Spacekitty
Recently Resurrected Divine Feline Entity.
Shireling did the time skip my friend, not I!NeoLeaf said:Bob, you move quite fast without horses >_>
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Shireling did the time skip my friend, not I!NeoLeaf said:Bob, you move quite fast without horses >_>
And they have HorsesNeoLeaf said:Bob, you move quite fast without horses >_>
Well, most messengers would just be runners, just a few with horses.NeoLeaf said:*sighs* ... Horses...
I thought infantry would be infantry... That messengers would just be runners and not riders...
*longer sigh* Haaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhgggghhhhhh...
Oh boy. How many disadvantages I have all because I was under the assumption that we are all the same.
Did a time skip really happen @Shireling ? Because I am thinking about counting two days in the date.
Alright so, what happens if Necro wanted to attack within that time?Shireling said:Horses aren't non-existent so I assumed the officers would ride them. Probably their own personal mounts. The way I figured the timing for all of this was that the Slonians arrived the night of the day that Praustein reached Toneyton. They were already in the city by the time the Prausteinians marched in.
The Rumankans arrived and fortified on the western side of the river the same day the Prausteinians arrived at Toneyton, on the east side. Their spies entered the city that night, but were presumably captured by the town watch or the garrison. All of what the Prausteinians have done has happened within the span of a full day. So it is now evening.
ALSO, I feel I need to describe the landscape on the western banks. On the city side of the river, where the Prausteinians are dug in, there is an old dirt road with a covered bridge leading up to the gate. The land around it is mostly marsh with some points of high ground and large willow trees. There is some farmland and a farmhouse or two between their entrenchment and the wall. The breach in the wall is directly behind their main force.
On the Rumankan side, there is some farmland, farmhouses, but it is much more dry and open with scattered clumps of oaks and birches. Basically a simple grassland with a thin strip of floodplain and a few rocky outcroppings on the river's edge.
It'd take at least a day for him to organize it.Bobisdead123 said:Alright so, what happens if Necro wanted to attack within that time?
Personally, given the way hes spread out his forces, i believe it would take some time for him to organize an effective attack.
That's both good and bad for me. Good because He won't get a super big Jump on me and it's likely I would be alerted that some sort of event is happening and therefore I can call upon my men to help.Shireling said:It'd take at least a day for him to organize it.
The militia is only stationed in The Capitol.NecroKnight said:I have to ask, whose spies were captured by the militia?
Mine or Rumankan? Since I had a few Slonian spies in the militia - who'd sabotage your effort with the Rumanka front.
That's a good idea.NecroKnight said:Oh, okay. I can have them deliver the messages then.
you cant brings a Man of War up a river. There too big and rivers tend to get shallow and then deep, and then very rocky at random. The only ships that can travel up rivers are Viking ships becuase there so small and buoyant.NeoLeaf said:*Jazz hands*