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Y'all can use her whenever you want aha
D duegxybus FITE ME
|| At a Glance ||
Name: Blythe Goldwaters
Age: 15
Gender: Female
Alignment: Lawful neutral i guess idk
Affiliation: None
Appearance:
Height: 5' 5"
Weight: 120 lbs
|| Persona ||
Personality: Blythe is a calm, quiet girl who's rather approachable and optimistic and enjoys a good conversation. She's a studious one who works hard for what she wants. While generally a rule follower, she tends to break the rules (not necessarily the law) when she deems it necessary (pretty often actually), and can be pretty impulsive at times. And guess what? She isn't depressed and suicidal!
Strengths:
+ Friendly and adjectives like that
+ Open minded and approachable
+ Pretty dang smart. Last year she was in Pre-Calc.
Weaknesses:
- Impulsive
- An idiot when impulsive
- Kinda frail
- Gets sick easily
Abilities:
- Academics.
- Cooking
- Business
- Martial Arts ("For self defense.")
- Violin
Equipment:
- A backpack
- School supplies in the backpack
- A phones
|| Superpowers ||
Powers: None
|| File Data ||
Occupation: Student, but she also works at a Buckstar.
Extra: In this world, Blythe isn't adopted and has two loving parents and a little brother~
D duegxybus|| At a Glance ||
Name: [Given name] Arlen Hillevi
Alias: [Hero/Villain Name] Havoc
Age: 23
Gender: Male
Alignment: [Moral Compass] Lawful Good
Affiliation: [Heroes of Today, Independent Hero, Villain, etc] Heroes of Today
Rank in Affiliation {O}: (See lore) V
Appearance: View attachment 352612
Height: 6'2
Weight: 140lb
|| Persona ||
Personality: Arlen is an intellectual individual that uses his strong analytical abilities to solve problems. He is rather quiet when around large crowds, but can become talkative if he is among those he can trust. His emotions are rarely ever shown unless under times of extreme stress or trauma. Arlen is also a very passionate and determined individual when it comes to achieving what he wants, especially for trying to climb up to the X rank within the organization. He is very stubborn, but surprisingly understands the concept of accepting defeat and learns from his mistakes.
Strengths: Arlen is both very intellectual and analytical, in and out of combat, and he also remains a calm demeanor during stressful times. In addition, he is very determined at times and this only can cause him to be a formidable opponent.
Weaknesses: Arlen's determination can also become his downfall by turning him into a stubborn individual that is ignorant of others' ideas and input. He is also very distrusting of others, especially independent heroes, which can cause him to reject the team efforts of others.
Abilities:
Increased agility and hand to hand combat - result from training within the organization
Useful analytical capabilities and adaptability during combat - result from observing other heroes in action and learning from experiences
Equipment: [Maximum 5 equipment]
A flexible cloak that is impervious to most forms of blunt, physical force (such as a bullet)
|| Superpowers ||
Powers: Pressure Manipulation - allows the user to be able to manipulate the pressure not only of and around themselves but also of inanimate material around them.
Catalysts {O}: The closer and/or lower the mass of whatever Arlen is attempting to manipulate will result in an increase in both magnitude and control
Blockages {O}: Similarly to before, the farther the way and/or larger the mass of whatever is being manipulated will result in a decrease in both magnitude, control, and sustainability.
Limits: Arlen can only manipulate the pressure of two specific areas at a time.
|| File Data ||
Occupation {O}: [Job! Or not a job.] Pro hero
Don't Get In My Way And We're Cool.
Ya Dig?
At A Glance
Birth Name: Caleb Pete Detriavi
Legal Name: Caleb Eustav Tetsusaki
Alias
- That Guy | Smug Smile
- ***hole | Appreciated
- Kal | Preferred
- Fuzion | Anti-Hero Alias
Age: 21
Gender: M
H | W: 5'10 | 172 lbs
Ethnicity: Asian Italian
Sexuality: Heterosexual
Alignment: Chaotic Neutral
Affiliation: Independent
Persona
Personality
Kal has his likes and his dislikes. His dislikes outweigh his likes. Show-boating is what he loves, proving you wrong and him being right is his goal. Kal likes to be in charge, he dislikes being told what to do and not being listened to. It irks him. Rubs him the wrong way and it's very easy to rub him the wrong way.
