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Dice Trial by Fire - Exalted 2e OOC

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They have a few advanced scouts on your tail in that distance, otherwise they are farther back.
 
You have seen that there are roughly 100 light and heavy infantry total, 50 mounted troops, and ten Dragon Blooded. They have plans to kill everyone as a message of what happens to those that would follow anathema.
 
Btw, can the 5 exalted we have here handle the threat of Wyld Hunt force? Figured I should probably get an idea of the threat level.
 
To put it in full perspective... when you use Infinite Ability Mastery, your die pool for attack and defense rolls is almost doubled for free for the entire encounter. Dragon-Blooded have to pay that cost each time they want to boost an attack or defense and they have a lower maximum potential.

Consider this example...

Aredin can reach a Parry Defense of 13 before stunting and an attack pool of 29. A Dragonblooded could theoretically reach 27 by spending 4 motes (but at this point would not be wielding a weapon suitable to their attunement, so it's more like 25). Their Defense could be around 10-11 before stunting, again, spending 4 motes to apply a defense once.

As a Solar, Aredin negates all onslaught penalties for a scene, can half soak from armor, double threshold success bonuses to damage, double post-soak damage, then apply the damage twice (4-6x damage here).

A Dragon-Blooded has access to various magics and martial arts, but very few of them can provide an effect that comes close to any one of those buffs. They also do not have reliable perfect defenses outside of celestial martial arts, which they rarely have. Out of the ones that do practice Celestial martial arts, only one of their five common styles has one and it costs a level of damage to use it.

Darian as a second example has attacks that are unparryable/undodgeable (one or both I honestly can't remember) and I believe an effect that is either piercing or outright ignores soak. Her attack and defense potential is also similar here.

So in short. They are out-numbered by the raw stats of the game.
 
I had read that wrong. When you said they didnt stand a chance, I thought you meant us. I might have to ask to change my post a little, if a killzone is actually a workable strategy.


My new response is, geeze, maybe Ragnar should just turn send the people and we just take them ourselves.

My added response is that I will likely being driving into combat completely unknowing of what I'm doing :)
 
Or perhaps more accurately underestimated what additional exalts could bring to the table.


Sherwood Sherwood I think I might need to cash in on that Common Sense merit.
 
For the most part, Rykon is right. But, there is the potential wildcard of the Sidereals. If one or more of the 'Dragon Blooded' are actually a couple of the Fateweavers, it makes for a very different fight. Against the lot of you, it would take a very high Essence character to be able to hold his own, and at this point, you need to ask the question: How many waves have we started making?

I do have plans for the future, and I fully expect that you guys hand these Wyld Hunters their asses unless you do something really stupid.
 
For the most part, Rykon is right. But, there is the potential wildcard of the Sidereals. If one or more of the 'Dragon Blooded' are actually a couple of the Fateweavers, it makes for a very different fight. Against the lot of you, it would take a very high Essence character to be able to hold his own, and at this point, you need to ask the question: How many waves have we started making?

I do have plans for the future, and I fully expect that you guys hand these Wyld Hunters their asses unless you do something really stupid.
Aye aye boss! Sounds epic. Would it then be okay for me to alter my post a bit to reflect my change in strategy? From "going to the city" to "we have the power now, we can do this sooner" ?
 
For the most part, Rykon is right. But, there is the potential wildcard of the Sidereals. If one or more of the 'Dragon Blooded' are actually a couple of the Fateweavers, it makes for a very different fight. Against the lot of you, it would take a very high Essence character to be able to hold his own, and at this point, you need to ask the question: How many waves have we started making?

I do have plans for the future, and I fully expect that you guys hand these Wyld Hunters their asses unless you do something really stupid.
Yeah this is why I wanted to add that caveat of "if all is as it seems" the real thing to keep in mind is enemy Sidereals could be anywhere and anyone. They dont even have to be known to who they're traveling with.

To a large degree, we know this type of encounter is coming. That's been the point of building a whole nation. We're trying to become the ones with resources to bury a problem under. For now though, we can get by on overwhelming personal strength, but in the long term we are investing in people and infrastructure. It will also become increasingly difficult to protect what we take. So, this won't always be the go to method of problem solving for sure.
 
Is it okay if I take Infinite Melee Mastery in anticipation of a possible upcoming fight scene with the Wyld Hunt?
 
Sherwood Sherwood , I have a question about my Charm of Heart Compelling Method. Here is the Charm:

Cost: 6m, Type: Supplemental
Keywords: Combo-Ok, Emotion, Social
Duration: One scene
The Solar Exalted rise above the common through their understanding of others' desires. This Charm supplements a Performance-based roll to rouse emotion in others. It exerts unnatural mental influence on every valid target of this roll. If their MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs two Willpower.

How many individuals can I affect with this? Can I induce an emotion of fear into all of the mortal troops of the Dragon Blooded?
 
I've got 25m and 2w I think between infinite Mastery and Fivefold Bulwark Stance. So the flares will be out in force.
 
Alrighty, I ~may~ need to be walked through some of this.


But to start. Let's see...


I have 70 motes, with 25 commited to artifacts. Meaning I have 45 motes left to use.

I would activate Solar Hero form for 6motes.


Aside from that, I dont really have any scene lasting charms, or many charms to make use of aside from a few resistance charms.

I then suppose it might be wise for me to pump most into Infinite martial art Mastery. Lets say 30 motes, leaving me 9 left. And leave enough for me to use essence gathering temper to replenish my motes upon getting hit.

If I use essence gathering Temper, would I be able to replenish what I spent on infinite mastery, or are those considered commited? And if it is possible to replenish that, is it possible to pour more motes into infinite Mastery? Essentially becoming stronger the more I get hit.

Also, spending this many motes causes my Anima banner to flare fully, so I also mention that amd its bonuses too.
 
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