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Futuristic Templar OOC

Yes you most certainly may and man are you fast! I barely even got the rp up and you're already here. I haven't even put up a link for this in the interest check yet,

EDIT: Derp, thought you were one of the guys from the interest check. Well anyways, welcome.
 
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Selecting "Main" while viewing the Lore causing you to go to the interest check and not the actual RP.


I'll get to work on my CS when I get off work, so expect something by tomorrow.
 
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Nw, hope you'll like it here.


@NemoTheSurvivor thanks for the heads up. I'll get it fixed right away.
 
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So, Templar can use guns, right? Are they issued special weapons, or special ammo, or do they have to be touching the gun for their Templar powers to work?
 
Templars may use guns, yes. In fact, they may use whatever weapons they desire. As for powers, the only special abilities they'd have is the ability to resist the touch of phantoms as well as destroying them the same way the phantoms kill other living beings, by simply touching them. A certain amount of time and contact would be required though, depending on the size of the phantom and the stamina of the Templar, who could be worn out by the experience, potentially putting them at risk of possession. Big phantoms are generally best avoided. I should probably put all that into the Lore somewhere. Anyways, asides from that, it's all down to a Templar's skills as a warrior. If phantoms are possessing a body, then you'd have to destroy the body first so that's where the guns and blades and whatever have you come in. Haven't come up with a name for those possessed by phantoms yet. Anyone got any ideas?
 
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Okay, so the Templars don't need special guns or ammo to kill the people possessed by the phantoms, as the possessed beings don't have any abnormal resistances to human technology.


As for naming those possessed by phantoms, there's a couple of options. Possessed? Husks? Shells? Taken? Touched? Lost? Demons? Oni? Fallen? Slaves? Take your pick.
 
What about Greg?


Seriously though; Whispers, Devoured, Faded, Ghosts, Undead, Phantoms would still work probably.
 
Let's go with husks. Also, another thing I should add to the lore, our characters aren't going to start out as Templars, but the rp will start out with the process of them becoming one. Now that I think about it however, there is quite a lot of missing lore. I'll try to lay out a few here.
 

  • The state of the world before the arrival of the alien meteor resembles something like the world of Appleseed and Psycho Pass, if you're familiar with them. Basically, the whole planet's a hellhole asides from the barrier cities, aka 'grand cities', which are protected by their resident priests who are able to interact with the world's Gaia.
  • Priests are essentially psychic and every citizen is required to make periodic visits to one, to ensure they don't harbour any violent or dangerous intentions. Any who do are either put into rehabilitation or sentenced to death. Any who don't visit a priest for too long will have peacekeepers sent after them and what happens after is up to the peacekeeper.
  • Every citizen has a chip implant that checks into every place they visit, so basically people's movements and activities are being recorded 24/7.
  • Outside the grand cities, there are only ruins and remnants of the last world war (WW6), which happened around a century ago. Basically, where the grand cities were invincible, self-sufficient utopias, everywhere else could just screw off and die fighting over the few resources left in the world. People from these environments are either known as remnants or ferals.
  • Yes, your character may be a cyborg, although depending on the level of cyberization, the priests of the grand cities and society in general tends to look down on that as it messes around with what, as they believe, the world's Gaia had intended. That and it could potentially cause a lot of problems (hackable bodies, negative impacts on mental health, resource expense on manufacture and maintenance etc.) but still, it is allowable.
 
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So to TL:DR normal guns kill the hosts of the Phantoms, to actually *kill* a Phantom, we'd have to be touching it... Meaning any Phantom that is too weak to fight us off would just run after it's host is dead, and anything that CAN fight us off... basically doesn't give a shit because we can't take it down without risking ourselves...

No other way to banish Phantoms? 

Also, how would Psychic-Phantom interactions work? 

And do the Templars have a standard equipment kit that every templar draws from or is it bring whatever you like?
 
@KaldorDraigo To answer your questions in order of appearance:

There is in fact another way to banish phantoms. Multiple Templars can combine their strengths to defeat a single phantom that's too big to tackle alone. Generally speaking however, it's still best to avoid them.

