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Futuristic Character Thread for: F O U L - P L A Y

Main
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Moldie

Modpurger Edgelord
This is the character thread for the futuristic RP "F O U L - P L A Y". There is the required information but you might add anything you feel is necessary:

Name:

Alias: (Optional)

Age:

Gender:

Backstory:

Personality:

Appearance:

Specialty: (Optional)

Skills/Proficiencies:

Assets/Inventory:

(I do want to add that it's fully OK to retain things like backstory and personality details if that's something you want to convey within the actual RP.)

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Accepted Characters:
Calcifus Calcifus as Soel "Graffy"
Loki777 Loki777 as Corwin Steddman "Dr. Steddmann"
Roman Roman as Aurora
adrian_ adrian_ as Brian Porter
Moldie Moldie as Mishcka
Kloudy Kloudy as 5YN-T4 (Marx)
Senso Senso as Benjamin Colley
S Shadowspeaker as Jackson Ray
garden_party garden_party as Ash Bourges
DatGuyWelbz DatGuyWelbz as Dominic Hawke
Magnum Magnum as Danny Valvet
Soviet Panda Soviet Panda as Connor McKinley
 
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Name: Soel (Model name: S0L M3)
Alias: "Graffy"
Age: Unknown, but no older than seven years old (when S0L M3s were first produced)
Gender: Doesn't care. Will answer to most pronouns.

Backstory: (I'm gonna withhold info about their early life and skip to the crime part)
A S0L model? Turning to crime, of all things? Surely, it couldn't do much more than a few minor misdemeanors! Well, for a while, that assumption was very true. Determined as they were to make it on their own, Soel found even the smallest felonies difficult to achieve. So, the little robot stuck to what they did best; making life easier for others. For a reasonable cut, other ne'er-do-wells could rely on Soel to do a variety of things. Distracting marks and guards, crawling into small spaces, scrawling codes disguised as graffiti (this latter task earning them their alias), Soel could do quite a bit.
Nowadays, "Graffy" has finally had it with small-time jobs. Today might be their chance to hit the big-time! Still, Soel has yet to answer the most important question...why are they even doing this?

Personality: Robots in the S0L line are famed for their inoffensive natures, and Soel is no different in that regard. Behind that soft voice and shy-ish demeanor, however, lies a...mildly calculated mind. Being more emotionally inclined, Soel can act surprisingly illogical, for a robot. Despite being a criminal, Soel tends to be cheerful and supportive of others. They'd give you a shoulder to cry on, but you'd have to lean down quite a bit. Soel has a habit of daydreaming about plans and codes.

Appearance: See above (forget about the antenna).

Skills/Proficiencies: Soel has two greatest loves; graffiti and codes. You want them to make a code only you two will understand? They'll do it. You want them to figure out who left that spay-painted skull on your window? They've already got a lead or two. Less interestingly, many find Soel's appearance to be charming and adorable. "Aw, a S0L bot!" This can be used to get them to lower their guards, although Soel strongly dislikes doing so.

Assets/Inventories: What would a graffiti enthusiast be without any spray-paint? Soel has a small bag containing three cans of the stuff. As for self-defense, they are equipped with a basic taser.

Other: Being a robot, Soel doesn't exactly need to sleep. However, they do need to enter a Standby mode periodically in order to sort out processes, files, and other bits of mind-clutter. For the love of God, don't count on Soel in a fire-fight. They break more easily than other robots.
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And there we go! Sorry that the picture's a bit large. Let me know if anything needs fixing.
 
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Name: Corwin Steddman " Dr. Steddmann "

Age: 32

Gender: Male

Backstory: Dr. Steddmann had always been interested in the medical field since he was young. The initial reasoning behind this was due to growing up in a less than desirable area. On a day to day basis, he'd witness fights break out and injuries become sustained. Every time he witnessed such an occurrence, unfortunately for him he nor did his family have the means to financially help anyone else. Instead of looking at it from a compassionate lens, he looked at it from a pragmatic perspective. Where there were injuries, there was money to be had. The drive to become rich, and drive to the top became an intoxicatingly attractive endeavor. Thankfully for Dr. Steddmann he was already quite academically inclined (A staggering IQ of approximately 210) and managed to hit it large at university, which he subsequently got a scholarship from. Quite a rare occurrence considering the area which he lived, that seemed to not grow with the technological times around, due to the lack of support it so desperately needed. Once he got his various degrees he started out legitimate as a general practitioner. This was simply to further his own agenda of course, to appear more trustworthy and get some good credentials before he moved onto some more higher scale jobs. After all the pay was not NEARLY good enough to suite his agenda and goals. Eventually after staying legitimate for a few years, he earned enough to open up his own private as he likes to call "Clinic" of sorts, not known to many as of existing. From there he amassed bountiful knowledge of sorts of medical knowledge for himself, and acquired the tools needed to operate independently, always adding to his collection of utility. Dr. Steddmann made it his mission to get to know as many ; as he likes to put "immorally inclined" individuals as possible, offering his service should they need treatment or perhaps even more extreme operations. The sorts who couldn't afford to go to main stream areas for treatment for fear of getting caught . By default Dr. Steddmann is a brilliant extortionist, however he would never refer to himself as such just an opportunist naturally! Despite this if push came to shove, Dr. Steddmann could also be considered "immorally inclined" if need be, generally for self benefit or otherwise. Dr.Steddmann has general basic self defense knowledge, and great knowledge of where to hit so it hurts on many species, due to anatomical knowledge. Despite this he is fairly average when it comes to physical strength, not weak, but not very strong either, by default.

