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Fandom Odyssey of Power

For conveniences' sake, can I have Broc be taken to the same medical facility as Era is at, since they were both taken off the field relatively early? Assuming there is more than one facility, of course.
 
Natevess said:
For conveniences' sake, can I have Broc be taken to the same medical facility as Era is at, since they were both taken off the field relatively early? Assuming there is more than one facility, of course.
If you'd like to go that route I have no objections.
 
So, how likely would it be that Tiw would be able to continue fighting longer than the rest of the group? Perhaps a better question would be: Are our characters supposed to be recalled before victory is achieved?
 
Sophileon said:
So, how likely would it be that Tiw would be able to continue fighting longer than the rest of the group? Perhaps a better question would be: Are our characters supposed to be recalled before victory is achieved?
First, Tiw can keep fighting as long as you feel he's good to continue. However, if he beats the clock and makes it to the end when victory is absolutely assured, he'd be recalled like the others.


The Sayian's pride victory and honor to those who "deserve it," and lowly Saiyans like our characters whose power levels don't even break 500 yet don't count. We're not allowed to savor the final moments of victory in such large scale missions as this. It's not pleasant, but understood among the Saiyans so Tiw wouldn't be likely to appreciate it, but he'd know to go with it or risk a beating from an Elite and public humiliation shortly thereafter.


Of course, if you think that would be something to give him motive to do better next time, then be my guest and let him mouth off or try to stay after.
 
After reviewing all the OOC discussion, I think I'll figure out a way to get my character injured.


Nothing devastating, but just enough that she complains about it and doesn't want to stick around for anymore of the fight.
 
Hey guys!


I made a time skip of three weeks for Era's recovery. For those who were also damaged to a great degree, this should be more than enough time for your recovery and power increase. Depending on just how badly you were injured and whether or not they were life threatening, your power could increase anywhere from 10x-25x its original amount. So have fun with that mechanic and good luck choosing your new power level.


Also, for those who didn't recover, you can use the training mechanic to increase your power a bit according to a three week time skip so that you don't fall too far behind. Obviously you can get badly hurt in other battles to catch up, but still, I'd recommend using the training mechanic to increase your power a bit!


Till next post!
 
Era seemed to be able lower her power level pretty easily.


Is that normal? Wasn't that one of the strange things the chocanians did?


 
10 to 25 times is quite a bit. Lol like major power spike. Era jumped to maybe 3-4 times her original power level and she was the worst injured. I might suggest 2x to 5x given the nature of the enemies. It was a major battle but the tiring and damage accumulated across multiple foes that were not given diehard life or death full attention each.


Admittedly your mechanics are perhaps the best for this sort of game. They work for players. Though there is something I have been wondering about. Do these mechanics also apply to NPCs, such as the elites and kings? Because would their powers not multiply after battles and training as well? I would imagine they have stagnant power levels.


Unless there is something special about our particular saiyan.
 
I thought she jumped more than that, since 10% of her power is 1,120. Her maximum power would be about 11200.
 
She was able to power up and power down. That's common to all Saiyans. What she hasn't figured out how to do is hide her power from the Scouter and she hasn't learned to control how accurately she powers up and down. Hence why she powered up just by getting excited.


Right now she has to relearn how to control her power, and she'll work on learning the trick to hide her power from Scouters soon. It will all be explained on my next post once you guys have had the chance to react to the time skip.


As for the power of Kings and such, they are not stagnant. However, Kings and Queens don't go into battle nearly as often as their subordinates. When their subordinates begin to grow too powerful, they are then made to hold less battle oriented positions such as strategy or training new recruits so that they can't surpass the King/Queen of the planet.
 
Kyero said:
She was able to power up and power down. That's common to all Saiyans. What she hasn't figured out how to do is hide her power from the Scouter and she hasn't learned to control how accurately she powers up and down. Hence why she powered up just by getting excited.
Right now she has to relearn how to control her power, and she'll work on learning the trick to hide her power from Scouters soon. It will all be explained on my next post once you guys have had the chance to react to the time skip.
Alright that makes sense. And I had added to what you quoted I'm case you missed my second question.


 
Lol your on top of your game today, boss.
 
KingHink said:
Alright that makes sense. And I had added to what you quoted I'm case you missed my second question.
 
Lol your on top of your game today, boss.
I do what I can. Lol.
 
