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Fandom Odyssey of Power

...Because we can.


...Because torturing characters is fun.


...Because we are the gods of our characters, and we demand unimaginable suffering to appease our sadistic appetites.


Or something along those lines. In any case, I seriously need to get around to posting; though, Kyero your post brought to light an issue which I'm going to try and figure out: the attention that a sudden power-up draws from Elites.


 
I ended up splitting my post into two parts. I'll try to get the second part in soon, since it will have most of the info about her new power level, current location relative to the other posts time-frame, and also her reaction to the experience/power gained from the battle.


I'm not sure where or when our characters are going to have their rendezvous, but I imagine that with what happened to Era, the time that the group meet is fast approaching. (No training or raids because of her low warrior class? Pfffft, the King is just being a domineering ass. *whispers* Don't worry Era. Your soon-to-be comrades will exact a ten-fold revenge for you, and feel free to join in the beating as well.)
 
Trignome said:
...Because we can.
...Because torturing characters is fun.


...Because we are the gods of our characters, and we demand unimaginable suffering to appease our sadistic appetites.


Or something along those lines. In any case, I seriously need to get around to posting; though, Kyero your post brought to light an issue which I'm going to try and figure out: the attention that a sudden power-up draws from Elites.


 
I ended up splitting my post into two parts. I'll try to get the second part in soon, since it will have most of the info about her new power level, current location relative to the other posts time-frame, and also her reaction to the experience/power gained from the battle.


I'm not sure where or when our characters are going to have their rendezvous, but I imagine that with what happened to Era, the time that the group meet is fast approaching. (No training or raids because of her low warrior class? Pfffft, the King is just being a domineering ass. *whispers* Don't worry Era. Your soon-to-be comrades will exact a ten-fold revenge for you, and feel free to join in the beating as well.)
Heh.
 
Alright... doing the math.


Starting 350.


Defeated (written out) 4 equals. (enemies under 525 [50% higher than 350]) Classifying them as weaker to account for skill difference. Combined at lowest growth(1.2) totals to 4.8


1 superior.(over 525) Against, going with lowest growth, within equal range. 3


After recovery, 1 week. Conservative estimate for healing of bodywide bone fractures with no other devastating injuries. 2 weeks to train. 5 days a week at 5 hours a day is... 50 hours in a two week span of solo training (.015). Total increase, .75


Two ways for this equation. Adding totals come to 8.55. Equation... 8.55 x 350 = 2992 (rounded down)


The other way is sequential order. 350 x 4.8 =1680 x 3 = 5040 + (5040 x .75 [=3780]) = 8820


Alrighty. Given the difference, I am assuming, and inclined to prefer, the end result is 2992.


@Kyero Are these equations sound to your increase methodology?


@Trignome I haven't been domineering! D:


(yet)
 
KingHink said:
Alright... doing the math.
Starting 350.


Defeated (written out) 4 equals. (enemies under 525 [50% higher than 350]) Classifying them as weaker to account for skill difference. Combined at lowest growth(1.2) totals to 4.8


1 superior.(over 525) Against, going with lowest growth, within equal range. 3


After recovery, 1 week. Conservative estimate for healing of bodywide bone fractures with no other devastating injuries. 2 weeks to train. 5 days a week at 5 hours a day is... 50 hours in a two week span of solo training (.015). Total increase, .75


Two ways for this equation. Adding totals come to 8.55. Equation... 8.55 x 350 = 2992 (rounded down)


The other way is sequential order. 350 x 4.8 =1680 x 3 = 5040 + (5040 x .75 [=3780]) = 8820


Alrighty. Given the difference, I am assuming, and inclined to prefer, the end result is 2992.


@Kyero Are these equations sound to your increase methodology?


@Trignome I haven't been domineering! D:


(yet)
Almost King.


The sequential order is the proper method, but the sequential order messed you up slightly as well.


Fae defeated four weaker enemies (4.8) and one superior enemy (3). Recovery from body-wide fractures with no serious or debilitating injuries would yield a small increase on its own as well, anywhere including decimals between 1.5-2.5 (I'll leave it to you to judge the exact number down to your preferred decimal). Fae then trained for two weeks(.75).


That being said, the proper sequential order is exactly as it happened.


Fought the five enemies (350 x 7.8 = 2730 (or 2700 rounded down)). She then recovered from her injuries (2700 x (your chosen number between 1.5-2.5). She then trained for two weeks (Your previous number x .75)


That should be your calculation. Everything in the order it took place. The fight first. Recovery second. Training third.