Personality: Dr. Steddmann is what some would consider quaint in choice of garb. He is excellent at using some fairly manipulative tactics if need be for his own benefit. Even so the medical work which he does preform is to the highest quality he can muster and is always solid and genuine, even with the ridiculous prices he often demands. Despite many of the cold and pragmatic choices which Dr. Steddmann tends to make there is a sense of morality present which does shine through on occasion to those he doesn't even know, and MUCH more so to those he personally trusts. However Dr. Steddmann is not one to simply hand out such, generally requiring a mutual sense of respect to even consider working with someone on a closer level, never mind forming a relationship of any substance. On that note he is not very impulsive and will often tactfully calculate scenarios, before actually enacting upon them. His various trust issues, mostly come from the folks that he grew up with, as a result he is almost never seen without his mask on, for identity's sake, only showing his true face to someone he most likely knows without a shadow of a doubt he can trust or someone he cares about greatly.

Appearance:Inkedcorwin-stedmann-ccc[1]_LI.jpg

Specialty: The fine art of medical practices and procedures. (Black Market Edition!)

Skills/Proficiencies: Surgery, General Meds and Treatments, Eugenics, Medical Engineering and ingenuity, Biology, Anatomies,

Assets/Inventory:
Assets:"Clinic", A personal hovercraft with room for three total on average.
, General inventory (when out of "Clinic" more often then not): Canisters of purified enriched Oxygen. a "Revolver" for self defense. Two state of the art retractable "Bonesaws".


Moldie Moldie
 
Aurora
No collateral damage?! Why'd you even invite me then?!

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    Nickname(s) -
    "A"

    Age -
    23


    Gender -
    Female


    Race -
    Human


    Sexual Orientation -
    Bisexual


    Morality -
    She goes wherever the money flows most.


    Specialty -
    Demolition and doing a ton of damage, she's also pretty good at talking to people to get them to by her stuff.



 
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Moldie Moldie finished yeet tell me if i need too change stuff

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♤ Brian Porter ♤
"I love your eyes, where did you buy them?"

Character Synopsis
============================
Brian Porter is a well known alias for a pionier of fashion who uses the same name, Brian has commonly undergone surgeries too look punk'd out, from full dermal transparency, to removal of the lower jaw, even so far as too graft armour plating too his body.

Brian Porter is a biologically thirty-year-old female, however countless gender reassignment surgeries and cyberware implants have removed any real concept of a human being behind whatever latest trend of drek he has adopted or forced into the status quo.

Appearance
============================
Brian has gone full 'borg at this point, the only surviving piece of humanity left being the craving for high fashion, that and his brain and the body he has been able too put together with the help of cosmetic surgeons and multiple renewal surgeries too recreate his own backstory.

Right now, Brian has adopted a minimalist expression, and so, payed for a renewal surgery, he is a fairly normal looking male that looks too be in his mid-thirties, Brian has payed for a medium subdermal pocket in his forearm and a voice synthesizer too sound more masculine.

Porter has also been considering buying a few 'Daddy' chips too help him learn combat etiquette. He has already implanted a Chipware socket into the back of his skull.

Backstory
============================
Will most likely be revealed in rp, until then:

Brian Porter is a new alias, only a month old, however multiple Shirt crimes have already been associated with it. Money-laundering, mob finance, even planned corruption. Porter has been slowly crafting a new backstory for himself for a while, and Joyce may just be the perfect narrator for it.

Personality
============================
Porter is considering his options for Joyce at the moment, thinking of going for a 'tough guy' outlook on things for this iteration of himself. However, it could go anyway.

Skills
============================
Porter has a semi-large following in the most religious of Cyberware users, some of the strangest people follow his opinions of the incompetence of the human body, and so he carries an almost noticable footprint in modern-day politics and pop culture.

Brian has subterfuge on his side, he regularly changes his appearance drastically. He is not good for street crime, but he can pull off corporate espionage like a pro, he thrives in the caustic environment of politics and finance and so is a must-have for any serious crime syndicate.

Assets/Inv
============================
Two-seater Scion Citycar - What? It's not like you need anything outside of Joyce. Except for maybe nonpolluted air. Or safety. [Check Addendum]

Bootleg brand-name SMG kept locked in the Scion's trunk - I said corporate espionage, Joyce is a hard town with even harder businessmen. [Check Addendum]

Mob Favors - Porter has a few favors from reputable gentlemen in a semi-legitimate business. If hes smart about it, he could pull a few strings and ask for some help.

Central Joyce Studio Apartment - Either live in a shitty hotel on each days pay or deal with the astronomical housing prices. Porter went with the initial buy, 450,000 dollars and the 530 square feet was his.


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The most basic information, I will add some more later but most of it will be developed IC.

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Here's a reference picture for Mischka, at least for her hair, face and build.

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Name:
Registration - 5YN-T4

Alias: (Optional)
Designation - Marx

Age:
Manufacturing began 3 years ago.
Active for less than a year.

