SecretRock
The Leader of the Pantheon
The Chronicles of Solis
The continent of Solis used to be one, united country under the banner of a single king. Things weren't always perfect, nothing usually is, but for the most part people were happy and well cared for. Things fell apart when the Gods started a war. The five gods who had created Solis no longer agreed on how they should work together. As they fought, the land they had cultivated fell apart due to the negative energy flowing from them, splitting into five different countries within it's borders and beginning to attack itself.
Centuries later, the Gods have reconciled their differences, turning their attention to the mortal world once again. They were horrified to see what their neglect had caused, chaos reigned the world and people suffered. Unable to intervene directly, each god chose a champion that represented their values and imbued them with powers. Now trusting these people to get the world back on track, the Gods can only wait, but they don't realise that in their absence a darkness has been growing...
Interest Check
OOC Thread
Lore
Main RP Thread
The continent of Solis used to be one, united country under the banner of a single king. Things weren't always perfect, nothing usually is, but for the most part people were happy and well cared for. Things fell apart when the Gods started a war. The five gods who had created Solis no longer agreed on how they should work together. As they fought, the land they had cultivated fell apart due to the negative energy flowing from them, splitting into five different countries within it's borders and beginning to attack itself.
Centuries later, the Gods have reconciled their differences, turning their attention to the mortal world once again. They were horrified to see what their neglect had caused, chaos reigned the world and people suffered. Unable to intervene directly, each god chose a champion that represented their values and imbued them with powers. Now trusting these people to get the world back on track, the Gods can only wait, but they don't realise that in their absence a darkness has been growing...
Appearance: a picture or text description of your character
Name: your character's name
Age: your character's age
Gender: your character's gender
Personality (optional): describe your character's personality. This is optional since you can describe it later through actions in roleplay.
Country of Origin: which country was your character born/raised in.
Background: your character's life story leading up to the start of roleplay. While you are required to describe it, you don't have to tell everything if it's inconsequential / you want to keep some secret before revealing it later in roleplay.
Skills (optional): normal real-life skill your character obtained through his life. For example, a healer would be well-versed in medicinal practice, a thief would probably be very good at stealth, even a construction worker has strong constitution and high stamina. Someone doesn't have to work a specific field to have skill though. For example, someone who attends a lot of parties may have become very charismatic.
God: what god is your character the champion of?
Power: describe your character's power and how it works. Be as descriptive as you can. If I feel it's not descriptive enough or is ambiguous, I'll contact you to refine it further.
Limitation: limit of your power. I will be the one who decide this, depending on what your power is. Keep this empty and edit this later after I have contacted you.
Additional Info (optional): anything else you want to add, just put it here.
Epthys
Goddess of the Sky, Freedom, Fate
Kymir
Goddess of the Sea, Change, War(Conflict)
Acorr
God of the Land, Stability, Nurturing
Soros
God of Magic, Belief, Pride
Anemis
Goddess of Death, Life, Balance
The gods are still worshipped in some places throughout Solis, but other religions have taken hold as well and are pushing their worshippers out.
Aplia
Situated on the planes in the middle of the continent, Aplia consists mostly of farmers. It's the largest country formed from the remnants of Solis and is run by a governing body in the capital city. Unfortunately, the Government has very little reach past the walls of the capital, the farms outside being set upon by bandits and extorted just to stay alive. Some villages are attempting to form a resistance against the hoards of bandits, though not many have succeeded yet.
Esthines
A very solitary kingdom, the leaders of Esthines live in constant paranoia. Their borders are lined with watchtowers and their military is one of the biggest in the five kingdoms. They live mostly in isolation, only trading for the necessities with other countries and trying to provide for everything themselves. Not many citizens are allowed to leave, and even fewer are allowed to return. Esthines is ruled by its leading military folk, mainly generals.
Skon Thar
Everywhere north of the Great Sea Pass is part of Skon Thar, a warrior kingdom. There is no permanent control on Skon Thar, control being passed around from chief of one tribe to the chief that killed them. Despite being at war most of the time, the tribes also know how to work together to survive in their harsh environment. Trading between themselves and other countries is their greatest strength.
Draesia
On first sight, Draesia seems to have escaped the chaos that spread to everywhere else. The Holy Emperor that rules them is benevolent and shares funds and goods with his people. The cities seem prosperous and the people happy, but below the surface things are very different. Anyone who expressed unhappiness or any sign of dissent swiftly disappears, never to be seen again. Most paths through the mountains have been found and are guard by the Holy Emperor's men.
Otrodor
Otrodor is less of a kingdom and more of a piece of land that no one except the natives can survive in. Arid desert covers most of the land past the mountains, broken up by the occasional river or oasis where towns are based. While not very united, the one thing most 'Dorians have in common is sailing skills. Given the deadly nature of the sand wastes around them, sailing over rivers or the surrounding ocean is usually the safest way to travel if you know how to deal with pirates. The city that gives the 'kingdom' its name is ruled by a council of ten.
No Man's Land
South of the Draesian Mountains, and between the Aplian Planes and the Esthian border are stretches of land that belong to no kingdom. People still live in them, making what living they can without the protection or benefits of a kingdom to help them. The culture, type of people living here, and location of villages and towns can vary wildly.
-There's limited spots (One Champion per god), and it's not first come first served.
-This is fantasy, so magic and magical creatures are allowed in backgrounds and pets, but nothing is going to be as powerful as the powers the Gods provide.
-If your character is a Champion, their powers and personalities should be linked to what the god presides over, so a Champion of Kymir wouldn't have fire related powers. If you're having trouble, feel free to PM me for help.
-Characters must be older than 20. I appreciate that teens are fun to play sometimes, but I don't think the gods would put the fate of Solis in the hands of people who aren't fully grown.
-Please make sure your character has flaws. It leads to funner gameplay.
-If your character isn't a Champion but you still want to play, PM me and we can discuss what role they could have to make sure they do get involved. Don't want you feeling left out.
-Please only sign up if you're going to be active. If unforeseen things come up, tell me, but otherwise I might have to kick you.
Champions:
Epthys - Sebastion Ariston by Grouse
Kymir - Awhina, played by TyVibes
Acorr - Finley Orowin by Berries
Soros - Theris Fey, played by me
Anemis - Amber Morrhardt by Disco
If you want to make a non-Champion character, PM me and we can make sure they don't get left out of the plot.
Interest Check
OOC Thread
Lore
Main RP Thread
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