Make sense?
 
Trignome said:
@KingHink *laughs* No no no...not you. I was referring to the NPC king introduced in Kyero's most recent post. The guy's a veritable jerk.
I know what you meant :D


I was teasing. I have a tendency to do that.


A jerk? Nonsense! Such honesty is admirable in what is usually a deceptive and scheming political game.


 
Aha! I see! I forgot to take that into account!


350 x 7.8 = 2730


I like rounding down. And so far she is known for slow growth despite hard effort. For now.


2700 x 1.5 = 4050


4050 + (4050 x .75) = 7087


D: Big jump! Multiplication is dangerous.
 
Hmmm...just to double check, so that I'm not misinterpreting the situation: if my character got the near-death experience exp. gain, then she wouldn't get anything from defeating opponents prior to the mortal wounding, right? 300 x (2.4 + 25) seems really excessive.


Also, how would the recovery exp. scale against critical wounds? Would it be the same 1.5-2.5 as Fae, since my character didn't have an extensive comatic recovery like Era?
 
Wait a moment... They are on Metahnn?


 
I thought we were on Seknm for some reason... Lol. My bad,
 
Trignome said:
Hmmm...just to double check, so that I'm not misinterpreting the situation: if my character got the near-death experience exp. gain, then she wouldn't get anything from defeating opponents prior to the mortal wounding, right? 300 x (2.4 + 25) seems really excessive.
Also, how would the recovery exp. scale against critical wounds? Would it be the same 1.5-2.5 as Fae, since my character didn't have an extensive comatic recovery like Era?
It depends.


The lesser the extent of the injuries, the greater the multiplication bonuses you're allowed.


In order to get a full 25x, you need to literally be put on life support and entirely incapable of moving or engaging in any physical activity short of talking for a fairly significant amount of time.


Falling short of life support, the next bit determining factor is whether or not you were able to leave the battlefield on your own such as Tiw was able to. If you could not leave on your own and had to be carried off and numerous parts of your body either put in a cast or put under intense healing machines and such, then you'll get something between 17-22x depending on how many parts of your body were brutally destroyed.


If you were able to leave on your own despite grievous injury, 15x at max.


So determine that first.


When you are part of a near death experience of the final two categories (being unable to leave on your own and/or being put on life support), all other bonuses are negated and the only one you get is the 25x. When I say "all other bonuses," I mean "ALL other bonuses."


EVERYTHING is negated except for your recovery from the final stages of the near death experience. Tiw, for example, since he could leave on his own and recovered before the three week time skip was over, can still train to increase his power if Soph wishes. But for anyone like Era who was on life support for a time, training and any secondary recovery will have no effect on the her until she has adjusted to her vastly increased power. The only reason Era got the coma bonus was because her body thought it was still in a life support state.


So it depends.


If your near death experience fell short of the life support and full 25x bonus and being unable to leave the field on your own, then you can stack the recovery with training and the defeat/victory over enemies. When you're unable to leave on your own and/or on life support, you get nothing except the recovery bonus.


 


KingHink said:
Wait a moment... They are on Metahnn?
 
I thought we were on Seknm for some reason... Lol. My bad,
Brought back to Metahnn for recovery. Yes.
 
Last edited by a moderator:
Okay, so I think these calculations fit the criteria.


300 x (10+2.4) The 10 multiplier is the lowest possible number for the near-death scenario. It overlaps with the defeat against a superior enemy, but I am specifying the situation as near-death in accordance to my post from yesterday. The 2.4 addition is from the two weaker Chocranians Teddy encountered after her landing on the planet. My assumption is that they were substantially weaker, considering the fact that they missed her with their first Ki beam, even though she was out in the open and stationary.


This brings Teddy's power level to: 3720


3720 x 2.65 Since Teddy was able to leave the battle field on her own, as implied by the multiplier from the fight, I wouldn't think her condition was comatic or extremely traumatic. From your explanations with King, I see that recovery exp. spans between 1.5 to 2.5 when there are skeletal fractures, but no serious or debilitating injuries. I don't believe that Teddy suffered any general wounds, such as a full body fractures, but in order for her fight multiplier to be a near-death scenario (instead of a defeat against a superior enemy) she must have suffered severe injury that crippled her ability to fight and put her at risk of death. Since her condition was a few degrees higher than moderate injury, I added 0.15 to the max moderate injury multiplier of 2.5. So her base power from the fight is multiplied by 2.65 to represent her recovery stage in the 3 weeks that she was hospitalized.


