Lord Moldoma - Concerns Addressed, plus Explanation of Villain Goals
Gadg8eer
K.i.D Player 10
This discussion makes me scared to throw my hat into the ring. I don't wanna stomp on your delicately constructed world.
(In case anyone's wondering, I approved Moldoma's characters in a DM due to their quality, one of which is (formerly?) a supervillain. Moldoma just wants to submit the character sheets for the characters beforehand to be sure they understand their own characters.)
(Also, Moldoma, what gender do you prefer being referred to by?)
Don't worry too much, the thing about the NCCU is that the moment a villain's plan threatens to wipe a populated area off the map, the general response is that several superheroes will show up all at once to stop them, followed shortly after by the national guard or the local military showing up with the big guns.
The details are below, but to put it in as few words as possible... Villains working solely for their own benefit want to rule the world, not destroy it.
If they're a player character villain, their fate is up to their player but can include... being locked up in an ADC Detainment Chamber, dying at the hands of a more powerful supervillain, getting killed by an organized crime syndicate that they crossed or out-competed, abandoning their villainy and becoming a good guy... Or, you know, taking over a small country worth of land and becoming a hard-to-actually-kill tyrannical leader like Dr. Doom.
As for stomping on the NCCU by playing a villain, just PM me with the draft of your next post (once the RP is a thing) whenever you're worried. Also, since I have to read your completed posts anyway, I can easily notice if your villain(?) character attempts to do something truly horrifying and ensure it fails, whether by Murphy's Law, by my character serving as a superhuman shield, or the introduction of an NPC hero that shows up just in time to take the bullet.
Supervillains used to simply kill as many civilians as possible before heroes could arrive, in order to strike fear into the general populace, until the world's governments started treating that as an act of terrorism post-9/11. Since villains are usually after money, power (physical and/or political) and/or an ancient artifact of supernatural origin (the villain's plans for the item may or may not lead to selling it for money or using it as a source of power in the first place).
That being said, the "No Endor Holocaust" (when there are miraculously no fatalities) and "Implied Holocaust" (when the fatalities are undeniable but nobody mentions it) tropes have to be accounted for...
I guess the explanation is that supervillains aren't usually mad scientists or corrupt businessmen who build a death ray cannon and threaten the world with it.
Villains in the NCCU can have all sorts of backstories, from being arrogant because they were born into privilege, to hating humans because the villain is the vengeful Kaiju spirit of a dead animal, or an Artificial Intelligence which took control over every electronic device in the world with a Metaverse connection.
The common theme is that any sane supervillain in 2023 considers "collateral damage" to mean "it's no longer in mint condition!" and will actively try to not harm the muggle bystanders/future slaves and revered major cities they're after in the first place.
Unless they're a Kaiju, in which case movies overestimate the traveling speed and underestimates radar/sonar visibility of giant monsters. In-universe, the first time a Kaiju was detected in advance of an attack on a terrestrial city was in 1954. Since then, the methods and accuracy have improved to the point that the moment something shows up which has the metapower of "Square-Cube Law doesn't affect me", its tracked like a hurricane and treated accordingly. Any city in its path is evacuated with the exception of metapowered individuals volunteering to reason with (and if that fails, kill) the Kaiju, and military personnel to back up the superheroes.
Of course, not every supervillain is sane, but insanity - even when not locked up in a padded cell - on that level makes it very difficult if not impossible for the wannabe villain to actually succeed at anything more than a bank robbery.
So yeah. Supervillains who turned to politics, specifically did it because being a true supervillain in today's world (fictional or real) has nearly been regulated and obsoleted out of existence, but "cutting the red tape might change that" until many of them realized they liked being crooked politicians more than they liked dealing with the hassle of running a volcano lair and sending minions to end the governments of the world.
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