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Realistic or Modern Heroes of Today: God's Territory [Characters]


|| At a Glance ||
Name: The Heezy
Alias: The Heezy
Nickname(s) {O}: The Heezy
Age: ??? [Maybe late twenties]
Gender: Male
Alignment: Neutral Evil
Affiliation: Villain
Appearance:
971.jpg_large

Height: 6'0
Weight: 187 lb


|| Persona ||
Personality:

The Heezy represents the classic super villain: he schemes and makes evil plans. Obviously there is a lot more to the Heezy than what is expected of him. His plans aren't simple acts of destruction or anything of the sort. The super villain is more on committing crimes that aren't as open as well as hidden. He gives credit where credit is due, even giving respect to his own enemy. The Heezy is calm and easily accepting of his mistakes. His ability of self-awareness and rationality is what makes him a foe to be reckoned with.


Strengths:
  • Cunning
  • Keen Intellect
  • Experienced Tactician
  • Master of EVIL
  • Mental fortitude
  • High Pain Tolerance
Weaknesses:
  • Despite his plans and attempts, he will be prone to overlooking details that could derail his plans.
  • Because of how meticulous he is when it comes to plans and back-up plans, The Heezy is overconfident. This can lead to him making mistakes unintentionally and etc.
  • Too ambitious. His plans aren't enough to contain the amount of ambition that this beautiful villain has. He will go for broke and it will lead to decisions that go for his downfall with each plan.
  • Strangely enough, he is shown to be quite absent-minded. As focused as he is with his tactics and plans, The Heezy is commonly absent-minded.
Abilities:
  • Strategizing
  • Quick-Thinking
  • Own style of combat
  • Adaptive
Equipment:
  • Soap and other mixtures/liquids - Within reasonably-sized containers and etc.
|| Superpowers ||
Powers:
Soaps: The Heezy has the ability to generate and control soapy liquids and solids [notably soap]. While soapy liquids and solids is a very vague definition, the best way to put is this: he can control and produce soap and anything similar to it. His liquid is very slippery and can mix with other similar liquids as well.


    • Anti-Slip: The Heezy is immune to slipping and that is because his body produces and controls soap and anything remotely similar to it. This makes The Heezy basically impossible to trip up when it comes to terrain, giving him an inherent advantage on slippery ground.
    • Bubble Boy: The Heezy is capable of mixing together various soaps and liquids to form constructs. Their main application is to serve as a means of distraction as they have no physical power whatsoever.
    • Coating: Objects and living things on contact can be coated with his soap, causing them to be very slippery.
    • Sliding: Using generated soap, The Heezy is able to coat his feet to slide on surfaces, allowing him to have enhanced speed in most terrain.
    • Bubble Prison: The Heezy is able to produce special bubbles that can trap objects within them. Unlike regular bubbles, these bubbles do not pop as easily and are protected through a rapid circling of coating. Because of the lack of oxygen within the prisons, The Heezy can use these prisons in order to trap his opponents as well as for strategic purposes. Of course they can be destroyed with enough force. But... The Heezy can also continuously keep the bubble prisons intact as long as he directly interacts with it. How he allocates his resources is up to him.
Catalysts {O}:

    • Water increases the range of his soap. It also gives him more power and versatility.
    • Soaps and other similar things give him more resources, allowing him to save up on self-production.
Limits:

    • He cannot endlessly produce soap. His ability to keep producing soap is usually based on the limit of his body. At best he can continually produce soap for a few minutes straight. After that he must wait for his body to recharge before producing more soap.
    • The Heezy must be constantly hydrated as well. As such he must make sure to have plenty of water as well as avoid losing too much hydration.

|| File Data ||
Occupation {O}: Number One Villain

Extra {O}: Anything else I missed?

 

|| At a Glance ||
Name: The Heezy
Alias: The Heezy
Nickname(s) {O}: The Heezy
Age: ??? [Maybe late twenties]
Gender: Male
Alignment: Neutral Evil
Affiliation: Villain
Appearance:
971.jpg_large

Height: 6'0
Weight: 187 lb


|| Persona ||
Personality:

The Heezy represents the classic super villain: he schemes and makes evil plans. Obviously there is a lot more to the Heezy than what is expected of him. His plans aren't simple acts of destruction or anything of the sort. The super villain is more on committing crimes that aren't as open as well as hidden. He gives credit where credit is due, even giving respect to his own enemy. The Heezy is calm and easily accepting of his mistakes. His ability of self-awareness and rationality is what makes him a foe to be reckoned with.


Strengths:
  • Cunning
  • Keen Intellect
  • Experienced Tactician
  • Master of EVIL
  • Mental fortitude
  • High Pain Tolerance
Weaknesses:
  • Despite his plans and attempts, he will be prone to overlooking details that could derail his plans.
  • Because of how meticulous he is when it comes to plans and back-up plans, The Heezy is overconfident. This can lead to him making mistakes unintentionally and etc.
  • Too ambitious. His plans aren't enough to contain the amount of ambition that this beautiful villain has. He will go for broke and it will lead to decisions that go for his downfall with each plan.
  • Strangely enough, he is shown to be quite absent-minded. As focused as he is with his tactics and plans, The Heezy is commonly absent-minded.
Abilities:
  • Strategizing
  • Quick-Thinking
  • Own style of combat
  • Adaptive
Equipment:
  • Soap and other mixtures/liquids - Within reasonably-sized containers and etc.
|| Superpowers ||
Powers:
Soaps: The Heezy has the ability to generate and control soapy liquids and solids [notably soap]. While soapy liquids and solids is a very vague definition, the best way to put is this: he can control and produce soap and anything similar to it. His liquid is very slippery and can mix with other similar liquids as well.


    • Anti-Slip: The Heezy is immune to slipping and that is because his body produces and controls soap and anything remotely similar to it. This makes The Heezy basically impossible to trip up when it comes to terrain, giving him an inherent advantage on slippery ground.
    • Bubble Boy: The Heezy is capable of mixing together various soaps and liquids to form constructs. Their main application is to serve as a means of distraction as they have no physical power whatsoever.
    • Coating: Objects and living things on contact can be coated with his soap, causing them to be very slippery.
    • Sliding: Using generated soap, The Heezy is able to coat his feet to slide on surfaces, allowing him to have enhanced speed in most terrain.
    • Bubble Prison: The Heezy is able to produce special bubbles that can trap objects within them. Unlike regular bubbles, these bubbles do not pop as easily and are protected through a rapid circling of coating. Because of the lack of oxygen within the prisons, The Heezy can use these prisons in order to trap his opponents as well as for strategic purposes. Of course they can be destroyed with enough force. But... The Heezy can also continuously keep the bubble prisons intact as long as he directly interacts with it. How he allocates his resources is up to him.
Catalysts {O}:

    • Water increases the range of his soap. It also gives him more power and versatility.
    • Soaps and other similar things give him more resources, allowing him to save up on self-production.
Limits:

    • He cannot endlessly produce soap. His ability to keep producing soap is usually based on the limit of his body. At best he can continually produce soap for a few minutes straight. After that he must wait for his body to recharge before producing more soap.
    • The Heezy must be constantly hydrated as well. As such he must make sure to have plenty of water as well as avoid losing too much hydration.

|| File Data ||
Occupation {O}: Number One Villain

Extra {O}: Anything else I missed?


ASGDHDHHSJSBDHSKFMGFDDMLFLFLSLCMDJSNMSFHHDKSBSBABSMDNFBZMZNFNNSMSHDNSNAMDBSJHSHSGSNSJABSHSNSBS Approved.
 
|| At a Glance ||
Name: Joshua Greene
Alias: Angel
Nickname(s): Bob
Age: 20
Gender: Male
Alignment: Either Lawful or Neutral Good
Affiliation: Heroes of Today
Rank in Affiliation: X
Appearance:
49abb41ddaebfef3461c7f6441085b21.jpg

He has those ninja mouth covers on when superhero-ing.
Height: 5' 11"
Weight: idk man 150 i guess

|| Persona ||
Personality: Friendly, doesn't say much, very PC, yadda ya

|| Superpowers ||
Powers:
Angel's Wings- He can summon white wings on his back which he can then use to fly. While he doesn't fly the fastest, he's still pretty speedy and can dive really quickly.
Angel's Embrace- They call it embrace, but really all he has to do is put your hand over you. When he puts his hand over a specific wounded area, he can heal it. Depending on how serious the wound is, he'll go through some pain while healing. His healing is stronger the more physical he is with you, one side being just a touch, the other side being *cough*
Catalysts: Physical contact
Blockages/Inhibitors: His own body
Limits: He cannot bring anything back to life, he can't heal himself, and his wings have a 20 minute down time, and if he hurts his wings badly enough, they'll disappear (but he can summon them again once they've healed + after 20 minutes).

|| File Data ||
Occupation: He also works at Buckstar
Extra: D duegxybus *savage battle cry*
 
Last edited:
|| At a Glance ||
Name: Joshua Greene
Alias: Angel
Nickname(s): Bob
Age: D duegxybus 20 is kinda young isn't it
Gender: Male
Alignment: Either Lawful or Neutral Good
Affiliation: Heroes of Today
Rank in Affiliation: X
Appearance:
49abb41ddaebfef3461c7f6441085b21.jpg

He has those ninja mouth covers on when superhero-ing.
Height: 5' 11"
Weight: idk man 150 i guess

|| Persona ||
Personality: Friendly, doesn't say much, very PC, yadda ya

|| Superpowers ||
Powers:
Angel's Wings- He can summon white wings on his back which he can then use to fly. While he doesn't fly the fastest, he's still pretty speedy and can dive really quickly.
Angel's Embrace- They call it embrace, but really all he has to do is put your hand over you. When he puts his hand over a specific wounded area, he can heal it. Depending on how serious the wound is, he'll go through some pain while healing. His healing is stronger the more physical he is with you, one side being just a touch, the other side being *cough*
Catalysts: Physical contact
Blockages/Inhibitors: His own body
Limits: He cannot bring anything back to life, he can't heal himself, and his wings have a 20 minute down time, and if he hurts his wings badly enough, they'll disappear (but he can summon them again once they've healed + after 20 minutes).

|| File Data ||
Occupation: He also works at Buckstar
Extra: D duegxybus *savage battle cry*

20 is okay if he just became an X rate
 
Well, it's been an eternity since I created a superhero except a green dude and a rubber ball.
D duegxybus
---

"I prefer the term morally lazy, thank you."

|| At a Glance ||

Name: Tony Blaire

Alias: Fleshgang

Nickname(s) {O}: N/A

Age: 42

Gender: male

Alignment: lawful neutral

Affiliation: Heroes of Today

Rank in Affiliation {O}: V

Appearance:
IMG_1887.JPG

Height: 172 cm

Weight: 82 kg


|| Persona ||

Personality:

Lazy explains Tony's usual life. He hardly moves, unless he's starving or something important happens. He talks in short sentences, and is either sitting on a chair or lying on the floor.

For his behavior, Tony himself is a 'do things my way' kind of a person who doesn't take lots of orders, but with a side of 'keep things within the line' in his mind. He may behave annoyingly, but he doesn't start wrecking buildings for fun.

Fighting is a different case, as Tony hardly finds any thrilling experiences in his life. He partially enjoys them(as far as he isn't losing terribly).

Backstory {O}:

Laziness was always there for Tony. He lived an ordinary life, even after discovering his superpower. That was until he joined the Heroes of Today, suggested by his friend. It'd be great, she said. However, on the second year of his career as a sidekick, Tony failed to rescue a group of civilians who were trapped in a building that crashed down after a fight between some heroes and villains. The credit was given to another hero, who arrived just in time, and Tony went inactive for the next seven years from his hero job.

Strengths:

-Unbreakable: Once in a fight, Tony hardly gives up until either the job is done or he is lying on the floor.

Weaknesses:

-Lazy. LAZY

-Selfish.

-Less thinking and more acting. He moves first and starts thinking later.

Abilities:

-Long run: Tony isn't a fast runner, but he can keep running for about an hour with steady speed.

Equipment: [Maximum 5 equipment]
N/A

|| Superpowers ||

Powers: Flesh.