Teddy's power level increases to: 9858


And since she needed the 3 weeks to recover, and considering the sudden increase in her power, all training effects are non-existent until she can adapt to her new potential.


So her final power level is 9858, which I round to 9800 for convenience.


 
...I apologize for the shameless reference. It was an inevitability.
 
Trignome said:
Okay, so I think these calculations fit the criteria.
300 x (10+2.4) The 10 multiplier is the lowest possible number for the near-death scenario. It overlaps with the defeat against a superior enemy, but I am specifying the situation as near-death in accordance to my post from yesterday. The 2.4 addition is from the two weaker Chocranians Teddy encountered after her landing on the planet. My assumption is that they were substantially weaker, considering the fact that they missed her with their first Ki beam, even though she was out in the open and stationary.


This brings Teddy's power level to: 3720


3720 x 2.65 Since Teddy was able to leave the battle field on her own, as implied by the multiplier from the fight, I wouldn't think her condition was comatic or extremely traumatic. From your explanations with King, I see that recovery exp. spans between 1.5 to 2.5 when there are skeletal fractures, but no serious or debilitating injuries. I don't believe that Teddy suffered any general wounds, such as a full body fractures, but in order for her fight multiplier to be a near-death scenario (instead of a defeat against a superior enemy) she must have suffered severe injury that crippled her ability to fight and put her at risk of death. Since her condition was a few degrees higher than moderate injury, I added 0.15 to the max moderate injury multiplier of 2.5. So her base power from the fight is multiplied by 2.65 to represent her recovery stage in the 3 weeks that she was hospitalized.


Teddy's power level increases to: 9858


And since she needed the 3 weeks to recover, and considering the sudden increase in her power, all training effects are non-existent until she can adapt to her new potential.


So her final power level is 9858, which I round to 9800 for convenience.


 
...I apologize for the shameless reference. It was an inevitability.
Actually, it was rather well timed. Well done! Lol!
 
Alrighty! I got bored and decided to right an algebra equation for these instances. They might not be helpful or their simplest form, but bear with me. I'm a bit rusty.


Battle Growth (Victories)


P x [(w x a) + (e x b) + (s x c)]


P= power level


w= number of weaker enemies defeated


a= weaker enemy growth rate chosen


e= number of equal enemies defeated


b= equal enemy growth rate chosen


s=number of superior enemies defeated


c= superior enemy growth rate chosen


Recovery bonus (if applicable)



P x r


r= recovery bonus rate. simple enough.


Training Growth


P x [1 +(h x t)]


OR


P + [ P x (h x t)]


h= number of hours


t= training rate for those hours.


If it helps! Awesome! If not, lol I tried.
 
KingHink said:
Alrighty! I got bored and decided to right an algebra equation for these instances. They might not be helpful or their simplest form, but bear with me. I'm a bit rusty.
Battle Growth (Victories)


P x [(w x a) + (e x b) + (s x c)]


P= power level


w= number of weaker enemies defeated


a= weaker enemy growth rate chosen


e= number of equal enemies defeated


b= equal enemy growth rate chosen


s=number of superior enemies defeated


c= superior enemy growth rate chosen


Recovery bonus (if applicable)



P x r


r= recovery bonus rate. simple enough.


Training Growth


P x [1 +(h x t)]


OR


P + [ P x (h x t)]


h= number of hours


t= training rate for those hours.


If it helps! Awesome! If not, lol I tried.
Nice!
 
Oh! Boss! Given that there have so far been recovery bonuses, such as healing from broken bones and injuries, and comas...


Could you explain some about recovery bonuses like what warrants bonuses and the growth rate from them? Or is that something you give every once in a while as you see it?
 
KingHink said:
Oh! Boss! Given that there have so far been recovery bonuses, such as healing from broken bones and injuries, and comas...
Could you explain some about recovery bonuses like what warrants bonuses and the growth rate from them? Or is that something you give every once in a while as you see it?
I can talk about them. I'll add it to the "Recovery Time" section in the Mechanics page in a bit.


 
Okay!


Recovery section is updated!


Please read through the ENTIRE recovery section as some of the information was edited slightly to accommodate these mechanical additions!


As stated near the examples with Era, these benefits are too late to add to what you have now, but from here on out you will be able to calculate for them as well.