Gender:
Male Phenotype

Backstory:
Marx is the result of a highly experimental medical and robotic procedure with the goal to create an artificial human from scratch. This is the first experiment of it's kind and as such was highly illegal, undergone by secret underground scientists working for some crime lord or another. A synthetic body was grown and grafted with various other experimental cybernetic technologies as well as an innovative deep-learning AI brain enhancement to supplement consciousness.

Nearing the end of the procedure that would give 5YN-T4 life, something went wrong and all of the laboratory's internal systems were simultaneously hacked and set to self-destruct. As the scientists evacuated, Marx was left in his semi-completed state to be destroyed. Years later, something made its way out from the rubble of the underground tunnels and escaped to the surface. Faced with a completely new existence and having no further directive or goal in life other than his first two Main Commands, Marx finds himself surrounded by crime and a whole new world of experiences.

Personality:
Inconclusive Programming - True Neutral

Appearance:
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Specialty: (Optional)
Personnel Protection and System Hacking.

Skills/Proficiencies:
Marx is remarkably more resilient than any human, being capable of stopping small-firearm rounds with his bare skin, and has the capacity to far surpass them in intelligence. His augmented brain can think/react/perceive 6x faster than a human and can connect to nearby systems locally for remote access/hacking. Marx is really a plain template with a few factory settings, he can be moulded into whatever a criminal wants from assassination to janitor cleaning work. While physically teaching Marx is possible, writing up a program is a much more effective way of teaching him.

Assets/Inventory:
His bones are made of titanium and his skin/flesh is a self-repairing nanofiber mesh that can regenerate "flesh" wounds and potentially metallic "bone" breaks, but none of the complicated cybernetic organs. He is host to a large database to store files, allowing him to download certain programs to run internally: such as the ability to accurately fire a firearm. If worst comes to worst, Marx can upload his consciousness into another system should his body fail him.

Additionally, Marx can holster a large volume of equipment in his own body, from weaponry to contraband to valuables. Currently, the only attachments he has are stun nodes on the palm of each hand that fire an incapacitating electrical shock capable of knocking an adult human unconscious, and a blowtorch on each index finger. His eyes are capable of scanning faces, minute details such as fingerprints and can see in infrared, telescopic and x-ray vision.

Other:
Marx is severely damaged due to his experimental procedure being incomplete. His left arm does not work at all from the should and his right stun node is unreliably faulty. Furthermore, is brain cybernetics are uncalibrated and are subject to some errors. As such, his personality matrix is compromised and may be erratically modified in addition to some visual errors: namely damage to the infrared-functionality and any high speed image processing.

Finally, Marx has no sense of individuality. He has two Main Commands built into his system that cannot be overridden easily: 1. Self-preservation, 2. Cooperation. Due to this, Marx will stop at nothing to ensure his own survival first, but after that he will comply with any individual's requests supposing it does not compromise his initial directive. Personality flaws may contradict the integrity of these commands at times.

I cannot promise he won't go all blade runner on you.
 
Name: Connor McKinley

Alias: (Optional)

Age: 21

Gender: Male

Backstory: There's nothing to noteworthy about Connor's past, not when it comes to most people in Joyce. He grew up arm in arm with criminals and was raised to accept that committing crimes was simply a way of life. Hell, crimes would imply that rules were being broken. Joyce didn't have any rules, at least no official ones. Don't piss off the mobs and gangs, that was about it. And even then those were more guidelines than rules.

Personality: Connor is very excitable person, often going into an over active frenzy over whatever has gotten him excited. Not only that, but he also tends to lose control of the tone of his voice, or more accurately loses awareness about it, and more often then not ends up shouting. He cares very much about his drones, especially Mr. Biggs, and exosuit, which are the most likely cause of his excitement at any given moment.

Appearance:
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Specialty: Drone are the name of the game for Connor.

Skills/Proficiencies: An accomplished programmer and mechanic, Connor can make just about anything given the parts and the time. And if he has his computer, he'll even write up a program for it.

Assets/Inventory:
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Mr. Biggs is Connor's magnum opus. Oh, he has a couple smaller ones, but in the end they're more to assist Biggs than anything else. Mr. Biggs is more droid than drone, but in the end they're basically the same. The large droid acts as Connor's bodyguard and, at times, servant, it's large frame becoming almost comical as it holds much smaller things with extreme care. Biggs is outfitted with electrically charged fists, a large cannon of a gun that's slow rate of fire can blast baseball sized holes in just about anything, and a thing tosser. A creation of Connor's, whatever's loaded into it is tossed at high speed towards where it's pointed. Think blunderbuss, but shoulder mounted, and on an angry robot.

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Connor's Exosuit is mostly there to do two things. Get him out of any immediate danger by assisting him with physical tasks, and to provide an overlay to assist him in controlling the drones assisting Mr. Biggs.

The small drones in question are stored on either side of Biggs as well as one on his back. At the press of a button, these drones drop off, deploy three fans that allow flight (though they do have quite obvious legs tucked close just in case one gets knocked out and they go spinning to the ground), as well as dual smgs. The drones have very fine and delicate arms that can be used to repair Biggs on the fly or connect to a system.