When Kal makes friends, he doesn't see them as friends. He sees them as people he can deal with or people that can deal with him and are fine with dealing with him. And to him that's just fine. Begging is something he won't ever do. Makes you look weak when you're always trying to prove that you aren't. Making slip ups and screwing up however isn't a fear of Kal's. He has no problem messing up and fixing it after. As long as he isn't being made fun of for it, he'll even laugh it his own mistakes. Just, don't try to point them out in a manner he'd perceive as insulting or snide.
Strengths
- Determination
- Adaptability: Kal is able to shift gears on the fly. Both his parents played major roles in this.
- Speed: Kal has a strong sense of confidence in his speed. Running has something he's been doing since he was a kid. And it's something he has no doubt he can beat anyone in.
- Street Smarts: Kal did a lot of moving around as a kid. Moving from one place to another, he knows the inns and outs, the twists and curves like the back of his hand. When he doesn't know an area well he explores that place. Covers all grounds to make certain he has an escape route where needed.
- Pain Tolerance: Sparring with dad, and with 'siblings' later on, gives you a pretty good resistance to pain. Going on the streets and handling your own personal fights without any back up except yourself, does a good job in helping build resistance and endurance as well.
- Combat & Field Experience
- Strong Will
Weaknesses
- Disparage:Kal tends to look down on people he knows he can beat or defeat easily. He especially looks down on people that make it a habit to turn his gears the wrong way. In doing so he underestimates them and overestimates himself. It's something he's been trying to do. Trying to fix, because it reminds him way too much of his dad.
- Over-Confidence: Over confidence can get Kal in some tight spots. It's why he sometimes makes some really dumb and really stupid mistakes.
- Anger: It's easy to upset Kal. When Kal gets mad, rational gets darker. He thinks darker thoughts and remembers the negatives more than the positives. Another thing he's trying to work on. Reminds him too much of mum.
- Hard-Headed
- Bad Flirt
- Overwhelming:Kal's power allows him to retain a extravagant amount of information. Too much can overwhelm him, causing migraines, headaches, and sluggish movement.
- Get's Right Back Up:Not knowing when to quit is a troublesome thing when you can't even properly move. It's not the best thing to do in tight situations and Kal is still trying to stop that.
- Old Habits:Changing isn't easy. Kal has trouble with change. To be specific he has trouble changing himself with something he's too used to. It takes him time to adjust and being pushed to adjust doesn't help him in the slightest. It just aggravates him.
- Self-Serving, First. Everything Else, Second.
Skills & Abilities
- Taekwondo & Kickboxing: Mom and Dad wanted to make sure their kid wouldn't screw up whenever they had him help out with a 'job'. To do good on that, Dad made sure he drilled in the means of defense and offense into him starting from 5. There was no negotiating on his part in the manner of training that was initiated and it continued for a good 6 more years of his life.
- Quick Thinking: Being fast on his feet and quick with a plan, helps in running away and retreating. It also helps in thinking of ways to surprise and take advantage of your opponent when caught off guard.
- Quick Reflexes
|| Superpowers ||
Replication
Self-Replication
Hive Mind: Sharing a collective mind among multiple bodies, Kal is capable of knowing what his duplicates know and understanding multiple people at the same time. He can listen to one person on a voice chat in one location and have a conversation with another person at another while still being able to fully process and understand the information relayed to him. This makes him exceptional at being able to gather information.
The only issue is when he dissipates or fuses back with his duplicates the information can be a little overwhelming.
Replicate Empowerment: Kal can absorb his duplicates and in turn increase whatever aspect of himself he desires. His intelligence, his sight, his speed, his strength, whatever he chooses he can empower but the effects aren't permanent and whatever power he gains returns to normal at some point.
