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Dice Heart of the Mountain [WoD]




Harry pulls off a stunt [Athletics + Dex = 5, -2 for resistance, + 3 for willpower = 6]


latest



[dice]14093[/dice]


Harry gets his willpower back for doing something sudden and irresponsible.


Now the kick! [brawl 3 + 1 (Kung Fu) + Strength 2, - 2 for disarm, -3 from Defense (Terrance), +3 from Willpower = 4 Dice + 1 from stunt = 5]


[dice]14094[/dice]


[dice]14095[/dice]


Just good enough!


 
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@Xistund, @ValkyrieRose, @Karalexia, and @ExtraWhiteRice all get to make rolls to catch the mysterious liquid. Then we will roll initiative.


The Catching Roll will be Dexterity + Athletics, and normally I'd give a penalty for size, but the bottle isn't much smaller than a baseball, so it won't be hard. The catch is that even if you don't want the bottle, you have to roll anyway. This is also partly luck, timing, and reflex...which is why the dice matter.


 
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you got it boss. 2+2 is four


[dice]14096[/dice]


WELL THEN. Reroll 10


[dice]14097[/dice]


 
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I just checked and saw that @ExtraWhiteRice has 4 dice too! I'll wait for a roll from him.


In the meantime, everyone who participates has a beat, so here's the current count:


Caeda: 0 Exp, 3/5 beats


Johnny: 1 Exp [5 beats turned into 1 Exp]


Selene: No Experience


'Michael': 0 Exp, 3/5 beats


Kreigar: 0 Exp, 1/5 beats and 1/5 hunter beats


Hooded Girl: 6 Exp, 1/5 beats (Integrity was traded)


James: 0 Exp, 1/5 beats


Terrance: 0 Exp, 2/5 beats


Burns: 0 Exp, 3/5 beats


Harry: ???


 
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Time for the 2nd Combat of this game.


This time, things are a bit more hectic. Each character who wants to participate in the fight has to roll dice equal to their initiative score to determine the combat order.


For this combat, I'll be enabling the "Beaten Down" Condition, so you guys could get beaten up pretty fast. This means you'll be fatigued if you take around 2-3 damage (depending on stamina). Everyone also has the option to give up, and you'll get rewards, but also give in to the opponents.


If you guys choose to roll initiative, you need to give me what your intent is for the scene. I'll be giving examples below.


The only ones who can can choose not to fight are @KarlWarrior47, @ExtraWhiteRice, and @Karalexia but they can roll initiative to enter the fight.


Active NPCs

Burns [Willpower 1/1]


"I want to arrest the people causing trouble at the bar (Johnny and Harry)"


>Two security guards are working with him.


[dice]14275[/dice]


0 Successes


Terrance Reed [Willpower 2/2]


"I want to escape, move towards Burns and the guys. Then I'll hide!"


[dice]14276[/dice]


[dice]14277[/dice]


[dice]14278[/dice]


[dice]14279[/dice]


3 Successes


Harry Yang [Willpower 2/3]



"I want to knock down and capture this bartender, so we can bring him to justice!"


[dice]14280[/dice]


[dice]14281[/dice]


4 Successes


Security Guard 1 [1/1 Willpower]






[dice]14283[/dice]


1 Success


Security Guard 2 [1/1 Willpower]



[dice]14287[/dice]


[dice]14288[/dice]


1 Success


 
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So... Caeda as the cop is more "Stop Terrance from escaping by drawing her gun and chasing after him."







6 die for initiative


[dice]14282[/dice]


3 Successes (6 breaks tie)


 
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Meila's Intent: 'I'm really getting sick of this stupid place and all of these stupid people... especially him! I'm coming for you, Mr. Dragon!'


((Wants to sneak over and attack James during the commotion))







[dice]14284[/dice]


[dice]14286[/dice]


4 Successes


 
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:D








Edit: forgot my intent, Johnny's intent is to stop the bartender from escaping and to hopefully get a story about this later. Maybe he's to be drugged to be given to a vampire or witch doctor or something. You never know. :D







[dice]14289[/dice]


Reroll 10


[dice]14290[/dice]


 
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@Xistund


Ok, that's straight up Crazy! I was going to post that song!


Here's the order


Harry > Caeda > Candy Man > Terrance > Michael > Guards > Burns


I'll post Harry's move after class.


I'm also trying to recruit like 4 other people, so I might be delayed a bit.


 
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I'll probably post tonight, because I still have homework to do and I'm super tired.


If @Karalexia wants to post, go ahead. I just need you to make Dexterity + Stealth -1 if you're planning on moving silently.


 
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Harry Attacks!


Brawl (3) + Kung Fu (1) + Anatomy [interdisciplinary] (1) - Defense 2 = 3 dice


Terrance Defense: 2 > 1


[dice]14297[/dice]




1 Bashing Damage
 
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James notices you!


[dice]14301[/dice]


2 Successes, I don't need to reroll the 10.


 
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@ValkyrieRose if you want to draw your gun, that's going to take up your turn, so if you'd like to make a post to draw your gun, go ahead. If not, let me know, and I'll skip to Terrance.


Just to note that if you try to fire quickly (right after pulling out your gun) in this position you could hit Harry by accident and you'd be making a wild shot. So I wouldn't recommend firing right now, but you can give it a shot...


-bad joke-


 
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Intent: Have the guards stop their advance, if they try to move past me/attack, defend Johnny at


all costs.







Presence + persuasion -2; +3 willpower.


[dice]14311[/dice]


[dice]14314[/dice]


 
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I'll elaborate when I make the bartender's post, but you talking to them basically causes them to...


[media]



[/media]
Lose a Turn


The Negotiator gets a beat for interrupting the combat, playing into his goal, and using smart tactics.






Michael Willpower: 1 remaining


Michael Beats: 4/5






 
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