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Lunar Fury - Exalted 3e IC

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Hazel leans in to take a closer look. Writing. How curious. Upon noticing the facets, her mind worriedly leapt to her visions, but now. This object was much more spherical. And how odd it was that such a vision in her dream matched up so well with this. A polygonal orb dropping from the sky and capable of great harm.

She squinted her eyes, willing them to change so that her eyes could better pierce the dark that almost radiated from the artifact. As she summoned her insight, her anima flared briefly, and as an aura of darkness began to creep around her, she waved her hand over what she was looking at, as if to will the shadows blocking her way. While she couldn't exactly control shadows(well she could technically), it was more of a gesture of focus.
The extra focus you placed upon the sphere gives you just enough to see that the writing is just one word, written over and over again. It is a name. One you recognize as a Demon of the Third Circle known as Erembour, That Which Calls To The Shadows. Very bad mojo indeed.
 
Two Mornings charges in, unleashing a couple of searching punches and then a kick with an essence extended reach, forcing the Ape thing back to fully dodge.

(Striking Fury Claws from personal pool. 15 dice for withering, 17 if stunt is accepted. Rolling in this post)

Edit: 13 sux, 14 if stunt is accepted.
You hit with 10 successes. Soak is 7
 
You hit with 10 successes. Soak is 7

Striking fury claws converts 5 of those extra successes into levels of withering damage. Rolling for the rest.

2 sux, +5 automatic sux. 7i done to the ape. 1i gained for hit. Ape has gone from 5i to -2i, so I get the crash bonus as well. I should be at 19i now.
 
Forgot the +5 from Crashing your opponent. Sorry about that.

Rykon Rykon is up

Initiative Order
[6 - Two Mornings]
5 - Toun <====
3 - man 1
1 - man 2
-2 - Ape
-3 - man 3

Round 2
19 - Two Mornings
 
Her eyes look over the writing... the patterns repeating over and over. It took her a few moments to realize where the pattern started and stopped, but once she learned that she re read it very slowly..


She had to read it a few times. As the first couple of moments she was sure she had misread it. But no. She read it correctly. Her eyes widened and she felt her heart catch in her throat. She reflexively pulled her hand back from it in fear, as if just being near it would swallow her up or somehow activate it.

She took a few small steps backwards before turning in her heel and breaking into a full sprint. "MASTER ONE-TUSK!" she shouted, bursting from the cargo hold into the open, a hand and her head that smooshed her hat flat to keep it from flying off in her haste.

Bumping into Gwen. She quickly turned back. "LET NOBODY TOUCH IT!" Psychie Psychie

Putting her focus back in her running, she sought her mentor. Not stopping for anybody or anything.

"MASTER ONE-TUSK!!"
 
It is not every day that Gwen sees Hazel in such a state. Given her agitation, Gwen now looks at the sphere as if it were a live snake in a room of newborn babes, and once more takes her bow in hand. "I will guard it with my life."
 
Idris was busy looking over the control panel of the downed ship. Restoring such a wonder and using it on behalf of the Silver Pact would be advantageous. But he was pulled from his thoughts when the sounds of battle reached him. And so he made his way to help his fellows.

2 successes on Initiative

Sherwood Sherwood
 
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Toun scans the field of carnage quickly before bounding behind Two Mornings. He stepped to his right and toward the high end of the gentle slope. Leveraging the cumbersome footing, Toun swiped his Daiklave toward the Ape's legs. Should his approach succeed, he could trip the oily mass on bloodied metal and poor footing.

[Withering Attack... 5 successes if it's a 1 point stunt]
 
You hit the Ape with 1 success, and its soak is 7.

Initiative Order
[6 - Two Mornings]
5 - Toun <====
3 - man 1
1 - man 2
-2 - Ape
-3 - man 3

Round 2
19 - Two Mornings
 
The Ape is staggered, and Man 1 does his best to take advantage of the situation by swinging his sword in a powerful stroke. He actually connects, and manages to draw a bit of thick, dark blood.

Man 2 also swings on the Ape, and he knocks the Ape off balance even more.

The Ape claws at Two Mornings, but it misses your DV since it only got 4 successes.

Man 3 tries to make a Withering Attack, but also misses.

Aranfan Aranfan is up

Round 2
19 - Two Mornings <====
10 - Toun
4 - man 2
3 - man 1
-9 - Ape
-3 - man 3
 
Lunging in, the woman in the silver dress unleashes a trio of knifehand strikes to the Ape's throat, hopefully collapsing it's windpipe.

(Decisive Attack, stunting to cause lethal damage rather than bashing. Spending 1 mote on the dex excellency.)

Edit: 10sux, 12 if stunt is accepted.
 
Eska had made it explicitly clear that when she agreed to this assignment she did so reluctantly; not that she really had much of a choice. Diplomacy was not at all her strong suit. In fact, she'd made her entire living on how well she could screw people over, not how well she could tend to relationships.
Be that as it may, she'd also made sure the trip had been worth her while.
While taking anything too valuable to the tribe was out of the question since it would be counterproductive to her cause of being there, she had managed to make off with a few trinkets from her visit. In the boredom of the mission, she'd found herself stealing more than she was willing to take with her and placing items on other people's person to get rid of them. Of the few things she actually kept one was a particularly pretty piece of jewelry taken from one of the chief's maidens. Another was an ornate dagger made from looked like a large animal bone and bronze. The more intriguing one, she wasn't sure what it was. She'd never seen anything quite like it and it was just that that had made it catch her eye. The final item was already spent. She'd taken a vessel of the drink the chief had shared with her and downed it in its entirety shortly before becoming airborne.

