Welcome to Earth. Welcome to Unearth.
The year is 2325. We live in a post-apocalyptic area once known as the United States of America. But that was before the fall. Now it's a vast expanse of controlled cities, old world ruins, and teeming wastelands. After the Final World War of 2095...the world's councils and governments failed. That's when humans found out that they were not...alone.
The History and The Future.
Click on the tabs to learn more about the past of the world, and the war that is now beginning.
Before the reveal, these were beings once thought to be fable. Turns out fairy tales weren't just stories. They were real. Beings known as the Unearthly inhabited realms of the unseen...hidden from the eyes of men on Earth in order to protect their cities from the destructive powers and mentalities that humans grew to wield. When the fall of the world happened, the creatures of Unearth finally felt safe enough to reveal themselves...now that the people of Earth were left with a new beginning that was free of both warfare and weaponry. The portals that transported races from one realm to another, and from Earth to Unearth were unlocked.
These creatures inhabit the Unearthly 4 kingdom realms: water, ground, sky, and night.
They are all the fantastical beings that most believed to be only fairy tale. Mer-people filled the water realm, faeries the sky realm, and elves of every took the ground realm. There were were-people, the shape shifters, dragons, nymphs, dryads...and so many other races that once were thought to be simply lore. The human race was now not alone, their eyes were open to the huge influx of new beings.
Not many humans go into the other realms, but the new races extended out peaceably into the world. Technology was refreshed and advancements made.
And so the Council of the Integration was established, made up of all races, ensuring a smooth transition and happy lives. Small governments were made to rule over Earth, and the 3 realms of Unearth continued to be peacefully kept in order by their kings and queens.
But harmony never lasts forever. Some believe that a new government should be reinstated, one to dominate both Earth and Unearth, one that was violent...one that showed no mercy. This group is known as the Overarchists, inhabiters of the new Night Realm .
The rulers of all the lands in both Earth and Unearth have come together, hoping to instill peace and quell this darkness. Earth, along side the water, sky, and ground realms of Unearth, are at the brink of another era. However, a greater evil has established itself...an evil large enough to cause both sides to unite.
Long ago, both a great Necromancer and the woman who is now the great Dragon Queen were wronged by members of Earth and Unearth. They have combined their powers, and now seek revenge. The Necromancer is unfeeling, the mastermind behind it all. The Dragon Queen is the more misunderstood of the two, loyal to her city and in search of justice.
Their combined powers are too great for one side to take on. Leaders of both sides have to come together to fight this war. Without working together, all Earth and Unearth can hope for is destruction.
The choice is now yours. Are you a member of Integrator/OverArchist Union? Fighting to keep Earth and Unearth at peace? Or are you a follower of the Necromancer and Dragon Mother, a Vassal?
The Causes.
Click on the tabs to learn more about the sides of the war.
The Union is built up of every race, both of OverArchists and Integrators. This is the necessary alliance created to fight the forces of the Necromancer and Queen of Dragons. If you should choose to join this cause, you would be fighting to save Earth and Unearth. Jobs within this group include but aren't limited to:
-Soldier/Warrior
-Healer/Medic
-Strategist/Planner
-Scout
The Vassals are those who are devoted and loyal followers of the Dragon Queen's and Necromancer's cause. Many of these are members of the Royal Dragon City, and are part of this cause as a show of devotion to their Queen. In result, Regnum Caeli hosts most of the Vassal Force. The Dragon Queen, in alliance with a powerful Necromancer, are seeking to destroy and create a new reign upon Earth and Unearth. Their reasons are personal and vengeful...and maybe a little misunderstood.
The Realms.
Click on the tabs to learn about the different realms of Unearth, and those within them.
- Regni Aquae: The Water Realm
- Regna Terra: The Ground Realm
- Regnum Caeli: The Sky Realm
- Noctis Imperium: The Night Realm
This portal to Regni Aquae is discovered by all of the major bodies of water on Earth. The water realm is home to many creatures, the main race being mer-person or water-shifters.
Regna Terra's portals are found in large forests and mountains ranges. It's main population includes different races of elf and were-person.
Regnum Caeli's portals are sometimes the hardest to reach. They are located in places of the highest elevations. Most of the population of the sky realm is fey (faerie), dragon, and shifter. The Dragon City is located here, and serves as a base for the Necromancer and Drago Mother.
Noctis Imperium used to be a hub for all races, but was taken over during the rise of the Overarchists. It was still filled with many races, but all of them are working for the cause of the Overarchists. With the next Great War brewing, it now serves as a base for Union (those fighting for the continuation of Earth and Unearth).
Starting Points.
Click on the tabs to learn where you begin in this vast world.
If you decide to be part of the Union, you begin at the Federation. The Federation is a large house located in Noctis Imperium, and is the central nucleus for all Union Activity. You start there, figuring out your role.
If you choose to be a part of the Vassals, then you are most likely already from Regnum Caeli. To be a part of the Vassals, you begin at the Guild. It is a palace within the Royal Dragon City inside Regnum Caeli. You start there, at the gates, and figure out your place and role in the war.
Pick a side.
Join the battle.
Welcome to Earth. Welcome to Unearth. Welcome to the War.
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~Rules~
1. Absolutely NO God-Modding.
2. Please no Mary-Sues (perfect characters). Click the link if you're unsure what that is.
http://www.springhole.net/writing/whatisamarysue.htm
3. To keep the story interesting, please no one-liners.
4. Proper English (good spelling, proper punctuation, correct grammar, appropriate capitalization, etc.) is essential to a good story. Please use it!
5. Please don't do drastic things that change the storyline intensely without consulting me (Ashmorne) first. It throws off everyone.
6. Please stay true to the story's history. It's not the past we're writing about. It's the future
7. Let the creative juices flow. Have fun, be original!
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