Enhanced Durability: A trait he inherited from his mother and her ability to absorb materials and increase her own durability with whatever object she touches. Kal doesn't have this aspect but he did inherit an enhanced human physique that can withstand heavy hits like being hit by a metal pipe.
Replicate Hierarchy: All of Kal's copies are him. They share his emotions, memories, personality, strengths, and weaknesses. In essence every duplicate is Kal. The only reason they lack the ability to absorb the original is because they are bound by his power to stay subservient to him. If the original dies, the first copy made becomes the new original etc etc.
Replicate Sense: The ability to sense other replicates, copies, or mimicries by other powers.]
Collective Strength: When in numbers, Kal and his duplicates gain a small strength boost that when they work together allows them to work as a small.
Unknown Limits: The largest number of himself Kal has ever made is 14. He has never exceeded that number nor has ever found a reason to do so. He is unsure how far he can go with his duplicates, but if one is injured or killed he can easily make another copy to replace it and erase the other. When a copy is erased, Kal feels a fraction of the damage they may have received but does not gain the wounds.
Continuous Survival: So long as a Kal exists, Kal will live.
Limits
- Stamina: If low on stamina, Kal won't be able to make duplicates. He requires enough energy to continue making copies and enough energy to manage those copies.
- Pain: Injuries don't get transferred but the pain of those injuries do. While the pain of a stab wound would be cut in half, that doesn't mean it won't inhibit his actions from that shock.
- Autonomous: Injuries personally sustained don't transfer to his duplicates. It's one of the reasons why if the original is killed, Kal's first duplicate will survive. Each is generally their own person until Kal cancels his ability and calls one or all of them back. The problem is sometimes his duplicates don't always get along with each other and he has to be there to break things up.
Life
| Past |
Turns out when your parents are villains, heroes don't appreciate it. Interestingly enough neither did Kal.
Surprsingly, when your the kid of two wanted villains you get a real stink-eye. That stink-eye may have something to do with the fact that you may have played a incognito role in a lot of those robberies. Then again, back then those were 'non-negotiable' terms. Mom and Dad or Jacob and Melissa as Kal preferred to call them in his head, never really took 'no' for an answer. Yet somehow they still remained somewhat decent parents by not letting their kid get killed several times during a job.
Hey, you know who else doesn't take "no" for an answer? The organization that put you in foster care after your parents arrest and the foster family they assigned you a month later.
Growing up in California, Kal hated life. Home at the Robinsons, was a death trap. Anything you did was scrutinized by their inquisitive kids and anything you did independently was seen as a biased act of rebellion. They were skeptical of you. And they had every right to be. Kal didn't trust them, because they were one of the group of heroes that helped take down the gang your parents were working with the night everything fell apart.
Liberation came in the form of track. Track was the only real freedom Kal ever felt. The wind brushing his bangs, the sweat running down his face, the ability to not think about his problems and just keep one foot moving forward after the other.
It was great. It had to continue. But it couldn't, because heading back home always brought up annoying feelings. It was always some form of complaint from his new 'relatives' and it was always something petty. Always trying to fix what had been so wrongly mistreated. Like he was an object that needed to be fixed so it could be displayed back on the shelf in perfect condition. Kal tried to put up with it.
But eventually he got sick of it. So sick of it that one day when he was out on his jogs he got an idea. He made a call. Four months of tracking and searching and he made contact with someone. An old family friend. Two weeks of careful calculated planning later-- and he was gone.
Empire City was the location he chose because he knew it'd be the last place they'd look. At the very headquarters that had them assigned to him. Ever since then every action he's made has been calculated and limited to avoiding too much attention.
His 'family' hasn't come looking for him in the five years he went missing. And he's perfectly fine with continuing life as it is.
Occupation: Cashier @ Some Fast Food Biz | Community College Student
Weaponry
- Tonfas
- Utility Belt full of smoke pellets, manufactured flash bangs, and fire crackers.
D duegxybus
D duegxybusD duegxybus
|| At a Glance ||
Name: Okami Nightshade
Alias: Jack-O-Lite
Nickname(s) {O}: "What the shit"
Age: 18
Gender: Male
Alignment: Chaotic evil.