Now usually Eska could drink with the best of them, but her abstinence these last several months had apparently done more to her tolerance than she had expected. The effects of the drink were only deepening. She swayed and bobbed in the air as she flew.
Her affliction made the sight of the carnage in the valley all the more disorienting. She stared blankly at the scene for moment.
That's how long it took for it sink in. Whenen it did her eyes shot from glazed over to wide and alert.
"Well, that can't be good..." she said to herself, a vague insobriety in her voice. A crashed ship of some kind laid in fire and ruins barely on the outskirts of town.
She surveyed the landscape in attempts to figure out just what in the world was going on and spotted a majority of the village riled up to a offensive, or maybe it was a defensive, joined by what was presumably several crew members from ship. That did well to sober her up a bit more.
"What the....", she mused, trailing off as she continued to observed.
Her brow furrowed above her scanning eyes now more intently, more closely scoping the event as she started to circle above. There was a beast of a nature she'd never seen before engaging several people at once.
Then she noticed One Tusk was moving about, in his warform. This let Eska know that fit had hit the shan and provoked an "Uh oh." from her.
Quickly, she dove down, pulling up a few meters away and behind a very distraught Hazel sprinting towards him. Returning to her human form mid-air, she landed with a thud and a roll that was considerably less graceful than usual.
Eska struggled a bit to keep her balance before cutting into a run behind her comrade.

@idk how this works in slightest
 
Lunging in, the woman in the silver dress unleashes a trio of knifehand strikes to the Ape's throat, hopefully collapsing it's windpipe.

(Decisive Attack, stunting to cause lethal damage rather than bashing. Spending 1 mote on the dex excellency.)

Edit: 10sux, 12 if stunt is accepted.
You tag the Ape hard with 8 successes. Go ahead and roll your damage.
 
The ape-thing staggers as you rip out a hunk of flesh, causing blood to flow, but it is still alive, even if it is grievously hurt.

Rykon Rykon is up with Toun

Round 2
[19 - Two Mornings]
10 - Toun <====
5 - Idris
4 - man 2
3 - man 1
-9 - Ape -5 HL
-3 - man 3

Round 3
3 - Two Mornings
 
Toun was carried forward by the momentum of his last attack. He pushes forward now with greater force, stepping up the side of the bulkhead and bounding off of it toward the now wounded ape. His arm was leveled with his shoulder, silver tip gleaming in the light of burning carnage. His muscles snap into motion and lunge the blade forward like a spear, aiming to pierce the rib cage and bathe his daiklave in hearts blood.

Rolling Decisive Attack. 5m for Dexterity Excellency.
 
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The last couple of health levels of damage are enough to lay low the twisted ape-thing, and its body crashes to the deck with a bloody splat. The three ship's crewmen all are looking at you with a combination of relief that the ape is dead, and horror that they are facing off now against three Lunar Anathema.

Moving out of combat time.

They all appear to be quite rattled, and are ready to jump out of their skins at a drop of a hat. If given a chance to surrender and live, they probably will do so.



Outside, Hazel and Eska arrive at One Tusk's side pretty much at the same time, but Hazel is obviously more rattled than Eska is. The large Lunar reaches out a hand to her and says in a calming voice, "Easy, easy! When you are so excited, I can't understand you. Take a deep breath, now another. Good. Now then. What is it?"

He motions for Eska to come closer to be able to hear what is going on.
 
Toun sheathed his daiklave and gestures with his thumb to the exit. "Hey, your comrades are outside. Just comply with our master and you will be shown proper hospitality. We will clear out the rest of the vermin." Toun steps forward, ears twitching as he tried to focus on discerning the sound of any more battles. "Oh! Before I forget... The pilot is still alive, make sure he gets help."

Toun spoke his directions in a calm accented Riverspeak.
 
She took deep breaths as commanded, but it hardly slowed down. It just served ti deepen her hyperventilation. After all. This was apocalyptic! She laid her hands on her master, trying to stand as tall as she could, on her tiptoes to relay the information. "The Sphere! Its a DEMON!" She hissed, "that which calls to the shadows!..." She said, her voice a very forced loud whisper that stung her throat, daring not say her/its name out loud. Her eyes as wide as dinner plates.

Sherwood Sherwood FTR FTR
 
They all appear to be quite rattled, and are ready to jump out of their skins at a drop of a hat. If given a chance to surrender and live, they probably will do so.
Toun sheathed his daiklave and gestures with his thumb to the exit. "Hey, your comrades are outside. Just comply with our master and you will be shown proper hospitality. We will clear out the rest of the vermin." Toun steps forward, ears twitching as he tried to focus on discerning the sound of any more battles. "Oh! Before I forget... The pilot is still alive, make sure he gets help."

Toun spoke his directions in a calm accented Riverspeak.

Not having any idea what he's saying, Two Mornings still waits for Toun to finish. "Do you know if there are any more of those things in the ship?" She has relaxed her stance, and no longer appears ready for hostilities.
 
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Rolling perception + awareness to see if Toun hears anything else that sounds like fighting.

4 successes.
 
Rolling perception + awareness to see if Toun hears anything else that sounds like fighting.

4 successes.
After carefully listening, you do not hear any other sounds of combat. The only noise you now pick up is the crackle of flame here and there and the occasional groan of metal under stress from the rough landing. The ship has the feel of being dead.


Outside, One Tusk looks at Hazel in a bit of confusion at first, then with a start he says, "Take me to this sphere. I want to see it with my own eyes." Moving quickly, he follows Hazel, hopefully with Eska in tow, heading towards the aft end of the ship where the doors still hang open. There, you find Gwen still standing guard over the black sphere with her bow drawn.

One Tusk comes over to the sphere and looks at it closely, then he frowns. "Gather the others. We need to talk."
 

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