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Fandom Irregular Opening (Multifandom) Characters

Alright, Imma thinking doing either Victor or Markus, or should I do both. Then Ill bring in another Warhammer Fantasy character not from Vermintide.
Victor the Witch Hunter is a good choice. I might bring in Nagash or Karl Franz later on.
 
Aww, I wanted to do Karl Franz, but maybe Ill bring a Boris or Marius if you want to take Karl Franz.

I think Ill do victor and his UNLIMITED PISTOL STORAGE!
 
Aww, I wanted to do Karl Franz, but maybe Ill bring a Boris or Marius if you want to take Karl Franz.

I think Ill do victor and his UNLIMITED PISTOL STORAGE!
You can have Franz. I'm mainly going to use Bardin and Thanquol, and possibly Gelt if I feel like playing someone from the Empire. Though I might bring in Skreech
 
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I like the human/dwarf factions. Orcs and goblins, naturally, but I'll prefer doing orks. imma bring in Victor first before any other Warhammer fantasy characters.
 
Name: Oscar Mike
Nickname(s): Oscar, Mike, Oscar Mike
Alignment: Choatic Good
Appearance:
latest

Fandom: Battleborn
Personality: Oscar Mike is a Peacekeeper that looks like the typical Call of Duty or Battlefield soldier. He is a loyal, battle hardened soldier who fights for the United Peacekeeping Republic, serving on the frontlines of whatever conflict he’s been sent to with a...unique personality. Unique in the sense that he is loud and a total dude bro. But the guy loves his job of fighting and is always dedicated to it. As loud as the guy is and as much as he loves to poke fun of his teammates or those closest to him, it almost serves as a mask to disguise deeper feeling, especially for his friends; if it was not for them, he may have fallen into some sort of dark scary abiss long ago, both literally and figuratively. Oh, and Oscar Mike has a massive fear for spiders, even going so far as writing a few poems on how much he hates them.
Backstory: Fabricated as part of the part of the Rapid Deployment Corps solution to the conflict over the Garden System, Oscar Mike was just another “Mike” clone, but he was a little more special. Oscar Mike met his best friend, Montana, while fighting in the Garden System. Together, they had kicked ass for nearly two centuries within many campaigns. Oscar Mike was also part of the re-homing of the “Mikes” upon the Planet Mike, now ruled by King Mike and Queen Mike, but he was later booted off the planet for unknown reasons. He was picked by the group of individuals lead by Captain Ghalt (By recommendation of Montana) who sought to defeat the evil Lothar Rendain from extinguishing the last star. Since then, he’s been a valuable part of the team that seeks to save the last star, and kick some ass along the way.
Powers/Abilities:
Sprint- Sprints forward, moving faster than a jog.
Frag Grenade- Shoots a frag grenade through his underbarrel grenade launcher
Airstrike- Calls down a laser guided air strike on a designated area
Equipment/Gear:
UPR-AR7 Assault Rifle; The core Oscar Mike’s combat effectiveness that can be upgraded with red-dot sights or scope, tactical rounds, hollow rounds, frag grenade launcher, and even a airstrike guidance system
UPR-RDC Combat Armor Upgrades; Standard issue armor that can be upgraded to improve survivability
Stealth Generator; A cloaking device obscuring Oscar Mike from view and radar detection
Weaknesses:
-Loud an’ weird
-Fears being alone
-Fear of spiders
 
