LadyMatsudai
Elder Member
It's all good boss
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I'm interested. I think the main reason this died was, infact, the fact that it was intensely combat orientated without much room for character development. While I enjoyed the combat, I feel we got tossed into intense combat a BIT too quickly before we fleshed our characters out and got a feel for them, at-least from a GM standpoint on things.TheLoneRook said:@SniperBus @Lungfish @Mitchs98 @LadyMatsudai @Aevum @IthacaAlexandria @Kiroshiven
For those of you who'd be interested, I plan to wake this old dusty thing up again. If you don't feel like it, that's perfectly fine, I figured I'd at least let you know what was going on. I'm going to be taking the roleplay to a less plot-intensive and more casual state, to allow for people to go on without me if need be. I'm going to be giving a lot more freedoms to players as well, and changing the setting slightly to allow for this. No more "you must do this and go here" for the time being (unless you REALLY like that, which I doubt)
If you do participate, I encourage you to revamp/change/replace your old characters to get some variety in there. I will be doing the same later on. I'm not going to be enforcing a lot of combat or combative roles, so if you'd like to play something a little less warrior-like that's A-OK. We will still of course have combat for those who'd like it.
I'm not going to be making a new page or anything like that I'll probably just put an edit into the intro post to skip to page whatever.
Anywho, feel free to join me or don't. I really don't mind.
Cheers,
Rook