Lol the Kings are dicks. But that makes sense too. Sweet deal.


What about the question on 10x and 25x? That would jump minimally Fae up to an impressive 3500.
 
KingHink said:
Lol the Kings are dicks. But that makes sense too. Sweet deal.
What about the question on 10x and 25x? That would jump minimally Fae up to an impressive 3500.
It would, on the low end. That is presuming that she was beaten severely with a few broken bones and depleted of most of her energy supply. Near death experience, when you're hooked on life support and such, that's what gives you a 25x boost. The worse your condition, the better the reward once you're healed.
 
Well Fae was better off than Era. The lower end description was pretty accurate of the state Fae was in.


So is Eras power 1450 after her ordeal? It will it jump once she gets used to the increase.


I am asking so I can guest image how much I need to have Fae catch up.
 
KingHink said:
Well Fae was better off than Era. The lower end description was pretty accurate of the state Fae was in.
So is Eras power 1450 after her ordeal? It will it jump once she gets used to the increase.


I am asking so I can guest image how much I need to have Fae catch up.
Era's power was 1,120 at only 10% capacity. Add a zero and you have her new full power of 11,200, and she's not used to that level yet so she has to learn to control it. She's gained a rather sizable boost thanks to both her beaten condition, and as I detailed in my post, the induced coma added to her boost as well so she was lucky for making the choice to induce it.


If I understand Fae's position, she made it through the battle without sustaining major or life threatening injuries. If that's the case, her power won't increase by nearly as much as if she had sustained major injury that put her out of commission. I was only able to skim through most posts recently thanks to school and internship duties, but from what I gather she beat one or two enemies who were superior to her in power level, correct? That being the case, and without sustaining major injuries, her power will rise no more than around 3x or 4x its original level. That being the case, her power will be between 1,050 and 1,400.


By undergoing training, you have options but I'm guessing Fae trains by herself, yes?


If she trains by herself for, say 4-6 hours a day (as Era would recommend or have recommended by this point in time to her in their practices together), she could increase her power a decent amount but it still won't be substantial. 4 hours a day for three weeks (minus weekends for rest) comes to about 0.9x increase on top of the 3x-4x increase from her recovery after the battle. 6 hours a day for three weeks comes to 1.35x increase. So taking that into account her power could be anywhere between around 2,000 to 3,300. That's a rather nice leap for her given the circumstances.


Whatever your decision for Fae's new power level, just remember that the key to increasing your power substantially lies in taking a beating that literally puts you out of commission. The closer you are to needing life support, the greater the increase is.


Since Era was on life support for a time, and had to medically induce a coma to get through the pain, her power was subjected to the maximum the Saiyan heritage had to offer, plus a bit more thanks to the coma running longer than her recovery needed it to which is why her power level is so high now. To balance things out, she won't be taking serious damage again for the next battle.


If you need a refresher, the mechanics for how to increase your power based on your battle circumstances is in the Mechanics page.
 
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D8 math...


Anyhow, okay. Everything makes sense again.


A few issues. Era got 34x jump in power level. That is pretty unnaturally high. King level now, pretty much. If a coma had that sort of properties, it seems like a mechanic that could be abused.


The reason this is an issue is because of the timeskip. Which undoubtedly is nessecary at the moment.


As I had noticed in the mechanics, recovery time gives time for the victors to catch up their power levels and keeps things pretty even as they fight while the other heal. We don't quite have that here so the penalty is largely superficial in this instance.


However if there are no significant events I'm between, the players will be left majorly unbalanced. Such as Era and Fae. The complication is that Era could handle anything that fae can't, thus making it logical for era to do so unless she just wanted to risk losing so fae could gain some power. As well, era would always be able to save fae before it got to extreme high death.


On the flip side anything that defeats era and gets to fae will likely easily kill fae. If fae did somehow survive, era defeat will give her another major boost to propel them even further apart.


I didn't want to beat up fae too badly because I didn't want to cheapen the near death experience by having too many be there at once. For the sake of keeping anything from becoming bandwagon or trite, I avoided that end. This way, those experience will still seem interesting and special.


 
I hope my concerns make sense.


I am not attempting to sound whiny or poke holes I'm the game.
 
KingHink said:
D8 math...
Anyhow, okay. Everything makes sense again.


A few issues. Era got 34x jump in power level. That is pretty unnaturally high. King level now, pretty much. If a coma had that sort of properties, it seems like a mechanic that could be abused.


