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One x One AGE HQ (Kurt)

Benzo

Humble Blacksmith



  • (I am terrible with actual pricing, so I didn't even try to be accurate. It'll balance with contract payouts, though. And I apologize if there are more efficient ways to display this; I will try to clean it up as I get used to the layout here.)


    Greetings Agent Gunship! If you are looking to acquire new equipment, simply say "Purchase *Item name or code*" and, if you have enough in your account, the item will be added to your available items for your Agent Loadout.


    Be sure to check by the shop frequently, for items will always be coming and going, sometimes limited by a time limit!


    [1] Handguns: Small, hand-held weapons that have a better chance than other firearms to be concealed and smuggled through secure locations.


    (#HG1)- FN Five-Seven – Semi-auto pistol | 5.7x28mm | 10 round magazine | $1500


    (#HG2)- Glock 27 – Semi-auto pistol | .40 S&W | 9 round magazine| $1750


    (#HG3)- Ruger SR9 – Semi-auto pistol | 9x19mm | 10 round magazine | $1750


    (#HG4)- Kel Tech P11 – Semi-auto pistol | 9x19mm | 10 round magazine| $1600


    (#HG5)- Beretta 92FS – Semi-auto pistol | 9x19mm | 15 round magazine| $2500


    (#HG6)- CZ 75B – Semi-auto pistol | 9x19mm | 16 round magazine| $2800


    (#HG7)- CZW 9 – Semi/Full-auto micro SMG | 9x19mm | 20 round magazine| $4000


    (#HG8)- Kimber Warrior 1911 – Semi-auto pistol | .45 ACP | 7 round magazine | $2300


    (#HG9)- HK 45 – Semi-auto pistol | .45 ACP | 10 round magazine | $1800


    (#HG10)- Makarov PMM – Semi-auto pistol | 9x18mm | 12 round magazine| $1800


    (#HG11)- Browning Hi-Power – Semi-auto pistol | 9x19mm | 13 round magazine| $2100


    [2] Knives and Melee: Small, easily smuggled, and always quiet. Up close and personal to finish the job with one of these.


    (#M1)- Kerambit – Curved folding blade, sometimes referred to as ‘raptor claws’ due to their curved shape. | $250


    (#M2)- Miniature throwing knife x 3 – Three pocket-sized throwing knives. | $500


    (#M3)- Gemmed rings x4 – Four rings, when turned gem-down they reveal a row of lethal spiked knuckles. | $250


    (#M4)- Gerber serrated blade – A standard pocket knife really, but a sharp one at that. | $200


    [3] Oversized Weapons: These weapons will take up both weapon slots when used, but come with a second additional clip.


    (#O1)- SPAS 12 – Pump-action shotgun | 12-Gauge | 8 round capacity| $5000


    (#O2)- FN P90 – Semi/Full-auto SMG | 5.7x28mm | 50 round magazine| $10000


    (#O3)- HK MP7A2 – Semi/Full-auto SMG | 4.6x30mm | 20 round magazine| $5000


    (#O4)- Vector K10 – Semi/2-round bust/Full-auto SMG | .45 ACP | 30 round magazine| $8000


    (#O5)- FNH FNAR – Sniper rifle | .308 | 10 round magazine| $7500


    (#O6)- Ak-101 – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $6000


    (#O7)- M1928 Thompson – Semi/Full auto assault rifle | .45 ACP | 30 round magazine | $7500


    (#O8)- Kel -Tech KSG – Pump-action shotgun | 12-Gauge | 12 round capacity | $5500


    (#O9)- X8M Carbine – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $8000


    [4] Accessories: Items typically worn somewhere on your person that provide a hidden double purpose.


    (#A1)- Body armor – Kevlar. Stops you from taking a bullet, or ten, to the chest. $2500


    (#A2)- Miniature gas mask – Mouthpiece and lenses protecting against harmful gas; Calling it a full mask is being generous. $1500


    (#A3)- Customizable face mask – Custom-designed ballistic mask that will stop you from being recognized by security in future contracts if a job gets messy, as well as stopping a bullet or two during that messy job. $1500


    (#A4)- Padded briefcase – Padded interior allows contents to be hidden by any means of security scan. Except a physical search, that is. $7000


    [5] Gadgets: Do I really need to explain?


    (#G1)- Grappling hook – Abandoned after the first use, a simple rope and hook to get up high. $750


    (#G2)- Remote camera – Small remote and monitor controlling a small, mobile sphere camera on the ground. $2000


    (#G3)- Tear gas – A small canister releasing immobilizing gas upon use. $1500


    (#G4)- Smoke grenade x2 – Two grenades releasing dense, sight-inhibiting gas. $1250


    (#G5)- Hairpin trigger – Allows semi-auto weapons to be fired at near-auto speeds. $750


    (#G6)- Sticky camera – Small, one inch disc. Activate & attach to any surface to gain feed to phone. $1000


    (#G7)- Zippline launcher – Launches and, upon successful contact, establishes a zippline. Useful for planning escapes. $750


    (#G8)- Night vision scope – Attach to your weapon or hold as binoculars, provides better vision in low light. $1500


    (#G9)- Heat scope – Attach to your weapon or hold as binoculars, provides view of heat signatures. $2000


    (#G10)- GPS Tracking device – Slide the stylist-pen out and the GPS will start tracking it within a 500M range. $ 1500


    (#G11)- EMP Transmitter – emits an EMP-like interference that causes disruption in all electronics within fifty yards for a limited time. $2500


    Can't find that right piece of equipment you've been looking for? Put in a request, and we'll see about obtaining your request for our stockpile!


 
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Eh, you refers to whomever is reading it. I figured your intro led him to being an experienced agent, though I could have misinterpreted that as meaning experienced outside of the Association.


That being said, however, I had intended for a more experienced agent to act as a guide during contracts as the story progresses and they grow more difficult.


Final note; Don't worry, any attachments that don't directly affect how a weapon behaves are freebies. (By affecting behavior, I mean items such as a larger magazine, suppressor, ect. Sights, scopes, lasers, ect are fine.)
 
A laser would effect stability, weight, concealment difficulty, things like that. And, yes, Gunship is a more experienced agent, and he could very well aid Green Diamond, but shouldn't actual trainers be working with her, instead of simply a more experienced agent?
 
@Benzo question on magazines - Do we only have one loaded magazine if we don't choose the "extra magazine" gadget? It seems unrealistic for an agent to carry this into an operation.
 
Also, @Benzo, wanted to let you know, the Indian Small Arms System AR (INSAS Rifle) come with a bayonet. Also, what specific types of the INSAS Rifle are we talking, here? There's standard, excalibur, kalantak, and amogh.


"The Excalibur, with a range of 400m, can be used for battlefield engagements as well as for close combat. It is lighter and shorter a compared to the automatic INSAS assault rifle.[23]


The Kalantak micro assault rifle, with a range of 300m, is for close combat and personnel defence weapon roles.
[24]


The Amogh carbine, with a range of 200m, is specially designed for close quarter battle roles.
[25]"
 
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Oh hell, figured it was a general term (My firearm knowledge is rather lacking, ironic as that may seem)


Considering the contract, I believe the Excalibur seems more appropriate for the situation.


And aye, that means one loaded magazine. (2 for oversized weaponry.) I may change that to 2 on regular basis, 4 mags with the gadget carried into a contract.
 
That'd make more sense. I also had an idea for the implementation of tactical rigging and combat uniform, for more rigorous and violent contracts such as Dangerous Waters.
 
@Benzo


I think I'm going to have to drop out of this. I don't think it's really my thing...sorry to have gotten in this far just to drop out. :(
 

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