Able to generate and control grey flesh-like material from one's skin, which can grow by itself when exposed to enough oxygen, carbon dioxide and water. (I'm not a scientist, let's say it's just... superpower.) Its growth can be boosted by using one's own nutrients. This flesh can be controlled to wrap around the user to enhance one's strength, speed, and defense by working as extra muscle, or ball up into a monster or a wall.

It can't be used to heal up missing parts of skin, since it technically isn't human flesh.

Also you can cook it and eat it.

Catalysts {O}:

-any types of food: able to boost flesh generation

Blockages/Inhibitors {O}:

-fire with temperature high enough to cook something: Flesh is vulnerable to fire. Hmmm, I guess we're having steak today.

-dry climate: lesser flesh growing by its own.

Limits: Best operates within 5 meters of user. All it can do when going over that range is grow on stuff like it's mold.


|| File Data ||

Occupation {O}: JOBLESS. Unless he goes back to hero job.

Extra {O}:
 
Well, it's been an eternity since I created a superhero except a green dude and a rubber ball.
D duegxybus
---

"I prefer the term morally lazy, thank you."

|| At a Glance ||

Name: Tony Blaire

Alias: Fleshgang

Nickname(s) {O}: N/A

Age: 42

Gender: male

Alignment: lawful neutral

Affiliation: Heroes of Today

Rank in Affiliation {O}: V

Appearance:

Height: 172 cm

Weight: 82 kg


|| Persona ||

Personality:

Lazy explains Tony's usual life. He hardly moves, unless he's starving or something important happens. He talks in short sentences, and is either sitting on a chair or lying on the floor.

For his behavior, Tony himself is a 'do things my way' kind of a person who doesn't take lots of orders, but with a side of 'keep things within the line' in his mind. He may behave annoyingly, but he doesn't start wrecking buildings for fun.

Fighting is a different case, as Tony hardly finds any thrilling experiences in his life. He partially enjoys them(as far as he isn't losing terribly).

Backstory {O}:

Laziness was always there for Tony. He lived an ordinary life, even after discovering his superpower. That was until he joined the Heroes of Today, suggested by his friend. It'd be great, she said. However, on the second year of his career as a sidekick, Tony failed to rescue a group of civilians who were trapped in a building that crashed down after a fight between some heroes and villains. The credit was given to another hero, who arrived just in time, and Tony went inactive for the next seven years from his hero job.

Strengths:

-Unbreakable: Once in a fight, Tony hardly gives up until either the job is done or he is lying on the floor.

Weaknesses:

-Lazy. LAZY

-Selfish.

-Less thinking and more acting. He moves first and starts thinking later.

Abilities:

-Long run: Tony isn't a fast runner, but he can keep running for about an hour with steady speed.

Equipment: [Maximum 5 equipment]
N/A

|| Superpowers ||

Powers: Flesh.

Able to generate and control grey flesh-like material from one's skin, which can grow by itself when exposed to enough oxygen, carbon dioxide and water. (I'm not a scientist, let's say it's just... superpower.) Its growth can be boosted by using one's own nutrients. This flesh can be controlled to wrap around the user to enhance one's strength, speed, and defense by working as extra muscle, or ball up into a monster or a wall.

It can't be used to heal up missing parts of skin, since it technically isn't human flesh.

Also you can cook it and eat it.

Catalysts {O}:

-any types of food: able to boost flesh generation

Blockages/Inhibitors {O}:

-fire with temperature high enough to cook something: Flesh is vulnerable to fire. Hmmm, I guess we're having steak today.

-dry climate: lesser flesh growing by its own.

Limits: Best operates within 5 meters of user. All it can do when going over that range is grow on stuff like it's mold.


|| File Data ||

Occupation {O}: JOBLESS. Unless he goes back to hero job.

Extra {O}:

Approved
 
|| At a Glance ||
Name: Vítězslav Tomášek Alias: Zbyšek Sedlák
Alias: Mockingjay
Nickname(s) {O}:
Age: 27
Gender: Male
Alignment: Chaotic Evil
Affiliation: Villain, more of a Terrorist but sees himself as someone out for the greater good
Rank in Affiliation {O}: (See locations)
Appearance:

latest


Height: 5'11"
Weight: 143 lbs


|| Persona ||
Personality:

Vítězslav is a humanist on the dark side: someone hopelessly in love with cruelty, savagery and all the worst aspects of human nature with no qualms about witnessing or causing others' suffering. He has the ability to manipulate people to do his bidding, possessing both a monstrous uncommon charisma and an inhuman prowess for manipulation. He has no compunction about dealing death to those who either stand in his way or those of whom he has grown tired, either with his own hands or through subordinates. He is highly proficient at analysis and deduction, especially when it comes to the human psyche, and can instantly gain direct access to people's cores, hitting their weak spots, acknowledging their worth, and figuring out their mental processes, and manipulate them easily thereafter. He possess innate understanding/knowledge of psychology. He understand how the mind works to the smallest details. Which allows him to detect lies, and perform perfect cold-readings. He can use it for various purposes, often changing the perception or behavior of others through underhanded, deceptive, even abusive tactics. He can use this to even drive some to acts of murder or suicide. What he is especially good at is unlocking the "inner demon" in other people, bringing out their inner darkness. Vítězslav leaves such a strong impression on people that he is able to convince legions to do whatever he wants, such as commit murder, play suicide games, or do other monstrous things after just a single encounter. He does however enjoy reading dystopian literature and Shakespeare, as well as having a thorough knowledge of the Christian Bible, other philosophical works. He is often seen reading and even quoting texts from these works on occasion.

Vítězslav personally states that he wants to see "the splendor of people's souls" and outwardly disdains humanity's way of living, considering humans worthless due to their dependence on the rise of 'superheroes' and 'superpowered vigilantes' He aims to alert people to their false ways and to force them to examine their motives and to determine the direction of their lives based on their own will.

This adamant belief extends to the point where he has stated he is willing to die by the hands of someone "who has the will to kill"

On the surface, Vítězslav is a well-mannered, debonair, sophisticated, charismatic and compassionate young man. He possesses a myriad of favorable traits and can easily overwhelm individuals with his seemingly flawless nature. This makes it easy for him to make new allies and manipulate them into doing various deeds for him. With such skill in creating this façade of perfection and pureness, Vítězslav can hide his true motives with ease. And because of this as well as due to his supernatural intelligence he has been able to stay enigmatic, and the police as well as the new heroes and vigilantes have absolutely no leads or idea as to the fact that Vítězslav is 'Mockingjay'.


Backstory {O}: Vítězslav was born in Czechoslovakia in what is now the Czech Republic in Prague, being a product of a eugenics experiment, he was deemed a success, but little did they know he was more than originally thought. After that things get shady and who he is and what happened later on blur and nothing else is really known except the fact that 3 years ago he met Namgung who both ended up becoming friends and partners in their dark humanist crusade (no one know's they are Mockingjay and Birdhouse) they are only known in the US by their non-criminal aliases.
Strengths:

Hiding true intent: Vítězslav due in part to his intelligence, as well as knowledge of psychology, and many other nasty things... He is an absolute expert in keeping his true intentions secret to others, while he may be showing himself as nice, and even friendly he most likely is plotting to manipulate you or cause any harm, psychologically or physically. He always in public appears to be a debonair, sophisticated, charming, charismatic young man, only showing his true colors when necessary.

Extremely adaptable: Vítězslav knows that even with his brilliant mind, that even the most thought out plans can go awry with the drop of a penny, even with his tactical and strategic thought, therefore he knows that plans much change and adapt to new situations, usually able to find a way to turn the tide of something in his favor.

Extremely calm: Vítězslav is a very patient, and calm man, there is little to nothing that bores him, annoys him, or anything of that nature, even under extreme duress he won't budge. Vítězslav may actually be thrilled in some regard to be in a cat and mouse like chase with someone he deems worthy... The one he believes has "the will to kill".

Not physically weak: Due to his intelligence Vítězslav, eventually figured out the best and most efficient method to training ones body to the peak of human perfection, everything except for his strength which is nothing to scoff at has been trained to human perfection (more on this in abilities)

Extremely keen and observant: Vítězslav even without him training his eyes to be more observant, was already quite calculating, and observant of people, the environment, etc. Paired with his knowledge of psychology, he can figure out quite a lot from seeing you and your body language, and when it comes to planning out scenarios or coming up with something on the fly, with his very observant eyes, he can figure out a route of escape, or a perfect place for ambushing or a perfect place for hiding out or dropping off the grid.


Weaknesses:

Trusts little to no one: Vítězslav knowing human nature so well, knows or has a warped belief that there is little to you can truly trust, this though is at mostly healthy levels as he is far from a paranoid individual, but always has his guard up and is wary of others. The exception to this is his partner Namgung, who is the only person he trusts and deems a friend.

Not trustworthy: In a correlative relationship with trust, Vítězslav is NOT a man to be trusted, even though he will never give off such a message, 99% of the time if your use to him is gone and he has no use for you anymore, he will dispose of you and toss you out like a dry rag. However to those who could possibly eventually catch on, odds are this will end any chance of being able to manipulate someone. However, this doesn't rule out the possibility that he could figure out dark secrets you hold or any demons hiding in your closet and then use it to ruin your life or mentally break you due to being such an expert in psychology and how dangerously intelligent he is.

Lack of True Empathy: No matter what kind of face he may put on, he pretty much is devoid of empathy, he understands logically empathy and the power of emotion he doesn't feel it. Even his relationship with Namgung is not perfect in regards to his emotional feelings, he sees her as more than simply an 'asset' but definitely feels friendly enough with her.

Worthy Adversary: Considering he has stated that he is only willing to be stopped by someone who has the 'will to kill' if he finds that person its possible that Vítězslav could grow an obsession with the person, not in context of love, but as someone of great interest to him giving him the thrill of a cat and mouse chase, which could possibly become a distraction.


Abilities:

Peak Human Agility: Vítězslav's agility is of a superior standard, even among gold-medal-winning athletes and other highly trained professionals in the field of athletics.

Even Vítězslav's dexterity is much better than the likes of an ordinary human, enabling them to move with perfect agility, reflexes, speed, and accuracy. Vítězslav is able to move in any type of physical way flawlessly. Due to this not being superhuman, it does not fall under powers.

Peak Human Balance: Vítězslav's balance is at the peak of human perfection, allowing him to preform feats that not even highly trained Olympic gymnasts could accomplish. He is able to walk on a circus tight-rope effortlessly, do a hand stand on the edge of a building or cliff and not worry, and even walk across a dangerous bridge with ease. Due to this not being superhuman, it does not fall under powers.

Peak Human Endurance: Vítězslav can endure more physical stress than average humans. He can tolerate large amounts of physical pain such as being shot or stabbed repeatedly, burned with high heat, and beatings that no ordinary person could handle. He can also hold his breath for 7 minutes and remain calm through stressful or painful situations. Vítězslav can also tolerate extreme hunger, unbearable thirst, and strong urges to sleep. Due to this not being superhuman, it does not fall under powers.

Peak Human Reflexes: Vítězslav's reflexes are at the peak of Human Potential and Perfection; this means that his reactions are superior to those of normal humans and are near-enhanced. He can catch a fired arrow in midair, dodge offensive attacks, and perform amazing physically defensive feats; He could even evade strikes from beings with super speed to an extent, and dodge multiple gunfire with ease. This works hand in hand with his enhanced perception which also helps to dodge things. Due to this not being superhuman, it does not fall under powers.

Peak Human Sensory System: Vítězslav's natural five senses are pushed at the highest limits of human perfection; meaning that his sense of sight, touch, hearing, smell and taste are enhanced. He is capable of seeing further, acutely touching ink on a page, hearing small sounds, having a smell capability similar to an animal's and tasting more accurately than normal humans. Due to this not being superhuman, it does not fall under powers.

Peak Human Speed: Vítězslav can run up to 35 mph (56km/h) and swim at 15 knots, with this sort of speed, he could catch-up or outrun moving vehicles that are not moving faster than he is, likely to always be first in running-races and have great reactions. His speed is at the highest limit of human potential. Due to this not being superhuman, it does not fall under powers.

