Well, I was going to wait until the IC, but it won't hurt to explain it now. A "spark" is the moment a soul becomes more powerful than it should be for a regular human. For psychics, this spark occurs naturally and they develop their abilities accordingly. Genkai, for example, is a psychic that later went on to learn Daiken; she is not naturally a Spirit Detective. Spirit Detectives basically have their sparks forced. That's just trivial, though.
Arimi has not had her spark yet and due to the nature of how she became a Spirit Detective, she may not actually get an ability like the others. The Sparks are "forced" by the abrupt surge of reikai from a Seed of Life, and she didn't technically die. She does, however, get a HUGE advantage in actually using a Spirit Gun this early. This means her current maximum Reikai is at least four times as much as the others because each one of them are only about half as strong as they need to be for a proper Spirit Technique - but we'll get more on that later when the whole Spirit Detective thing is explained.
Warren has the simplest, yet probably more reliable and useful spark: he can see Reikai. Sounds simple, but Spirit Detectives don't even learn to sense Reikai for some time. They can sense/see ghosts, feel demonic presences and even feel murderous intent (slightly later), but seeing and sensing Reikai is a whole different thing.
Tokshi has been granted foresight. It's significantly less reliable and will basically be something I control in the sense that I decide when and how it activates for plot purposes. However, it is arguably the most powerful. I'm not going to explain how it works, but if she ever gets far enough with a Daiken master to train it, it will likely become a keystone of her fighting potential.
And, Eric has what I consider the most interesting power: premonition of the past. While his will require some training, it won't require too terribly much and ultimately it will enable him to touch objects or places and "see" into the past. Depending on the object, the sight will change. Sometimes, the sights can only be immediate, like the last few minutes for a set of stairs. A statue might be a few hours. But, something like an heirloom or the picture from Hitsu could be decades - if not longer.
The sparks aren't necessarily meant to be combative, either. They're a lot like perks in any RPG you play. They add to the character in different ways and create diversity. This is one of the ways I promised you all that your characters, despite having immense similarities, will intrinsically be different.
Arimi has not had her spark yet and due to the nature of how she became a Spirit Detective, she may not actually get an ability like the others. The Sparks are "forced" by the abrupt surge of reikai from a Seed of Life, and she didn't technically die. She does, however, get a HUGE advantage in actually using a Spirit Gun this early. This means her current maximum Reikai is at least four times as much as the others because each one of them are only about half as strong as they need to be for a proper Spirit Technique - but we'll get more on that later when the whole Spirit Detective thing is explained.
Warren has the simplest, yet probably more reliable and useful spark: he can see Reikai. Sounds simple, but Spirit Detectives don't even learn to sense Reikai for some time. They can sense/see ghosts, feel demonic presences and even feel murderous intent (slightly later), but seeing and sensing Reikai is a whole different thing.
Tokshi has been granted foresight. It's significantly less reliable and will basically be something I control in the sense that I decide when and how it activates for plot purposes. However, it is arguably the most powerful. I'm not going to explain how it works, but if she ever gets far enough with a Daiken master to train it, it will likely become a keystone of her fighting potential.
And, Eric has what I consider the most interesting power: premonition of the past. While his will require some training, it won't require too terribly much and ultimately it will enable him to touch objects or places and "see" into the past. Depending on the object, the sight will change. Sometimes, the sights can only be immediate, like the last few minutes for a set of stairs. A statue might be a few hours. But, something like an heirloom or the picture from Hitsu could be decades - if not longer.
The sparks aren't necessarily meant to be combative, either. They're a lot like perks in any RPG you play. They add to the character in different ways and create diversity. This is one of the ways I promised you all that your characters, despite having immense similarities, will intrinsically be different.