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sorriesies, i thought the gestalt issue was an issue of power. if you don't want me multiclassing wizard, than i can go with the arcane trickster path instead. if that would be preferred. though a rogue/wizard is hardly anything to worry about.Jaye said:Wow it's almost like you're ignoring me. Fascinating.
I saw ( ) I meant to comment all gleeful-like.
Ah, you've misunderstood something else - I am not the GM. I do not run this game nor do I get the final word on anything. Hence why I sent you to redfang.Umbrie said:sorriesies, i thought the gestalt issue was an issue of power. if you don't want me multiclassing wizard, than i can go with the arcane trickster path instead. if that would be preferred. though a rogue/wizard is hardly anything to worry about.
People ask me this so often (various "How did???") and I seriously have to ask back - do people not realise you can see me code if you quote my post?Primordial Primrose]Excuse me [URL="https://www.rpnation.com/profile/2644-jaye/ said:@Jaye[/URL] , but exactly how did you manage to do the bar on the side of your post? I was just wondering, because if we all had something like that, then it would make keeping track of things much easier.
Been working on something like that for a while now. Should be done by December or January, the Dice roller isn't easy to update because I have to learn all the supports that we would want for it to support.vinom said:@The Dark Wizard : Any chance of us seeing an upgrade to the dice roller system soon, something that can handle a dice code like 2d8+1d6+4... let alone explosive dice or more obscure things?
I'm doing something like this, I want the addon to be as modular as possible, so more games can be added as needed instead of haaving to completely rewrite the addon.vinom said:An iterative developmental approach might be best for that. Breaking the functions down into modules, and building, testing, and releasing the modules, and taking feedback, then working on the next might be best.
Lets not derail this OOC thread any more !vinom said:From what I can see you're basically making a new sub program for every one of those. How much over lap is there between those two, in use of classes and subclasses?