Rykon
Five Thousand Club
Let me know if/when I can act again, assuming I can get another shot to take him down.
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Sherwood Would it be possible for Psychie to spend all 5 now, and then the final one the next time we get more xp? Her blindness could transition to a half-blindness penalty (RP that her sight is slow to return), until the final point is paid and it returns completely? That way she'd have the option for a complete buy-off of the flaw via xp (assuming that's what she wants)?At the moment, I only have 5 xp banked up. In order to completely replace the Flaw, I'd need to pick up something new for that last point.
He is, just very busy at the moment IRL. Thinking/hoping his time will open up a little more pretty soon.Does anyone know if LowRollLyfe is still up for this? I don't think they've said anything for a while.
I have nothing against naval travel or combat, but won't be sad if we don't do much of it. I mainly just want Sail because someone will need it for the purpose of flying a large vehicle, especially if we are expanding the empire across the East. As a crafter, I'm fine with doing the flying as it means I'll be on hand should a need for repairs emerge.Looks like that sail charm list may one day see use after all... one day...
That may lead us into some genre blending though if we start getting into naval adventure, but would be a fun way to hit up Metagalapa much later on.
Likewise, I may take some token dots for navigation, but unless there's appetite for it, I think it'd be best not to try and force too much importance on it and derail the course of the game. Up until there's little left to invest XP in, which isn't anytime soon.I have nothing against naval travel or combat, but won't be sad if we don't do much of it. I mainly just want Sail because someone will need it for the purpose of flying a large vehicle, especially if we are expanding the empire across the East. As a crafter, I'm fine with doing the flying as it means I'll be on hand should a need for repairs emerge.
Haha, true! We are definitely not at the point where xp can get thrown around without worry of future needs. And while I'm not looking to force importance upon it, I do think it would be inappropriate for us to get away with making use of such flying vehicles if we (or an ally we gain, I suppose) don't meet the requirements for piloting them. I worry that such acts could take away the significance of choosing where to place xp points within the diverse pool of abilities provided if we can avoid certain abilities while still gaining their benefit.Likewise, I may take some token dots for navigation, but unless there's appetite for it, I think it'd be best not to try and force too much importance on it and derail the course of the game. Up until there's little left to invest XP in, which isn't anytime soon.
At the moment, I have a pretty full group. Thank you for the interest, though. Perhaps another time.Excuse me for interrupting but is there still some available roles I can fill?
Your prisoner can hear the conversation between all of you, and as Heaven approaches her, her eyes widen in fear. She shakes her head back and forth, "No! Don't do it! He will know! He will know and will punish me, not only for my failure but for betraying Him! Please! I beg of you, just kill me quick and end my pain now."