Dixie
Corgi Lord
That's how these stories always start. One night at some bland, old, smoke filled tavern. A wide eyed child listens on the edge of his creaky wooden seat as a man twists the graying hair of his beard over one finger, recounting the tales of his youth. Passing on the spirit of a once young adventurer, beginning the journey anew in the brave heart of a young child with dreams of glory. A table of strangers sit in an uneasy silence, each one gripping a letter from a mysterious benefactor. A simple job summons their skills but soon detours into a long quest with the fate of the world in their hands. This once group of strangers from a simple tavern finds their names sung as parts of legends in yet another tavern. A treasure hunter points excitedly at his ancient map as he drums up a party to delve deep into the unknown. Rumors and whispers and drunken tales over flagons of ale let slip the first stepping stones to uncovering sinister plots of criminal organizations and conspirators against the crown alike. A bard sings long lost songs for coin while a rogue pinches a few more from the pockets of their patrons. A stranger from the north bellows as he drinks another cocky patron under the table.
These simple taverns and their seemingly magic properties have seen the birth of countless legends and stories, and still continue to. Aspiring adventurers line their halls, waiting for their story to begin. Guilds tap out new prospective members and take fresh faces under their wing. The simple tavern is an adventurer's home, and a single chance night can change the fate of a group of unsuspecting strangers forever.
And so: one night at a tavern, a new story begins.
One particular tavern, The Late Cup, has embraced the role of facilitating adventurers of all colors. The disgruntled barkeep, an old dwarf by the name of Gidrunli, runs the place. He opened it in the middle nowhere as a hub for travellers and aspiring adventurers alike to gather, train, and launch their journeys into the unknown together. The rooms at the actual tavern are limited, and come at a premium price due to the sheer amount of patrons on any given night. Due to this, a small tent city surrounds the tavern. Guild envoys, merchants, healers, and parties of adventurers all camp together around the ale filled halls of The Late Cup.
So come, take a seat. Make some friends. Slay some goblins together and meet back at the table for a fresh round. Or maybe you have a more lofty aventure to tend to, somewhere in a far off land. In that case, make haste! Gidrunli is opening a fresh cask from his personal reserve tonight, and we'd all love to hear the stories you have to tell.
These simple taverns and their seemingly magic properties have seen the birth of countless legends and stories, and still continue to. Aspiring adventurers line their halls, waiting for their story to begin. Guilds tap out new prospective members and take fresh faces under their wing. The simple tavern is an adventurer's home, and a single chance night can change the fate of a group of unsuspecting strangers forever.
And so: one night at a tavern, a new story begins.
One particular tavern, The Late Cup, has embraced the role of facilitating adventurers of all colors. The disgruntled barkeep, an old dwarf by the name of Gidrunli, runs the place. He opened it in the middle nowhere as a hub for travellers and aspiring adventurers alike to gather, train, and launch their journeys into the unknown together. The rooms at the actual tavern are limited, and come at a premium price due to the sheer amount of patrons on any given night. Due to this, a small tent city surrounds the tavern. Guild envoys, merchants, healers, and parties of adventurers all camp together around the ale filled halls of The Late Cup.
So come, take a seat. Make some friends. Slay some goblins together and meet back at the table for a fresh round. Or maybe you have a more lofty aventure to tend to, somewhere in a far off land. In that case, make haste! Gidrunli is opening a fresh cask from his personal reserve tonight, and we'd all love to hear the stories you have to tell.