Psychie
Princess Psychie
We will bring our musings here.
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Wow. That's a lot.BTW, this is my 46,000th post on this site.
I know what you mean, I've been tempted to try Single Point, or revisit this Brawl-Archery build I once had using a Flame Piece and a Khatar (punch dagger). Outside of martial arts, it seems like most combat styles feel the same. Though I'd say that's because most of your truly threatening techniques are found in a small handful of broadly useful charms.I'm debating between two different builds; one martial art swordsman using Single Point Shining into the Void style, or an archer, both Dawn Caste Solars. I'm leaning more towards the swordsman at the moment. I know that Chowlett was talking about doing some sneaky Solar Night Caste type stuff, but I don't know for sure yet.
BTW, this is my 46,000th post on this site.
So Thaumaturgy was curtailed to a handful of specific merits in 3E and it's less of a science and more of minor supernatural abilities that naturally occur in some people at birth.Yeah, I'm definitely leaning Sneaky; but I usually like an unusual spin on my characters (see the D&D Jekyll-and-Hyde clever barbarian), so I'll need to ponder that. Maybe Sneaky with an Occult backup? Not necessarily Sorcery - IIRC 3e Sorcery is a bit involved, although I'd happily be corrected - but maybe along the Thaumaturgy and/or Lore crossover lines?
I can definitely relate. I have an Eclipse concept that leans heavily into Larceny, but that may bump shoulders against your concept a bit depending on which way you wanna go. I have other ideas to work with so no pressure.So basically I'm having difficulty choosing!
There are no Merits that are off limits that I can think of. I have considered having the first arc of the story involve you going to get your starting artifacts, but I'm not going to do that to you. Go ahead and get your goodies!Also, before I forget to ask, since we're starting on the run Psychie are there any merits I should possibly avoid like Manse or possibly even Artifact? Right now I'm still leaning toward an Eclipse Merchant Smuggler (Larceny focused). For combat, I'm still torn between the ever-reliable Sword-Melee and an Archery/Brawl mix. Truthfully I'd probably try and do it all if I could fit in the charms and ability dots for it.
It depends on how wide of a view of a subject you wish. Do you have Lore knowledge about the Realm in general, or the Imperial City specifically? The first will give you info on the second, just not as focused, if that makes any sense to you. What kind of Lore knowledge are you looking to pick up?Psychie - the rules indicate I need to state what field of study my Lore rating is in, but doesn't really give any clear idea of scope they're expecting. Do you have examples of what you might expect there?
Not decided yet, but that gives my a lead on scope. Possibly something from "Known local spirits and their powers", "Local geography", or "Tales of the First Age" (some of which may depend on what direction you're wanting to take the story).What kind of Lore knowledge are you looking to pick up?
You are welcome to join in!There's a game of Exalted on? I want in.
Thanks. I will.You are welcome to join in!