SephirothSage
Eldritch Abomination
Bluff Skill dont fail me now!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I assume that this guy is carrying normal equipment, and the small horn. Maybe a lantern. I suggest we keep dividing the gear as follows.gatherer818 said:Each guard is carrying: chain shirt, heavy steel shield, longsword, leather club, longbow with 20 arrows, key
In addition, one of these is carrying a lantern and a second key; Basq recognizes it as the one they unlocked the cell block door with when he was being escorted back from his visit; the other carries a small horn, no doubt used to alert other guards in case of emergency.
You know... We do have a window. Nothing says we couldn't get inside that room very quickly. I was just hoping that we would use it to get through a tough locked or trapped door.gatherer818 said:Shall we advance then, since no one appears enthused about the possible alternate route? I kinda hoped one of the more roguish types would volunteer to stick their heads in, but perhaps the knowledge that there's only one cure spell in the party has them a little worried....
Yes, taking 10 worked fine. I just know the GMs I play with you have to state what you are doing for each roll. So if you want to look for one thing, you say so, and roll. Looking for something else, you need to say so. Listen at the door, you say so. I just want to make sure we don't miss anything. I am too used to checking locks and hinges, and door frames as a rogue, because if I forget one, my GM will nail me.SephirothSage said:Well Solyr. Taking ten worked- and if you take a note, Dhamphir's do have a +2, and other than that it's all my wisdom score.