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Lunar Fury - Exalted 3e IC

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The two Exalts in front of you are clearly in no condition to continue the fight. They are both badly wounded, and are gasping for breath. Not what you would expect from a fight with a few Fae warriors. The Exalt with the staff drops the weapon and pulls off his helmet to reveal a woman with long blonde hair, matted down with sweat. She then turns to the other Dynast and pants out, "Morrolan! Stand down. There has been enough killing and death today. I don't want to see you lost to me, too. Do you hear me?"

He fires off a glare at the three Lunars before slamming his blades home into their sheathes. "Very well. But I tell you Katlyn, this sits ill in my throat."

"I don't care. Keeping the sphere from being used by the Fae is more important than your hurt feelings. Now relax, before your temper and get us both killed." Turning to face the three of you, the one called Katlyn offers up a tired smile. "Please pardon Morrolan. We have both lost many dear family and friends this day, a sacrifice that I hope was not in vain. I am Mnemon Katlyn of the Empress' First Legion, and this is Vneef Morrolan, also from the Legion. We have fought hard this day to steal this from the Fire Court of the Fae. Our sages at the Heptagram were able to tell us that it is a weapon of incalculable power of some sort, and that it was going to be used against Creation by the Fae in short order."

Morrolan glares at Katlyn. "Why don't you give them the keys to the Empire while you are at it? What makes you think that these Anathema won't use it against the Empire?"

"The fact that between the two of us we couldn't stop a pair of pre-schoolers from taking control of the sphere, and there are now three Lunar Exalts in front of us that could have fought to kill us straight away but did not. Some trust is in order, I would think."
 
While she was certainly going to leave the talking to Gwen and Selket, she could not help but grumble under her breath,"... yeah and what makes us think the Empire wont use it against the Anathema..." as she aggressively pushed in the last of the firedust.
 
Ignoring Hazel's muttering, Selket took a moment to appreciate Katlyn's hair, before she turned to Gwen.

"I say we take them and the sphere to our master. Let him decide what to do about them." she said.
 
Looking at the sphere, then the two Dynasts, Gwen nods. "Agreed, but the sphere may have to stay here, depending on how hard it will be to move. I doubt that it will fit out the crack in the hull we came in." She looks around, wondering. "Wait. How did it get in here? This chamber has to have a large door, right? For the Warstriders to be able to come and go. Why not open the door and all of us use that to exit the ship?"

Turning to Katlyn, she asks, "Will you open the doors? You seem to be more reasonable than your friend here."
 
Selket would awkwardly clear her throat when Gwen mentioned the size of the sphere. "Oh right, that's the sphere in question...I suppose that would be hard to get out of the crack we came in through." she muttered, having not gotten a good look at it in the excitement of the moment.
 
"We could have Toun and One Tusk just rip the ship in half." Hazel suggested. "You know... if the door doesn't work."
 
"We could have Toun and One Tusk just rip the ship in half." Hazel suggested. "You know... if the door doesn't work."

Selket couldn't help letting out a chuckle at Hazel's suggestion.
 
Katlyn raises an eyebrow. "There are more of you here? Perhaps the Dragons have blessed us this night after all. Yes, there is a loading door that should still open. It is over here." She bends down with a groan and picks up her staff and slips it across her back, then walks over to the rear of the ship. Under the watchful eyes of the three of you, she pulls a large lever and with a loud crack, the rear panel of the ship suddenly pops loose, revealing an opening large enough to be able to take this sphere out with ease.

Standing right outside the ship, there are several dozen people working to make sure that the fires on the ship do not spread, and when the doors open, they jump and reach for their weapons. When they see Selken, Hazel and Gwen, they begin to relax, but they keep a close watch on the two Dragon Blooded. One of the villagers asks, "Should we take them to Rufuko? He's watching the other Exalt for One Tusk now."
 
"Wait a second. You think it's a good thing to have several Anathema nearby?" Selket asked the two Dynasts with a look of amusement, using a mocking tone of voice when repeating the Realm's term for non Dragon-blood Exalts, as if to make clear she considered the Immaculate Order's opinions on them to all be nonsense.

That said, she'd never have expected a pair of Dynasts to consider their situation a blessing from the Elemental Dragons, and was curious as to why this might be the case.
 
Standing right outside the ship, there are several dozen people working to make sure that the fires on the ship do not spread, and when the doors open, they jump and reach for their weapons. When they see Selken, Hazel and Gwen, they begin to relax, but they keep a close watch on the two Dragon Blooded. One of the villagers asks, "Should we take them to Rufuko? He's watching the other Exalt for One Tusk now."
"Yes. Make sure that they are well treated, with the same rules that the other is under." Gwen turns to look at the two. "That means you leave your weapons, artifacts, hearthstones and armor here, and if you try any bullshit with our people, it will end badly for you. This valley is under the control of multiple Lunars, and not all of us are as tolerant of outsiders as we are."
 
