I'll have some more rolls after I select Skills, so I'll try to collect all of those rolls into one post later. Right now? FOOOOOD with my Kaerri! OM NOM NOM NOM!
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Here are your numbers:Since Dann is taking the critter-sitting route, I'll go ahead and take the Dreadguard. Sherwood, can I get some rolls from you? 3d6x10 Bio-E, and four rolls of 1d4 to add to my Iq, Ma, Ps, and Pp. Thanks ahead of time!
Lindsey Stirling! Enjoy that lady and her magical violin playing! Have a great time!Character and Lore Threads are posted. Stuff to come to them shortly, but I have a date night with my wife to go see Lindsey Sterling perform, so I'll be out for a while with that.
I have not seen anything about physical shields, but I suppose I can come up with some stats on them as a part of your Host Armor with a reasonable amount of Bio-E cost to them.
Not a problem at all. The only restriction on numbers I had put out was the solo Bombardier in the group that Dannigan has claimed. The customization of the Dreadguard with their Host Armors will make each one unique.Would having a second dread guard be a problem?
I like the lore of rough neck but getting far less stats, and half as much Bio-E per level feels like a big penalty to walk into, with no trade off that I see.
I'd love to hear what both players are thinking in a little bit more detail it would really help me figure out what route I want to go I also am working on a list of questions for the GM but to avoid being a pest I'm going to compile the whole list firstWell, I wrote up a wish list of my Bio-E expenditures, and I'm only about a 120 points over what I can spend. lol I just need to do some trimming down to get to my target number, deciding on what I absolutely need right now compared to what would just be nice to have.
So I really like the archangel I even like not having host armor and trying to keep up with the people who do.Not a problem at all. The only restriction on numbers I had put out was the solo Bombardier in the group that Dannigan has claimed. The customization of the Dreadguard with their Host Armors will make each one unique.
There are never enough points for everything you want. Just think; it gives you something to work towards.Well, I wrote up a wish list of my Bio-E expenditures, and I'm only about a 120 points over what I can spend. lol I just need to do some trimming down to get to my target number, deciding on what I absolutely need right now compared to what would just be nice to have.
If you are looking to be able to fly, there are bio upgrades that include flight, either with wings or with organic thrusters. Or both at once if you want to do that.So I really like the archangel I even like not having host armor and trying to keep up with the people who do.
It fits the whole Daredevil thing they have and really is a strong start it feels like for a personality and a character.
My concern is is that in a couple of levels I would have a hard time being really useful in a fight.
The dreadguard gets an average of 25.5 points per level the Archangel gets 12 and can't spend them on as many things and really can't spend them on defensive things.
And there are offensive upgrades to weapons at least ranged weapons but there are plenty of ways to increase your melee damage in a host suit anyway.
So I was wondering if an archangel could get some chances to close that gap in the story.
I do like The Narrative of struggling to keep up with these Legends but it's just like on a player level I don't want to be an incredibly weak Link in combat in a system that feels heavily designed around combat.
For my suit, I'm going to buy up some arm blades and up their damage to be my primary attack mode, but I must confess that the Omega Cannon does sound neat, even if it does only one shot a melee round.I'd love to hear what both players are thinking in a little bit more detail it would really help me figure out what route I want to go I also am working on a list of questions for the GM but to avoid being a pest I'm going to compile the whole list first
See I was thinking possibly fist based melee tank so that is actually really helpful in narrowing things down.For my suit, I'm going to buy up some arm blades and up their damage to be my primary attack mode, but I must confess that the Omega Cannon does sound neat, even if it does only one shot a melee round.
It was more me having a conflict between story and mechanics. Because I like the fluff of competing with suites without one but being weaker could mean a tpk...If you are looking to be able to fly, there are bio upgrades that include flight, either with wings or with organic thrusters. Or both at once if you want to do that.
I hesitate to make a bunch of changes to the amounts of bio-e a class can get because I've never run Splicers before and I want to see what effect those changes could make before diving into the deep end.
Yes, that should work.A quick question for you, Sherwood. If I get two Bio-energy Expulsion Vents (pg 99), can I fire them in a salvo together with one attack roll/action used up? If I can, that will help me to decide on my Bio-E expenditures, since the Omega Cannon is just so freaking expensive.