Peak Human Stamina: Vítězslav can run for dozens of kilometers/miles and not lose breath. Additionally, he can exert himself at peak capacity for several hours without use of rest before showing any sign of fatigue. Due to this not being superhuman, it does not fall under powers.

Above Average Strength: He can lift and has more strength than the average human, being able to lift 2 times his own body weight. Vítězslav has figured out how to place this capability into his strikes, augmenting the concussive force of his attacks.

Expert Hand to Hand Combatant: Vítězslav is skilled in hand to hand combat in Krav Maga, Pencak Silat, and Systema, with his skill in it he has created a form himself that mixes the quick, efficient, brutality of Krav Maga, with the free flowing strikes, blow absorption, and breathing of Systema, with the open hand strikes, full body use and joint dislocation and joint breaking of Penchak Silat. Even utilizing subtle hypnotism techniques used in psychology to influence his opponent's tactical thinking during combat and influence the combat patterns of his opponents to control the flow of the battle in his favor.

Knife combat: Using an old fashioned razor as a combat knife, Vítězslav knows how to fight with one and engage in combat with another who uses one, making him deadly as well with his razor.


Psychological Intuition: Vítězslav has practically an innate knowledge of Psychology through having studied it intensively. As a result, Vítězslav has extensive knowledge of how the human mind works and operates, which on top of his intelligence helps him to predict someones actions. This knowledge also allows him to understand a lot about of a person even if they only had a simple conversation, given more time, he can develop a very well developed mental picture of someone mapping out dark secrets they may be hiding, their personality, their goals and objectives, their intent, etc. It also allows him to read body language to anticipate events such as a punch, or whatnot, as well as people's faces for tells that would mean they are lying, manipulating people, mentally breaking people, psychological warfare, intimidation tactics, and even knowledge of both overt and covert hypnosis as which is used in hypnothereapy to learn info and subtly make people act the way Vítězslav wants without their knowledge.

Bomb making: He has knowledge in the creation of bombs and explosives with common materials or whatever else could be used for it, known mostly for his use of pipe bombs and is capable of making trip wire mines, but is capable of making any other kind of explosive.

Firearms: Vítězslav is competent enough in the use of firearms of many types to hit his target most of the time.

Skilled artist: On a slightly unrelated note, Vítězslav is a skilled artist however his passion lies more in books, but he has made some small projects and is an art teacher.


Equipment: [Maximum 5 equipment]

A CZ 110 pistol silenced.

An old fashioned shaving razor

A pair of binoculars for stalking for observing hero's and villains and other things from a distance.

A pair of gloves for tampering with crime scenes to make it appear like something else or to remove evidence without leaving fingerprints.


|| Superpowers ||
Powers:

Superhuman Intelligence: Vítězslav possesses a superior intellect to what humans could ever have. His mind works at incredible speeds and is his greatest asset. Able to think and perceive 9 times faster and utilize that much more of his mind than average human for information processing and sorting. He is capable of perfectly memorizing anything, he can perfectly remember and instantly recall everything he has ever experienced, encountered or learned in his lifetime without being overwhelmed or a pause for thought. He only needs to read, hear, see, or observe something once and he will never forget it, and he has unlimited storage capacity. Vítězslav's mind is virtually a supercomputer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. He can work out a battle ahead of time for every possibility and predict enemy movements and tactics after the battle has engaged by instantly recalling and utilizing memorized mannerisms acquired through past experience. He is ingenious in; devising solutions against superior aspects of opponents, observing and exploiting, and can instantly make any calculations especially regarding distance, speed, and time; his sense of timing is perfect. He can solve almost any problem he happens to face and can almost instantly formulate how to overcome any obstacle. He can understand the mechanics behind any issue he faces and knows what must be done to solve any problem. Mixed with his innate knowledge of psychology he is an extremely dangerous opponent both in combat and in his tactical planning of plots.

Enhanced Perception: Vítězslav's mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. This helps him analyze things further, which is another use he uses it for. He can do this for 30 minutes.

Catalysts {O}: N/A
Blockages/Inhibitors {O}: N/A
Limits:

When it comes to his perception, Vítězslav has a time limit of 30 minutes overall, however if he were to turn it off the amount of time he used his perception for doesn't reset and remains at the amount of time he would have left. For example if he had used his perception for 10 minutes and turned it off he would still have 20 minutes left of its use. If he were to then spend 5 minutes using it again he would have 15 minutes left. Once he runs out of time it has an hour cooldown.


|| File Data ||
Occupation {O}: Art Professor, Oddly enough though he studied Psychology originally.
Extra {O}: His favorite books are George Orwell's 1984 and Foucault's Surveiller et punir: Naissance de la Prison (English title: Discipline and Punish: The Birth of the Prison).

He tends reads one book per day.

Vítězslav is a light sleeper and sleeps, on average, three hours per day.
 
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|| At a Glance ||
Name: Vítězslav Tomášek Alias: Zbyšek Sedlák
Alias: Mockingjay
Nickname(s) {O}:
Age: 27
Gender: Male
Alignment: Chaotic Evil
Affiliation: Villain, more of a Terrorist but sees himself as someone out for the greater good
Rank in Affiliation {O}: (See locations)
Appearance:

latest


Height: 5'11"
Weight: 143 lbs


|| Persona ||
Personality:

Vítězslav is a humanist on the dark side: someone hopelessly in love with cruelty, savagery and all the worst aspects of human nature with no qualms about witnessing or causing others' suffering. He has the ability to manipulate people to do his bidding, possessing both a monstrous uncommon charisma and an inhuman prowess for manipulation. He has no compunction about dealing death to those who either stand in his way or those of whom he has grown tired, either with his own hands or through subordinates. He is highly proficient at analysis and deduction, especially when it comes to the human psyche, and can instantly gain direct access to people's cores, hitting their weak spots, acknowledging their worth, and figuring out their mental processes, and manipulate them easily thereafter. He possess innate understanding/knowledge of psychology. He understand how the mind works to the smallest details. Which allows him to detect lies, and perform perfect cold-readings. He can use it for various purposes, often changing the perception or behavior of others through underhanded, deceptive, even abusive tactics. He can use this to even drive some to acts of murder or suicide. What he is especially good at is unlocking the "inner demon" in other people, bringing out their inner darkness. Vítězslav leaves such a strong impression on people that he is able to convince legions to do whatever he wants, such as commit murder, play suicide games, or do other monstrous things after just a single encounter. He does however enjoy reading dystopian literature and Shakespeare, as well as having a thorough knowledge of the Christian Bible, other philosophical works. He is often seen reading and even quoting texts from these works on occasion.

Vítězslav personally states that he wants to see "the splendor of people's souls" and outwardly disdains humanity's way of living, considering humans worthless due to their dependence on the rise of 'superheroes' and 'superpowered vigilantes' He aims to alert people to their false ways and to force them to examine their motives and to determine the direction of their lives based on their own will.

This adamant belief extends to the point where he has stated he is willing to die by the hands of someone "who has the will to kill"

On the surface, Vítězslav is a well-mannered, debonair, sophisticated, charismatic and compassionate young man. He possesses a myriad of favorable traits and can easily overwhelm individuals with his seemingly flawless nature. This makes it easy for him to make new allies and manipulate them into doing various deeds for him. With such skill in creating this façade of perfection and pureness, Vítězslav can hide his true motives with ease. And because of this as well as due to his supernatural intelligence he has been able to stay enigmatic, and the police as well as the new heroes and vigilantes have absolutely no leads or idea as to the fact that Vítězslav is 'Mockingjay'.


Backstory {O}: Vítězslav was born in Czechoslovakia in what is now the Czech Republic in Prague, being a product of a eugenics experiment, he was deemed a success, but little did they know he was more than originally thought. After that things get shady and who he is and what happened later on blur and nothing else is really known except the fact that 3 years ago he met Namgung who both ended up becoming friends and partners in their dark humanist crusade (no one know's they are Mockingjay and Birdhouse) they are only known in the US by their non-criminal aliases.
Strengths:

Hiding true intent: Vítězslav due in part to his intelligence, as well as knowledge of psychology, and many other nasty things... He is an absolute expert in keeping his true intentions secret to others, while he may be showing himself as nice, and even friendly he most likely is plotting to manipulate you or cause any harm, psychologically or physically. He always in public appears to be a debonair, sophisticated, charming, charismatic young man, only showing his true colors when necessary.

Extremely adaptable: Vítězslav knows that even with his brilliant mind, that even the most thought out plans can go awry with the drop of a penny, even with his tactical and strategic thought, therefore he knows that plans much change and adapt to new situations, usually able to find a way to turn the tide of something in his favor.

Extremely calm: Vítězslav is a very patient, and calm man, there is little to nothing that bores him, annoys him, or anything of that nature, even under extreme duress he won't budge. Vítězslav may actually be thrilled in some regard to be in a cat and mouse like chase with someone he deems worthy... The one he believes has "the will to kill".

Not physically weak: Due to his intelligence Vítězslav, eventually figured out the best and most efficient method to training ones body to the peak of human perfection, everything except for his strength which is nothing to scoff at has been trained to human perfection (more on this in abilities)

Extremely keen and observant: Vítězslav even without him training his eyes to be more observant, was already quite calculating, and observant of people, the environment, etc. Paired with his knowledge of psychology, he can figure out quite a lot from seeing you and your body language, and when it comes to planning out scenarios or coming up with something on the fly, with his very observant eyes, he can figure out a route of escape, or a perfect place for ambushing or a perfect place for hiding out or dropping off the grid.


Weaknesses:

Trusts little to no one: Vítězslav knowing human nature so well, knows or has a warped belief that there is little to you can truly trust, this though is at mostly healthy levels as he is far from a paranoid individual, but always has his guard up and is wary of others. The exception to this is his partner Namgung, who is the only person he trusts and deems a friend.

Not trustworthy: In a correlative relationship with trust, Vítězslav is NOT a man to be trusted, even though he will never give off such a message, 99% of the time if your use to him is gone and he has no use for you anymore, he will dispose of you and toss you out like a dry rag. However to those who could possibly eventually catch on, odds are this will end any chance of being able to manipulate someone. However, this doesn't rule out the possibility that he could figure out dark secrets you hold or any demons hiding in your closet and then use it to ruin your life or mentally break you due to being such an expert in psychology and how dangerously intelligent he is.


Abilities:

Peak Human Agility: Vítězslav's agility is of a superior standard, even among gold-medal-winning athletes and other highly trained professionals in the field of athletics.

Even Vítězslav's dexterity is much better than the likes of an ordinary human, enabling them to move with perfect agility, reflexes, speed, and accuracy. Vítězslav is able to move in any type of physical way flawlessly. Due to this not being superhuman, it does not fall under powers.

Peak Human Balance: Vítězslav's balance is at the peak of human perfection, allowing him to preform feats that not even highly trained Olympic gymnasts could accomplish. He is able to walk on a circus tight-rope effortlessly, do a hand stand on the edge of a building or cliff and not worry, and even walk across a dangerous bridge with ease. Due to this not being superhuman, it does not fall under powers.

Peak Human Endurance: Vítězslav can endure more physical stress than average humans. He can tolerate large amounts of physical pain such as being shot or stabbed repeatedly, burned with high heat, and beatings that no ordinary person could handle. He can also hold his breath for 7 minutes and remain calm through stressful or painful situations. Vítězslav can also tolerate extreme hunger, unbearable thirst, and strong urges to sleep. Due to this not being superhuman, it does not fall under powers.

Peak Human Reflexes: Vítězslav's reflexes are at the peak of Human Potential and Perfection; this means that his reactions are superior to those of normal humans and are near-enhanced. He can catch a fired arrow in midair, dodge offensive attacks, and perform amazing physically defensive feats; He could even evade strikes from beings with super speed to an extent, and dodge multiple gunfire with ease. This works hand in hand with his enhanced perception which also helps to dodge things. Due to this not being superhuman, it does not fall under powers.