Connor himself is not completely defenseless and has an smg of his own.
 
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Name: Jackson Ray

Alias: Seeker/The Seeker

Age: 22

Gender: Male (No electronic implants or modifications)

Backstory: Jackson was born an orphan in that his biological parents abandoned him to an orphanage at only a couple days old; he sometimes jokes that "they could've at least had better taste", as the orphanage he was left at had physically abusive "caretakers" and did whatever was needed to make a profit. An proper education did not make a profit, so the staff decided it best to give them (outdated) books and have them teach themselves. Those who failed to do such were generally sold as laborers to a sinister section of the black market. Jackson - purely because he had nothing else to do - began to study these books. He first studied the illustrations and then gained the ability to understand language through context (in the illustrations and from seeing people speak). By the age of 8 he could speak as well as any teen and was adept at mathematical and algebraic concepts. After this - having nothing else to study and having made a life out of studying - he decided to explore the complex he lived in and it wasn't long until he had drawn a map of the orphanage and written profiles for most of the major employees. This opened up opportunity for him to notice points in time where parts of the building would be generally empty and he used those times to steal electronics and books to study - and that was what he did for generally the next 6 years. By the time he was 14, he had become proficient at building and programming electronic devices as well as writing code to make a device do things it wasn't intended to do - essentially hacking. At that point, he decided to try to apply some of his knowledge and was able to hack the camera systems of the orphanage. He was, however, caught by one of the other orphans who decided to report him. It was at that time he made the decision to leave the orphanage and make his home by himself - and that is precisely what he did. Soon after he left he realized how much information was being censored to the public and how the media was controlling the public's actions. After that he made it his purpose in life to get information and sell it to the public as to fight against this censorship, but doing this in the public would almost ensure that he would be put in jail. As such, he began hacking smaller businesses that were lying and censoring information - to begin with, he hacked the orphanage and with an anonymous tip had it shut down. He then began to hack technology dealers who sold products that had a secondary malicious purpose, and soon he had his name known as Seeker by a few people. He did this for the next seven years with increasingly larger targets and has yet to be caught again. But now he is planning something big, and it may just be his end...

TL; DR: An orphan raised in an abusive orphanage became obsessed with learning and liked learning about hacking - when he got caught, he ran from the orphanage and made it his goal to make censored or false information publicly available.

Personality: Jackson is a fairly anti-social person who hates to see injustice done and will do whatever it takes to stop it. When talking to him, he comes off as a friendly person who is passionate in his job (he has a day job and does hacking at night). If you mess with him or any of his friends, be prepared to pay the price. Furthermore, if you lie to him or try to use him he will see you punished by what he sees fit (which is usually severe). He works alone.

Appearance: He stands roughly 6'1" and has dark blue hair which is usually down to his shoulders or kept in a small ponytail (contrary to the provided picture). He has a fairly muscular and slim build and will almost always be seen with a hood and a leather jacket. His face is somewhat paler than average, but not white as shown in the picture. He has a small but neat beard just long enough so that it shows it's presence. Other than that, he generally seems like a normal person. He doesn't do any non-medical drugs due to personal preference.

Specialty: Hacking into small businesses or the PCs of individual citizens. Hacking electronic implants connected to a network, to some extent.

Skills/Proficiencies: Hacking, Social Engineering, Blade Combat, Small Firearms, and Creating Custom Devices

Assets/Inventory: 2 rather high-end laptops and 1 throwaway laptop, a long-range network adapter, an array of programmable computer boards and accessories (such as LED lights, screens, or cameras), a small 44 handgun, a black tactical backpack, and other things which may be revealed through the rp.

If anything needs to be changed, please tell me and I will change it or see if we can agree on something. : )​
 
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5'4"
110lbs

Name: Ash Bourges

Alias: Enchantress

Age: 20

Gender: Female

Backstory: Ash's life probably could not have been worse. In her younger years, her parents took a job in this city that ended with them dead and Ash orphaned. She was up for grabs for anyone who could get their hands on her. Pretty soon, she was taken into a whore-house sort of place, and "trained" to use sexual activity as an advantage for her. She's a master pickpocket, and uses her enhanced... features to distract her "customers" as she robs them blind. It's disgusting work, but as long as she's living, it's something. She recently left the whore-house for reasons unknown, and applies her abilities in other places, such as bars and other hangout spots. She doesn't have a goal currently, and is just trying to continue on with her life.

Personality: Because of her upbringing, Ash has learned how to be extremely manipulative and persuasive. She can talk her way out of almost every situation, even if it means making empty threats or promises. She only uses people to further her purposes, and doesn't have an close friends. When she isn't using them, Ash actually has a hard time getting along with people. She normally takes things the wrong way, and over-analyzes everything anyone says. It was what she was taught to do. She can read people really easily.

Specialty: Seducing, Infiltrating, Spying, Stealing

Skills/Proficiencies:
Hand to Hand-
Ash is trained in hand to hand combat. She is small, but knows how to use it to her advantage

Defensive-
Ash has many ways to defend herself from all too prying hands

Awareness-
Ash is very aware of her surroundings and the people around her, and can asses a situation very quickly.

