CrazyIvan
Two Thousand Club
Grrr...today has gone sideways. Post tomorrow - Wolf is going to cut this conversation short by ripping his throat out.
Seems like a thing to do.
Seems like a thing to do.
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Technically, three rights make a left. *wink*but four rights do make a left
Well, thaumaturgy is basically "minor magic". It's time consuming and stuff and reflects the "applied sciences" portion of Occult (if we go by the definition that Occult is that branch of science pertaining to Essence manipulation and Lore is everything else.Kacie said:Uh...so, confession time. I know nothing about thaumaturgy, and nothing about Dragon Kings. (Aside from the fact I'm sick of them and they have never struck me as interesting.)
At this point it seems appropriate to ask everyone what they think of thaumaturgy, and whether it should be part of this game's setting. Also whether the above thaumaturgies are allowed, too.
This is true. It's basically meant to give real (if minor) power to various mystical rituals, and to facilitate things like mortal alchemists and so on. If you presume that messing with Essence is not the sole province of spirits and Exalted, then thaumaturgy is essentially "mortal Charms" for use by enlightened mortals. They're much, much weaker compared to actual Charms that the Exalted have and usually take a bigger time investment and need reagents and stuff, though Exalts can bypass the need for reagents with Essence.After all, if it's in the setting, then other people can do it, too. This changes the flavor of things - for instance, more people can hit back at ghosts if the thaumaturgies work. Right?
Thaumaturgy is divided into the Arts, which deal with everything from Animal Husbandry to Astrology. The specific things you can do with Thaumaturgy are called Procedures. GHost-Smiting Salt Weapon is a Procedure, as is Deathsight, as is Ward Against Ghosts.Er. Maybe I should also ask for a rundown on thaumaturgy, while I'm at it. *sheepish grin*
This is the name of the procedure.Deathsight
This is the actual game information. The first number is the Degree, this can range from 0 to 3. This is the number of Degrees in an Art that you need to know the Procedure as part of the Degree. Yes, this means that certain Procedures with a Degree of 0 are available to anyone with a single dot of Occult. Also, the Degree of the Procedure usually implies an amount of material reagents are required to perform it; Degree 0 and 1 Procedures usually only need Resources 1 worth, Degree 2 Procedures usually need Resources 2-3 worth, and Degree 3 Procedures usually need Resources 4-5 worth. Exalts can bypass the Resources requirement by spending motes.(1, Perception, 3, 5 minutes )
This is the effect of the Procedure.Lets the user perceive immaterial ghosts for the rest of the scene.
This is the source of the Procedure.(Oadenol's Codex)