Peak Human Sensory System: Vítězslav's natural five senses are pushed at the highest limits of human perfection; meaning that his sense of sight, touch, hearing, smell and taste are enhanced. He is capable of seeing further, acutely touching ink on a page, hearing small sounds, having a smell capability similar to an animal's and tasting more accurately than normal humans. Due to this not being superhuman, it does not fall under powers.

Peak Human Speed: Vítězslav can run up to 35 mph (56km/h) and swim at 15 knots, with this sort of speed, he could catch-up or outrun moving vehicles that are not moving faster than he is, likely to always be first in running-races and have great reactions. His speed is at the highest limit of human potential. Due to this not being superhuman, it does not fall under powers.

Peak Human Stamina: Vítězslav can run for dozens of kilometers/miles and not lose breath. Additionally, he can exert himself at peak capacity for several hours without use of rest before showing any sign of fatigue. Due to this not being superhuman, it does not fall under powers.

Above Average Strength: He can lift and has more strength than the average human, being able to lift 2 times his own body weight. Vítězslav has figured out how to place this capability into his strikes, augmenting the concussive force of his attacks.

Expert Hand to Hand Combatant: Vítězslav is skilled in hand to hand combat in Krav Maga, Pencak Silat, and Systema, with his skill in it he has created a form himself that mixes the quick, efficient, brutality of Krav Maga, with the free flowing strikes, blow absorption, and breathing of Systema, with the open hand strikes, full body use and joint dislocation and joint breaking of Penchak Silat. Even utilizing subtle hypnotism techniques used in psychology to influence his opponent's tactical thinking during combat and influence the combat patterns of his opponents to control the flow of the battle in his favor.

Psychological Intuition: Vítězslav has practically an innate knowledge of Psychology through having studied it intensively. As a result, Vítězslav has extensive knowledge of how the human mind works and operates, which on top of his intelligence helps him to predict someones actions. This knowledge also allows him to understand a lot about of a person even if they only had a simple conversation, given more time, he can develop a very well developed mental picture of someone mapping out dark secrets they may be hiding, their personality, their goals and objectives, their intent, etc. It also allows him to read body language to anticipate events such as a punch, or whatnot, as well as people's faces for tells that would mean they are lying, manipulating people, mentally breaking people, psychological warfare, intimidation tactics, and even knowledge of both overt and covert hypnosis as which is used in hypnothereapy to learn info and subtly make people act the way Vítězslav wants without their knowledge.

Bomb making: He has knowledge in the creation of bombs and explosives with common materials or whatever else could be used for it, known mostly for his use of pipe bombs and is capable of making trip wire mines, but is capable of making any other kind of explosive.

Firearms: Vítězslav is competent enough in the use of firearms of many types to hit his target most of the time.

Skilled artist: On a slightly unrelated note, Vítězslav is a skilled artist however his passion lies more in books, but he has made some small projects and is an art teacher.


Equipment: [Maximum 5 equipment]


|| Superpowers ||
Powers:

Superhuman Intelligence: Vítězslav possesses a superior intellect to what humans could ever have. His mind works at incredible speeds and is his greatest asset. Able to think and perceive 9 times faster and utilize that much more of his mind than average human for information processing and sorting. He is capable of perfectly memorizing anything, he can perfectly remember and instantly recall everything he has ever experienced, encountered or learned in his lifetime without being overwhelmed or a pause for thought. He only needs to read, hear, see, or observe something once and he will never forget it, and he has unlimited storage capacity. Vítězslav's mind is virtually a supercomputer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. He can work out a battle ahead of time for every possibility and predict enemy movements and tactics after the battle has engaged by instantly recalling and utilizing memorized mannerisms acquired through past experience. He is ingenious in; devising solutions against superior aspects of opponents, observing and exploiting, and can instantly make any calculations especially regarding distance, speed, and time; his sense of timing is perfect. He can solve almost any problem he happens to face and can almost instantly formulate how to overcome any obstacle. He can understand the mechanics behind any issue he faces and knows what must be done to solve any problem. Mixed with his innate knowledge of psychology he is an extremely dangerous opponent both in combat and in his tactical planning of plots.

Enhanced Perception: Vítězslav's mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. This helps him analyze things further, which is another use he uses it for. He can do this for 30 minutes.

Catalysts {O}: N/A
Blockages/Inhibitors {O}: N/A
Limits:

When it comes to his perception, Vítězslav has a time limit of 30 minutes overall, however if he were to turn it off the amount of time he used his perception for doesn't reset and remains at the amount of time he would have left. For example if he had used his perception for 10 minutes and turned it off he would still have 20 minutes left of its use. If he were to then spend 5 minutes using it again he would have 15 minutes left. Once he runs out of time it has an hour cooldown.


|| File Data ||
Occupation {O}: Art Professor, Oddly enough though he studied Psychology originally.
Extra {O}: His favorite books are George Orwell's 1984 and Foucault's Surveiller et punir: Naissance de la Prison (English title: Discipline and Punish: The Birth of the Prison).

He tends reads one book per day.

Vítězslav is a light sleeper and sleeps, on average, three hours per day.

The CS is overall stellar, however there is a 3:2 ratio for strengths and weaknesses. Also, you may want to include a little bit on where else he's lacking rather than just being untrusting and not one to be trusted.
 
|| At a Glance ||
Name: Hanah Solo
Alias: Mechanic
Nickname(s) {O}: Big sis
Age: 18
Gender: Female
Alignment: Neutral good
Affiliation: Heroes of Today
Rank in Affiliation {O}: C
Appearance: Screenshot-58.jpg
Bone horns
Height: 5'3"
Weight: 135lbs

|| Persona ||
Personality:
Lonely, but doesn't trust men and is shy. If she feel threated she would first try escape, unless if Fayette is threatened too or only if running isn't option she would use her revolvers to self-defense, but don't have stomach to kill humans.
Very interested from all mechanical and if finds anything new, she would take it to safe place to break it apart and learn how to it works.
Backstory {O}: Hanah's mother, Linda Solo, runaway from her home to Hanah's father who left Linda as pregnant and without money to slums. Linda, fearing that Hanah would be taked from her didn't go back to her parents and grew up her daughter and abandoned catgirl alone in slums. When Hanah was 13 and Fayette 11 Linda's luck did go south and she was murdered front of hiding Hanah and Fayette.

Fayette overtalked her to join to Heroes of today
Strengths: Great with anything mechanic; traps, engines, weapons.
Weaknesses: Doesn't have full control over her powers.
Doesn't have stomach to kill humanoids
Submissive to womans, doesn't like men.
Abilities: Great with anything mechanic; traps, engines, weapons.
Good aim.
Equipment: 2x revolvers (selftuned)

|| Superpowers ||
Powers:
bone manipulation: "control" over her own bones to growth and density
Catalysts {O}: fear and pain
Blockages/Inhibitors {O}: If feels safe, can't use her powers.
Limits: no control, works only to her own bones, breaking skin or bone is painful.

|| File Data ||
Occupation {O}:
No job outside of HQ
Extra {O}: Lesbian
 

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|| At a Glance ||
Name:
Fayette Solo
Alias: Neko
Nickname(s) {O}: Fay
Age: 16
Gender: Female
Alignment: Lawfull Good
Affiliation: Heroes of Today
Rank in Affiliation {O}: C
Appearance:
freetime
View attachment 353298

on duty
View attachment 353299

Height: 4'9"
Weight: 125lbs

|| Persona ||
Personality:
Always ready to help those who need, little bit even naive. Always ready to find girlfriend to Big sis too. Wants to help other heroes anyway than she can.
Backstory {O}: Was abandoned to alley where Linda Solo (MOM!) found her as baby, grew up with (Big sis!) Hanah , after Linda was murdered started think that they should start helping others and after 5 years begging she get her to follow to Heroes of Today's HQ where both joined.
Strengths: (nearly) Always happy
Weaknesses: Can't lie (her tail gives away) Has tail.
Naive: can be conviced believe stuff.
Abilities: Cooking
Equipment: Nothing

|| Superpowers ||
Powers:
Cat agility and unhuman strenght, speed and stamina
Has also night vision and retractable claws
Catalysts {O}: Catnip, Big sis
Blockages/Inhibitors {O}:
Limits:
Only little stronger, faster and better stamina than avenger adult.

|| File Data ||
Occupation {O}:
No job
Extra {O}: Anything else I missed?
 
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|| At a Glance ||
Name:
Briana череппоколоти́ть (Skullbash)
Alias: череппоколоти́ть (Skullbash)
Nickname(s) {O}: Kid (say it to her in Russian and it's last thing you say to her)
Age: 16
Gender: Female
Alignment: Neutral evil
Affiliation: Villain
Rank in Affiliation {O}: (See locations)
Appearance: Screenshot-38.jpg
Height:
4'7"
Weight: 110lbs

|| Persona ||
Personality:
Most of the time silent and does what ordered, but if angered nothing is stopping her. After escaping from laboratory she started to helping local gangs to breaking in banks, with her fists. If she was called as kid she showed why she is called as Skullbash.
Backstory {O}: Briana's earlies memories was from laboratory where she was held as test subject, so long that someone made mistake call her child in russian and she killed him and anyone who tried to stop her. After that robbed banks and killed people (even those who hired her to jobs) who angered her.
Strengths: High Pain Tolerance: Shoot her and she comes only angier towards you.
Weaknesses: Not unstoppable, enough bullet or stab wounds and she would go down.
Short.
Abilities:
Equipment:


|| Superpowers ||
Powers:
Super strenght: Can easily lift 40 times own weight or fist through bank vault.
Super stamina: Doesn't exhaust easily.
Catalysts {O}: Anger
Blockages/Inhibitors {O}: Not known.
Limits: Need sleep sometimes and lot food.

|| File Data ||
Occupation {O}:
Bank robber
Extra {O}: Talks and understands only russian. Drinks Vodka.
 
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|| At a Glance ||
Name: Vítězslav Tomášek Alias: Zbyšek Sedlák
Alias: Mockingjay
Nickname(s) {O}:
Age: 27
Gender: Male
Alignment: Chaotic Evil
Affiliation: Villain, more of a Terrorist but sees himself as someone out for the greater good
Rank in Affiliation {O}: (See locations)
Appearance:

latest


Height: 5'11"
Weight: 143 lbs


|| Persona ||
Personality:

Vítězslav is a humanist on the dark side: someone hopelessly in love with cruelty, savagery and all the worst aspects of human nature with no qualms about witnessing or causing others' suffering. He has the ability to manipulate people to do his bidding, possessing both a monstrous uncommon charisma and an inhuman prowess for manipulation. He has no compunction about dealing death to those who either stand in his way or those of whom he has grown tired, either with his own hands or through subordinates. He is highly proficient at analysis and deduction, especially when it comes to the human psyche, and can instantly gain direct access to people's cores, hitting their weak spots, acknowledging their worth, and figuring out their mental processes, and manipulate them easily thereafter. He possess innate understanding/knowledge of psychology. He understand how the mind works to the smallest details. Which allows him to detect lies, and perform perfect cold-readings. He can use it for various purposes, often changing the perception or behavior of others through underhanded, deceptive, even abusive tactics. He can use this to even drive some to acts of murder or suicide. What he is especially good at is unlocking the "inner demon" in other people, bringing out their inner darkness. Vítězslav leaves such a strong impression on people that he is able to convince legions to do whatever he wants, such as commit murder, play suicide games, or do other monstrous things after just a single encounter. He does however enjoy reading dystopian literature and Shakespeare, as well as having a thorough knowledge of the Christian Bible, other philosophical works. He is often seen reading and even quoting texts from these works on occasion.

Vítězslav personally states that he wants to see "the splendor of people's souls" and outwardly disdains humanity's way of living, considering humans worthless due to their dependence on the rise of 'superheroes' and 'superpowered vigilantes' He aims to alert people to their false ways and to force them to examine their motives and to determine the direction of their lives based on their own will.

This adamant belief extends to the point where he has stated he is willing to die by the hands of someone "who has the will to kill"

On the surface, Vítězslav is a well-mannered, debonair, sophisticated, charismatic and compassionate young man. He possesses a myriad of favorable traits and can easily overwhelm individuals with his seemingly flawless nature. This makes it easy for him to make new allies and manipulate them into doing various deeds for him. With such skill in creating this façade of perfection and pureness, Vítězslav can hide his true motives with ease. And because of this as well as due to his supernatural intelligence he has been able to stay enigmatic, and the police as well as the new heroes and vigilantes have absolutely no leads or idea as to the fact that Vítězslav is 'Mockingjay'.


