MasterDAF
Senior Member
Rykon
Thanks, I appreciate the sentiment, and I'm glad you liked it! I usually try to do pretty close to the same as you're describing, and assume my control is limited to declaring attempted actions, because I would hate to dictate a select event and then find out I screwed something up that the GM/ST was going to do differently. One thing I have always liked about Exalted is how players are encouraged to create (to a limited extent, of course) the setting drapery and fill in details the ST doesn't touch upon. To me, as long as a player doesn't abuse it, it is a fun way to find and build little unintended character moments inside the greater story the ST is shaping.
I certainly wouldn't have done that here, controlling the actions of another character, if not for the fact that Koharu is essentially a robot with a motivation to obey my commands and I had no way to use her to interact with other characters outside of my own. Moving forward, I imagine in 'public places' I'll just be giving her requests/orders and listening to what Sherwood dictates occurs, so that I don't accidently overshadow via controlling multiple characters.
I was originally going to just RP going down to the room and checking the closet, then being surprised by the inactive machine and finding a way to power it up. As I wrote though, I started getting really into exploring the pre-incarnation's room and using that as a chance to examine what First Age Solars might appear like to Second Age characters with no knowledge of them save for the items they find left behind and maybe shredded bits of memory. And once I was inside Viktor's head, it was only a hop-skip-and a jump to also turning the finding of Koharu into its own scene, albeit it less focused on the mystery and more on the comedic awkwardness of the situation.
I also had fun planting some more seeds for possible mini-plot/character threads for later, both via the items found/room's décor and Koharu's mostly useless memories (though that was also insurance to make sure I couldn't just use her later to find out everything about the First Age we want without work, while still leaving possibility for a little bit to slip through when Sherwood wants). As a past ST, I really enjoy creating character loose-ends in game because I feel like it gives the ST something to twist about their fingers later and have a more personal connection.to individual characters.
Haha, I guess I'm doing the same as you, because all the sudden my quick post of appreciation has grown into a big block of text!! xD Thanks again, glad you enjoyed it!
I certainly wouldn't have done that here, controlling the actions of another character, if not for the fact that Koharu is essentially a robot with a motivation to obey my commands and I had no way to use her to interact with other characters outside of my own. Moving forward, I imagine in 'public places' I'll just be giving her requests/orders and listening to what Sherwood dictates occurs, so that I don't accidently overshadow via controlling multiple characters.
I was originally going to just RP going down to the room and checking the closet, then being surprised by the inactive machine and finding a way to power it up. As I wrote though, I started getting really into exploring the pre-incarnation's room and using that as a chance to examine what First Age Solars might appear like to Second Age characters with no knowledge of them save for the items they find left behind and maybe shredded bits of memory. And once I was inside Viktor's head, it was only a hop-skip-and a jump to also turning the finding of Koharu into its own scene, albeit it less focused on the mystery and more on the comedic awkwardness of the situation.
I also had fun planting some more seeds for possible mini-plot/character threads for later, both via the items found/room's décor and Koharu's mostly useless memories (though that was also insurance to make sure I couldn't just use her later to find out everything about the First Age we want without work, while still leaving possibility for a little bit to slip through when Sherwood wants). As a past ST, I really enjoy creating character loose-ends in game because I feel like it gives the ST something to twist about their fingers later and have a more personal connection.to individual characters.
Haha, I guess I'm doing the same as you, because all the sudden my quick post of appreciation has grown into a big block of text!! xD Thanks again, glad you enjoyed it!