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Dice Kazragun - OOC

In 3.5 I was a healing maniac. Cleric of Pelor all the way. Radiant Servant of Pelor almost every time. Until we got a new guy and we foisted healing duties onto him. He was a fairly good cleric, but didn't know how to use them like I did. Many times he said. "But I didn't prepare any healing spells!" and my friends would look at me with pleading eyes and I would say "Nope. Screw you guys, that's what you get for making me play the damned cleric for a year and a half." He was also our medic for d20 modern. He bashed in the skull of someone important. Then he rolled a nat 1 on his heal check. "Blood go back in!" is still a chant they said before a healing roll. 

damn.


thats....


Damn. 
 
In 3.5 I was a healing maniac. Cleric of Pelor all the way. Radiant Servant of Pelor almost every time. Until we got a new guy and we foisted healing duties onto him. He was a fairly good cleric, but didn't know how to use them like I did. Many times he said. "But I didn't prepare any healing spells!" and my friends would look at me with pleading eyes and I would say "Nope. Screw you guys, that's what you get for making me play the damned cleric for a year and a half." He was also our medic for d20 modern. He bashed in the skull of someone important. Then he rolled a nat 1 on his heal check. "Blood go back in!" is still a chant they said before a healing roll. 

*proceeds to die laughing*
 
The thing is...I'm GOOD at playing the Cleric. I know the tactics, I know how to focus the healing potential, I know what feats to pick up and which ones to avoid. I know the spells I should use to focus my martial abilities, but I also know to use them only as a last resort in case we need them to get our heavy hitters back in the game. I just hated being pigeon holed into playing one class. Now that I play online, I've done many other classes and got my steam let out. So I go back to what I'm best at. Let's just hope that the Dice Gods favor me. 
 
The thing is...I'm GOOD at playing the Cleric. I know the tactics, I know how to focus the healing potential, I know what feats to pick up and which ones to avoid. I know the spells I should use to focus my martial abilities, but I also know to use them only as a last resort in case we need them to get our heavy hitters back in the game. I just hated being pigeon holed into playing one class. Now that I play online, I've done many other classes and got my steam let out. So I go back to what I'm best at. Let's just hope that the Dice Gods favor me. 

Do what yea gotta do my man. 


My way of play is to prevent damage before it happens, so my go to is either big hitters or defenders. 
 
Do what yea gotta do my man. 


My way of play is to prevent damage before it happens, so my go to is either big hitters or defenders. 



Which is an excellent plan. That's why I maxed out my AC as much as I possibly could while staying within the bounds of the character idea I created. I wanted a freed slave so Rich Parents didn't exactly fit. Sure I could have said my teacher died and left me money, but that didn't gel with what I was going for. Had I done that my AC would have been 21 which would have been stupid high. I would have also been a slow turtle, but I would have looked fancy. 


The other idea I had was a fighter with a big fuck off sword, weapon focus, power attack, and dodge for good measure. 18 Str, dumb and ugly, but nimble wise, and tough. Rich from Arena fighting and scary as hell. With the lizard with a club and a screaming, fully armored man bearing down on them, the Orcs would run just from the sight. Then the bard can tell stories and the Spellcasters can make tea. The rouge can nick the stuff the orcs dropped fleeing. 
 
The thing is...I'm GOOD at playing the Cleric. I know the tactics, I know how to focus the healing potential, I know what feats to pick up and which ones to avoid. I know the spells I should use to focus my martial abilities, but I also know to use them only as a last resort in case we need them to get our heavy hitters back in the game. I just hated being pigeon holed into playing one class. Now that I play online, I've done many other classes and got my steam let out. So I go back to what I'm best at. Let's just hope that the Dice Gods favor me. 

I'm good at being an annoying long range sniper. With my musket master, we earned enough gold in one campaign that I could keep buying cartridge ammo. Combining that with my feats and abilities, reloading a musket was a free action. I'd shoot, reload shoot reload and that would be my turn. My DM hated my character as well because she NEVER stayed with the group when they went into buildings. It was always "go ahead." And she'd climb up, get to the rafters and start shooting from a spot that was nearly impossible to hit her at. She was also very irritated with the paladins of our group instantaneously attacking EVERYTHING that had a little bit of evil in them. She openly started just sneaking away from fights to just watch them struggle.
 
