bitchy when it was never meant to be, just because you can't hear any tone and inflection in the person's voice to help give you clues as to how the person means the comment. Luckily, we have a good bunch of people here that is able to work past any misconceptions (and believe me, I've had a few with Dannigan, haven't we, bud?) and still be good friends.
I probably struggle with number 2 on your second list D. Rex
Mostly because I try and give each character I build their own story/motivation to frame why they bother participating in the actual story. I'm a rather lazy individual, so I can't see a character just jumping in without a drive to do so.
Alan is a good example of it. I built his story around the idea of "What would make someone want to leave home to join the military?" The answer was having enough resentment and guilt on his head to not be comfortable around his family anymore.
So by all means, point out the mustard on my face. I'll wipe it off with my hand, and probably lick it off (I really like mustard, it is the supreme condiment) and thank you for it.
My problem with it came about with the frequency of char being utterly defined by their tragedy that there was nothing else to them. Where you couldn't have an interaction with them if your char wouldmt logically show sympathy. And every other post was something bad happening to them or them trying to use it to get sympathy. Especially from players where such things only went one way, and it was never returned 'cause they always had to have it worse'. Tragedy can be a great narrative tool, but it can be abused and desensitizes people when used too often. I got desensitized to it.
I think you do just fine with Alan. And I have no problem at all with his tragedy or how it is played. And actually look forward to one day it coming to a boil to the point that Marlon gets involved or needs to lend a hand or shoulder.
Also! Feel free to ask me to clarify anything! I am always happy to explain or clarify! That goes for everybody.
There are not, thank goodness. If there was, Marlon would have long been shot down.Were there any enemy units on ground currently waiting on the bottom of the pit?
Blast it all! How many times can I miss a 76% roll?
There are not, thank goodness. If there was, Marlon would have long been shot down.
Rolling initiative!
+2
+5!
27!!!