ValkyrieRose
Endless Witch
So i guess Ceda's move would be to arrest Terrance before he cn do anything stupid... i have no idea what I would rol for that, though
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@ValkyrieRose you can't just make one roll to arrest him, that's why this is a combat~ I need to know more specifically what you're doing, especially since you're now going against your intent to pull out your gun and chase him. Ex: Do you want to grab him? Do you want to stand where you are and wait for him to try to escape the bar (delay your turn)? ect. |
Yeah, you can do that ( ). You don't need to roll for anything in that case. Just to explain how that breaks down...you normally get an action and a movement and any number of free/reflexive actions. You'd be using your action to draw the gun (because drawing a weapon takes an action unless you don't mind leaving yourself open). You don't need to move since you're standing still. Yelling at him would be a free action. |
James makes a Draconic Ethics Roll, openly using Draconic Power (4 dice) [dice]14336[/dice] [dice]14337[/dice] Success, nothing happens to his Ethics. |
Next, rolling for the actual power, he uses Breath. Based on my experience with Dragons, there's no need for you guys to worry about having a reaction to his (like Lunacy with Werewolves or Disbelief with magic) however, even if, you guys would be immune due to being aware of dragons. |
Draconic Senses: [X] [ ] [dice]14338[/dice] [dice]14339[/dice] and next, his turn order! [dice]14340[/dice] |
Terrance shove: Strength (2) + Athletics (1) - 4 (Defense) + Willpower (3) = 2 dice [dice]14342[/dice] FAIL! |
Dex+Athletics [dice]14358[/dice] Reroll 10 [dice]14359[/dice] |
Finishing up Round 1: -James is just running for his turn, so he's going to move with the crowd towards the outside of the casino. -Burns is now just in the general area of the bar, but he's not doing anything right now. -I'll roll for Harry to continue his attack in a minute, I just got into club. |
Harry makes another attack Same Stuff but Terrance only has 1 Defense now. [dice]14360[/dice] [dice]14361[/dice] 3 Bashing damage (4 Total) Terrance is Beaten Down! Terrance resets to 3/3 Willpower due to invoking Loyalty (Virtue). |
Initiating initiative [dice]14364[/dice] 3 successes |
-1 Source, Dex + Occult + Witchcraft + Gnosis -2 Paradox [dice]14382[/dice] [dice]14383[/dice] Dex + Athletics - 4 for range + 1 from weapon + 3 willpower and targeting crowd = 4 [dice]14384[/dice] |
@ValkyrieRose I expected you to do that sort of thing, which is why I showed you the reference book for police. IE: This is good and you're doing a good job (^.^) Secondly, using handcuffs requires a Grapple Check and you'd need to have handcuffs (which I can assume you do). Roll Strength + Brawl - 1 (Defense) Afterwards Terrance's defense will be reduced to 0. This is basically you grabbing him, because you need to grab him and hold him before you can put the handcuffs on. |
alright then, so 2 dice [dice]14390[/dice] |
@ValkyrieRose So, a failure. I'll include it in Terrance's turn. I have Statistics class today with @Ten Fairfield so it should be easy to get him started as long as he's feeling alright. If not, I'll go into Terrance's turn. Edit: Tennessee is going to be busy until tomorrow, and I have an essay to finish so I'll probably not be able to post until really late, but I am delaying Ten's turn and worst case I'll post Terrence's turn tomorrow. |
Manipulation + Intimidation (+1 for fast talk) +2 is from the gun [dice]14430[/dice] |
Roll to hold ground. Resolve 3 + Composure 1. 4 Dice. [dice]14431[/dice] |