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This may sound halfway insane at a glance, but it is theoretically possible to just use 3E's system for statting up a battlegroup. At that point it'd just be using that final statblock as if it had one "action" each time it came up in initiative ticks. Though, like a 3E battlegroup, one attack would affect an area. I just think you'd have to rule out attack flurries for a battlegroup, cause then things would get weird.Another excellent idea. I'm not saying that you'll be waging mass combat (I hate mass combat in this system), but it might happen. Especially with the amount of nation building that is going on here.
Yes.Sherwood Are we all allowed to have 128xp by this point?
once you have acquired that, I'd recommend getting Martial Arts compatible Melee charms.Then I have a better idea, I'll begin my path towards Orichalcum Fists of Battle.
Rolling damage twice, successes counting twice, with the attack being Piercing, while rolling a strength x essence.once you have acquired that, I'd recommend getting Martial Arts compatible Melee charms.
One Weapon, Two Blows and Sun Sword Concentration being big ones. Those will let you roll damage twice and gain the piercing tag for your fists.
Yep, we've gotten to 1k+ dice of bare handed aggravated damage before thanks to a similar blend of charms. Granted, there was Solar Circle Sorcery involved too.Rolling damage twice, successes counting twice, with the attack being Piercing, while rolling a strength x essence.
That's a lot of damage.