Neopilot
New Member
I'm actually going to reply this morning when I take my lunch break.
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Danger threshold is yes.Rykon Defering to your wisdom of Exalted. What's the danger of picking random objects that an Abyssal was holding without knowing what they were?
Wow. Those are all scary and cool.Danger threshold is yes.
Could be a spell casting focus.
Could be yasal crystals with trapped spirits in them.
Could be hearthstones with horrendous powers.
Could be artifacts with any flavor of curse Sherwood could think of, from projectile dysentery caused by overwhelming fear, conduits to hear and speak with the Neverborn (think Primordials but dead-ish), or forced possession by flesh eating nephwracks (sp? Think third circle demons, but dead-ish)
Could also be her favorite rock candy as a child.
I'm sure I've given our illustrious ST enough bad ideas to highlight how risky meddling with spell caster trinkets is. It could also be a complete nothing, so I'd rather wait for an expert to weigh in.
So I could create a combo called Iron that breaks the Hammer Technique, using hammer on iron Technique supplementing each blow with fists of iron Technique with the final blow being a sledgehammer fist punch.In the old rules, you had to buy Combos with Xp. Since then, in the Errata, they changed that, and it allows you to be able to combo any Charm you want so long as it is legal to do so (no two Extra Action Charms in the same Combo, stuff like that).
Sounds like it should,Oh! And can a charm that supplements an unarmed Martial arts strike be used to supplement an unarmed martial arts charm, like fist of iron Technique supplementing a sledgehammer fist punch or heaven thunder hammer?
I would have to check on the rules for Combos to see how often a Supplemental tagged Charm can be used on a Combo.Would it be possible to use multiple attacks with the supplemental tag repeatedly on different attacks in a flurry?
For example, a flurry of punches supplemented by sledgehammer fist punches AND fist of iron Technique.
And could a sledgehammer fist punch supplement a kick or stomp? The name says punch, the description says attack. While it is mostly semantics, just wanted to make sure just in case.
Lovely lovely! And can you take advantage of multiple permenants on the same strike? For example using both the permenants Hellraisers instinct and dome shattering smite, which both upgrade Heavem Thinder hammer, to upgrade a single strike of heaven thunder hammer?I would have to check on the rules for Combos to see how often a Supplemental tagged Charm can be used on a Combo.
I would say that it would be quite useable in a sledgehammer kick for even more awesomeness.