[OOC] For rules questions, general questions and raves [To the Hunt!, Wyld that is...]

Well the rule is clear, fail a compassion roll to finish a defeated foe, or pay your wp :)


I beleive failing and not spending wp means you're going to prevent your servant from killing him too... unless he disobeys, and I wonder how you're going to look like then :|
 
Unless he orders his servant to do so, probably will do it. However he conned all his demon retinue to swear an oath to him during their binding that they have to obey all his commands. And any demon breaking an oath given during his binding immediatly dies.


And i don't think you need to fail a compassion check to attack a standing, potentially dangerous opponent, do you?
 
There are bound to be different shades even within the Immaculate order
Point taken. All I am saying is this is the 'party line' that is publically put forth.

Tikor said:
I also assume many of the Immaculates in charge of the Wyld Hunt publicly spout this even if they privately think/know differently.
it is noted in several places that not all DBs follow the Immaculate teachings.
Emphasis mine. I don't think that is relevant to my point.
 
My character's line of thaught is : yeah, most of them are simply good intentionned, with great hearts. But last time they were in power they drove creation on the borders on destruction, so whatever, kill them if you want, but after i can squeeze out every ounce of occult knowledge out of them.


What he says is along this line : They are a danger to the realm and creation, therefore the threat they pose shall be eliminated.
 
And i don't think you need to fail a compassion check to attack a standing, potentially dangerous opponent, do you?
No but you need one to finish him off.


I dunno how the ST will handle this, but as a ST I always let every serious foe stop at their dying level (even if they should have been cut in half by a great warstrider klave) to make the "heroic cinematic", represent the fact that killing this guy is an important moment for the characters and the story, and to show Exalts are true heroes... and heroes don't like killing people.


SRC what's your take on this ?
 
Actually the whole failing a compassion roll thing only comes up if you have a compassion of 3 or better. You don't have to make rolls if you only have 1 or 2 dots in a virtue. See page 102 of the core book.
 
I just saw that you needed to fail a temperance roll to act dishonestely... Oh boy, i'm going to run through those willpoints like nothing... I'll switch my conviction and temperance.
 
Doh... my mistake.


I wonder what's the benefit of Celestial Monkey form then ?... I mean if you have 5 dots virtues (starting chargen) and you are clever (meaning you put every one at 2 and one at 3), only one of the virtues is going to be susceptible to block your way... so unless you spent all your xp on the virtues... its effect is actually "useless"... will discuss this on another board.
 
Well, fairly often you'll start with two at 3 or higher, since you get better willpower that way. If you only have one virtue at 3 you probably have crappy willpower, and therefore being able to avoid spending will to suppress a virtue would be useful. But yes, Celestial Monkey form is a bit weak. As with a lot of the copypasta in SotM it did not fare well in the conversion to 2e.
 
cyl said:
... so unless you spent all your xp on the virtues... its effect is actually "useless"... will discuss this on another board.
Which other board? I kinda like the reduced Limit gaining mechanic ^^
 
So try to avoid the instant decapatation that goes with flying guillotine on main baddies...? (It automatically removes and cauterizes the head if it brings the target down to dying levels)


Done by the way....
 
Who me? :twisted: <==tries to look angelic


But yeah, if i do that to much, either all solars we will face will have level 5 artifact armors or we will face undeads/


That brings up a question : can a terrestial exalted use his excellencies to boost a dice roll called up by a spell? (i'm thinking of a particular perception+occult check)
 
Well, SRC might say differently, but my understanding is that spellcasting specifically disallows any charm use. Which would mean no.
 
demicow; Ninja-ed


Though I should mention Inirlan, I'll also be tossing out the death chains.......For the sake of my mote pool though, I'll try to stick to knife throwing......
 
Two guillotine throwing sorcerers with demonic retinue, and a dabbler with elemental servant but no guillotine. And a fire bender. Plus another dabbler.


When did we switch to Mage : the ascencion?
 
Hmm... In emerald counterspell it says that you can also do a defiant gesture to protect yourself against an enemy spell. What does count as such?
 
inirlan said:
Hmm... In emerald counterspell it says that you can also do a defiant gesture to protect yourself against an enemy spell. What does count as such?
Make something up. It's easier to judge a particular gesture being defiant or not than to define the space in which defiant gestures lie.
 
Well don't rely on me to be the dps, STR 2, and Firebending isn't exactly a powerful tool of war.


The top damage rating I can reach right now is 11L (if I focus all my firepower on the claws) which is... really not much.


I do have one advantage/flaw though : my anima flux kicks in real quick and gets me another 3 EU to control... but that makes me a time bomb :cry:


Though I fear we're going to be a strike team for dangerous mission, so we gotta look after each other and build pack tactics real quick either before the game starts if we have already worked together, or we will need to design them quickly in the game.


Also: who has the highest Charisma + War ? (coordinated attacks rock !)
 
Highest Charisma+War? Probably Mnemon Jihn (5+3). He also has a specialty in coordinated attacks (1 dot) for 9 dice total.


I'll be getting a War excellency (likely the 1st) if we use it with regularity.
 
Oh but we need to brother, we must.


It's a clear advantage : if you can coordinate let's say, safely 4 attackers including you, the target will have - 4 to his DV + any other penalties applying.


Since the speed of the coordination is 5, most of us (depending on our Timing) could even manage to attack once before the coordinated attack and give the target wound penalties.


Anathema kebab ! :twisted:
 
Talking about that :


SRC how are you going to manage the DV and wound penalties ?


I did a mod a few months ago with wordman as to avoid the doubling effect of the wound penalty (when you reach your -2HL, you get -2 to every pool you can roll but -2 to your DV penalty, which technically means -4 on your defense pool... which is stupid).
 

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