Backstory {O}: Vítězslav was born in Czechoslovakia in what is now the Czech Republic in Prague, being a product of a eugenics experiment, he was deemed a success, but little did they know he was more than originally thought. After that things get shady and who he is and what happened later on blur and nothing else is really known except the fact that 3 years ago he met Namgung who both ended up becoming friends and partners in their dark humanist crusade (no one know's they are Mockingjay and Birdhouse) they are only known in the US by their non-criminal aliases.
Strengths:

Hiding true intent: Vítězslav due in part to his intelligence, as well as knowledge of psychology, and many other nasty things... He is an absolute expert in keeping his true intentions secret to others, while he may be showing himself as nice, and even friendly he most likely is plotting to manipulate you or cause any harm, psychologically or physically. He always in public appears to be a debonair, sophisticated, charming, charismatic young man, only showing his true colors when necessary.

Extremely adaptable: Vítězslav knows that even with his brilliant mind, that even the most thought out plans can go awry with the drop of a penny, even with his tactical and strategic thought, therefore he knows that plans much change and adapt to new situations, usually able to find a way to turn the tide of something in his favor.

Extremely calm: Vítězslav is a very patient, and calm man, there is little to nothing that bores him, annoys him, or anything of that nature, even under extreme duress he won't budge. Vítězslav may actually be thrilled in some regard to be in a cat and mouse like chase with someone he deems worthy... The one he believes has "the will to kill".

Not physically weak: Due to his intelligence Vítězslav, eventually figured out the best and most efficient method to training ones body to the peak of human perfection, everything except for his strength which is nothing to scoff at has been trained to human perfection (more on this in abilities)

Extremely keen and observant: Vítězslav even without him training his eyes to be more observant, was already quite calculating, and observant of people, the environment, etc. Paired with his knowledge of psychology, he can figure out quite a lot from seeing you and your body language, and when it comes to planning out scenarios or coming up with something on the fly, with his very observant eyes, he can figure out a route of escape, or a perfect place for ambushing or a perfect place for hiding out or dropping off the grid.


Weaknesses:

Trusts little to no one: Vítězslav knowing human nature so well, knows or has a warped belief that there is little to you can truly trust, this though is at mostly healthy levels as he is far from a paranoid individual, but always has his guard up and is wary of others. The exception to this is his partner Namgung, who is the only person he trusts and deems a friend.

Not trustworthy: In a correlative relationship with trust, Vítězslav is NOT a man to be trusted, even though he will never give off such a message, 99% of the time if your use to him is gone and he has no use for you anymore, he will dispose of you and toss you out like a dry rag. However to those who could possibly eventually catch on, odds are this will end any chance of being able to manipulate someone. However, this doesn't rule out the possibility that he could figure out dark secrets you hold or any demons hiding in your closet and then use it to ruin your life or mentally break you due to being such an expert in psychology and how dangerously intelligent he is.

Lack of True Empathy: No matter what kind of face he may put on, he pretty much is devoid of empathy, he understands logically empathy and the power of emotion he doesn't feel it. Even his relationship with Namgung is not perfect in regards to his emotional feelings, he sees her as more than simply an 'asset' but definitely feels friendly enough with her.

Worthy Adversary: Considering he has stated that he is only willing to be stopped by someone who has the 'will to kill' if he finds that person its possible that Vítězslav could grow an obsession with the person, not in context of love, but as someone of great interest to him giving him the thrill of a cat and mouse chase, which could possibly become a distraction.


Abilities:

Peak Human Agility: Vítězslav's agility is of a superior standard, even among gold-medal-winning athletes and other highly trained professionals in the field of athletics.

Even Vítězslav's dexterity is much better than the likes of an ordinary human, enabling them to move with perfect agility, reflexes, speed, and accuracy. Vítězslav is able to move in any type of physical way flawlessly. Due to this not being superhuman, it does not fall under powers.

Peak Human Balance: Vítězslav's balance is at the peak of human perfection, allowing him to preform feats that not even highly trained Olympic gymnasts could accomplish. He is able to walk on a circus tight-rope effortlessly, do a hand stand on the edge of a building or cliff and not worry, and even walk across a dangerous bridge with ease. Due to this not being superhuman, it does not fall under powers.

Peak Human Endurance: Vítězslav can endure more physical stress than average humans. He can tolerate large amounts of physical pain such as being shot or stabbed repeatedly, burned with high heat, and beatings that no ordinary person could handle. He can also hold his breath for 7 minutes and remain calm through stressful or painful situations. Vítězslav can also tolerate extreme hunger, unbearable thirst, and strong urges to sleep. Due to this not being superhuman, it does not fall under powers.

Peak Human Reflexes: Vítězslav's reflexes are at the peak of Human Potential and Perfection; this means that his reactions are superior to those of normal humans and are near-enhanced. He can catch a fired arrow in midair, dodge offensive attacks, and perform amazing physically defensive feats; He could even evade strikes from beings with super speed to an extent, and dodge multiple gunfire with ease. This works hand in hand with his enhanced perception which also helps to dodge things. Due to this not being superhuman, it does not fall under powers.

Peak Human Sensory System: Vítězslav's natural five senses are pushed at the highest limits of human perfection; meaning that his sense of sight, touch, hearing, smell and taste are enhanced. He is capable of seeing further, acutely touching ink on a page, hearing small sounds, having a smell capability similar to an animal's and tasting more accurately than normal humans. Due to this not being superhuman, it does not fall under powers.

Peak Human Speed: Vítězslav can run up to 35 mph (56km/h) and swim at 15 knots, with this sort of speed, he could catch-up or outrun moving vehicles that are not moving faster than he is, likely to always be first in running-races and have great reactions. His speed is at the highest limit of human potential. Due to this not being superhuman, it does not fall under powers.

Peak Human Stamina: Vítězslav can run for dozens of kilometers/miles and not lose breath. Additionally, he can exert himself at peak capacity for several hours without use of rest before showing any sign of fatigue. Due to this not being superhuman, it does not fall under powers.

Above Average Strength: He can lift and has more strength than the average human, being able to lift 2 times his own body weight. Vítězslav has figured out how to place this capability into his strikes, augmenting the concussive force of his attacks.

Expert Hand to Hand Combatant: Vítězslav is skilled in hand to hand combat in Krav Maga, Pencak Silat, and Systema, with his skill in it he has created a form himself that mixes the quick, efficient, brutality of Krav Maga, with the free flowing strikes, blow absorption, and breathing of Systema, with the open hand strikes, full body use and joint dislocation and joint breaking of Penchak Silat. Even utilizing subtle hypnotism techniques used in psychology to influence his opponent's tactical thinking during combat and influence the combat patterns of his opponents to control the flow of the battle in his favor.

Knife combat: Using an old fashioned razor as a combat knife, Vítězslav knows how to fight with one and engage in combat with another who uses one, making him deadly as well with his razor.


Psychological Intuition: Vítězslav has practically an innate knowledge of Psychology through having studied it intensively. As a result, Vítězslav has extensive knowledge of how the human mind works and operates, which on top of his intelligence helps him to predict someones actions. This knowledge also allows him to understand a lot about of a person even if they only had a simple conversation, given more time, he can develop a very well developed mental picture of someone mapping out dark secrets they may be hiding, their personality, their goals and objectives, their intent, etc. It also allows him to read body language to anticipate events such as a punch, or whatnot, as well as people's faces for tells that would mean they are lying, manipulating people, mentally breaking people, psychological warfare, intimidation tactics, and even knowledge of both overt and covert hypnosis as which is used in hypnothereapy to learn info and subtly make people act the way Vítězslav wants without their knowledge.

Bomb making: He has knowledge in the creation of bombs and explosives with common materials or whatever else could be used for it, known mostly for his use of pipe bombs and is capable of making trip wire mines, but is capable of making any other kind of explosive.

Firearms: Vítězslav is competent enough in the use of firearms of many types to hit his target most of the time.

Skilled artist: On a slightly unrelated note, Vítězslav is a skilled artist however his passion lies more in books, but he has made some small projects and is an art teacher.


Equipment: [Maximum 5 equipment]

A CZ 110 pistol silenced.

An old fashioned shaving razor


|| Superpowers ||
Powers:

Superhuman Intelligence: Vítězslav possesses a superior intellect to what humans could ever have. His mind works at incredible speeds and is his greatest asset. Able to think and perceive 9 times faster and utilize that much more of his mind than average human for information processing and sorting. He is capable of perfectly memorizing anything, he can perfectly remember and instantly recall everything he has ever experienced, encountered or learned in his lifetime without being overwhelmed or a pause for thought. He only needs to read, hear, see, or observe something once and he will never forget it, and he has unlimited storage capacity. Vítězslav's mind is virtually a supercomputer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. He can work out a battle ahead of time for every possibility and predict enemy movements and tactics after the battle has engaged by instantly recalling and utilizing memorized mannerisms acquired through past experience. He is ingenious in; devising solutions against superior aspects of opponents, observing and exploiting, and can instantly make any calculations especially regarding distance, speed, and time; his sense of timing is perfect. He can solve almost any problem he happens to face and can almost instantly formulate how to overcome any obstacle. He can understand the mechanics behind any issue he faces and knows what must be done to solve any problem. Mixed with his innate knowledge of psychology he is an extremely dangerous opponent both in combat and in his tactical planning of plots.

Enhanced Perception: Vítězslav's mind and senses process information at such speeds that time appears to have slowed down, allowing him to perceive what would normally be moving too fast to see and respond accordingly. This helps him analyze things further, which is another use he uses it for. He can do this for 30 minutes.

Catalysts {O}: N/A
Blockages/Inhibitors {O}: N/A
Limits:

When it comes to his perception, Vítězslav has a time limit of 30 minutes overall, however if he were to turn it off the amount of time he used his perception for doesn't reset and remains at the amount of time he would have left. For example if he had used his perception for 10 minutes and turned it off he would still have 20 minutes left of its use. If he were to then spend 5 minutes using it again he would have 15 minutes left. Once he runs out of time it has an hour cooldown.


|| File Data ||
Occupation {O}: Art Professor, Oddly enough though he studied Psychology originally.
Extra {O}: His favorite books are George Orwell's 1984 and Foucault's Surveiller et punir: Naissance de la Prison (English title: Discipline and Punish: The Birth of the Prison).

He tends reads one book per day.

Vítězslav is a light sleeper and sleeps, on average, three hours per day.

Better! Approvied
 
|| At a Glance ||
Name: Richard Stargazer

Alias: The Peacemaker

Nickname(s) {O}: Richie, Mister goody two-shoes, The fool

Age: 18

Gender: Male

Alignment: Lawful good

Affiliation: Independent hero

Rank in Affiliation {O}: None

Appearance:
3b13e330808b751253e965ed72a99621.jpg


Height: 5'7

Weight: 120 lbs


|| Persona ||
Personality: Brave, Righteous, and Determined. These are the three main personality traits he's known for. He is no stranger when standing up for the right thing. He possesses a heart of hero but not a body of one. He has a strong motivation in life and will do what's right. He appears to be very calm and serious. Triggering his bad wild side is close to impossible. A bit soft-spoken in person but he completely changes when being honest. He is self aware of what danger he is about to face, even if his life is on the line. He never shows fear to anyone even when it's just a simple jump scare.

Backstory {O}: Born to two regular human parents. Richard was raised like every other child. He went to school, got good grades, and grew up to be a strong and obedient young man. Not much is notable from his past other than his taste for justice. He stood up to bullies and gangs in his school days. Despite the fact that he was beaten up badly a couple of times. His parents were worried about his too-much-of-a-goody-two-shoes attitude. Often coming home with beaten face. Although, he did not stop standing up for what is right. As years passed, he studied harder in his studies. Now he wanted to become a teacher. His parents told him that he should try becoming a lawyer. He told his parents that he's better off a teacher rather than a lawyer for he has a passion for teaching. During his teenage time he managed to stop a small bank robbery at the age of 17. His weapon of choice... His pure words and clean mind. This was his first i conic moment for the witnesses on the bank. Luckily he managed to talk his way through the dark blinded hearts of the robbers and brought them back to the bright side of light. He was known for this very moment. He didn't appear anywhere else again. After that year. He did appear again in small hostage scenes and illegal alley events. He appears big events rarely.

