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Futuristic Splicers - I Am Legion - OOC Thread

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Mirgris Mirgris This surprises me. Not that you chose a carnivore or that you're a stoner, but that you didn't choose herbivore so you could find the best grass in the game! Ha ha!


Cheech And Chong Weed GIF

I am far to high to stoop so low.
 
Ok, on a more serious note, I'm now seriously considering lowering my hand to hand attack to boost my ranged combat ability. I just don't want to be in melee combat when the AoE attack of the Mantis goes off. Also, if everyone else has a strong ranged attack and I'm stuck trying to race up to engage, I'm a serious liability too the group.

Not that I plan on dropping all my melee ability, just some you get the bio-e to get more ranged ability.

Thoughts?
 
That's up to you. There is some merit to your argument against being strictly melee focused, but I would say that you shouldn't completely drop your HtH ability too far.
 
I just don't want to be in melee combat when the AoE attack of the Mantis goes off.

Thoughts?
But I haven't chosen a cannon yet. (I mean this gently now.) What gave you the idea it'll be one of the cannons that does AoE?

Honestly, I'm kinda face-palming here. I got the Living Body Armor confused with the Host Armor (they're both alive right? Well... not exactly!) and only tonight do I realize that if anyone's going to be a liability, it's going to be my guy. While I love the 6D6 M.D.C./minute healing factor, I think no Living Body Armor holds a candle to Host Armor (and rightly so).

Yeah. I thought I'd be putting a lot into stealth, fast movement, etc.? That realization just doubled my resolve in those directions. =)

Not a complaint! I chose the class and I do like it. I just have a lot of learning to do is all. And really, that's a good thing!

Might take me awhile to sort it all out though. Between this and the behind-the-scenes stuff I'm doing in my own games, I've got plenty on my table (and I'm grateful to have it!). =)
 
I'll think on this and let you know.
Concerning your character, I think melee with the Machines is dangerous in general. Tactically speaking, any time a numerically superior force gets in close to even a technologically-superior force, the latter force winds up being in very serious trouble. And here? The Splicers, I understand, are often outnumbered if not also outgunned by the Machine.

I've had this point re-ingrained in my head after listening to stories about battles in Afghanistan where the bad guys had the good guys at a serious numerical advantage. It didn't mean a lot until the bad guys closed in (in melee! There was hand-to-hand fighting taking place during the gun/tank battle).

One of the reasons I like the Bombardier is that they are distance-based. I imagine I'll be using him to strike-and-move regularly. He's not there to duke it out. I'm thinking like our soldiers in Afghanistan and Iraq. Melee is a last resort; if they've gotten that far in, something has gone very wrong.

I understand, of course, that this is an RPG and not a historical retelling or reenactment. But darned if I shouldn't take lessons from Real Life to enrich our game! =)
 
I don't know why, but I was under the impression that the Mantis gun was an AoE attack for all the different kinds of guns. If not, perhaps I'll stick with the melee heavy build.

Edit: I have to do some calculating, but I'll let you guys know way I come up with.
 
I don't know why, but I was under the impression that the Mantis gun was an AoE attack for all the different kinds of guns. If not, perhaps I'll stick with the melee heavy build.
Psychie Psychie Let me look it up again - I thought some guns were AoE, not all.

Update: Yeah. The Gore (Acid) Cannon is single-target! I thought there was one (and the rest are indeed AoE, so yeah! Your point is solid!).
 
I don't know why, but I was under the impression that the Mantis gun was an AoE attack for all the different kinds of guns. If not, perhaps I'll stick with the melee heavy build.

Edit: I have to do some calculating, but I'll let you guys know way I come up with.
No worries. Lke I said you have time.
 
I'm pretty sure I'll be going with the Casting Cannon. That 30 foot blast radius, 3,000 meter range, decent payload and replenishment, makes it my kind of gun. Besides, AoE is something of an art form. If your buddy is in a melee with 3 other targets, you don't need to put it on your guy - you might chance putting the AoE outside of the melee so that the radius effect nails 1-2 of the opponents on him without hitting him.

Of course, a bit of luck is involved in this sort of thing. Too bad we don't have Action Points though! Heh!
 
With this in mind, I'm leaning more to my original idea of using the Omega Cannon with one of the Bio-Energy Vents as my backup weapon.
 