I'd left my group before I got into pathfinder, but there is a game called Anima. That game was a cracker. It was almost impossible to make a non superhuman character. I beat the main bad guy by dropping an actual mountain on top of him. Like actually ripped it up off the ground and splat. So we moved on to another more powerful less splatterly bad guy. My buddy was a martial artist and he spent all his ki and ripped a black hole in the bad guy's chest and sucked him in. We all thought the game was too broken to play after that. Sad too cause my mountain ripping is easily the coolest thing I ever did in a game to end a villain's monologue. 
 
I'm good at being an annoying long range sniper. With my musket master, we earned enough gold in one campaign that I could keep buying cartridge ammo. Combining that with my feats and abilities, reloading a musket was a free action. I'd shoot, reload shoot reload and that would be my turn. My DM hated my character as well because she NEVER stayed with the group when they went into buildings. It was always "go ahead." And she'd climb up, get to the rafters and start shooting from a spot that was nearly impossible to hit her at. She was also very irritated with the paladins of our group instantaneously attacking EVERYTHING that had a little bit of evil in them. She openly started just sneaking away from fights to just watch them struggle.

this is how you play ranged focused characters, in battle you are not suppoused to be "fair", espeacially with life on the line. 


only thing you need to watch otu for with alchemical cartridges is A) expensive, B) icnreases missfire chance by 1. 


that said, with musket training and such your pretty much fine. 

Which is an excellent plan. That's why I maxed out my AC as much as I possibly could while staying within the bounds of the character idea I created. I wanted a freed slave so Rich Parents didn't exactly fit. Sure I could have said my teacher died and left me money, but that didn't gel with what I was going for. Had I done that my AC would have been 21 which would have been stupid high. I would have also been a slow turtle, but I would have looked fancy. 


The other idea I had was a fighter with a big fuck off sword, weapon focus, power attack, and dodge for good measure. 18 Str, dumb and ugly, but nimble wise, and tough. Rich from Arena fighting and scary as hell. With the lizard with a club and a screaming, fully armored man bearing down on them, the Orcs would run just from the sight. Then the bard can tell stories and the Spellcasters can make tea. The rouge can nick the stuff the orcs dropped fleeing. 

one can never have enough front liners, so long as everyone isn't one and you bring along alot of throwing weapons. 


my favorite part of cavaliers is to make it so their effective both on and off the horse. the mount in it'self is a deadly thing, basicly an animal companion, but my builds always include monsterous mount around level 7 for a griffon. Thing is deadly as all hell.
 
I played a Samurai, but I was a Katana Duelist. Only had 15 AC at the Start, but I gained it fairly fast, when I got a Kimono of Mage Armor. Sneaky Snake stuff like that is good when you play non armory characters. 
 
I played a Samurai, but I was a Katana Duelist. Only had 15 AC at the Start, but I gained it fairly fast, when I got a Kimono of Mage Armor. Sneaky Snake stuff like that is good when you play non armory characters. 

Wish more folks got rid of the 3rd party taboo...


the 3.5 days have struck fear in the vetreans but the journeyman and novices only follow suit. 
 
this is how you play ranged focused characters, in battle you are not suppoused to be "fair", espeacially with life on the line. 


only thing you need to watch otu for with alchemical cartridges is A) expensive, B) icnreases missfire chance by 1. 


that said, with musket training and such your pretty much fine. 


one can never have enough front liners, so long as everyone isn't one and you bring along alot of throwing weapons. 


my favorite part of cavaliers is to make it so their effective both on and off the horse. the mount in it'self is a deadly thing, basicly an animal companion, but my builds always include monsterous mount around level 7 for a griffon. Thing is deadly as all hell.