"Wait a second. You think it's a good thing to have several Anathema nearby?" Selket asked the two Dynasts with a look of amusement, using a mocking tone of voice when repeating the Realm's term for non Dragon-blood Exalts, as if to make clear she considered the Immaculate Order's opinions on them to all be nonsense.

That said, she'd never have expected a pair of Dynasts to consider their situation a blessing from the Elemental Dragons, and was curious as to why this might be the case.
As the two Dynasts begin the embarrassing task of stripping down to their smallclothes, Katlyn simply answers, "Our seers could see all of Creation in flames, in part from what this sphere holds. It must be kept from the Fae at all costs, or it will end billions of lives. For that reason, I am thankful."
 
Selket grinned and crossed her arms. "You and your seers must be really desperate if you'd rather see this thing in our hands than those of the Fair Folk." she said.

She would then turn to Gwen, concerned for her friend. "Hey. I never got the chance to ask you earlier but...how are you doing? You didn't take any bad knocks in the previous battle, did you?"

Once the two Dragon-bloods had disarmed, Selket would help direct and escort them to where Rufuko was.
 
Hazel hopped down. So their seers saw the same thing she did. Very similar anyway. She didnt mention that though. They didnt need to know about the lunar divination unless One Tusk revealed it to him.


Hazel looked over the giant sphere. This was the cause of the spread of war that she seen. She reached out to touch it, but paused a few inches away. Instead she just inspected it. To see if she could gleam any knowledge about it. From how it felt, to where it came from. She knew they got it from the Fae... but where did they get it? They couldn't have had it long. Unless they just didnt know how to use it.

Sherwood Sherwood
Any lore or occult roll to be made to get a feeling about it or introduce a fact about it?
 
Top deck first.

The first thing you notice is that with the rounded bottom of the ship, it is not sitting flat on the ground, but instead is listing to the side at an angle of about ten degrees, making walking a little difficult. Thanks to the crash, the deck is now clear of bodies, having thrown them off the hull at impact. But even with the bodies gone, the deck is still slick with blood.

Heading towards the cockpit, you can see that the fighting even made it inside there. The large windscreen has been shattered, giving you an easy way in. At the center of the room is the Command Throne where the pilot is still seated, slumped over the controls but possibly alive. Along with the pilot, there are five other operator/guards in the room, all dead, along with several gremlins and two Fae warriors that have also been slain. From the way that their wounds are smoking, it looks like the weapons that were used against them were made of cold wrought iron. There is a door at the rear of the control room heading aft, and a ladder leading down. From below, you can hear the sounds of more battle.


Two Mornings hurries to the sound of battle, if it's that orb the Cynis was talking about, she doesn't want the Fae getting their mits on it.
 
With Two Mornings heading to the battle, Toun pauses to check on the status of the injured pilot. If they were truly dead, he'd turn about and charge toward the sounds of battle. Otherwise he'd do what little he could to help the poor Exalt stabilize their condition.
 
Hazel hopped down. So their seers saw the same thing she did. Very similar anyway. She didnt mention that though. They didnt need to know about the lunar divination unless One Tusk revealed it to him.


Hazel looked over the giant sphere. This was the cause of the spread of war that she seen. She reached out to touch it, but paused a few inches away. Instead she just inspected it. To see if she could gleam any knowledge about it. From how it felt, to where it came from. She knew they got it from the Fae... but where did they get it? They couldn't have had it long. Unless they just didnt know how to use it.

Sherwood Sherwood
Any lore or occult roll to be made to get a feeling about it or introduce a fact about it?
Taking some time to examine the sphere, there are a few things you do notice right away about it. First, it is not smooth, but appears to be a multi-faceted jewel. Its hard to tell, since it is so light consumingly black. But you also think that there is writing on the surface of the sphere, covering it in its entirety.

Go ahead and make a Int + Occult roll, please.

Two Mornings hurries to the sound of battle, if it's that orb the Cynis was talking about, she doesn't want the Fae getting their mits on it.
Heading down, you come across signs that there has been fighting inside the ship, with members of the crew taking up arms against the intruders along with the soldiers onboard. When you come across this particular battle, you see that there are four crew armed with short swords facing off against a creature that looks like a thing out of a nightmare. Tufts of rust-red fur spatter its rubbery black hide, while jagged spurs of black bone jut from its shoulders, spine and skull. Its heavy, twisted limbs end in great black talons, and its pupil-less eyes glow as golden as a snake’s. As you watch, it almost casually reaches out with a meaty hand and grips one of the men before pulling him up into its great maw and biting into his chest, killing him instantly.