Strengths:

Heart of a righteous hero- Not technically a superpower but he is known to have a "Justice vibe aura" radiating around him. He knows how to motivate a person bring them unto their good side. This includes having bravery ad being un-corrupted by evil also.

Trustworthy- He is a very well-rounded good company to have.

Always motivated- Being motivated to do good is always by his side.

Weaknesses:


Human Physiology- He may public speaker but he is nowhere close to being physically invincible. He is human like most civilians inside the city. He's just a hero among civil life.

Determination- Sometimes being isn't everything. Being a bit too faithful can lead to his destruction. Like i said earlier. He pushes his faith a person so much he doesn't realize the fact that his doom is nigh.


Abilities:

*Master of household skills- If you were Mr/Mrs Stargazer and you have a single son that is more obedient than other children. You would probably take the opportunity to raise him as a fine young man who could excel well at life. Luckily this what Richards parents did. He was trained to excel at mastering home skills with speed and grace. These are the following skills he mastered.

  1. Cooking (Knows how to cook most international dishes)
  2. Cleaning (Knows how to clean most things)
  3. Sewing (includes advanced sewing)
  4. Washing dishes under 6 minutes
  5. Cleaning cars under 6 minutes
  6. Washing large piles of clothes
*Car driver- He is also a good car driver. He can drive as smooth as the asphalt road he's driving on. Some occasions he drifts the car but he doesn't do it much. He has own a present to him given by his parents.
9f20e2c4ec69a80bb1540a2ce48dbd3b.jpg

*Public speaker

Equipment:

1. A medium sized hardbound suitcase- He always has this suitcase wherever he goes.

(Includes the ff: 2 black ink ballpens, 100 pieces of sticky notes, scotch tape, small scissors, Small leather brown notepad, small water bottle, Small lunchbox complete with a spoon and fork set.)

2. Cellphone- A very early model of a touchscreen phone.

3. Wallet- Money credit, credit card, family photo that stuff



|| File Data ||
Occupation {O}: Student
Extra {O}:

*Potential husband material?

*


*
I believe there is good in everyone's hearts. We just have to believe.
Richard Stargazer
 
|| At a Glance ||
Name: Richard Stargazer

Alias: The Peacemaker

Nickname(s) {O}: Richie, Mister goody two-shoes, The fool

Age: 18

Gender: Male

Alignment: Lawful good

Affiliation: Independent hero

Rank in Affiliation {O}: None

Appearance:
3b13e330808b751253e965ed72a99621.jpg


Height: 5'7

Weight: 120 lbs


|| Persona ||
Personality: Brave, Righteous, and Determined. These are the three main personality traits he's known for. He is no stranger when standing up for the right thing. He possesses a heart of hero but not a body of one. He has a strong motivation in life and will do what's right. He appears to be very calm and serious. Triggering his bad wild side is close to impossible. A bit soft-spoken in person but he completely changes when being honest. He is self aware of what danger he is about to face, even if his life is on the line. He never shows fear to anyone even when it's just a simple jump scare.

Backstory {O}: Born to two regular human parents. Richard was raised like every other child. He went to school, got good grades, and grew up to be a strong and obedient young man. Not much is notable from his past other than his taste for justice. He stood up to bullies and gangs in his school days. Despite the fact that he was beaten up badly a couple of times. His parents were worried about his too-much-of-a-goody-two-shoes attitude. Often coming home with beaten face. Although, he did not stop standing up for what is right. As years passed, he studied harder in his studies. Now he wanted to become a teacher. His parents told him that he should try becoming a lawyer. He told his parents that he's better off a teacher rather than a lawyer for he has a passion for teaching. During his teenage time he managed to stop a small bank robbery at the age of 17. His weapon of choice... His pure words and clean mind. This was his first i conic moment for the witnesses on the bank. Luckily he managed to talk his way through the dark blinded hearts of the robbers and brought them back to the bright side of light. He was known for this very moment. He didn't appear anywhere else again. After that year. He did appear again in small hostage scenes and illegal alley events. He appears big events rarely.

Strengths:

Heart of a righteous hero- Not technically a superpower but he is known to have a "Justice vibe aura" radiating around him. He knows how to motivate a person bring them unto their good side. This includes having bravery ad being un-corrupted by evil also.

Trustworthy- He is a very well-rounded good company to have.

Always motivated- Being motivated to do good is always by his side.

Weaknesses:


Human Physiology- He may public speaker but he is nowhere close to being physically invincible. He is human like most civilians inside the city. He's just a hero among civil life.

Determination- Sometimes being isn't everything. Being a bit too faithful can lead to his destruction. Like i said earlier. He pushes his faith a person so much he doesn't realize the fact that his doom is nigh.


Abilities:

*Master of household skills- If you were Mr/Mrs Stargazer and you have a single son that is more obedient than other children. You would probably take the opportunity to raise him as a fine young man who could excel well at life. Luckily this what Richards parents did. He was trained to excel at mastering home skills with speed and grace. These are the following skills he mastered.

  1. Cooking (Knows how to cook most international dishes)
  2. Cleaning (Knows how to clean most things)
  3. Sewing (includes advanced sewing)
  4. Washing dishes under 6 minutes
  5. Cleaning cars under 6 minutes
  6. Washing large piles of clothes
*Car driver- He is also a good car driver. He can drive as smooth as the asphalt road he's driving on. Some occasions he drifts the car but he doesn't do it much. He has own a present to him given by his parents.
9f20e2c4ec69a80bb1540a2ce48dbd3b.jpg

*Public speaker

Equipment:

1. A medium sized hardbound suitcase- He always has this suitcase wherever he goes.

(Includes the ff: 2 black ink ballpens, 100 pieces of sticky notes, scotch tape, small scissors, Small leather brown notepad, small water bottle, Small lunchbox complete with a spoon and fork set.)

2. Cellphone- A very early model of a touchscreen phone.

3. Wallet- Money credit, credit card, family photo that stuff



|| File Data ||
Occupation {O}: Student
Extra {O}:

*Potential husband material?

*


*
I believe there is good in everyone's hearts. We just have to believe.
Richard Stargazer


Just remember that there is very limited plot armor in this RP, and by making a character with no powers and not having an affiliation to protect them makes them more likely to get hurt or killed. Just remember that. Accepted.
 
Thank you and yes, i have been aware of the consequences since i started making the CS. I know he's going to get hurt or even get killed but that's a risk i'm willing to take. D duegxybus
 
|| At a Glance ||
Name:
Marlowe Walker
Alias: Although she doesn't demand it, some people call her Shatter
Nickname(s) {O}:
Age:
26
Gender: Female
Alignment: Lawful Good
Affiliation: Independent Hero; issued request to join Heroes of Tomorrow
Rank in Affiliation {O}:
Appearance:
tumblr_opp34y3QMC1qbqp5do1_1280.jpg

Height:
5'6"
Weight: 58 kg
|| Persona ||
Personality:
Marlowe isn't what you'd consider "normal". Years of physical and mental abuse has damaged her psyche, leaving her very untrusting of people and introverted. She is the embodiment of "silence is the best answer", preferring to stay quiet when others are speaking and having and being startled or surprised when someone does talk to her or tries to catch her attention. This is backed up by her social anxiety and her constant state of alert: her eyes are always darting across her surroundings and she pays very close attention to sounds, shapes and shadows that may seem out of place to her.
As for how she behaves with the select few she trusts... well, it's a mystery, really. The only person she does trust, Taylor Donovan, is now a very busy man, what with being CEO of one of the city's most influential companies, Donovan Consolidated. Although he does check up on Marlowe every once in a while and has offered to pay her bills and pay for psychiatry sessions.
All in all, Marlowe just lives in a constant state of fear and paranoia, and she wants desperately to be a hero. Not only because it's the right thing to do, but because it's the only way she knows that can rid her of her fright and of her paranoia, and make her be at peace with her shattered self, even if just for a moment.
Backstory {O}: Marlowe was left in an orphanage shortly after she was born, her existence being the product of an accident, but her mother refused to abort her. She lived there until she learned how to walk, talk, and go to the bathroom by herself. Afterwards, she was taken by individuals now forgotten by her to an alternative energy research facility. This facility was actually a front for a development center to create supersoldiers.
Marlowe grew up surrounded by four white walls. She was one of the most uncooperative subjects in the facility, and often received physical and psychological punishments. She was one of the last subjects to get indoctrinated into the supersoldier program, due to her unwillingness to cooperate. The higher-ups decided that they'd test out one of the weaker powers deemed by them: teleportation. However, during the process of implementing the manipulated stem cells into her body, there was a breach of security in the facility. She was left on the operating table as all personnel was ordered to evacuate immediately.
She isn't sure what happened that day, but when she regained consciousness, glass shards were scattered across the floor and the table she was on. She was dizzy, scared and her mind was a mess. Stumbling out of the room, she caught a glance of herself in one of the still intact windows. Her hair was disheveled and she had small glass shards poking out of her flesh in many spots, the wounds leaking out blood. There was a particular large one impaling her hand. Reaching over to remove it, the shard effortlessly slid from the gaping hole it made on the child's hand, and soon began orbiting around it. The only logical conclusion was that the glass integrated themselves with the stem cells. This was how she discovered she could manipulate glass.
For some time after the breach, she survived on the streets alone. Being only 10 years old at the time and possessing no prior experience with the real world, she struggled severely. She was starving when another subject ran into her. His name was Derek Durham, however Marlowe had only heard him being addressed by Number 157. Despite being only a year older than Marlowe, Derek felt responsibility over the girl, and took her under his wing. They spent a year living on the streets, looking out for one another. Derek taught her the ins and outs of the streets, how to punch, how to take a punch, and every other basic thing she needed to know to survive out in the world.
And then, a few weeks after the murder of wealthy businessman Harold Donovan, Derek approached his son, Taylor Donovan, and claimed to have been at the crime scene and seen his father's murderer. Taylor gladly accepted Derek's help, and by extension, Marlowe's too. So not only were the police investigating the homicide, but a playboy and two nobodies as well. They spent about three months chasing ghosts and shell companies when Derek eventually spilled the beans and revealed that he had lied about it, and only claimed to have known because he didn't want to go to a juvenile detention center. It took a while, but Taylor did eventually come around and forgave Derek. They still chased after suspects of the murder, but now on more concrete leads. And besides, they did have an advantage: people usually underestimate children.
One of their leads pointed to a man who had done shady things while working for a subsidiary of Donovan's company. They caught up to him and demanded that he'd tell them everything he knew. He gave in to their commands, but he threatened to tell his contractors that the kids were onto them. Derek feared losing all of their progress and the possible murder of him, Marlowe and Taylor, so he did the most sensible thing in his opinion and killed the man. Both Walker and Donovan were shocked by this, and arriving home, Donovan kicked Durham out. Marlowe didn't manifest herself.
Taylor had still offered Marlowe to remain in his residence, and she gladly accepted it. Months went by without the girl contacting Derek. The investigation on their part had stopped. It seemed like Taylor was at peace with the homicide. Everything was fine.
But nothing good lasts forever.
One night, masked men invaded the mansion, subduing the guards, the workers and Taylor and kidnapping Marlowe. She was to be used as leverage against Derek, to ensure that he would do as, what was to be later discovered, one of the city's mob families ordered him to do. They had striked a deal with him: Durham would work for an indefinite amount of time for the mob, and when he was done, they would release Marlowe. She was 12 when this happened. Derek was forced to destroy property, sabotage companies and murder rivals in order to keep her alive. Meanwhile, Marlowe was panicking and suffering in her new prison, destroying her psyche even further. She was incarcerated for three months before Durham had discovered an extension of his powers and used it against Marlowe's incarcerators, freeing her. At first, she was extremely releaved, but then, when she discovered all of the destruction and chaos and death Derek left in his wake to save her, she was horrified and snapped at him. She never wanted to see him again, and she made that pretty clear to him. Marlowe went back to Taylor's home, where she was immediately accepted back and cared for.
Fast forward 13 years, her only friend is the now billionaire businessman Taylor Donovan and Marlowe is trying to be a hero, trying to be someone who can make a difference. She's currently an independent hero, but has issued a request to be accepted into the Heroes of Today.
Strengths:
  • Marlowe is a very quiet girl, both socially and literally, which makes it easy for her to slip in into places without being noticed.
  • Her lean body build and one of the abilities her power grants her help her even further to sneak into a place.
  • As if that wasn't enough, she can simply mirror someone's appearance and invade a place without raising any suspicion, because she looks like someone who would belong there. Of course, she can't remain in the mirrored state for a long time, but it is more than enough.
  • Another one of the abilities her powers grant her - something she has dubbed Glass Cocoon - can render anyone caught in the radius of the glass mass' explosion immobilized.
  • Although the stem cells implanted into her have lost most of their original properties and adopted the properties of glass, she can still teleport to a certain extent. If she focuses, she can teleport into a window or mirror up to 10 meters away from her.
Weaknesses:
  • She is not physically adept, meaning that she can't take too much of a beating.
  • Her powers have a limit to how frequent they can be used. If Marlowe overexerts herself, her powers will fail, forcing her to fall back and wait for them to regenerate.
  • She doesn't really have any knowledge in CQB, relying almost exclusively on her powers.
  • She cannot handle staying in small, closed spaces for too long.
  • Her paranoia makes her very untrusting and suspicious of new people, making her not the best of team players.
Abilities:
  • Derek taught Marlowe the basics of free-running, which combined with her powers, gives her plenty of mobility.
Equipment: N/A
|| Superpowers ||
Powers:
Glass Manipulation: Marlowe can generate and manipulate glass. Her more basic methods of attack include firing a torrent of 15 razor-sharp glass shards, generating a star-shaped mass of glass that, upon impact, explodes and expels a multitude of shards - like a nail bomb - and create a wall of thick glass that can suffer heavy damage before breaking. If she takes a few seconds to generate a bigger mass of glass, she can create a bomb like projectile, that, when fired, encases anyone in the explosion's radius in glass, incapacitating them. She can also walk into windows, mirrors, or any glass large enough to fit her, crossing into a mirrored pocket dimension of sorts, where she can hide and recover in. This pocket dimension allows her to walk in it and reach other glass within a certain distance, essentially teleporting from one glass to another. She can also teleport in the physical world, but it is limited. And finally, she can mirror the appearance of anyone - and even their voice if she pays close attention to it - for a short period of time, allowing her to disguise herself.
It's entirely plausable that she hasn't achieved her powers' full capabilities yet. She could potentially learn how to bring other individuals into the glass with her; she could learn how to fit into smaller glass; how to create glass constructs, and much more.
Catalysts {O}: N/A
Blockages/Inhibitors {O}: N/A
Limits:
  • The stem cells that grant her her powers regenerate at a faster rate than any other cell in her body. However, it still does take a little bit to regenerate completely, and if she abuses of these cells too much, her powers will cease to function, forcing her to fall back and wait for them to reproduce.
  • The abilities that require most stem cells are her Glass Cocoon and her teleportation, so she can't use these powers too often.
  • Once she opens fire with the Shard Torrent, she cannot stop, and has to fire all 15 shards in order to use another attack.
  • If someone were to break the window/mirror that Marlowe has entered to hide in, she will be kicked out of the pocket dimension. This happens because remnants of her celular structure remain on the glass she entered until she enters/exits through another window/mirror, binding her to that glass in a way.
  • It is entirely possible that her current psychological state is what's keeping her from accessing the full potential of her powers. If she doesn't accept therapy and choose to live in a shattered mind, she may never know the full extent of her powers.

