• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Lunar Fury - Exalted 2e OOC

Main
Here
Characters
Here
Hmm.. i have found the pdf for the lunars, I'll at leats focus on such for now. I shall send you a throw away i use.
 
If you want to just use the Core book for a game, I am running another Exalted game here with Solars in it called Trial By Fire.
 
Man, that might be a better idea.

lots of extra running around a newbie is doing just to fit here >.<

ya'll are cruel! Forcing ori to do actual work!
 
If you'd rather just go check out Trial By Fire, that's cool.
 
how dare you.

Excuse me as I go invade another ooc/interest check with my blundering thats... oddly filled with.. the nearly exact same people...

...

ONWARDS!
 
Excuse me as I go invade another ooc/interest check with my blundering thats... oddly filled with.. the nearly exact same people...

...

ONWARDS!
Hahaha, you can't escape us!! ;)

Sherwood Sherwood I have a question concerning one of the knacks I've got (and its combat applications) that I'd like to discuss so that I know how best to use it if/when it comes up in the current combat.

Here is the knack in question:
Lightning-Change Style
- Sometimes a Lunar simply must change shape now. Perhaps battle is imminent or someone is about to discover the character's true identity. This Knack enables a Lunar to shapeshift as a completely reflexive action by adding three motes to the cost. Used in attack resolution, the change takes place in Step 1 or 2 and can apply a difficulty to the attack roll (for tiny shapes), increased soak or other benefits.

Additionally, p. 129 of the MoEP:Lunars provides a text box addressing the utility/benefits of different shapes:
The Value of Changing Shape
"...Beyond disguise, a Lunar might change shape for access to abilities that only another form can have. This is rarely the case for human shapes, but birds can fly, wolves have powerful noses, barracuda swim underwater and eight-tailed mole hounds can dig like the wind. A coral snake has poisoned fangs, while a gecko can climb anything. When a Lunar uses these innate abilities, it should manifest as automatic success or, when a roll is dramatically appropriate, bonus successes ranging from +1 to +3.
Lunars can also use their forms to gain bonuses in other respects. A Steward who becomes a monkey should receive a small bonus to Athletics due to increased flexibility. Taking the shape of anything small or nondescript, such as a mouse in a cellar or a cat in a city's alley, adds to a character's Stealth attempt to hide or blend in. Tiny creatures benefit significantly more from cover, gaining Defense Value bonuses from things as small as rocks or branches.
Having a broad library of creatures is like having scads of Charms the character doesn't have to buy. Use that to its greatest advantage."


With these two excerpts in mind, I had a rough idea for the knack's benefits (when addressing small shapes) and wanted to run it by you. Lunars start out able to shapechange to a size no smaller than a housecat, but then can pick up a Knack decreasing that size limit to that of a mouse, and the last 'small' knack further decreases the size limit to that of a grasshopper/insect. This creates 3 separate sizing categories that are significantly smaller than the average human (recognizing that some animals technically fall between these rough boundaries). As such, I was thinking that each size could provide a standard DDV bonus when used with this knack based on its category (cat, mouse, insect). So becoming a cat-sized animal would add +1 DV, a mouse sized animal would add +2 DV, and an insect sized animal would add +3 DV. As for knack benefits derived from creatures larger than a human, I assume their benefits are simply the increased natural soak values they enjoy, and perhaps could enjoy an inverse of the former hierarchy as a benefit to PDV. Thus, smaller creatures would be able more easily avoid attacks behind scenery while larger animals would be able to more easily knock aside incoming attacks.

What are your thoughts?
 
A reasonable idea for how to work the various size changes. I like it.
 
I have allotted the manse points for the two manses my hearthstones are drawn from. As a reminder, each manse is given (rating x 2) points for manse creation. They have been divided as follows:

1) Shaded Grove of Mercurial Trees (Manse Level 1)
- Hearthstone: Gemstone of Shadows
- Made to look like a thickly encircled wall of trees casting shadows in every direction. A clean-cut stump sits at the center of the encircled grove, and features both ancient grooves inlaid with Moonsilver and a single notch at the center holding the stone.

Features:
Habitability (+2 points)
--> Minimally Habitable, no typical shelter amenities
Minor Tricks and Traps (-1 point)
--> Any attempt for an unwanted guest to enter the manse through its wall of trees will confound them as the trees and their shadows appear to shift and create a confusing maze
--> A successful (Intelligence + Investigation) roll, difficulty 3, lets a character navigate the maze. Every successful roll adds 1 success to this roll in the future, and each attempt takes 10 minutes. Success with a threshold of 3 extra successes indicates the character has figured out a way around the twisting limbs and shadows and can find their way through the manse without impediment
Well-Flavored Aspect (-1 point)
--> If the hearthstone bearer shares the manse's aspect, everything about the manse subtly cooperates with them. While the character is in the manse, they receive a +1 bonus to every dice pool for their actions
Geomantic Subtlety (-2 points)
--> The architectural stereotypes of the manse's Essence were well disguised to appear as a natural (if unconventional) arrangement of trees within a forest. Unless an observer succeeds at a (Perception + Occult) roll, difficulty 3, they can't determine its aspect. Rolls to find the manse's hearthroom, damage its powers, or to otherwise figure out anything at all from its geomancy also suffer a -3 external penalty. This power has no effect in the immediate vicinity of the carved tree stump that acts as a hearthroom, where Geomantic Subtlety is impossible


2) Thorn for the Fae's Foot (Manse Level 2)
Hearthstone: Cold Iron Bauble
- An early fortification for Exalts looking to expand Creation's borders, this two-level stone and granite keep served as both a defensive position and a staging point for future excursions.

Features:
Maintenance (+3 points)
--> Complicated maintenance takes an Earth elemental a full day to sanctify the granite and stone walls to keep their essence patterns flowing properly; maintenance must be done weekly
Bound Servitor (-2 points)
--> A First Age Earth elemental has been bound to the manse, and acts as both its primary protector and its constant caretaker
Armored (-3 points)
--> External Soak (14L/21B), Internal Soak (7L/14B)
Network Node (-1 point)
--> This particular fortification answers to another Central Control manse that was also lost to the Wyld after the Balorian Crusade
 
Just to give everyone a quick heads-up, this Thursday night I'm flying out to Texas to see some family over the weekend, and will be back home late Sunday night. I'll bring my computer with me, but my posting schedule will be a bit limited.
 
Hey guys. Anyone here? Haven't had anyone post in a bit.
 

Users who are viewing this thread

Back
Top