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Lunar Fury - Exalted 3e IC

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Hazel's spell goes off with devastating effect. The Obsidian Butterflies sweep through the sky, shredding the swarm of gremlins like a blender, sending a bloody spray of gore down across the valley floor. Most of the small Wyld gremlins are killed outright, and the few that remain are scattered and broken.

Fae 3 and 2 sees the tide of battle going so badly against them, and they kick his spurs into their mounts to try and get away before they, too, fall beneath your blades.

Aranfan Aranfan is up with Two Mornings

Round 3
25 - Two Mornings <====
14 - Toun
5 - Hazel
3 - Gwen
3 - Selket
3 - Idris
3 - One Tusk
0 - Fae 3
-3 - Fae 2
 
Fae 3 and 2 sees the tide of battle going so badly against them, and they kick his spurs into their mounts to try and get away before they, too, fall beneath your blades.

Before Fae 2 can leave however, the redhead in the silver dress lunges, fingers like claws, opening his throat with carefully placed brute force.

(I roll a decisive attack with 11 dice +5 for excellency)

Edit: Six sux assuming no stunt. 8 sux if I get a stunt bonus.
 
You hit with 2 successes. Go ahead and roll some serious amount of damage!
 
Fae 2 is gutted like a steer, its blood spraying over you in a nasty bloodbath. Quite gross.

Rykon Rykon is up

Round 3
[25 - Two Mornings]
14 - Toun <====
5 - Hazel
3 - Gwen
3 - Selket
3 - Idris
3 - One Tusk
0 - Fae 3

3 - Two Mornings
 
Toun lowers himself to all fours and bounds forward with the daiklave in his jaws, ricocheting between the edges of the valley. Leveraging both his powerful grip and intentional leaps he'd close the gap in an explosion of forceful motion. In a flash of gleaming moonlight, he lunges downward once he crests the sky above his prey and the colossal pillar of sharpened silver bares down upon the Fae as if it were a guillotine.

Decisive attack on Fae 3.

His pool is 9 + 2 for the stunt + 5 with the Excellency. 9 Successes
 
Under the sheer power of Toun's attack, the Fae buckles and falls, his blood mixing in with the dirt of the valley floor, leaving the Circle alone with the dead and dying on the field. Off a short distance away by the airship, a half dozen Realm soldiers manage to stagger to their feet alongside the fiery Dragon Blooded officer that was leading them. They look to you, then to the Dynast and back again, wondering just what is about to happen to them here.

One Tusk slowly advances on the seven, his eyes never leaving the Dragon Blooded man. Over his shoulder, he calls out, "Go and check inside the ship. There may be survivors from either side of this conflict. We don't need any surprises biting us in the ass just when we think the fighting is all over."

From across the valley, people begin to emerge from their homes with weapons in hand, some with bows, others with swords or spears, all heading towards the ship to see what help that they can provide to protect the valley. As they advance, the few remaining gremlins that were not wiped out by Hazel's spell scatter and fly away, with the slower ones getting picked off by the occasional well-aimed bowshot.

By watching the Dynasts, it is clear in their expressions that they are fully expecting to be put to the sword, but instead of attacking in a last ditch effort, the Exalt stops them. He slides his Daiklave into its sheath and limps forward a few steps. "Lunar Exalts, I greet you. I am Cynis Amar, and I must ask, no, I beg of you for the good of all Creation, do not let the Fae get their hands upon the cargo of this ship. My men and I will humbly submit ourselves to you, for whatever fate awaits us, so long as you can do this. As I said, not for me, not for the Realm, but for all men and women of this land." At this point, he drops down to one knee before One Tusk, his head bowed.

One Tusk is silent for a moment, then says, "You puzzle me, Cynis Amar, and for that, I will not spill your blood this night. I will require you and your men to disarm completely, leaving not so much as a toothpick on your persons or I will change my mind. All artifacts and hearthstones from you will be taken, and I will have you escorted to a place where your wounds can be looked at by a healer. When we are done searching your ship, there will be many questions for you, and for your sake, I do hope that you do not lie to me. Am I clear?"

Amar nods. "Crystal."

"Now, where is this cargo that you want protected?" asks One Tusk.

"It is in the center deployment bay, where the Warstriders put it."

"How many more Exalts are there on the ship?"

Amar replies, "Assuming that they lived through the crash and the monsters that got onboard, four. Two in the cockpit, two in the center bay."

One Tusk eyes Amar a moment longer, then calls out, "Rufuko! Where is Rufuko? Get his harry ass over here! I have a . . . guest. For him to look after."

What do the rest of you do during this?
 
Gwen settles down on the ground a short distance from the ship and takes a close look at it, looking for a way in.

three successes.
 