|| File Data ||
Occupation {O}:
N/A
Extra {O}: The way the mirror switching inside the pocket dimension works is as follows:
Picture a room with one square mirror on the left wall and a round mirror on the right one (this is to help distinguish the mirrors)

When Marlowe enters, say, the square mirror, she steps into the mirrored pocket dimension. Everything is mirrored here, so the round mirror is on the left wall now, and the square one replaced the former mirror on the right wall.

Marlowe can walk freely in this pocket dimension, and for some reason, it doesn't use her stem cells, so she can be there for as long as she wants.

Now, Marlowe has fully stepped into the mirror dimension, and she's making her way to the round mirror. In the pocket dimension, she's simply walking from one mirror to the other, but because the mirror dimension has no manifestation in the physical world, it's like she teleported from one mirror to the other.

That's how the glass-to-glass teleportation works.

D duegxybus
 
|| At a Glance ||
Name:
Marlowe Walker
Alias: Although she doesn't demand it, some people call her Shatter
Nickname(s) {O}:
Age:
26
Gender: Female
Alignment: Lawful Good
Affiliation: Independent Hero; issued request to join Heroes of Tomorrow
Rank in Affiliation {O}:
Appearance:
tumblr_opp34y3QMC1qbqp5do1_1280.jpg

Height:
5'6"
Weight: 58 kg
|| Persona ||
Personality:
Marlowe isn't what you'd consider "normal". Years of physical and mental abuse has damaged her psyche, leaving her very untrusting of people and introverted. She is the embodiment of "silence is the best answer", preferring to stay quiet when others are speaking and having and being startled or surprised when someone does talk to her or tries to catch her attention. This is backed up by her social anxiety and her constant state of alert: her eyes are always darting across her surroundings and she pays very close attention to sounds, shapes and shadows that may seem out of place to her.
As for how she behaves with the select few she trusts... well, it's a mystery, really. The only person she does trust, Taylor Donovan, is now a very busy man, what with being CEO of one of the city's most influential companies, Donovan Consolidated. Although he does check up on Marlowe every once in a while and has offered to pay her bills and pay for psychiatry sessions.
All in all, Marlowe just lives in a constant state of fear and paranoia, and she wants desperately to be a hero. Not only because it's the right thing to do, but because it's the only way she knows that can rid her of her fright and of her paranoia, and make her be at peace with her shattered self, even if just for a moment.
Backstory {O}: Marlowe was left in an orphanage shortly after she was born, her existence being the product of an accident, but her mother refused to abort her. She lived there until she learned how to walk, talk, and go to the bathroom by herself. Afterwards, she was taken by individuals now forgotten by her to an alternative energy research facility. This facility was actually a front for a development center to create supersoldiers.
Marlowe grew up surrounded by four white walls. She was one of the most uncooperative subjects in the facility, and often received physical and psychological punishments. She was one of the last subjects to get indoctrinated into the supersoldier program, due to her unwillingness to cooperate. The higher-ups decided that they'd test out one of the weaker powers deemed by them: teleportation. However, during the process of implementing the manipulated stem cells into her body, there was a breach of security in the facility. She was left on the operating table as all personnel was ordered to evacuate immediately.
She isn't sure what happened that day, but when she regained consciousness, glass shards were scattered across the floor and the table she was on. She was dizzy, scared and her mind was a mess. Stumbling out of the room, she caught a glance of herself in one of the still intact windows. Her hair was disheveled and she had small glass shards poking out of her flesh in many spots, the wounds leaking out blood. There was a particular large one impaling her hand. Reaching over to remove it, the shard effortlessly slid from the gaping hole it made on the child's hand, and soon began orbiting around it. The only logical conclusion was that the glass integrated themselves with the stem cells. This was how she discovered she could manipulate glass.
For some time after the breach, she survived on the streets alone. Being only 10 years old at the time and possessing no prior experience with the real world, she struggled severely. She was starving when another subject ran into her. His name was Derek Durham, however Marlowe had only heard him being addressed by Number 157. Despite being only a year older than Marlowe, Derek felt responsibility over the girl, and took her under his wing. They spent a year living on the streets, looking out for one another. Derek taught her the ins and outs of the streets, how to punch, how to take a punch, and every other basic thing she needed to know to survive out in the world.
And then, a few weeks after the murder of wealthy businessman Harold Donovan, Derek approached his son, Taylor Donovan, and claimed to have been at the crime scene and seen his father's murderer. Taylor gladly accepted Derek's help, and by extension, Marlowe's too. So not only were the police investigating the homicide, but a playboy and two nobodies as well. They spent about three months chasing ghosts and shell companies when Derek eventually spilled the beans and revealed that he had lied about it, and only claimed to have known because he didn't want to go to a juvenile detention center. It took a while, but Taylor did eventually come around and forgave Derek. They still chased after suspects of the murder, but now on more concrete leads. And besides, they did have an advantage: people usually underestimate children.
One of their leads pointed to a man who had done shady things while working for a subsidiary of Donovan's company. They caught up to him and demanded that he'd tell them everything he knew. He gave in to their commands, but he threatened to tell his contractors that the kids were onto them. Derek feared losing all of their progress and the possible murder of him, Marlowe and Taylor, so he did the most sensible thing in his opinion and killed the man. Both Walker and Donovan were shocked by this, and arriving home, Donovan kicked Durham out. Marlowe didn't manifest herself.
Taylor had still offered Marlowe to remain in his residence, and she gladly accepted it. Months went by without the girl contacting Derek. The investigation on their part had stopped. It seemed like Taylor was at peace with the homicide. Everything was fine.
But nothing good lasts forever.
One night, masked men invaded the mansion, subduing the guards, the workers and Taylor and kidnapping Marlowe. She was to be used as leverage against Derek, to ensure that he would do as, what was to be later discovered, one of the city's mob families ordered him to do. They had striked a deal with him: Durham would work for an indefinite amount of time for the mob, and when he was done, they would release Marlowe. She was 12 when this happened. Derek was forced to destroy property, sabotage companies and murder rivals in order to keep her alive. Meanwhile, Marlowe was panicking and suffering in her new prison, destroying her psyche even further. She was incarcerated for three months before Durham had discovered an extension of his powers and used it against Marlowe's incarcerators, freeing her. At first, she was extremely releaved, but then, when she discovered all of the destruction and chaos and death Derek left in his wake to save her, she was horrified and snapped at him. She never wanted to see him again, and she made that pretty clear to him. Marlowe went back to Taylor's home, where she was immediately accepted back and cared for.
Fast forward 13 years, her only friend is the now billionaire businessman Taylor Donovan and Marlowe is trying to be a hero, trying to be someone who can make a difference. She's currently an independent hero, but has issued a request to be accepted into the Heroes of Today.
Strengths:
  • Marlowe is a very quiet girl, both socially and literally, which makes it easy for her to slip in into places without being noticed.
  • Her lean body build and one of the abilities her power grants her help her even further to sneak into a place.
  • As if that wasn't enough, she can simply mirror someone's appearance and invade a place without raising any suspicion, because she looks like someone who would belong there. Of course, she can't remain in the mirrored state for a long time, but it is more than enough.
  • Another one of the abilities her powers grant her - something she has dubbed Glass Cocoon - can render anyone caught in the radius of the glass mass' explosion immobilized.
  • Although the stem cells implanted into her have lost most of their original properties and adopted the properties of glass, she can still teleport to a certain extent. If she focuses, she can teleport into a window or mirror up to 10 meters away from her.
Weaknesses:
  • She is not physically adept, meaning that she can't take too much of a beating.
  • Her powers have a limit to how frequent they can be used. If Marlowe overexerts herself, her powers will fail, forcing her to fall back and wait for them to regenerate.
  • She doesn't really have any knowledge in CQB, relying almost exclusively on her powers.
  • She cannot handle staying in small, closed spaces for too long.
  • Her paranoia makes her very untrusting and suspicious of new people, making her not the best of team players.
Abilities:
  • Derek taught Marlowe the basics of free-running, which combined with her powers, gives her plenty of mobility.
Equipment: N/A
|| Superpowers ||
Powers:
Glass Manipulation: Marlowe can generate and manipulate glass. Her more basic methods of attack include firing a torrent of 15 razor-sharp glass shards, generating a star-shaped mass of glass that, upon impact, explodes and expels a multitude of shards - like a nail bomb - and create a wall of thick glass that can suffer heavy damage before breaking. If she takes a few seconds to generate a bigger mass of glass, she can create a bomb like projectile, that, when fired, encases anyone in the explosion's radius in glass, incapacitating them. She can also walk into windows, mirrors, or any glass large enough to fit her, crossing into a mirrored pocket dimension of sorts, where she can hide and recover in. This pocket dimension allows her to walk in it and reach other glass within a certain distance, essentially teleporting from one glass to another. She can also teleport in the physical world, but it is limited. And finally, she can mirror the appearance of anyone - and even their voice if she pays close attention to it - for a short period of time, allowing her to disguise herself.
It's entirely plausable that she hasn't achieved her powers' full capabilities yet. She could potentially learn how to bring other individuals into the glass with her; she could learn how to fit into smaller glass; how to create glass constructs, and much more.
Catalysts {O}: N/A
Blockages/Inhibitors {O}: N/A
Limits:
  • The stem cells that grant her her powers regenerate at a faster rate than any other cell in her body. However, it still does take a little bit to regenerate completely, and if she abuses of these cells too much, her powers will cease to function, forcing her to fall back and wait for them to reproduce.
  • The abilities that require most stem cells are her Glass Cocoon and her teleportation, so she can't use these powers too often.
  • Once she opens fire with the Shard Torrent, she cannot stop, and has to fire all 15 shards in order to use another attack.
  • If someone were to break the window/mirror that Marlowe has entered to hide in, she will be kicked out of the pocket dimension. This happens because remnants of her celular structure remain on the glass she entered until she enters/exits through another window/mirror, binding her to that glass in a way.
  • It is entirely possible that her current psychological state is what's keeping her from accessing the full potential of her powers. If she doesn't accept therapy and choose to live in a shattered mind, she may never know the full extent of her powers.