Assets/Inventory:
1 small plasma pistol
A couple hundred units
A pack of gum
A condom​
 
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    Name: Dominic Hawke

    Nickname/s: Dom, Domo, Red Hawk

    Age: 24

    Hair:
    • Hair Color: Black
    • Hair Style: Short afro w/ a red hawk cut into the left side
    Eyes: Red

    Height: 5 foot 6

    Weight: 130 lbs

    Gender: Male

    Orientation: Male

    Species: Human

 
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Name: ???

Alias: Danny Velvet

Age: 23

Gender: Male

Species: Eideen, formerly known as Gliesen.

Backstory:
As anyone with working eyes can see, Danny ain't human. He's an Eideen to the culturally aware, a Gliesen to the dated, a Purp to the ignorant, and a Super ora sapiunt in autopsy. Past that, there isn't a lot of concrete details about Mr. Velvet's past. He's a new arrival here on business, that ain't hard to tell, but he's certainly not new to the game. He moves gutter dope for junkies between local suppliers, and a few less than legal guns and other things that "fell off the hovertruck", but any milknipper who knows the right kinds of lowlife can pull that off. What's different is the higher-end product Danny is bringing in. He ain't moving Horexite or anything, but if you buy directly, he can get clean product that won't kill customers before they've spent their bid. But that ain't all Danny Velvet's got to offer. Freight authority fucking you over by blocking your teasium shipments just because you forgot to report them? Velvet can help you, and as long as you pay, he couldn't give less of a shit if you wanted it off the books. Looking to move someone A to B without it getting out? Velvet's your guy, and if you've got credit to cover, it might even be comfortable. Danny's sources and how he got them might be unknown, but one thing's for certain. He's here for business, and for men like Danny Velvet in Joyce, business is always good.

Personality:
How and why Danny Velvet got his name has yet to be fully ascertained, but meeting with the man himself might give you an idea or two. The man is smooth, and cool as henophame. Irritation, surprise, fear, whatever Danny's feeling, he sure as drek doesn't show it. He just rolls with whatever hydraulic-powered punches come his way, his face impassive as ever. Or is he smiling? Either way, his only state with people seems to be a sort of laid-back affability. Don't think for a second it's genuine, he'll talk like old friends even when holding a gun on you.

Appearance:
Danny's tall, around six feet, and heavily built like most Eideens. Muscle and bone develops thicker on them, and Danny isn't out of shape. He likes gold, if you haven't noticed his teeth, and it's what makes up what little jewelry he wears. The top of his head and his back have a connecting tatto, old-fashioned. His fit seems to go for a "classic" gangster look, with modest (designer brand) clothes that seem a bit intimidating in a subtle sort of way.

Specialty: Trafficking and distribution of controlled substances and more.

Skills/Proficiencies:
Heritage - Danny Velvet can speek, read, and write Aunyol, an Eideen language. The benefits are self-explanatory.

Business Cents - Danny knows money. Moving it around, converting it, how to use ecurrency, how to make dirty cash clean and vice versa. He even has in-depth knowledge of tax law.

Networking - With people that is. Danny can make connections and ingratiate himself for the sake of business, and he knows how to play to people's strengths...and weaknesses. Not to mention he can sell anything worth his time for a pretty profit.

Does it Himself - Danny Velvet knows how to do basic maintenance on automobiles, as well as plumbing and electrical systems. Maybe from a previous job?

From Meth to Miniguns - Danny Velvet knows a good deal about black market goods. From the side effects and relevant prices of drugs, as well as how long it takes to get hooked, to the relative prices of firearms and their viability in certain situations.

Danger Close - Danny can handle himself in a fight at close range. Whether it's choking someone out, spilling their guts and circuitry with a blade, or shooting at them in an alley, Danny's comfortable and fairly competent. Don't expect him to outshoot a trained marksman, or win a knife fight against a hitman called "Slicer".

Assets/Inventory:
Connections - A small network of low-level suppliers in Joyce with exclusive deals binding them with Danny Velvet, as well as an adjacent network of movers and shakers to handle distribution and transport. Danny's also got hooks in one or two big fish with an invested interest in his success who provide high quality product at bargain rates.

Seed Money - Tens of thousands of units in liquid assets. Not a fortune by any means, more like a drudge worker's life savings. Still, it pays to have it available.

"Home" - A small, (relatively) cheap apartment used for sleeping and not much else. Danny does his best to not bring work home.

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General Auto, Super Cruiser IV, Custom - Danny's car, with enough horsepower and class to get him around in style. It's been bulletproofed to a civillian grade, and there's a hidden compartment under the hood. If Danny holds a hidden button in the center console, the car will smoke, splutter, and eventually shut off.

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Tushimi Dynamics, Thunderjolt M2 - A wireless, twenty-four shot, clip-fed taser that fires small, barbed projectiles each capable of delivering an electric shock measuring five milliamps, 1.6 microcoulombs, and 50,000 volts. It must be "cocked" every six shots, which switches the row the barbs are fired from. It's an effective non-lethal weapon against other organics, but most armor blocks it completely, robots with a nonconductive chassis can shrug it off, and the same goes for cybernetics. Still, it's not illegal or even that suspicious in most places, and a shot to a vulnerable part such as exposed circuitry might have some interesting effects. Danny keeps his on him when out of his home.