The reason this is an issue is because of the timeskip. Which undoubtedly is nessecary at the moment.


As I had noticed in the mechanics, recovery time gives time for the victors to catch up their power levels and keeps things pretty even as they fight while the other heal. We don't quite have that here so the penalty is largely superficial in this instance.


However if there are no significant events I'm between, the players will be left majorly unbalanced. Such as Era and Fae. The complication is that Era could handle anything that fae can't, thus making it logical for era to do so unless she just wanted to risk losing so fae could gain some power. As well, era would always be able to save fae before it got to extreme high death.


On the flip side anything that defeats era and gets to fae will likely easily kill fae. If fae did somehow survive, era defeat will give her another major boost to propel them even further apart.


I didn't want to beat up fae too badly because I didn't want to cheapen the near death experience by having too many be there at once. For the sake of keeping anything from becoming bandwagon or trite, I avoided that end. This way, those experience will still seem interesting and special.


 
I hope my concerns make sense.


I am not attempting to sound whiny or poke holes I'm the game.
You make sense.


Era received slightly less than a 28.94x power boost, actually. She got the 25x for being injured enough to be put on life support for a short time after her initial battle, and even after her body was healed the induced coma she had the doctors put her in tricked her body into thinking it was still recovering. I explained this in my post. So she got almost a 29x boost which is slightly higher than normal near death experience, but still low enough to keep her from enjoying "ultimate" power.


Also, as explained before, she doesn't know how to control this power yet. She's going to struggle for a while to get used to it making her dangerous to herself and her comrades in the battlefield for a time. By the time she learns to control her power, the others will have either caught up through training, or surpassed her because of getting beaten down in battle during Raids and such.


Believe me King, I understand the issue of balance very, very well and am very aware of how it could seem unfair. But balance was never part of this RP's grand scheme on the long term of things. Balance was meant for the beginning, while we're all still getting used to the RP and starting out as lower class warriors. But once we start hitting somewhere around the 50,000 power level and beyond, power levels will fluctuate much more dramatically which will mimic the power imbalances of the original DBZ lore as time went on.


For instance, Vegeta during the Frieza saga underwent a total of 3 power fluctuations, all within a relatively short time in the lore (less than 2 days in fact). The first was when he was defeated by Zarbon. The second when he was defeated by Recoome. The third when he was dealt a near death blow by Krillin.


So yeah, it seems a bit unfair and a bit imbalanced at the moment, but you'll have to get used to it as it's going to be part of the RP's main shtick.


Once we begin unlocking the Super Saiyan transformations, new calculations to power growths in base form will be applied to the RP in the Mechanics page to help keep the Super Saiyan's power relatively in the same ballpark.


Believe me when I say that all of our characters will enjoy their time in the spotlight as the strongest of the cast once the real adventure gets going. Era got lucky with the induced coma, and is currently the strongest of the cast of characters thanks to it. But her power would have been over 9000 (had to say it) regardless even without the coma as 387x25 = 9,675. But to make it a bit more dramatic, I pushed her a bit further. She'll suffer for it, believe me. I didn't do this just to make her stronger. I did it for the purpose of giving her more flaws and personal challenges to overcome before she can make use of this power.


 


Natevess said:
What's the average power level of a Saiyan Elite?
Saiyan Elite's usually have a power of around 4,000+ depending on what the Ruler of their planet will allow. For instance, on our Saiyan home world where Era is now, the ruler Rekkhen has a power level of 15,270. His Elite's all have power levels in and around the 8,000-9,000 level. Once he hears of Era's power, he will forbid her from taking part in further Raids for fear of her surpassing him. She'll be left with another set of tasks meant to prevent her power from increasing further, which will make life very not fun for her.
 
Given the circumstances of how our characters gain power based solely upon their personal experiences we dictate in a fight against a NPC, what's to stop anyone from having their character be nearly killed only to have their power level spike each time continually?


I am not trying to sound like a jerk. My only concern is during the recourse of the fight I was trying to have Tiw fight realistically leveled opponents so, as Hink said, I didn't want to seem trite or jump on any sort of bandwagon where Tiw got nearly killed. Although, he did sustain several broken bones and was knocked unconscious twice, and he used up nearly all of his Ki. Given those circumstances, I am trying to realistically come up with a proper amount of level increase for him that seems within the realms of possibility.


