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Futuristic Splicers - I Am Legion - OOC Thread

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That swarm thing sounds cool. I don't mind at all if you want to change your mind.
Thanks, Psychie! You've always been behind my character concepts whether you're the GM running the game or a fellow PC.

Time for bed. Be wise and healthy! 8D
 
I'll find that character OCC and send it to you in a PM. It has some very nice things to it.
Sherwood Sherwood Could you also provide the Rifter magazine number? If I'm going to use Palladium's work, I want to pay for it by getting my own copy (PDF or physical). That's just the way I roll. =)
 
I'm just thinking aloud here.

O.K.. So Psychie is basically playing a ground-bound "Bio-Iron Man" with a samurai code?

Mirgris is playing one bad dude with one big bad bird (heavy on the big)?

Hmm. Maybe stealth isn't as required as I thought it was (I am thinking Skynet from Terminator movies 1 and 2). However, mobility still appears to be a must. Your characters appear to be mobile and I had probably best pick something that doesn't slow the group down.

That definitely leaves out Bombardier, Dreadnought, and the class Sherwood just showed me.

Preferably with a side dish and tracking, espionage, and clue-finding. Sounds like Vietnam's famed super-secret Special Forces MACV-SOG (whom I think very highly of).

But what O.C.C.?

Maybe I'll take a look at Sweeper (sounds like a self-sufficient explosives expert)? Since Sherwood allowed that?

Hmm again.
 
Hmm. Maybe stealth isn't as required as I thought it was (I am thinking Skynet from Terminator movies 1 and 2). However, mobility still appears to be a must. Your characters appear to be mobile and I had probably best pick something that doesn't slow the group down.

That definitely leaves out Bombardier, Dreadnought, and the class Sherwood just showed me.

Preferably with a side dish and tracking, espionage, and clue-finding. Sounds like Vietnam's famed super-secret Special Forces MACV-SOG (whom I think very highly of).

But what O.C.C.?

Maybe I'll take a look at Sweeper (sounds like a self-sufficient explosives expert)? Since Sherwood allowed that?

Hmm again.


I think you are going about this a little backwards.

Mobility is important yes but a horse can get provided and in a pinch the gryphon can carry all 3 of us.

The question is what do you want to do?

Dreadnought isn't possible because you have to be level 5.
I suspect any class will be mobile enough because a horse will be provided.



If you want mobility, tracking, clue finding and espionage. I'd go deliveryman>
Here are it's skill programs for refference.

O.C.C. Skill Program: Survivalist (+25%), Undercover (+15%),Reconnaissance/Scout (+20%), Outdoorsman (+25%), and Hunter/Trapper (+20%)

No choices you get all of those and then get to pick elective and secondaries. You also get a special bird.
Sounds like it could be MACV-SOG pretty well.
 
I think you are going about this a little backwards.
Sell me, man! I'm open to change.=)

If you want mobility, tracking, clue finding and espionage. I'd go deliveryman>
Yeah, I was looking into that one. I remember not being certain of how survivable they were when in a team. I also forget if they get living body armor or host. Probably living armor.

They don't seem to be combat-heavy, but that's the price you pay for being a scout, right? I'll read it again.

I remember liking those living bio-sheets they put on people to transport them. Uncomfortable as heck, but they won't blow your cover! Plus if I played one of those, maybe my little bird could get along with your big bird! Call yours Big Bird and call mine Woodstock? Ha ha!

Thanks for the feedback, Mirgris!
 
This is not a request, I'm just being silly. =)

It would be cool if I could play something like a combination Rifts Dog Boy-become-Splicer! A one-party packmaster! Then I could be like Barf, John Candy's character from Spaceballs: "I'm half-man, half dog. I'm My Own best friend!"

John Candy! What a great guy for laughs! Ha ha!
 
Purr Purr if you want to take a Dreadguard, there is enough diverse bio mods that will make your character unique. Why not look at that class?
 
Sell me, man! I'm open to change.=)


Yeah, I was looking into that one. I remember not being certain of how survivable they were when in a team. I also forget if they get living body armor or host. Probably living armor.

They don't seem to be combat-heavy, but that's the price you pay for being a scout, right? I'll read it again.