Affiliation: Villain
Rank in Affiliation {O}:
Appearance:
Height: 5'9"
Weight: 132 pounds
|| Persona ||
Personality: He gets frustrated easily and has a short temper, with him usually venting this by breaking things a whole lot. He can sometimes be considered childish simply because he almost never uses a serious tone. He's the kind of guy to go out of his way to leave your bag of bread slices open or take them out of the bread box just to fuck with you.
Strengths:
Good intimidation tactics.
Physically fit.
Highly analytical of unfamiliar opponents.
Weaknesses:
Can get tunnel-visioned during battles.
Refusal to back down from fights he clearly can't win. Unless...(See next weakness)
Cannot stand bad puns. At all.
Abilities:
Pumpkin-carving
Firearms usage
Hand-to-hand combat
Fucking with bread-slice storage
Equipment:
SMG.
Cool Jack-o-lantern helmet that only serves aesthetic purposes...although it does help in dark places.
Brass knuckle-dusters.
Heelys shoes.
Crowbar.
|| Superpowers ||
Powers:
Hakai-Ergokinesis; User can create, shape and manipulate destructive energy. The destructive energy takes the appearance of a green cloud that does destructive damage to whatever solids it touches. It's consideringly less effective against living people due to their sentient minds shielding them from the full extent of the power, meaning contact with the destructive energy will at most result in your bones and skin being broken and putting you in intense pain. He typically fires the energy out as small cloud ball projectile things that are about as fast as a nerf dart.
Catalysts {O}: Negative emotions coming from those around him e.g fear, anger, sorrow
Blockages/Inhibitors {O}:
Fatigue.
High exposure to sunlight makes the destructive energy harder to manifest.
Sufficiently bad puns cause him to lose focus
so that his manipulation of hakai-ergo is less precise and effective.
Limits:
The power cannot outright destroy sentient living beings. It at most causes exterior bleeding and broken bones.
On a summer afternoon, the sunlight intensity will likely be too high for him to properly use his power at all.
The power requires a lot of focus to pull off.
The cloud ball projectile thing attacks are just slow enough to be dodged with some effort.
|| File Data ||
Occupation {O}: Dropped out of school, works at a Buckstar.
Extra {O}: Hi :p
Agent Samantha Aldridge
-True Neutral(Formally Lawful Good)
-No Super Powers
-Highly trained and decorated spy for the GBI (Governmental Investigation Bureau)
-Specially trained to eliminate "Supers"
-Works along side Super Heroes who align themselves with the Government
-Extremely proficient with Handguns, Sniper Rifles, and Martial Arts
-Has historically accepted civilian losses to eliminate her target
Driven by an insatiable need to correct her mistake, Samantha Aldridge has made it her life goal to put an end to the horror known as "Dr. Terror." A girl whos life was seemingly decided at birth, raised by a Father in the Police Force and a Mother in the Military, she knew her destiny was to follow in her parents' footsteps to become a public servant.
Her destiny, however, took a dark turn when her path crossed with a young schizophrenic man by the name Johnathan Draper who is notoriously known today as "Dr. Terror". At that time, she was a simple street cop. Married to a man she loved and a known by the entire city as a volunteer and public servant. That's why, when she saw the young Johnathan digging through the garbage all alone, she knew she had to do something. She admitted him to one of the finest psych wards in the known world and established a relationship with the teenager that the boy had never known before. Her heart broke for Johnathan and his mental condition, without any support from friends or family.
The psych ward unwittingly taught Johnathan how to control his condition, without knowing he possessed extremely potent powers. Instead of seeking to eliminate his illness, Johnathan had chosen to embrace it resulting in the death of all of Samantha's friends in the police force in an abysmally gruesome display of mass murder.
Following that horrifying day, Samantha became obsessed with advancing her career with the GBI. She underwent every known specialized training she could enroll herself in. Consumed with work, her social life died. Her relationship ended in divorce. And her heart slowly began to harden.