This is also not taking into account that after his recovery, it is highly likely Tiw would engage in practice to grow even stronger and also so he could get a better grip on his new power increase.
 
I see. (Clearly now that the rain has gone).


You make a very good amount of sense.


I do not mind unfair. Whatever the short term may be, the long term evens out.


I just want to be on the same page and know how such things would be handled. And you answered everything splendidly.


And I am impressed. Especially the details like the king not wanting to send era on a raid. I love flaws. In my character and in others


 
I think this unnamed NPC is mainly a beginner thing to get used to everything before things really kick off. To let us flex our muscles and get into rythym that we have some control over.


I.think would be around the same boat as Fae. Perhaps they train together as they recover.


Extra power and beings Tiw into contact with Fae and possibly Era.


 
And to answer the constant near death thing... almost dying is probably a terrible strategy. Any player testing their luck on it too often will likely pay for it. It is pretty to easy to see the flaws of its use in excess. And it means your fighter really sucks xD
 
Sophileon said:
Given the circumstances of how our characters gain power based solely upon their personal experiences we dictate in a fight against a NPC, what's to stop anyone from having their character be nearly killed only to have their power level spike each time continually?
I am not trying to sound like a jerk. My only concern is during the recourse of the fight I was trying to have Tiw fight realistically leveled opponents so, as Hink said, I didn't want to seem trite or jump on any sort of bandwagon where Tiw got nearly killed. Although, he did sustain several broken bones and was knocked unconscious twice, and he used up nearly all of his Ki. Given those circumstances, I am trying to realistically come up with a proper amount of level increase for him that seems within the realms of possibility.


This is also not taking into account that after his recovery, it is highly likely Tiw would engage in practice to grow even stronger and also so he could get a better grip on his new power increase.
Understandable stance, Soph, but fear not.


As the GM, I am forbidding everyone from engaging in near death experience more than once within a given period which I will personally determine as I keep watch over the RP. I will be keeping an eye over the battle outcomes for all characters involved, and will personally lend a helping hand in guiding everyone through as we approach new battles along the way as to how far they can push their power in fairness relate to everyone else. Era experienced her first near death encounter in the RP, and will not do so again for a good long time as I explained to King in our little exchange.


You don't need to worry about near death abuse. It's not going to happen on my watch.


Given such circumstances surrounding Tiw, and the way I've constructed the mechanics, I'd say it's a safe bet given his physical condition and what happened in battle that a fair growth for him would be in the lower tier of the "near death" category, somewhere between 12x-15x his current maximum power of 450 putting him somewhere between 5,400 and 6,750. Since he was still capable of leaving the battle on his own (more or less), that's about as far as I'd take it for him this round. If he were bad enough that he couldn't leave on his own, I'd push it as far as 18x-20x. If he were unable to leave on his own and put on life support as Era was right after her battle, 25x without question.


If you (or anyone else for that matter) ever needs help judging how far you can push your end of battle recovery and power up options, just tag me here in the OOC and I'll help examine the outcome of your battle and give you what I believe a fair estimate would be. If you wish to contest the option I give you, you're welcome to if you feel it undermines what your character went through. I will be keeping an open and flexible mind so long as your arguments are sound and well presented.
 
Superb response, Kyero. You've proven yet again why I enjoy role-playing in your games.


If I ever have any questions, fear not, for I shall definitely come speak with you on the matter.
 
Sophileon said:
Superb response, Kyero. You've proven yet again why I enjoy role-playing in your games.
If I ever have any questions, fear not, for I shall definitely come speak with you on the matter.
That's all I can hope for. Lol!
 
Okay. First, I apologize for the long absence.


I'd fallen out of the rping loop and procrastinated on catching up with various threads in the past 2 weeks. (This is definitely not an acceptable excuse, it's merely an explanation as to why I've failed to post for such a long time.)


I've read through all the IC posts and the recent discussion in this thread about power level multipliers. The fight scene that I had planned for Teddy was going to be pretty anti-climatic, just her making a fool of herself and being used as an alien punching-bag. Thanks to the time-skip, we'll all be spared the details of one of my obnoxiously mammothian "flashback" posts.


So..yeah. I'm finally going to get around to posting tonight. Again, I'm terribly sorry for not informing anyone of my inactivity. I hadn't expected it to be such a long time...and then it did become such a long time...orz
 

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