I remember liking those living bio-sheets they put on people to transport them. Uncomfortable as heck, but they won't blow your cover! Plus if I played one of those, maybe my little bird could get along with your big bird! Call yours Big Bird and call mine Woodstock? Ha ha!

Thanks for the feedback, Mirgris!
They get host armor!


Hey Mirgris Mirgris how does your Griffin have a 100 for its Pb? It only has a 3d4+6 on the roll.

Because I'm not planning on any bird based seductions and he is a pretty bird.
 
Hey Mirgris Mirgris how does your Griffin have a 100 for its Pb? It only has a 3d4+6 on the roll.
Sherwood Sherwood It says it right there in the description! He's a PRETTY BIRD! Seriously, I wondered that myself. Is this the part where I make a "give him a break; our stoner was stoned" joke? =)

* * *

Bud, I think I'm in that stage where I'm really getting the gears turning for making a long-lasting character. This is fun!

Do we honestly need somebody who is well-versed in espionage or am I reading into the story too much again?

Mega-horses. Mirgris brings up a good point in that we have Mega-horses, but what how often will we have them? I don't imagine they're very good underground? Most real horses hate being underground last I heard. Maybe the Mega-horses are different?

How might playing a slow character like a Sweeper affect the game in general? Nobody wants to play that one person who's holding up the rest of the party. I'm under the impression that against the Machine, one needs strategy, stealth, mobility, and firepower to survive.
 
Purr Purr if you want to take a Dreadguard, there is enough diverse bio mods that will make your character unique. Why not look at that class?
Psychie Psychie I wouldn't be stepping on your toes if I did that? Playing a character who follows that code might be fun.

What do you like about the Dreadguard class, Psychie?
 
Psychie Psychie I wouldn't be stepping on your toes if I did that? Playing a character who follows that code might be fun.

What do you like about the Dreadguard class, Psychie?
There are so many different ways to make each suit of host armor unique that all three of us could play Dreadguards and not overlap. They get a lot of bio-e points to work with, and I kinda feel that they are the Cyber Knights of the Splicers world with their code of conduct.
 
Mirgris Mirgris you do realize that I'm just going to have to find a way to put your pretty bird to good use, right? Lol
 
There are so many different ways to make each suit of host armor unique that all three of us could play Dreadguards and not overlap. They get a lot of bio-e points to work with, and I kinda feel that they are the Cyber Knights of the Splicers world with their code of conduct.
Thank you for your perspective! I never thought of them that way but I can see how you see it. =)

The bird is going to be at least half of the party combat capabilities. It will certainly be put to excellent use.
If that's the case, I'm using the bird as cover! Just kidding! Ha ha!

Sherwood Sherwood It says it right there in the description! He's a PRETTY BIRD! Seriously, I wondered that myself. Is this the part where I make a "give him a break; our stoner was stoned" joke? =)

* * *

Bud, I think I'm in that stage where I'm really getting the gears turning for making a long-lasting character. This is fun!

Do we honestly need somebody who is well-versed in espionage or am I reading into the story too much again?

Mega-horses. Mirgris brings up a good point in that we have Mega-horses, but what how often will we have them? I don't imagine they're very good underground? Most real horses hate being underground last I heard. Maybe the Mega-horses are different?

How might playing a slow character like a Sweeper affect the game in general?
Sherwood, the answer to these questions will help me narrow things down.

I'm going to take a deeper look into the classes tonight.
 
The Mega-Horses have been genetically tweaked to not spook out at the idea of being underground. Even so, there will be times that you will be forced to either ride on the Zephyr/fly on your own or just go on foot.

As far as the whole focus on espionage goes, I think you are reading too much into it. At this point, you guys are talented rookies with a lot of potential, but hardly at the pinnacle of your development. You can take some espionage skills as you go and still be good for the story I want to run.
 
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Forgot to mention the Sweeper.

They are tough as nails and have lots of explosives to them. If you have to rely on your own two feet you'll be slow, but you have the flying War Mount to help get you around. Only time you'll need to worry too much about speed is if you get caught above ground against a sizable force. Underground the Resistance is more in control, and you can leave little "surprises" around every corner of the tunnels as you go.
 

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