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Pintower, Model 317, "Orthrus"- A twelve gauge, double barrelled, pump action shotgun capable of firing two shells per pump, either simultaneously or consecutively. Sturdy, reliable, surprisingly compact, and compatible with common specialty shells, it makes for a powerful, versatile weapon. Has a cartridge capacity of ten shells, but holds twelve if pumped before loading the final two. It's also pretty hard to hide on a person, and has enough recoil to send it flying out of unprepared cyberhands. Still, it's stopping power is hard to rival, being capable of knocking combat borgs flat on their ass at close range. Danny keeps his hidden in a concealed storage area under the hood of his Super Cruiser.

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Zyle, CACC Hybrid - A twelve milimeter, "Coil Acceleration and Chemical Combustion Hybrid" pistol. Fires large, chemically propelled rounds that are then accelerated by energized coils along the weapons barrel. It's semi-automatic, and holds a ten round clip. It's high muzzle velocity and caliber make it a powerful weapon with substantial range, but accuracy tends to suffer significant drop-off at higher rates of fire. Danny Velvet keeps his in two places, the glovebox of his car when out, and his nightstand when in.

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Toylu Street Custom Bladeworks, Obsidian Template, "Virtue"- A custom blade from a small but skilled shop. Sewhalt edged, with an ergonomic grip, notches to catch opposing blades, and tactical openings, it is a finely crafted knife. The word "Virtue" in Aunyol is engraved on one side of the blade. All ten inches of it's blade have a near permanent residency sheathed against Danny's ankle.

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Name: ???

Alias: Danny Velvet

Age: 23

Gender: Male

Species: Eideen, formerly known as Gliesen.

Backstory:
As anyone with working eyes can see, Danny ain't human. He's an Eideen to the culturally aware, a Gliesen to the dated, a Purp to the ignorant, and a Super ora sapiunt in autopsy. Past that, there isn't a lot of concrete details about Mr. Velvet's past. He's a new arrival here on business, that ain't hard to tell, but he's certainly not new to the game. He moves gutter dope for junkies between local suppliers, and a few less than legal guns and other things that "fell off the hovertruck", but any milknipper who knows the right kinds of lowlife can pull that off. What's different is the higher-end product Danny is bringing in. He ain't moving Horexite or anything, but if you buy directly, he can get clean product that won't kill customers before they've spent their bid. But that ain't all Danny Velvet's got to offer. Freight authority fucking you over by blocking your teasium shipments just because you forgot to report them? Velvet can help you, and as long as you pay, he couldn't give less of a shit if you wanted it off the books. Looking to move someone A to B without it getting out? Velvet's your guy, and if you've got credit to cover, it might even be comfortable. Danny's sources and how he got them might be unknown, but one thing's for certain. He's here for business, and for men like Danny Velvet in Joyce, business is always good.

Personality:
How and why Danny Velvet got his name has yet to be fully ascertained, but meeting with the man himself might give you an idea or two. The man is smooth, and cool as henophame. Irritation, surprise, fear, whatever Danny's feeling, he sure as drek doesn't show it. He just rolls with whatever hydraulic-powered punches come his way, his face impassive as ever. Or is he smiling? Either way, his only state with people seems to be a sort of laid-back affability. Don't think for a second it's genuine, he'll talk like old friends even when holding a gun on you.

Appearance:
Danny's tall, around six feet, and heavily built like most Eideens. Muscle and bone develops thicker on them, and Danny isn't out of shape. He likes gold, if you haven't noticed his teeth, and it's what makes up what little jewelry he wears. The top of his head and his back have a connecting tatto, old-fashioned. His fit seems to go for a "classic" gangster look, with modest (designer brand) clothes that seem a bit intimidating in a subtle sort of way.

Specialty: Trafficking and distribution of controlled substances and more.

Skills/Proficiencies:
Business Cents - Danny knows money. Moving it around, converting it, how to use ecurrency, how to make dirty cash clean and vice versa. He even has in-depth knowledge of tax law.

Networking - With people that is. Danny can make connections and ingratiate himself for the sake of business, and he knows how to play to people's strengths...and weaknesses. Not to mention he can sell anything worth his time for a pretty profit.

Does it Himself - Danny Velvet knows how to do basic maintenance on automobiles, as well as plumbing and electrical systems. Maybe from a previous job?

From Meth to Miniguns - Danny Velvet knows a good deal about black market goods. From the side effects and relevant prices of drugs, as well as how long it takes to get hooked, to the relative prices of firearms and their viability in certain situations.

Danger Close - Danny can handle himself in a fight at close range. Whether it's choking someone out, spilling their guts and circuitry with a blade, or shooting at them in an alley, Danny's comfortable and fairly competent. Don't expect him to outshoot a trained marksman, or win a knife fight against a hitman called "Slicer".

Assets/Inventory:
Connections - A small network of low-level suppliers in Joyce with exclusive deals binding them with Danny Velvet, as well as an adjacent network of movers and shakers to handle distribution and transport. Danny's also got hooks in one or two big fish with an invested interest in his success who provide high quality product at bargain rates.

"Home" - A small, (relatively) cheap apartment used for sleeping and not much else. Danny does his best to not bring work home.