Thank you!
 
Ooooooh.... I like it! Detailed and informative!


I know I will have to refer to the bone parts in the future. Fae has got a sturdy skeleton, and uses it. Lol thankfully it isn't retroactive. Saves me some math!


Though... lol now I am compulsed into wanting to make an equation for it.
 
KingHink said:
Ooooooh.... I like it! Detailed and informative!
I know I will have to refer to the bone parts in the future. Fae has got a sturdy skeleton, and uses it. Lol thankfully it isn't retroactive. Saves me some math!


Though... lol now I am compulsed into wanting to make an equation for it.
Lol!
 
Okay, so it's rather late, and I am running on little to no sleep, but I want to get this done. Also, I'm getting a number I'm wondering about...


My break-down is as follows:


Enemies accounted for: 2 superior enemies at 4 a piece, and a equal enemy at 2.5 = 10.5


So, 10.5 x 450= 4725


I gave Tiw a recovery time bonus of 13.5 due to him incurring broken bones, and several intense burns and ripped flesh.


So 4725 x 13.5 = 63,787 or 63,700 rounded down.


Now, this is where I start to get tentative as that's a huge number, and I haven't even included in his training time, yet. I had him down for a total of 70 hours in a group training session with the other two Saiyans he met on the raid. That would yield a total of 0.56.


This is where I get hazy with the math as that number is still throwing me off lol. Sorry to be a bother, but I definitely want my math to be correct.


So it would be: 63,700 + (63,700 x 0.56)


The end result number I'm winding up with is approx 99,300 as an end result. That's HUGE!
 
Sophileon said:
Okay, so it's rather late, and I am running on little to no sleep, but I want to get this done. Also, I'm getting a number I'm wondering about...
My break-down is as follows:


Enemies accounted for: 2 superior enemies at 4 a piece, and a equal enemy at 2.5 = 10.5


So, 10.5 x 450= 4725


I gave Tiw a recovery time bonus of 13.5 due to him incurring broken bones, and several intense burns and ripped flesh.


So 4725 x 13.5 = 63,787 or 63,700 rounded down.


Now, this is where I start to get tentative as that's a huge number, and I haven't even included in his training time, yet. I had him down for a total of 70 hours in a group training session with the other two Saiyans he met on the raid. That would yield a total of 0.56.


This is where I get hazy with the math as that number is still throwing me off lol. Sorry to be a bother, but I definitely want my math to be correct.


So it would be: 63,700 + (63,700 x 0.56)


The end result number I'm winding up with is approx 99,300 as an end result. That's HUGE!
I can see how that would present an issue. Lol!


Anyway, fear not for I have your answer.


To start, victory in battle against superior enemies remains a single integer regardless of how many there were. Your Saiyan's body will not know the difference between one superior enemy and a thousand. It just knows it took a beating. So no matter what that integer is stuck at 4, being the highest integer you felt Tiw deserved given the situation, so it's far less than you thought.


Next, for Tiw's recovery, it's the 13.5 + 4 = 17.5. So, 450*17.5 = 7,875 (7,800 rounded down, always rounded down. I know, I suck)


All of that calculation happens first, as the injuries and recovery are happening in conjunction with one another and not separately with the original base power.


Now, because of his 70 hours of training, it looks like this: 7,800 + (7,800*.56) = 12,100 (rounded down from 12,168).


Sound more reasonable Soph?
 
Ha! Tiw is gonna get reamed by Rekken too xD


Though for funs sake I got one of rekkens warlords(faces old man) on standby if you want to incorporate that, boss.


Do we not stack enemies or does that only apply with superior enemies? I think many of us stacked equals and weaker.
 
KingHink said:
Ha! Tiw is gonna get reamed by Rekken too xD
Though for funs sake I got one of rekkens warlords(faces old man) on standby if you want to incorporate that, boss.


Do we not stack enemies or does that only apply with superior enemies? I think many of us stacked equals and weaker.
It seems there will need to be some edits to powers and posts, as enemies do not stack. You only calculate for the single highest enemy value.


No matter the enemy type or how many there were, your Saiyan body only knows that it was in a fight. It doesn't know the difference between one enemy and a thousand enemies. So pick the single highest value that you'd get for the fight, be it a weaker, equal, or superior enemy and use that and that alone in your calculation.
 
Gah! I gotta do math again (>:<)


Gimme sec.