Flying over the ship. Hazel lands behind Gwen, and shifts back into her "human" form. With Nocturn already drawn and ready to fire. She is a little more confident about getting closer to the ship. But she wanted to he ready in case the blooded inside didnt get the memo. So she would be sure to cover her friend. And help her get inside.

4 succ
 
Two Mornings will go to the ship, aiming to get to the top and then find a way in from the flight deck.
 
Toun downshifts into his human form, exhausted and breathing somewhat more heavily than normal. While he had been practicing use of his final form, it still depleted his energy rather quickly. He sheathes his blade and turns about to join Gwen and Two Mornings in their investigation. "Let's try not to split up too much. Never know what might be crawling around in there."
 
A quick look shows that the exterior hull is ruptured in at least three places, with flames coming out of two of the tears, making it rather tricky for you to get inside the ship that way. The third rip is towards the aft end of the ship, on the port side, and is just big enough for a human sized figure to squeeze through. The other way inside that looks promising is from the top deck heading in, right by where the cockpit is. Which do you prefer?
 
Hazel nodded at Toun,"We'll be careful." She affirmed.


She looked at Gwen. "How about there?" She asked, pointing her rifle to the scars in the aft.
 
A quick look shows that the exterior hull is ruptured in at least three places, with flames coming out of two of the tears, making it rather tricky for you to get inside the ship that way. The third rip is towards the aft end of the ship, on the port side, and is just big enough for a human sized figure to squeeze through. The other way inside that looks promising is from the top deck heading in, right by where the cockpit is. Which do you prefer?

Two Mornings enters via the top deck. Eyes on the lookout for a way to wash off the blood and visera from the fae.
 
So we have Toun, Two Mornings and Idris heading for the top deck, and Hazel and Gwen going for the rip in the hull towards the aft end of the ship.

Top deck first.

The first thing you notice is that with the rounded bottom of the ship, it is not sitting flat on the ground, but instead is listing to the side at an angle of about ten degrees, making walking a little difficult. Thanks to the crash, the deck is now clear of bodies, having thrown them off the hull at impact. But even with the bodies gone, the deck is still slick with blood.

Heading towards the cockpit, you can see that the fighting even made it inside there. The large windscreen has been shattered, giving you an easy way in. At the center of the room is the Command Throne where the pilot is still seated, slumped over the controls but possibly alive. Along with the pilot, there are five other operator/guards in the room, all dead, along with several gremlins and two Fae warriors that have also been slain. From the way that their wounds are smoking, it looks like the weapons that were used against them were made of cold wrought iron. There is a door at the rear of the control room heading aft, and a ladder leading down. From below, you can hear the sounds of more battle.


Gwen and Hazel make their way into the ship through the rip in the hull. The two of you find yourselves standing on a catwalk over a large open bay, large enough to hold four Warstriders in ready deployment bays. The room is mostly empty, except for five figures standing nearby a large black sphere that is sitting on the floor that is roughly five feet across. Two of the figures are clearly Dragon Blooded, with their backs to the sphere, obviously trying to keep it from the three Fae warriors that are standing before them. The Dynasts are both wounded, one is armed with a Wrackstaff, while the second is packing a pair of short Daiklaves, and they are in trouble, but are holding their own against the Fae, who are also wounded.

If you wish to make Join Battle rolls, please do so now.
 
Gwen quietly murmurs to Hazel, "It looks like we found the cargo. Whatever it is, lets make sure not to hit it. Luna only knows what will happen with a stray shot on that black thing. Lets take down these Fae."
spending 3m on Sinuous Striking Grace to add 5 to my Initiative

4 successes rolled, giving me a total of 12 on my Initiative track

Health Levels
- 0 [ ]
- 1 [ ][ ]
- 2 [ ][ ]
- 4 [ ]
I

Willpower: 7

Essence: 2
Personal: 17
Peripheral: 42 (31) 28
Committed: 11

Join Battle: 7 + 3 successes

Parry: 5
Evasion: 6 +1 From Fleet Gazelle Exercise
Resolve: 3
Guile: 4

Natural Soak: 3 (+1 from Hybrid Body Transformation) (+2 from Hearthstone)
Armored Soak: 5
Total Soak: 8 (+1 from Hybrid Body Transformation) (+2 from Hearthstone)

Weapon Damage
Attunement: 5m; Type: Medium (+12 DMG, OVW 4)
Accuracy: Close −1; Short +5; Medium +3; Long +1; Extreme −1
 
Hazel nodded. "Yes. But whatever we do, we mustn't let the fae have it."

She raised Nocturn, taking aim and preparing to fire.

Initiative: 5
 
Initiative order in the Cargo Hold:

Psychie Psychie is up

12 - Gwen <====
8 - Fae 1
7 - Dragon Blood with Swords
5 - Hazel
3 - Dragon Blood with Staff
3 - Fae 2
-4 - Fae 3
 

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