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General Auto Super Cruiser IV Custom - Danny's car, with enough horsepower and class to get him around in style. It's been bulletproofed to a civillian grade, and there's a hidden compartment under the hood. If Danny holds a hidden button in the center console, the car will smoke, splutter, and eventually shut off.

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(WIP)​

Really love it
 
Name: Doctor Howard

Alias: Hells Hand

Age: 64

Gender: Male

Backstory: Dr. Howard was once a well renowned scientist, laboring for the government, specifically military R&D and physical augmentation. For years he toiled, the fruits of his labor being some of the best augmentations available for government use.

His ability to design augmentations was far ahead of his peers, baffling those around him, for despite his humble origins and rather average intillect (for a government scientist of course) he always seemed to be one step ahead of the industry. Always at the forefront of every advancement, being the first to accomplish many feats among his colleagues despite their comperable or superior pedigree and intelligence.

As a result of this prodigal ability and production, some of his colleagues hired a private investigation firm to see if the good doctor was stealing secrets from his fellow scientists or from corporations in the private sector who too dabbled in the field.

After a rigorous, and very discreet investigation by the P.I firm, nothing pointed to the theft of research from others. So what could it be? Wondered his colleagues.

This curiosity drove one scientist in particular to great lengths, a Doctor by the name of Steve Nallaman. Dr. Nallaman, convinced that something was awry, broke into Dr. Howard's home late one evening during a company party being thrown, ironically, in Howard's honor for another great advancement in human augmentation.

After some searching and scanning with imaging devices, Nallaman discovered something intriguing, a massive space, located underneath the foundation of Dr. Howard's home.

Making his way to the basement, Nallaman searched for the entrance to the underground lair for some time until his automated imaging drone discovered a hidden panel, tucked behind a removable section of wall. A panel that controlled sliding doors built into one of the basement walls.

Steve, engaging the lever on the panel, opened the wall and walked down the darkened and handbuilt stairwell that emerged before him, finding himself in a lowly lit dungeon space that had been carved from the bedrock below Dr. Howard's home. In the crude sub level, lining the walls, much to the horror of Nallaman were human subjects, their bodies twisted and foul, crudely attached augmentations stabbed into festering stumps boiling at the points of attachment where limbs had been amputated with hacksaw, chisel and hammer.

In that Instant, Nallaman understood why Howard had been so successful, why he was always one step ahead. He had been experimenting on people directly, bypassing theory and clinical trials, learning through trial and error at the expense of human lives that he had, at one point sworn to protect with his Hypocratic oath.

Horrified, Steve surveyed the subjects, each one wavering between life and death, their moans subtle, pain subdued by drug cocktails coursing through their veins. Holding back vomit at the foul stench of the laboratory, Nallaman began recording what he had found with a small handheld camera.

As Dr. Nallaman turned to leave, shutting off his recorder, a mechanical clicking sound shot from the darkness behind him. Turning with slow movement and racing mind, Steve came face to face with a horribly augmented creature, one that vaguely resembled a human, yet lacked any semblance of humanity.

This creature, as it soon explained, was in fact Dr. Howard. The Howard that Nallaman knew, the one attending the company party and playing the role of the good doctor was but an android, programmed to take Howard's place at work, allowing the sadist to receive his government funding, maintaining a public persona of an upstanding doctor and research specialist as the real Dr. Howard worked in the shadows, kidnapping innocents and turning them into subjects for his sick experiments, testing his experimental devices on the unlucky he preyed upon, using the products of his unholy research to enhance himself, making himself more machine than man on the back of human experimentation.

Nallaman would not leave the basement alive, slain by Howard and his servant, but his biometric tracking devices and cellular devices would lead authorities to Howard's home. Furthermore, although he did not know for sure, Dr. Howard correctly assumed that Nallaman left notice with someone, telling them that he was investigating Howard's residence, all but guaranteeing that authorities would come knocking, and would likely discover the Doctor's hidden work.

Thusly, Dr. Howard packed his most essential items, what valuables he had, and what files he needed, and burned his home to the ground, melting away into the night with his prime creation at his heel, determined to continue his experimentation in the secrecy of the slums.

Personality: The good doctor is more or less raw evil, suffering from a genius' malady, believing that people are but tools to be used by those of a higher intillect. It is this arrogance that drove him to human experimentation and this arrogance that defines him.

He is a sadist, enjoying the power that pain gives over another and relishing the fear that he brings to the hearts of others, taking joy in his tinkering, rarely using anesthetic, choosing a drug that causes full body paralysis that immobilize the body but leaves the nerves sensetive to pain.

His main focus in life is prolonging his existence indefinitely, being obsessed with transcending flesh and the achievement of immortality. This is the driving force behind his wild body modification and human experimentation, using the lives of others to extend his own life, believing that the deaths of 10000 humans is nothing if it means that an intillectual giant and pioneer will live on.

He is an avid researcher and reader, staying updated with the latest news in both global news and scientific advancements, always curious to the ways of the world and of science, so to measure himself to the field and to see the fruits of his labor expanded upon, engaging in the latter to feed his wild and overgrown ego.

Although being an absolute scumbag of the highest order, Dr. Howars is remarkably charismatic and friendly to many people. He is verbose, and witty at times. Although this glib is artificial, liable to irritate those with attuned intuition.