 
350 x 3 (using same superior rate)


1050 rounded to 1000


+10 hairline fractures across body = .027


6-7 cracks/splits across arms and legs and hands. = .025


-5 singular breaks, a few ribs and nine in the hand. = .7


Total .752


1000 x 1.752 = 1752


Rounded down to 1700


Training bonus


1700 x 1.75 = 2975


Power total coming to 2900 rounded down. Pretty close to original estimate xD


For info purposes, unrounded equation = 3218
 
KingHink said:
Gah! I gotta do math again (>:<)
Gimme sec.


 
350 x 3 (using same superior rate)


1050 rounded to 1000


+10 hairline fractures across body = .027


6-7 cracks/splits across arms and legs and hands. = .025


-5 singular breaks, a few ribs and nine in the hand. = .7


Total .752


1000 x 1.752 = 1752


Rounded down to 1700


Training bonus


1700 x 1.75 = 2975


Power total coming to 2900 rounded down. Pretty close to original estimate xD


For info purposes, unrounded equation = 3218
Close.


Remember, injuries and recovery are counted as a single integer once they are added together since healing is a direct result of the damages.


Your calculation would be more like this (and I think Fae deserves a bit more credit given her bodily condition against the superior enemy so I've added a tiny bit for you):


350 Base Power.


Superior enemy (4.5).


10 hairline fractures (.027).


Cracked/Split bones (0.025).


A few broken ribs (0.7).


Nine broken bones in the hand (0.95).


Different kinds of broken bones, especially when they are in the same category, do stack with each other. So the broken ribs are one calculation, and the nine broken bones in the hand are another calculation.


So if you had, for example, three broken ribs, eight broken bones in the hand, two broken vertebrae in your back, and two broken bones in your legs, you'd have four different numbers to add together for your final calculation.


The Saiyan's body doesn't recognize how many enemies it fought, but it does recognize mounting levels of damage across various regions within itself and thus recognizes that it must reach out to all of those different areas when recovery takes place. The more recovery required, the greater the power increase when it's over.


Total = 6.2 (rounded down from 6.202).


350 x 6.2 = 2,170 (2,100 rounded down)


2,100 x 1.75 = 3,700


Final Power Level = 3,700


Does this work for and make sense to you King? If you need further explanation just let me know and I'll gladly oblige.


 
Hey @Trignome. I made a mistake in okaying your power level.


When I said your calculations were correct, I had misread part of your information regarding your calculation. The two weaker enemies which Teddy fought do not count towards the final calculation. Only the single highest integer, which you reported as overlapping with the near death experience 10x number, counts towards the final calculation. As I said to King and Soph, your Saiyan body doesn't recognize one enemy versus one thousand. It only knows it took a beating and must recover so the 10x is all you'll use.


That being said, your calculation, when all is said and done, will yield a power level of 7,900 with the loss of the 2.4 from the weaker enemies which do not stack against the stronger one.


Given the circumstances, it might be beneficial to recalculate given Teddy's condition on your own anyway when you have the time. Use the new recovery information and numbers to help calculate the new growth.


If you have any questions regarding these numbers, just ask and I'll help you out. If you're happy with the 7,900, then that's perfectly fine.
 
Thank you :)


So the enemies rate is added to injury and recovery. Since it incorporated the entire battle and its result, that the increase takes after fully healed?


Hmmm yes... it makes sense to me! It checks out and it will make the equations much simpler.(just as I was starting like like math again!)


Working things like this out in the OOC has yielded quite a bit of information and revelations. I'm glad!


Suggestion! Or clarification. Big gains can come from both recovery or training. I would like to suggest that gains gotten by training do not require the "not used to that power" as which happens in Eras case with her recovery. Since they worked for that power then they would likely have gotten used to it as they acquired it.


Also! My offer of using the warlord or higher elitr NPC to torment Tiw to the same effect as Era.
 
Hmmm...let's see if I can find a way to keep my horrendously over-played DBZ reference with the adjustment to the calculations.


So, 15 and below for the near death multiplier (10-25) means that Teddy would still have left the battlefield on her own, while still sustaining grievous injury that put her life at risk. The original, additive multiplier I used was 12.4. The closest whole number to that would be 12. That still falls well in the range of the 10-15 minimal near death experience. (I never thought those four words could ever be used together in such a way.)


300 x 12 is 3600





I plan on keeping the multiplier of 2.65 for the recovery stage, which gives a number of 9540.





Rounded down, that's 9500.


...*whispers* It's still over 9000...
 

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