That's not going to be an issue since only priests can be psychics and all priests stay within their cities. Basically though, if it comes down to it, they'd be able to combat phantoms the same way Templars can. More importantly however, they can add the power of their own souls to the world's spirit to help combat the alien's Gaia, slowing the spread of infection and number of phantoms overall, but that'd be a bit like shoveling snow in a blizzard. It's not gonna do much, but hey, every little bit helps. Scratch that, that's the high priest's job. Ordinary priests just help maintain the peace in their city through mind reading.

Templars may bring whatever they like. If they need to resupply, they can tell the head priest of the city they came from (who'll be acting as a mission control of sorts) and expect a supply drop from one of the ships in space. That was going to be mentioned in the rp, but I guess it's not much of a spoiler.
 
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@KaldorDraigo To answer your questions in order of appearance:

There is in fact another way to banish phantoms. Multiple Templars can combine their strengths to defeat a single phantom that's too big to tackle alone. Generally speaking however, it's still best to avoid them.

That's not going to be an issue since only priests can be psychics and all priests stay within their cities. Basically though, if it comes down to it, they'd be able to combat phantoms the same way Templars can. More importantly however, they can add the power of their own souls to the world's spirit to help combat the alien's Gaia, slowing the spread of infection and number of phantoms overall, but that'd be a bit like shoveling snow in a blizzard. It's not gonna do much, but hey, every little bit helps.

Templars may bring whatever they like. If they need to resupply, they can tell the head priest of the city they came from (who'll be acting as a mission control of sorts) and expect a supply drop from one of the ships in space.


Thanks. Clears things up!

And dashes my dreams of a Psychic-Templar but oh well...

Onto creating the character!
 
Made a little edit while you were replying lol

Yeah, sorry about that. I was thinking it'd be a cool idea too, but then I thought it'd be a bit redundant because Templars would pretty much become priests in all but name. They both go through the same process, it's just that Templars have a specific mission to go out and kick phantom butt. In any case, they would certainly not be psychic beforehand.
 
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Made a little edit while you were replying lol

Yeah, sorry about that. I was thinking it'd be a cool idea too, but then I thought it'd be a bit redundant because Templars would pretty much become priests in all but name. They both go through the same process, it's just that Templars have a specific mission to go out and kick phantom butt. In any case, they would certainly not be psychic beforehand.


Just a couple more questions... sorry to bug you :P  If you feel like answering my questions would give too much of the RP away, then by all means ignore my questions.

What is the relation between having ill/evil intentions and the possessed? Are they more likely to be corrupted or whatever?

Do the Phantoms do sneaky stuff? Like can they possess someone without said someone turning into a husk? Or maybe involuntary possessions = husk and voluntary possession = non-husk?

Does the level of power the Phantom possess affect the husk? Like special mutations/abilities/being bigger the more powerful the Phantom is?
 
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None, those who get possessed could be just any poor sod not living in a grand city or some place where a conduit could have been built over but wasn't. Such places are of course rare and hard to find, and you would only really know in times like the current setting of the rp, where phantoms go wherever they please but avoid certain places.

Not intentionally, but one could make minor contact with a Phantom and become infected. As the infection grows, it'll eventually take over the person's body and spirit entirely and nothing would be able to reverse it. Anyone who becomes a husk will not retain any sentience, period. In regards to Templars, let's just say that this is a point of concern if they fight too many phantoms for too long.

Yes it does.
 
I'm working on a CS and I have a question about specialties. Are they just the word/term that suits our character's skills the best? I want to use gunslinger, specifically, since my character will primarily use revolvers or other pistols and it sounds cool. Would that be alright?
 
@Enkerzed I'll see if I can find a better picture.


Also, you said WW6 happened a century ago. As in, 100 years. Yet your character (and mine, since she's slightly older) both participated in the war. Am I missing something?


EDIT: After double checking the CS, I misread what was said. Still, there is no mention of WW6 in the lore. I'll edit my CS after work today.
 
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