Red Shadow Claws
Six Thousand Club
Am here. Looking forward to grab some treats, so Sirocco can soon start her Sorcery trials.
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I love most of those.Set them as guardians
Bind one to serve you
Ask them questions
Send them to discover what's behind any of the locked doors
Send them to map out the underways
D. Rex this post has the character creation summary I wrote before. As for setting, you'd really just need to skim the earlier parts of the core book, which I reckon you'd also need.Spitballing Template: CharacterBrainstorm.xlsx
2.5E for the Curious and Insane (Solars)
An Exalted Guide by Rykon
Here's a quick reference for what points you get and how to use them. Errata included
Step 1. Concept
Pick a Name, Caste, Motivation, and Concept (this last one has no mechanical implications it just helps you commit to a theme)
Step 2. AttributesDawn-King Leonidas
Abilities: Archery. Martial Arts, Melee, Thrown, War
Zenith-Reverend Juggernaut
Abilities: Integrity, Performance, Presence, Resistance, Survival
Twilight-Nerds
Abilities: Craft, Investigation, Lore, Medicine, Occult
Night-Psychopaths
Abilities: Athletics, Awareness, Dodge, Larceny, Stealth
Eclipse-Nomadic Assholes
Abilities: Bureaucracy, Linguistics, Ride, Sail, Socialize
Allocate 8 points to a primary attribute group, 6 to a secondary attribute group, 4 to a tertiary attribute group. Each attribute starts at 1, you can raise them up to 5. Assume point spend is 1 for 1 unless specifically called out.
Step 3. AbilitiesPhysical-Strength, Dexterity, Stamina
Social-Charisma, Manipulation, Appearance
Mental-Perception, Intelligence, Wits
Pick 5 favored abilities that aren't your caste abilities. You get 28 points to allocate across all abilities, at least 10 must fit in caste and favored, each favored (not caste) must be at least 1. You can raise any ability up to 3 with this pool.
Step 4. AdvantagesArchery-Bows, Crossbows, and Flame Guns
Martial Arts-Fists and Exotic Weapons
Melee-Sword, Axe, Spear, Mace, etc.
Thrown-Knives, Rocks, Axes, so long as you physically throw it, it's valid
War-Tactics and Military Leadership
Integrity-Mental Fortitude and Resistance to Shaping Effects
Performance-Public Speaking, Music, Dancing, Acting
Presence-Persuasion and Deception
Resistance-Physical Fortitude
Survival-Tracking, Hunting, Foraging, Land Navigation
Craft-Save yourself the pain and move on
Investigation-Active Search, Profiling, Information Analysis
Lore-Nerd (at least one for literacy)
Medicine-First Aid
Occult-Spirit Nerd
Athletics-Balance, Jumping, Lifting, Speed
Awareness-Passive/Instant Notice
Dodge-...
Larceny-Pickpocketing, Lockpicking, Disguise, Sleight of Hand
Stealth-...
Bureaucracy-Office Nerd, Rich Asshole
Linguistic-Caligraphy/Penmanship, Number Languages Known +1
Ride-Horses, Carriages, Artifact Bikes, Clockwork Horses
Sail-Navigation in Sea or Sky, Driving anything that handles like a boat
Socialize-Manners, Reading People, Interacting with organized groups of people
You get 7 points to allocate in any background that isn't Artifacts or Manse (up to 3). You get 12 points to buy artifacts (up to 5), and 3 points for manses.
You get 5 points to allocate among the four virtues. Each start at one.Allies-I don't recommend opening this pandora's box, even for veterans
Backing-The prestige of your day job (should it come with perks)
Contacts-People you can lean on for favors and intel
Cult-Another settlement that needs your help
Followers-The settlement that gives you help
Familiar-Magic animal helper, I don't recommend this for beginners but it's doable
Influence-Fame and Political Importance
Face-Fame but specifically in Martial Arts
Resources-Money
Manse-Magic house that gives you FF7 stat buff materia...and I can't believe it's not mana regen
Artifacts-Magic items that either hurt people, provide damage resistance, or do cool shit generally speaking
Step 5. Finishing TouchesCompassion-Empathy. Low is Psychopath, High is Pacifist
Conviction-Give a damn factor, even in things that actually matter to you. Low is Lazy, High is Zealot
Temperance-Self Discipline. Low is Hedonist, High is Ascetic Prude
Valor-Ability to face fear and sense of honor. Low is Courage the Cowardly Dog, High is Achilles
Your Essence starts at 2, unless you spend 7 bonus points to raise it to 3 (which I recommend you go ahead and do that right now even if you don't know what that means)
Your Willpower Maximum is 5, unless you spend bonus points to raise it. (it's 1 for 1, and it's a really useful resource to buy. This also increases your mental fortitude. I recommend spending 5 points right now to cap it to 10. Raising with XP will bankrupt your great grandchild's XP pool. This is a now or never type deal mathematically speaking if you have even a drop of munchkin in your blood. Dead serious.)
So again, I really, really recommend using 5 bp for willpower out the gate, before anything else, no questions asked. Essence you can probably buy level 3 with XP and take the level 4 freebie unless you really need Essence 3 for one of your 10 starting charms.
Bonus PointsPersonal: Essence*3 + Willpower (If you trust me at my word on the two suggestions above this should be 19)
Peripheral: Essence*7+Willpower+The sum of your virtues (Again, if you took my advice, and also didn't add any additional points in virtues this should be 40)
You get 18 of these. To save yourself XP slowdowns, I recommend making sure your Willpower, Abilities, and Attributes are where you want them for the foreseeable future.
For using Bonus Points...
Willpower costs 1/dot (and current rating x2 if you're buying with XP. so dot 6 is either 10xp or 1bp. 5bp gets you 70xp worth of Willpower)
Virtues cost 1/dot
Essence is 7/dot
Favored/Caste abilities are 1/dot
Other abilities are 2/dot
Favored/Caste specialties are 1 for 2 dots
Other specialties are 2 per dot
Backgrounds are 1/dot for dots 1-3, and 2/dot for dots 4 and 5 (obnoxious I know, we didn't write these rules)
Closing Considerations
Quick checklist of important things to remember.
Lore 1 is necessary for Literacy
Linguistics determines languages known
Awareness is used for avoiding surprise attacks(Perception Attribute) and rolling initiative(Wits Attribute). Don't dump this long-term without a way to negate surprise.
Make sure you have a way to boost your defenses with charms. This includes DV penalty negation (Melee/Dodge), Soak boost/perfect soak with free health levels (Resistance), Surprise Negation (Awareness/Dodge), Perfect Parry (Melee +some specific Martial Art styles), Perfect Dodge (I'm gonna let you guess where this one is.)
Kalin Scarlet this is what I have compiled to try and make things somewhat entertaining and less intimidating.