Pariah Stark
The Sad Reality
@G4hardcore Simply because now, in retrospect, I like the idea of hallucinations over pneumonia (which fit the theme better, would make him more of a problem and obviously can have a big impact in the middle of a fight with lasting after-effects), I will likely change the second half of Disease Control.
Since Flight is fine, I'm just going to keep it. I was mulling over the idea of swapping Flight and the Hallucination portion of Disease Control for Pyrokinesis, but in all reality, I don't quite think Pyrokinesis fits the theme of the character whatsoever. He's not meant to be terribly destructive to his environment - just to the psyches of those around him. If anything, I might make his method of flight involve flames, but that would be mostly aesthetic.
As a final note, I've seen different GM's implement abilities like Foresight in various ways, often depending on skill with it. I've even seen a GM in an X-Men roleplay allow a master of the mutation (in that case) to be able to predict and perceive the future so effectively and quickly that they could perceive what their opponent would do in combat before they did it. That character, however, had literally no other mutation. Their fights ultimately became a game of cat and mouse with either them winning due to knowledge or losing because they could not alter what was going to happen. On a sidenote, Danger Room Duels in that RP with this character became really interesting because other characters began to in character "metagame" to counter his mutation, leading them to create scenarios where he could escape/alter the future. Anyway, I digress and return to the initial point. In this particular case, he has no mastery over his Foresight and it would likely be best used as a plot device for GM purposes. A quick PM to me, maybe a collab, and we create a vision scene. It makes for a fantastic way of progressing the plot and introducing new elements. At times, it's also great for foreshadowing. I don't intend on directly controlling the ability. Part of the character is that he is showing up to Camp Halfblood in hopes of learning to control it, then maybe lead a normal life. Obviously he won't, but he's young and naive.
Since Flight is fine, I'm just going to keep it. I was mulling over the idea of swapping Flight and the Hallucination portion of Disease Control for Pyrokinesis, but in all reality, I don't quite think Pyrokinesis fits the theme of the character whatsoever. He's not meant to be terribly destructive to his environment - just to the psyches of those around him. If anything, I might make his method of flight involve flames, but that would be mostly aesthetic.
As a final note, I've seen different GM's implement abilities like Foresight in various ways, often depending on skill with it. I've even seen a GM in an X-Men roleplay allow a master of the mutation (in that case) to be able to predict and perceive the future so effectively and quickly that they could perceive what their opponent would do in combat before they did it. That character, however, had literally no other mutation. Their fights ultimately became a game of cat and mouse with either them winning due to knowledge or losing because they could not alter what was going to happen. On a sidenote, Danger Room Duels in that RP with this character became really interesting because other characters began to in character "metagame" to counter his mutation, leading them to create scenarios where he could escape/alter the future. Anyway, I digress and return to the initial point. In this particular case, he has no mastery over his Foresight and it would likely be best used as a plot device for GM purposes. A quick PM to me, maybe a collab, and we create a vision scene. It makes for a fantastic way of progressing the plot and introducing new elements. At times, it's also great for foreshadowing. I don't intend on directly controlling the ability. Part of the character is that he is showing up to Camp Halfblood in hopes of learning to control it, then maybe lead a normal life. Obviously he won't, but he's young and naive.