|| File Data ||
Occupation {O}:
N/A
Extra {O}: The way the mirror switching inside the pocket dimension works is as follows:
Picture a room with one square mirror on the left wall and a round mirror on the right one (this is to help distinguish the mirrors)

When Marlowe enters, say, the square mirror, she steps into the mirrored pocket dimension. Everything is mirrored here, so the round mirror is on the left wall now, and the square one replaced the former mirror on the right wall.

Marlowe can walk freely in this pocket dimension, and for some reason, it doesn't use her stem cells, so she can be there for as long as she wants.

Now, Marlowe has fully stepped into the mirror dimension, and she's making her way to the round mirror. In the pocket dimension, she's simply walking from one mirror to the other, but because the mirror dimension has no manifestation in the physical world, it's like she teleported from one mirror to the other.

That's how the glass-to-glass teleportation works.

D duegxybus

I think you should remove real world teleportastion, it doesn't fit with glass powers.
 
W.I.P
| At a Glance ||
Name:
Twisted
Alias: Hellhound
Age: 5
Gender: Male
Alignment: Chaotic Good
Affiliation: Independent Hero
Appearance:
bull_at_the_gate_by_serphire-d70h3al.png

Height: 21 Inches or 2'4 feet
Weight:
Unknown, likely a bit heavier than the average pit bull terrier

|| Persona ||
Personality:
Twisted is hound who believes the bowl to be half-empty, but due to this, he has strong desire to make the world better. However Twisted lacks an understanding of complex morality, so he doesn't hesitate to kill if necessary
Backstory {O}: Twisted was originally adopted by a cruel couple who only bought him, so they could train him to fight in underground fight clubs where he was forced to fight a variety of opponents ranging from other dogs, humans, bears, and crocodiles, until one night while sleeping in his cage, in the back of the truck that belonged to one of his owner's hired goons, being transported to his next fight, Twisted was struck between the eyes by a strange meteor.

The meteor granted him enhanced intelligence, strength, endurance & speed. And not to forget his newfound capability to speak.

And thanks to his newfound intelligence, he quickly came up with a plan to escape, which involved him waiting, cause he knew that at least one of the mooks, would need come in the back to check up on their bosses prized fighter.

When the mooks opened his cage, Twisted waisted no time, and charged the mook closes to him followed by him tearing out the poor mook's throat out with his bare teeth, the other reached for his gun with the intention of putting down the supposedly rabid dog, he fired a few shots, but the bullets merely bounced off his skin, the only evidence of them even hurting him, where the wounds the bullet's impact left.

Twisted didn't like to be hurt, charged the mook with such force, that he was sent flying.

With all obstacles taken care of, Twisted escaped into the city, where he quickly rose to the top as the king of all strays
Strengths: Perceptive, Strong Sense of Justice
Weaknesses: Black & White morality, Short-Tempered.
Abilities: As a dog, Twisted has a stronger sense of smell than a human and thanks to years of dog fighting, Twisted isn't a combatant to be underestimated.
Equipment: [Maximum 5 equipment]

|| Superpowers ||
Powers:
Super Strength, Endurance, Speed, and intelligence.
Limits: These are Super by the standards of a canine of his breed, his top speed is twenty miles-per-hour, and while small caliber rounds will not penetrate his skin, but higher caliber rounds will have fewer issues, and if the meteor were to be destroyed/removed then Twisted is likely to lose all powers and possibly die.

And his intelligence is on par with the levels of an average human. Twisted is strong enough to toss a Black Bear into the air
Catalysts {O}: The Meteor

|| File Data ||
Occupation {O}: He's a dog he doesn't work
Extra {O}: Anything else I missed?
 
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| At a Glance ||

Name: Killian Mikhail
Alias: Frost's Bane (goes by Frost usually)
Nickname(s) {O}: Child, Kill, Micky
Age: 19
Gender: male
Alignment: Lawful good
Affiliation: Heroes of today
Rank in Affiliation {O}: C (wants to get promoted)
Appearance:
Height: 5'11
Weight: 149lbs


|| Persona ||
Personality: Killian is a normal guy, liking to listen to music, read and run around for fun. He always tries to keep a positive outlook on life even if things seem like they will only get worst. Killian usually keeps to himself unless he is with friends or people he trusts.

Backstory {O}:
Killian was born a normal kid in to a family of archeologists. because both of his parents where archeologists he was always traveling around to different countries. on one trip Killian snuck off into the dig sight where he ventured too far in. he was trapped in the cave for what felt like days but was actually only hours, wandering around in the dark till he felt a cold breeze blow on him. he began to follow the breeze to a part of the cave that was completely covered in ice. on the far wall there was a podium with strange writing on it that beckoned him to it, he walked over placing his hand on the podium and blacked out. he woke up in his bed with an ice cold snowflake pendant necklace around his neck. days later he found out that this pendent actually gave him strange powers, the power to command ice and snow along with the pendant it's self turning into a black steel sword with a snowflake pommel. after doing years worth of research he found out that the pendants name was Frost's bane, which in turn he took to be his name.

Comical relief- Killian is always able to turn anything into a joke or something funny.
Kind hearted- he is an extremely kind person, always making friends where every he goes.
Determination- Killian never gives up. even in fights he tries to find a way to win even if he is horribly outmatched(which is almost all the time)
Weakness:
he is not able to use any form of his powers without being in close proximity to the pendant.
being away from the pendant for to long causes a rift in the connection between the two which could result in Killian permanently losing his powers .



Abilities:
-Agility
-Free running
-endurance
-extreme sarcasm
-Bladed weapons expert
-Martial arts (mainly capoeira but well versed in other forms)

Equipment:
(Hero)
-Frost's Bane (sword)

-PDA (to accept and track missions and assignments)
-Headphones
-Phone
-wallet


|| Superpowers ||
Powers:
Cyrokenesis- User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow
Cyrokenetic constructs- able to create weapons, walls and other constructs made of ice or snow
Deconstruction/ teleportation- User can disperse their body into smaller fragments using it as a form of transportation or for combat purposes.

Catalysts {O}: cold areas, night, pre existing snow or ice
Blockages/Inhibitors {O}: hot days. bright sunny days, dehydration, fire
-Not able to form constructs if he is dehydrated or if it is too hot (being over 97 degree Fahrenheit)
-more than 96% of the particles of his form must be in place for him to reform, if he is not reunited with the rest he could be stuck in a snow like particle form until they are reunited.

|| File Data |
Occupation {O}: (goes to college)
Extra {O}: tell me if i need to change anything.

(so I've changed mostly everything, looking at it Darkness could possibly be to over powered so I've changed it something basic. while having ice powers is possibly over powered , with the right precautions I can make sure it does not turn out like that... if there is anything that I need to change please tell me. everything I have changed will be in gray)
D duegxybus
 
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|| At a Glance ||
Name:
Sydney Rose
Alias: N/A
Nickname(s) {O}: Rosie, Rose
Age: 14 1/2
Gender: Female
Alignment: Neutral Good
Affiliation: Independent Vigilante
Appearance:
Red-Diamonds-Black-Hearts-image-red-diamonds-black-hearts-36052416-500-684.jpg

Height:
4'11
Weight: 85 lbs

|| Persona ||
Personality: Sydney is a typically quiet and understanding, observant girl who tries to look for the good in people when handling them. However, there is always a flaw with something so good to be true. She gets upset very easily. She thinks that the good in people are only to be found when they are looked at directly, and not when they are acting. When they are acting, the cruelty will always show, labeling that person as cruel. Sydney also enjoys eating food.
Strengths:
-High mental strength, enough to resist mind-control or mental manipulation.
-Peak human agility - For her age, Sydney possesses agility that is on par or beyond athletes, allowing her to climb, jump, and dodge with ease.
Weaknesses:
-Permanent injuries: In her battle with Unknown Numerals, Sydney felt the impact of a powerful blow to the head that also reduced her cognitive abilities to a low degree. She has to use telekinesis to substitute her brain for its shortcomings, meaning she can no longer function if she exhausts her powers.
-Reliance on Powers: Sydney has a large reliance on her powers, meaning she does not know how to supplement her weaknesses with equipment.
Abilities:
-Acrobatics
-Good at swimming
-Creative with powers
Equipment:

Destroyed phone
Destroyed notebook
Destroyed remote

|| Superpowers ||
Powers: ESP-Psychokinesis - A form of extrasensory perception known as psychokinesis is Sydney's ability. She is capable of performing a certain degree of telekinetic tasks, as well as projecting her mind into other sources.
*Labeled powers are time-limited due to brain injuries.
**Labeled powers do not work at all due to brain injuries.
  • *Precision Telekinesis - An advanced form of psychic telekinesis that involves doing precision tasks that require better than 0.1mm of work. This cannot handle large tasks, though it is said to be capable of grabbing bullets out of the air at its peak.
  • *Telekinetic Force Manipulation - A powerful form of psychic telekinesis is manipulating telekinetic force and using it to create powerful waves of energy to blast back opponents and matter alike.
  • **Psychic Projection - Sydney was capable of projecting her mind into the physical world, allowing for free travel to explore parts that were too dangerous to see before.
  • *Telekinetic Speed - Sydney is capable of augmenting her speed to up to 85 mph in a sprint by forcing her limbs beyond their natural capabilities.
  • Psionic Shield - Sydney generates a circular field of telekinetic energy to protect her from harm. This shield can be broken through with repeated physical strikes, or a blow of enough force to outmatch her telekinesis.
Catalysts {O}:
-Clear mind
-Confidence
-Concentration
Blockages/Inhibitors {O}:
-Brain damage
-Distractions
-Mental stress
-Mental ailments
Limits: With Sydney's injuries, she can use her powers at a capacity for about 10 minutes before requiring a break. Furthermore, old weaknesses apply; her powers are unable to function after blows to the head, distractions, or too much stress or injuries. Also, attempting to push past the 10 minute barrier would result in her completely losing it; she is currently using her telekinesis to substitute for lost cognitive abilities.
Precision - Precision telekinesis can only lift a maximum of 10 pounds.
Telekinetic Force - Has a harder time pushing away things that are aerodynamic, such as bullets.
Telekinetic Speed - Can only last as long as the user can sprint. With injuries, this is time limited.

|| File Data ||
Occupation {O}: Student (Formerly)
Extra {O}: Doctor Nope Doctor Nope hi

 

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