Appearance:
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Dr. Howards body is almost entirely mechanical, having hardly any organic material left. His brain, skull, eyes and spinal column being all that is left of his original body.

He stands roughly 6'0", and strikes a menacing sillouete as his body is rigid and mechanical.

He tends to wear little if anything other than a black cowl draped over his neck, upper chest and shoulders. If he does wear something more concealing it's for a specific reason, such as wearing body armor for protection or clothing to blend into a crowd.

Specialty: Medicine, physical augmentation and AI programming.

Skills/Proficiencies:
  1. Capable of providing medical care.
  2. Can hack computers.
  3. Sees in the dark.
  4. Can tap into radio frequencies.
  5. Can read biometrics from simply looking at someone.
  6. Enhanced hearing.
  7. Is hard to kill because his body is largely metallic. Despite this he is not good in combat as he lacks training and inherent ability, leaving such dirty work to his servant.
  8. Can survive in toxic environments.

Assets/Inventory:

Medical gear.

A tool kit for creating and repairing augmentations.

Various computers and electronic devices.

A .38 caliber pistol.

CEA 4420 Combat Operator, a large, mindless, heavily augmented human who's mind is enslaved by personality inhibitors and obedience servos.

Designed to be the ideal heavy ordinance soldier with a focus on durability, the CEA 4420 is a paragon of obedience and raw strength. CEA is Dr. Howard's personal servant and his "ideal creation". It handles the "dirty work" that Dr. Howard dislikes doing himself, combat and kidnapping being the two primary forms of work that Dr. Howard commands his beast to do.

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The creature is a massive warrior that uses its strength and size to overwhelm its enemies. Slow, clumsy, but extremely strong and hard to kill, CEA is a tough target to take down but can be out-witted and outmaneuvered.

CEA's targeting computer was recently damaged and Howard has been unable to acquire replacement parts, so as of now he uses hand to hand combat only.
 

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Name: Se7en/Seven.

Age: Their age is seemingly unknown. Probably nearing early 20s.

Gender: Considering Se7en is a robot-dragon type hybrid, gender is essentially a meaningless concept to them. The nearest gender you could consider is: agender (pronouns it/them)

Backstory: Originally brought into "a ministry specializing in 'joy'" as a feral creature of lizard origins, they were quickly doused in experiments, usually comprised of the mechanical and the hypnotic. This soon took away their humanity, but brought by endless knowledge, leaving them to speak perfectly fluent english - but only through propaganda phrases and a voice shrill and outwardly robotic. They had lost their natural side, leaving their limbs a rusty steel and their eyes 'marmalized' into swirls, moulding them into the perfect candidate for so-called 'endless happiness.'


At least, it seemed that way, until Se7en underwent a dramatic malfunction, leaving it to lash out at ministry workers, unprompted, leaving the cult-like humans husks of who they once were - as Se7en had (throughout his malfunction) 'caused eternal happiness' throughout the ministry workers. It was almost a sort of bitter- sweet karma. It is unknown if the ministry tried to finish off Se7en (obviously failing to do so) or if they simply let the being go, due to the fact that it was at its maximum amount of happiness, and was ready to spread that out into the furthest depths of earth. Thus spreading the message of joy, of the ministry, everywhere, which certainly was a positive for the collective.

However, what they failed to realize was, the creature - beneath all the muck of aged metal - was still apart of nature, well and true, with emotions and opinions now only enhanced through extensive knowledge previously funnelled, straight to the beings brain. All the malfuction proved was that, despite its need to hypnotize and infect others with propaganda, there were still emotions, and thoughts adjecent to those of that implanted, feebily trying to claw their way out.

After years of escaping the ministry, this leaves Se7en with a fractured perspective and a wholly unstable and unreliable personality, that experiences sudden spikes of depression and manipulative-tendancies, all while typically being obliviously happy (to the point of it being somewhat terrifying.)

Personality: As I said above - due to the creatures rocky past, they can be usually be seen as both cold and cheery, a truly disturbing mix of emotions that don't really... Mix. They always wear a smile, stitched upwards, providing a forced sense of happiness, which it usually is. They go through cold-patches in which they start to dip back into being more human again, coming into touch with emotions never even previously considered, but these are entirely unpredictable and they can range from a period of whole days to mere minutes.

Appearance: Concepts are below. Spiral-like eyes, metallic structure for body, needle-like teeth (with its mouth, often dripping oil) and claws that resemble syringes (to 'spread happiness.') and a tail, not shown in the art, that is usually coiled like a steel-snake.


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Specialty: Hypnotism. In today's futuristic climate Se7en uses it's abilities to gain selfishly, and occasionally to spread 'joy', although that secondary point often haunts their mind far more than they'd wish to admit. On top of that, they are good lurkers that listen in and spy on peoples conversations.

Skills/Proficiencies: Considerably worthy spy and a person of interest if cooperation is necessary, Se7en's sight alone could send someone into a state of shock and fear - add syringes and mocking laughter, booming out from oil-slick teeth, and a good manipulator they could prove to be.

Assets/Inventory: Wholly metallic, at least on the outside, syringe-like claws, sharp teeth, hypnotic eyes, often hides it's abominibal sight in a large trench- coat/cloak however.
 

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