Benzo
Humble Blacksmith
(I am terrible with actual pricing, so I didn't even try to be accurate. It'll balance with contract payouts, though. And I apologize if there are more efficient ways to display this; I will try to clean it up as I get used to the layout here.)
Greetings Agent Gunship! If you are looking to acquire new equipment, simply say "Purchase *Item name or code*" and, if you have enough in your account, the item will be added to your available items for your Agent Loadout.
Be sure to check by the shop frequently, for items will always be coming and going, sometimes limited by a time limit!
[1] Handguns: Small, hand-held weapons that have a better chance than other firearms to be concealed and smuggled through secure locations.
(#HG1)- FN Five-Seven – Semi-auto pistol | 5.7x28mm | 10 round magazine | $1500
(#HG2)- Glock 27 – Semi-auto pistol | .40 S&W | 9 round magazine| $1750
(#HG3)- Ruger SR9 – Semi-auto pistol | 9x19mm | 10 round magazine | $1750
(#HG4)- Kel Tech P11 – Semi-auto pistol | 9x19mm | 10 round magazine| $1600
(#HG5)- Beretta 92FS – Semi-auto pistol | 9x19mm | 15 round magazine| $2500
(#HG6)- CZ 75B – Semi-auto pistol | 9x19mm | 16 round magazine| $2800
(#HG7)- CZW 9 – Semi/Full-auto micro SMG | 9x19mm | 20 round magazine| $4000
(#HG8)- Kimber Warrior 1911 – Semi-auto pistol | .45 ACP | 7 round magazine | $2300
(#HG9)- HK 45 – Semi-auto pistol | .45 ACP | 10 round magazine | $1800
(#HG10)- Makarov PMM – Semi-auto pistol | 9x18mm | 12 round magazine| $1800
(#HG11)- Browning Hi-Power – Semi-auto pistol | 9x19mm | 13 round magazine| $2100
[2] Knives and Melee: Small, easily smuggled, and always quiet. Up close and personal to finish the job with one of these.
(#M1)- Kerambit – Curved folding blade, sometimes referred to as ‘raptor claws’ due to their curved shape. | $250
(#M2)- Miniature throwing knife x 3 – Three pocket-sized throwing knives. | $500
(#M3)- Gemmed rings x4 – Four rings, when turned gem-down they reveal a row of lethal spiked knuckles. | $250
(#M4)- Gerber serrated blade – A standard pocket knife really, but a sharp one at that. | $200
[3] Oversized Weapons: These weapons will take up both weapon slots when used, but come with a second additional clip.
(#O1)- SPAS 12 – Pump-action shotgun | 12-Gauge | 8 round capacity| $5000
(#O2)- FN P90 – Semi/Full-auto SMG | 5.7x28mm | 50 round magazine| $10000
(#O3)- HK MP7A2 – Semi/Full-auto SMG | 4.6x30mm | 20 round magazine| $5000
(#O4)- Vector K10 – Semi/2-round bust/Full-auto SMG | .45 ACP | 30 round magazine| $8000
(#O5)- FNH FNAR – Sniper rifle | .308 | 10 round magazine| $7500
(#O6)- Ak-101 – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $6000
(#O7)- M1928 Thompson – Semi/Full auto assault rifle | .45 ACP | 30 round magazine | $7500
(#O8)- Kel -Tech KSG – Pump-action shotgun | 12-Gauge | 12 round capacity | $5500
(#O9)- X8M Carbine – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $8000
[4] Accessories: Items typically worn somewhere on your person that provide a hidden double purpose.
(#A1)- Body armor – Kevlar. Stops you from taking a bullet, or ten, to the chest. $2500
(#A2)- Miniature gas mask – Mouthpiece and lenses protecting against harmful gas; Calling it a full mask is being generous. $1500
(#A3)- Customizable face mask – Custom-designed ballistic mask that will stop you from being recognized by security in future contracts if a job gets messy, as well as stopping a bullet or two during that messy job. $1500
(#A4)- Padded briefcase – Padded interior allows contents to be hidden by any means of security scan. Except a physical search, that is. $7000
[5] Gadgets: Do I really need to explain?