Just remember that the Omega Cannon uses two melee actions to shoot, and only fires once per melee round.
 
Just remember that the Omega Cannon uses two melee actions to shoot, and only fires once per melee round.
Sherwood Sherwood I'm not sure how to best choose BIO-E abilities for my Bombardier here. Some of the trouble falls into my lack of understanding the big picture here. I want to adjust what I'm making for not only what I think is neat, but also what's best for the team.

Psychie here is playing a... ranged Dreadguard? High mobility with some defensive and sensory abilities if I'm reading this right (I'm juggling between here and Sharseya so forgive me if I'm distracted). Meanwhile, Mirgris is... building an Outrider with some kind of big Warmount (I got lost trying to remember if he'd decided on one just yet)?

So... where does that leave a Bombardier? What BIO-E powers or build might I choose to help a team like this? Any recommendations?
 
Consider that your Mantis is going to attract a bit of attention as it fires, so it will need to either be camouflaged or armored well enough to take a few hits. For your character, IIRC you can control the Mantis through your bio-com, giving you some range between you and your main weapon. I'd get camouflage and eventually upgrade to a full stealth field when you can afford it.
 
Consider that your Mantis is going to attract a bit of attention as it fires, so it will need to either be camouflaged or armored well enough to take a few hits. For your character, IIRC you can control the Mantis through your bio-com, giving you some range between you and your main weapon. I'd get camouflage and eventually upgrade to a full stealth field when you can afford it.
Thanks! =) I remember reading similar advice in the Bombardier's description.
 
You are going to be doing a lot of traveling, so making a character with a focus of being sedentary will not be the most useful. One of the things you'll be doing is hunting down an intelligence source that has been providing info to the Resistance about several attacks that the Machine has performed on various Resistance cells. How did this source find out about the attacks? Is this a trap? Stuff like that.
Wait. We're going to be doing... intelligence work? Possibly detective work?

I might have to change my entire concept. My cowboy is a field soldier who acts as minor mobile artillery (think Air Force Combat Controller but he provides his own "boom"). This sort of thing? Sounds like C.I.A. more than... whatever we're making.

Maybe I should bring back Miyazaki's concept and make her a Splicer somehow? Do Splicers have an Intelligence Specialist O.C.C. or the like?
 
I'm at work right now, but if you give me a bit to get home and look over what I have, I might be able to find something that might appeal to you.
 
Consider also that even if you are tasked to do a bit of sneaky, there is always a time for overwhelming firepower, and the Bombardier delivers that in spades.
 
I suddenly remember a Splicers armor in one of the issues of the Rifter that uses swarms of bio insects, and one of the options available is a recon bug that sends back to the operator visuals of what it sees. I'll look for it when I'm home mmm
 
I'm at work right now, but if you give me a bit to get home and look over what I have, I might be able to find something that might appeal to you.
Sherwood Sherwood Thanks. To be honest, I think Miyazaki would make a far better Splicer than the Meltrandi she once was in our Robotech game.

Consider also that even if you are tasked to do a bit of sneaky, there is always a time for overwhelming firepower, and the Bombardier delivers that in spades.
Yeah, except that the Bombardier has two major things to watch out for:

1. Like a Dreadnaught, the Bombardier will definitely slow down a Dreadguard and definitely an Outrider (what Psychie and Mirgris seem to be playing).

2. The Mantis Cannons are... incredible at what they do but if they can't do it, then their guns are useless. They're like the opposite of a Deliveryman if I'm reading them right.

Besides, from the look of things, Psychie and Mirgris have the firepower covered. =)

I suddenly remember a Splicers armor in one of the issues of the Rifter that uses swarms of bio insects, and one of the options available is a recon bug that sends back to the operator visuals of what it sees. I'll look for it when I'm home mmm
Whoa! Really? Color me interested. That's Masamune Shirow/Appleseed/Ghost in the Shell-level coolness!
 
Psychie Psychie Mirgris Mirgris You two O.K. if I swap out Bombardier for something that can help us with intelligence-work? I wouldn't mind playing Miyazaki again (she's got the brain and mentality to make a great Splicer), but I'll hold back if you think we'll need the Bombardier.
 
I'll find that character OCC and send it to you in a PM. It has some very nice things to it.
 

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