Name: Victor Saltzpyre
Nickname(s): Witch Hunter, Saltzpyre, Saltz, Sir
Alignment: Chaotic Good
Appearance:
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Witch_Hunter_Render_Full.png
Fandom: Warhammer Fantasy; Warhammer- End Times: Vermintide
Personality: Witch Hunters seek to punish those who dare employ fell sorcery or consort with the agents of the Dark Gods. When battle rages and the conjurations of vile wizards burn the skies above, Witch Hunters are often all that stands between an Empire soldier and a most unnatural death. Victor’s obsession with the Skaven has unfortunately led to friction with his superiors, preventing him from being promoted to Witch Hunter Captain. Additionally, his lack of objections towards working with other races separates him even further from his fellow members, even if he draws the line at not allying with anything outright evil or daemonic. Some dare say that Victor is compassionate, a trait generally lacking in most witch hunters, but Victor never directly shows it. In Victor’s eyes, the end justifies the means, and he is ultimately willing to fight alongside anyone as long as they are not apparent enemies of Sigmar and the Empire.
Backstory: Victor Saltzpyre was the son of a talented blacksmith who found work with the Order of the Silver Hammer. While apprenticing for his father, a Witch Hunter Captain recognised Victor’s raw potential, and sought his father’s leave to train the boy. Victor survived the gruelling witch hunter rituals, where many do not, and eventually embarked on a life-long battle against the foul creatures blighting the Empire.
Twenty years later, Victor was hunting a Vampire’s thrall. The girl had once been daughter to an influential burgomeister, whose great fortune had been built on mining. After a thorough investigation, Victor discovered his prey by a warpstone seam, deep in her father’s mine. As he prepared to strike, a band of Skaven sprang from nowhere and attacked.
In the wake of a long and gruelling struggle, Victor emerged from the mine, sorely wounded, but alive. He’d lost an eye, but had gained renewed purpose in exchange. Soon after, Victor learned that the Burgomeister knew of the Warpstone in his mine, and had profited greatly from it. Not content with a single act of treachery against his Emperor, the scoundrel had been covertly selling it to both the Skaven and the vampire who controlled his daughter. It had been only a matter of time before one customer sought to eliminate the other.
After hanging the burgomeister, and those merchants he deemed accomplices, Victor walked away a changed man with grander priorities. He scoured the land for information about the Skaven, and sought assignments that bore the telltale signs of their involvement.
No one knows for sure what exactly happened in the mine, or why that incident became such a life-changing event for Saltzpyre. To this day, he has never divulged the details. Trust is not a coin a Witch Hunter deals in, but perhaps… just perhaps… a warrior strong enough to share the burdens of his quest will learn the secrets of Victor Saltzpyre, Witch Hunter of the Order of the Silver Hammer.
Powers/Abilities:
Fencer- The rapier requires a level of finesse that the witch hunter has become skilled at, stabbing and parrying with great skill.
Cleaver- Aside for his rapier, most of Victor’s ranged weapons require a good deal of cleaving power
Marksmen- Not to shabby of a shot with his ranged weapon
Gun akimbo- Capable at dual wielding pistols
Knowledged- As a witch hunter, Victor understands many of the creatures of the old world as well as enemies of the Empire
Equipment/Gear: (Can take one ranged weapon and one melee at any given time)
Consumables: Such as bombs and potions, especially the speed potion.
Melee:
Rapier/Pistol- With the Rapier in one hand, Victor is a master of the thrust, slash and parry, achieving a deadly balance of precision offense and agile defense, while discharging his pistols in the other.
Hatchet- While the One Handed Axe might be less graceful than the Rapier, Victor cannot deny the satisfaction of cleaving into one rat-man after another, watching armor rend and limbs fly.
Falchion- Victor Saltzpyre can slice through the Skaven forces with this sharp edged Falchion
Zweihander- This zweihander grants Victor the power and strength to slash his way through multiple enemies at once, clearing crowds and taking names.
Ranged:
Braces of pistols- Out of Victor's favorite weapons, our Witch Hunter carries a great number of Pistols strapped to his body, allowing him to pick off enemies with lethal efficiency. He seems to have a near infinite number of them to be simply fired off and discarded, how he carries all of them is as much as a secret as what happened to him in those mines.
Repeater pistol- While the Repeater Pistol is not famous for its accuracy, a high rate of fire combined with a special spin mechanic allows Victor to decimate whole groups of charging Clan Rats.
Crossbow- The Crossbow enables Victor to engage Skaven at long range and to penetrate even the most armored enemy.
Volley Crossbow- A semi-automatic Crossbow which can fire 15 bolts before requiring a reload, though, it is a long reload.
Weaknesses:
-Good not nice
-Difficult for him to show compassion without a proper justification for it sort like a tsundere
-Dosen’t care if he’s liked, but prefers to be feared
- Even though he tolerates the company of those not directly threatening the Empire, his trust is not easily gained and is virtually suspicious of almost everyone, unless they prove him wrong.
 