As you come around the corner, it looks over its shoulder at you and says, "Oh, good. More meat. I'm still hungry."

Join Battle roll, please.
 
With Two Mornings heading to the battle, Toun pauses to check on the status of the injured pilot. If they were truly dead, he'd turn about and charge toward the sounds of battle. Otherwise he'd do what little he could to help the poor Exalt stabilize their condition.
Examining the pilot, you see a middle aged man that has been knocked out, probably from the violent landing, but he's still alive. There is a trickle of blood coming down from his head and onto the control panel where he struck his face, but other than that, it would seem that he is going to be ok. Do you continue with your efforts to aid him, or do you follow Two Mornings?
 
When Toun realizes this life isn't in danger, he chooses to protect the ones that are. He will rush to aid Two Mornings.
 
Taking some time to examine the sphere, there are a few things you do notice right away about it. First, it is not smooth, but appears to be a multi-faceted jewel. Its hard to tell, since it is so light consumingly black. But you also think that there is writing on the surface of the sphere, covering it in its entirety.

Go ahead and make a Int + Occult roll, please.


Heading down, you come across signs that there has been fighting inside the ship, with members of the crew taking up arms against the intruders along with the soldiers onboard. When you come across this particular battle, you see that there are four crew armed with short swords facing off against a creature that looks like a thing out of a nightmare. Tufts of rust-red fur spatter its rubbery black hide, while jagged spurs of black bone jut from its shoulders, spine and skull. Its heavy, twisted limbs end in great black talons, and its pupil-less eyes glow as golden as a snake’s. As you watch, it almost casually reaches out with a meaty hand and grips one of the men before pulling him up into its great maw and biting into his chest, killing him instantly.

As you come around the corner, it looks over its shoulder at you and says, "Oh, good. More meat. I'm still hungry."

Join Battle roll, please.

Two Mornings immediately shifts into a stance, ready to fight.

Edit: 3sux +3 = 6i
 
FTR FTR

It is late in the evening as you are flying back to the Valley from your trip to see one of the nearby nomadic tribes that border One Tusk's territory from a good will mission on behalf of your teacher. Things ran a little later than you had expected, and now you are almost certain that the wedding ceremony and resulting party is over. But the good news is you got to get out of the Valley for a while and you did get to enjoy a few stiff drinks with the chief of this tribe, so now you are flying back a little bit buzzed.

As you approach, you notice several things very much out of place. There is a large metal thing that looks like it dropped out of the sky and landed almost right on top of the village, wiping out a few of the trees in the process and starting a few small fires. A large body of villagers are out and about, even at this late hour, but more disturbingly, many are armed with various weapons while others are busy fighting the flames to keep them from spreading.

Then, you spot One Tusk, your mentor, out and about, but instead of being in his normal form of an old man, he is in his Warform of a mix of human and elephant, and his Grand Daiklave is in his hand. That is most definitely not a good sign.

What do you do?
 
When Toun realizes this life isn't in danger, he chooses to protect the ones that are. He will rush to aid Two Mornings.
You move on quickly, and when you do, you also spot the mammoth ape-thing. Go ahead and give me a Join Battle roll.
 
Hazel leans in to take a closer look. Writing. How curious. Upon noticing the facets, her mind worriedly leapt to her visions, but now. This object was much more spherical. And how odd it was that such a vision in her dream matched up so well with this. A polygonal orb dropping from the sky and capable of great harm.

She squinted her eyes, willing them to change so that her eyes could better pierce the dark that almost radiated from the artifact. As she summoned her insight, her anima flared briefly, and as an aura of darkness began to creep around her, she waved her hand over what she was looking at, as if to will the shadows blocking her way. While she couldn't exactly control shadows(well she could technically), it was more of a gesture of focus.



Die pool: 16
Successes: 8

Activating Shape Sharpening Change for 4 motes, on sight to ignore penalties brought by darkness.

Activating Occult Excellency for 5 motes
Adding 5 die.


Mote spending: 9
Anima level: Glowing
 
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Toun eyes the bloodied ape and draws his silver, glaring cold death from behind it's edge. "I see we still have vermin to exterminate. Very well."

[Rolling Join Battle, starting initiative is 5]
 
As Toun and Two Mornings show up, the ape-thing turns its attention to the two of you.

Aranfan Aranfan is up first

Initiative Order
6 - Two Mornings <====
5 - Toun
5 - Ape
3 - man 1
1 - man 2
-3 - man 3
 
Two Mornings charges in, unleashing a couple of searching punches and then a kick with an essence extended reach, forcing the Ape thing back to fully dodge.

(Striking Fury Claws from personal pool. 15 dice for withering, 17 if stunt is accepted. Rolling in this post)

Edit: 13 sux, 14 if stunt is accepted.
 

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