(#G1)- Grappling hook – Abandoned after the first use, a simple rope and hook to get up high. $750
(#G2)- Remote camera – Small remote and monitor controlling a small, mobile sphere camera on the ground. $2000
(#G3)- Tear gas – A small canister releasing immobilizing gas upon use. $1500
(#G4)- Smoke grenade x2 – Two grenades releasing dense, sight-inhibiting gas. $1250
(#G5)- Hairpin trigger – Allows semi-auto weapons to be fired at near-auto speeds. $750
(#G6)- Sticky camera – Small, one inch disc. Activate & attach to any surface to gain feed to phone. $1000
(#G7)- Zippline launcher – Launches and, upon successful contact, establishes a zippline. Useful for planning escapes. $750
(#G8)- Night vision scope – Attach to your weapon or hold as binoculars, provides better vision in low light. $1500
(#G9)- Heat scope – Attach to your weapon or hold as binoculars, provides view of heat signatures. $2000
(#G10)- GPS Tracking device – Slide the stylist-pen out and the GPS will start tracking it within a 500M range. $ 1500
(#G11)- EMP Transmitter – emits an EMP-like interference that causes disruption in all electronics within fifty yards for a limited time. $2500
Can't find that right piece of equipment you've been looking for? Put in a request, and we'll see about obtaining your request for our stockpile!
Gunship:
Cash: $0
A) Weapons:
- Sig Sauer P226 – Semi-auto pistol | 9x19mm | 8 round magazine|
- Walther P5 – Semi-auto pistol | 9x19mm | 8 round magazine|
- M1911 – Semi-auto pistol | .45 ACP | 7 round magazine|
- Piano wire – Carbon steel wire capable to strangling to point of temporary blackout, or complete death.
- M9 Combat Knife – Standard and sturdy tool for a clean stab.
B) Accessories:
- Ear piece – A small Bluetooth speaker and matching camera fitted on your person to allow updated advice from personnel back at HQ.
- Chloroform gloves – Gloves with the inside palms given a nice treatment of chloroform. Won't last more than a few uses per contract.
C) Gadgets:
- Lockpick tools – In the right hands, even the sturdiest of locked doors can become a wide open window of opportunity.
- Extra magazine –This allows you to carry in an additional magazine for your weapon, allowing you to double your shots.
- Suppressor – Allows firing of relevant weapons without fear of alarm.
This section of AGE will show you all available contracts and a short description. Once a contract is taken, the rest will disappear and the board reset. Simply inform an AGE employee of your selection, and a Debriefing Officer will meet with you for full details.
1) Pirates in the Coast
Contract Debriefing
Target Name: Unspecified
Target Location: Arabian Sea, Between India and South Africa
Contract Payment: $5,500 (ea.)
Bonus: INSAS Rifle – Semi/3-round/full auto assault rifle | 5.56×45mm | 30 round magazine|
An influential merchant of India will be making a shipment from Tuticorin, India to a trade port in South Africa as usual in accord to his business. Due to the high expense of this shipment, he is expecting trouble from pirates, and wishes for the assistance of AGE agents. For safe arrival past the eastern coasts of Africa, the employer is willing to give any attending agents a INSAS Rifle for their own personal use, should they achieve at least one kill during the contract with it. Lending assistance in the defense will be two personal body guards, also equiped with INSAS Rifles.
Difficulty: Hard
2) Dangerous Waters
Contract Debriefing
Target name: Dustin Nichols
Target location: Gulf of Mexico, ~75-100 Km West of Clearwater
Contract payment: $2500 (ea.)
Bonus: N/A
Contract details:
Mr. Nichols is expected to be going out on his luxury ship, not quite large enough to call a yacht, to spend a couple days at sea. Nichols is a rather paranoid businessman, it seems, for he always brings a few hired guards with him. Nothing short of easy work for an AGE agent, of course.
Difficulty: Easy
3) Stolen Tech
Contract Debriefing
Target name: N/A
Target location: Northern Russia
Contract payment: $3500 (ea.)
Bonus: $2500
Contract details:
Global arms dealer Ivan Borislav will be heading to his estate nestled in the northern area of Russia this weekend and is hosting a poker tournament. AGE has learned that, behind cover of this, Mr. Borislav intends to sell high-payload design files. Our client asks that any accepting agent infiltrate this poker game and retrieve these files from his office; A bonus being offered for no alarms raised.
Difficulty: Moderate
Upon preparing to leave the AGE HQ in pursuit of a contract, you will be asked to fill out an Contract Loadout Form to specify the equipment taken from your locker. The form can be seen below.
Weapon:
Weapon 2: (Only if neither weapon is classified as 'oversized')
Gadget:
Gadget 2:
Accessory:
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