Recognizing her potential, the GBI began sending Samantha on the front line, assigning her missions as a Spy that sent her all over the world, hunting evil. As long as they deserve it, Samantha kills her targets without remorse. In her eyes, a few innocent casualties is a small price to pay for ridding the world of evil.
D duegxybus
Name: Wyatt Lordborn
Alias: Lord of Wolves
Nickname: None
Age: 19
Gender: Male
Alignment: Neutral Evil
Affiliation:
Villan
Appearance:
Height: 5'8
Weight: 120 lbs
|| Persona ||
Personality:
Wyatt is an egosistical genius. He is ruthless manaic who isn't afraid to crush anyone but when confronted face-to-face and no way to run, he becomes nothing more than a beginning worm
Backstory:
Wyatt grew up having a normal life, having straight A's in school and having a normal family. He didn't even realize his gift for electronics till he was 14 and even then, he wanted to use his gift for good. That was until a freak accident in his garage killed his parents and severly injured him. This sent him off the deep end and soon, he faked his own death, gathering all the money his parents left him, and ran to Empire City. He soon sat up shop in a small cabin outside the city and set up his base of operations in an old Cold War bomb shelter. From there, he built mutiple machines and began to hack some of the greatest companies in the world, never being caught. He stole millions and always left a taunting message and his name, the "Lord of Wolves,". He now takes aim at the Heroes of Tomorrow and the city itself, planning to bring it to its knees and show how supior he is
Strengths:
Extremely intelligent
Great at manipulating people
Weaknesses:
Physically, Wyatt is a weakling, a strong enough punch could easily knock him out
Wyatt, like previously stated, is egotistical. An insult to him will be sure to have a reprisal given
Finally, because of the explosion, Wyatt needs medication once every couple of days. Not receiving this medication can have dire consequences on his healt
Abilities:
Has an IQ of 160
Equipment:
High-end smartphone that can call in robot reinforcments and hack most everyday objects (ie Televisions, other smartphones, etc,). Note that it couldn't hack something extremely powerful firewall like the Heroes of Tomorrow HQ without frying the phone
Mutiple extremely small spider drones he carries in his pocket, able to cause posion damage and blinds the assailant for a few minutes if bitten mutiple times
Name: Wyatt Lordborn
Alias: Lord of Wolves
Nickname: None
Age: 19
Gender: Male
Alignment: Neutral Evil
Affiliation:
Villan
Appearance:
Height: 5'8
Weight: 120 lbs
|| Persona ||
Personality:
Wyatt is an egosistical genius. He is ruthless manaic who isn't afraid to crush anyone but when confronted face-to-face and no way to run, he becomes nothing more than a beginning worm
Backstory:
Wyatt grew up having a normal life, having straight A's in school and having a normal family. He didn't even realize his gift for electronics till he was 14 and even then, he wanted to use his gift for good. That was until a freak accident in his garage killed his parents and severly injured him. This sent him off the deep end and soon, he faked his own death, gathering all the money his parents left him, and ran to Empire City. He soon sat up shop in a small cabin outside the city and set up his base of operations in an old Cold War bomb shelter. From there, he built mutiple machines and began to hack some of the greatest companies in the world, never being caught. He stole millions and always left a taunting message and his name, the "Lord of Wolves,". He now takes aim at the Heroes of Tomorrow and the city itself, planning to bring it to its knees and show how supior he is
Strengths:
Extremely intelligent
Great at manipulating people
Weaknesses:
Physically, Wyatt is a weakling, a strong enough punch could easily knock him out
Wyatt, like previously stated, is egotistical. An insult to him will be sure to have a reprisal given
Finally, because of the explosion, Wyatt needs medication once every couple of days. Not receiving this medication can have dire consequences on his healt
Abilities:
Has an IQ of 160
Equipment:
High-end smartphone that can call in robot reinforcments and hack most wireless objects that can be remotely controlled
Mutiple extremely small spider drones he carries in his pocket, able to cause posion damage and blinds the assailant for a few minutes if bitten mutiple times