I played a Samurai, but I was a Katana Duelist. Only had 15 AC at the Start, but I gained it fairly fast, when I got a Kimono of Mage Armor. Sneaky Snake stuff like that is good when you play non armory characters. 

My favorite approach for a play style, "OH SHIT KILL IT WITH FIRE!!."
 
@OrikanyoJust had a look at the character sheet - I like the concept. Just a few things I couldn't find out on the fly: How do you get up to three traits? I firsth thought the ancestral weapon might come from the fighter archetype, but I couldn't find a note on that. Speaking of which: In the description, it says that it only applies for melee weaponry - is there another version of this trait out there? I didn't do the math for the money - you did use the trait to make the sling mastercrafted, right? Just want to make sure I don't miss something...


@KiroshivenFrom what I understand, the scorpion whip is just a whip with a few blades on it, right? Think it's reasonalbe to say it's close enough that if you can handle one, you can handle the other one as well.
 
Also, I haven't heard anything of @Metalgeardude since saturday - we'll see if I managed to scare him off completely, or if he'll join us with his mage despite my poor attempts to tell him how character creation works. Apart from that and the details above, we're pretty much set to go - I should be able to set things up so that we'll get started later this week.
 
@OrikanyoJust had a look at the character sheet - I like the concept. Just a few things I couldn't find out on the fly: How do you get up to three traits? I firsth thought the ancestral weapon might come from the fighter archetype, but I couldn't find a note on that. Speaking of which: In the description, it says that it only applies for melee weaponry - is there another version of this trait out there? I didn't do the math for the money - you did use the trait to make the sling mastercrafted, right? Just want to make sure I don't miss something...


@KiroshivenFrom what I understand, the scorpion whip is just a whip with a few blades on it, right? Think it's reasonalbe to say it's close enough that if you can handle one, you can handle the other one as well.

Right sorry might've missed that melee part in my stupor last night. 


And the three comes from- wait, it's 2 and a draw back right? Shit, minor fix I'll get to it. Cut out ancestrsal weapon and that's all she wrote.
 
No worries - I'd be fine with a version for the sling instead, just wanted to make sure I don't miss something. And the third trait is probably just old habit, think two or three and drawback are usual.
 
No worries - I'd be fine with a version for the sling instead, just wanted to make sure I don't miss something. And the third trait is probably just old habit, think two or three and drawback are usual.

Aye, I'll just pluck masterwork off it when I get home. 


Halflings are an interesting creature, as fearless as they are, they always seem to make the most of any situation. Lucky little bastards to.
 
They really are - somehow seem to make perfect adventurers once they hit the road. Still got the character sheet for one flying around here, never got to play him, though - maybe at some point.
 
In case all things go to hell I have the back up ready. 


Dwarf honor guard cavalier. 


riding a camel. 


Named lavender.
 
Sounds like a character I would like to see in play :)


Update: We'll start off directly in Kazragun, right on the main square. We'll have the Orc king right in front of you, his two baby dragons on both sides, and the big one right in your back. Please roll initiative, and provide a second character, if possible related to the background of Lavender.
 
Sounds like a character I would like to see in play :)


Update: We'll start off directly in Kazragun, right on the main square. We'll have the Orc king right in front of you, his two baby dragons on both sides, and the big one right in your back. Please roll initiative, and provide a second character, if possible related to the background of Lavender.

Lavender is the true character of the two.


now tempted to change to the cavalier...


GAH!


Death is the only release!
 
Great - if we already have a suicidal halfling, I don't have to add one as NPC. Makes things much easier for me :)


On a serious note, I like the halfling very much, and a camel might not be the appropriate mount for the tasks ahead - unless you plan to buy the berserker's loyalty with it...
 
Great - if we already have a suicidal halfling, I don't have to add one as NPC. Makes things much easier for me :)


On a serious note, I like the halfling very much, and a camel might not be the appropriate mount for the tasks ahead - unless you plan to buy the berserker's loyalty with it...

What situation cannot be improved by introduction of a camel?


I see none. 


that said I ain't goin out of the way to kill the bastard.
 

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