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Fandom Shirou Emiya's Smithing Shop - OOC

Oh boy... I'm I've already got one more game going on than I'm comfortable with going on... Oh what the hell. Put me down for Caster's master. If I think I can't do it I'll try to let you know before we start.

Also I'm going camping in a week or two so I won't be available for a week.
 
Oh boy... I'm I've already got one more game going on than I'm comfortable with going on... Oh what the hell. Put me down for Caster's master. If I think I can't do it I'll try to let you know before we start.

Also I'm going camping in a week or two so I won't be available for a week.
Thats right, you better join, you aren't allowed to get out of this one!
 
Hey. At least you don't have EX Luck. (Which I plan on removing, because EX Luck is...bs. But gotta discuss something with Birdsie first.)
Yeah I mean luck isn't like a 'end all be all' thing. There are limitations to it. Even with EX luck its not as if your invulnerable to damage. That said probably would be better if its lowered and its more of a 'temporary/limited' kind of buff that pushes it high. Honestly anytime a stat is EX outside of NP it does make me cringe a bit. You need pretty insane stuff to justify it to me.
 
Nobody should ever have EX rank in normal stats, ever under any circumstance. Even literal gods don't have EX rank strength or something.
 
Nobody should ever have EX rank in normal stats, ever under any circumstance. Even literal gods don't have EX rank strength or something.

I'm aware of that factor. I can pull up the exact circumstances for you in a PM, if you want.
 
Nobody should ever have EX rank in normal stats, ever under any circumstance. Even literal gods don't have EX rank strength or something.
Aye. NP is the except... not that EX is common in NP but EX also tends to measure abilities that are beyond the normal, so an EX NP doesn't nessisarily have to be some world ending ability, it can be something that is just an effect that goes beyond what can normally be judged. The other stats are pretty specific in what they are though and really its not something that can typically have such a weird condition that EX would work on that end, it would just have the purpose of serving as a 'power' gauge of it.
 
We all agree that the EX Luck should be removed. Right? Because I was planning to remove it anyways...I really was not in the mood for that weirdness.
 
We all agree that the EX Luck should be removed. Right? Because I was planning to remove it anyways...I really was not in the mood for that weirdness.

Luck isn't really something that can come into play in RP so I don't really care about it. Unless there's some kind of GM mechanic revolving around it it's basically a dead stat that does nothing. Unlike in a story, you can't just go "lol I'm lucky" and evade a sure-fire kill shot. Your opponent wont accept that. So EX rank or E rank, it's basically the same thing.
 
You don't believe stats matter anyway.
Well technically they don't. Stats are simply letter grades to measure power created by the Mages Association. The actual heroes usually don't give a flying fuck what they're rated as.
 
Luck isn't really something that can come into play in RP so I don't really care about it. Unless there's some kind of GM mechanic revolving around it it's basically a dead stat that does nothing. Unlike in a story, you can't just go "lol I'm lucky" and evade a sure-fire kill shot. Your opponent wont accept that. So EX rank or E rank, it's basically the same thing.
Personally, I'd say go down the road of DnD and roll some dice. The higher your luck, the better chance you have of getting what you want. But it should only be in situations where death is guaranteed otherwise, like Gae Bolg.
 
Personally, I'd say go down the road of DnD and roll some dice. The higher your luck, the better chance you have of getting what you want. But it should only be in situations where death is guaranteed otherwise, like Gae Bolg.

I'm a fan of actual systems in place that allow for surprises. It's not pre-scripted or argued over, it's simply a lucky role of the dice where Fate decides. But unless such a system is actually in place, then Luck is a dead stat.
 
I'm a fan of actual systems in place that allow for surprises. It's not pre-scripted or argued over, it's simply a lucky role of the dice where Fate decides. But unless such a system is actually in place, then Luck is a dead stat.

I'd honestly vote such a thing is in place. Because otherwise, some NP just outright will dominate the other Servants

Suggestion though? Use a flat DC for a NP's Rank, and boosts or penalties based on the user's luck.

Then the other person has to roll against said DC, and see how that ends up.

Edit: I like the d100 system much much better.
 
I'm a fan of actual systems in place that allow for surprises. It's not pre-scripted or argued over, it's simply a lucky role of the dice where Fate decides. But unless such a system is actually in place, then Luck is a dead stat.
Perhaps roll a D100, and increase your chance of success by 5 per letter rank. That way, even with EX luck, you've got at most a 30% chance of success.
 
Luck isn't really something that can come into play in RP so I don't really care about it. Unless there's some kind of GM mechanic revolving around it it's basically a dead stat that does nothing. Unlike in a story, you can't just go "lol I'm lucky" and evade a sure-fire kill shot. Your opponent wont accept that. So EX rank or E rank, it's basically the same thing.
Eh I can see it being used in reasonable and sensible ways to evade an attack or having circumstances play in your favor that might allow you to perhaps avoiding taking the blunt of an attack and fine little intricacies.

For example said servants are in a cave, debris starts falling at random. Someone with A Luck is probably going to manage to get lucky and have no problem dealing with it with the rocks managing to fall in a way that they can evade it, where someone with E luck would probably be unfortuante enough to have rocks fall in a way that they can't dodge it or something like that.
 
Eh I can see it being used in reasonable and sensible ways to evade an attack or having circumstances play in your favor that might allow you to perhaps avoiding taking the blunt of an attack and fine little intricacies.

For example said servants are in a cave, debris starts falling at random. Someone with A Luck is probably going to manage to get lucky and have no problem dealing with it with the rocks managing to fall in a way that they can evade it, where someone with E luck would probably be unfortuante enough to have rocks fall in a way that they can't dodge it or something like that.
Personally, I think Luck in an RP should only take effect in moments where everyone knows you're probably going to die, like avoiding certain Noble Phantasm types.
 

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