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So, I guess I was kidding when I entered in John Freeman. Anyway, here's my more serious entry.

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'I woke up in a morgue. Now I hunt. I kill. I consume. I become.'

Name: Alex Mercer

Nickname(s): ZEUS, Blacklight, the Monster of Manhattan

Alignment: Neutral Evil

Fandom: [PROTOTYPE]

Appearance: Being a shapeshifter, Alex can assume the form of anyone he had consumed before. However, he normally defaults to his original human form due to the Blacklight virus recreating his body down to genetic level. In this form, Mercer appears as a caucasian with very pale skin, although this could be the result of the virus as he appeared tanner in his human pictures. His light electric blue eyes also have a sickly grey tinting around him. His usual expression is either neutral or a perpetual scowl. While rarely seen without his hood, he has short curly brown hair slicked back. The ‘clothes’ worn by Alex aren’t actually clothes, but simply biomass mimicking the outfit worn by human Alex the night of his death. He wears three layers of clothes on his upper body: a partially-buttoned white shirt, a half-zipped plain grey hoodie, and a black leather jacket with a red tribal design on its back. It should be noted that the tribal design faintly glows in the dark. On his lower body is a pair of worn blue jeans and black shoes. As his clothes are part of his biomass, he cannot take them off without shapeshifting. Alex stands at a rather respectable 6’1” (1.85m) and has a sturdy and athletic build in his default human form at most times, though this may change due to amount of biomass. He tends to radiate a murderous aura wherever he goes.

Personality: Due to a childhood of abuse and neglect, Alex is cold, paranoid, and borderline sociopathic. He is a cynical and jaded individual who does not like talking and company. Before his human death at Penn Station, he released the Blacklight virus on Manhattan out of spite for those who wronged him. He hardly takes human costs into account as he freely consumes random civilians in order to replenish his biomass. However, he is not completely heartless, as he deeply cares for his younger sister Dana, standing in as a parental figure. The human Alex was also involved in a romantic relationship with his then-girlfriend Karen Parker. Alex is also highly intelligent, obtaining a doctorate and becoming one of Gentek’s top scientists by the age of twenty-nine. As Blacklight, he has the knowledge of hundreds of scientists, soldiers, and civilians, and every single living organism he had previously consumed. Alex also tends to get angry quickly, lashing out at those who displease him.

Backstory:

'I looked for the truth, found it. Didn't like it, wish the hell I could forget it. Alex Mercer... this city suffered for his mistakes... for what he did at Penn Station and whoever he was, that's a part of me, 'cause when I close my eyes, I see the memories of a thousand dead men, screaming as I take their lives. Moments I'll relive forever. What have I become? Something less than human, but also something more.'

Alex Mercer was born on July 16, 1979, where he spent his childhood in poverty. He spent his first nine years in foster care, and finally returned to his biological mother when he turned ten, though he was better off without her. He was the only parental figure for his sister Dana, and the two of them would play games and watch scary movies together. It is assumed that Alex practiced martial arts, as he has great combat prowess as Blacklight.

His high intellect and aptitude in science provided him an opportunity to leave behind his troubled past. He trusted no one, had no friends, couldn't care less about what others thought of him, and found solace only in his work. By the time he was hired by Gentek, Mercer was a borderline sociopath. He knew this, and didn't care.

After earning a doctorate degree in genetics at Columbia University, Mercer was hired by Gentek and became the head of the Blacklight project at Gentek. Alex's team was tasked with engineering weaponized viruses from samples given to them by the government. The samples that were provided exhibited curious behavior, including mimicry and retention of genetic information from infected hosts. With Mercer’s help, the team soon engineered a particularly virulent and potent virus codenamed 'Blacklight'. Mercer’s skill in altering genes made him a valuable asset to Gentek; his work was years ahead of his nearest competitor.

Despite his successes, Alex Mercer was considered a potential liability by Blackwatch, an elite army created to combat exotic threats. Over time, Gentek became scrutinized by Congress and investigations were proposed. Fearing an information leak, Blackwatch decided to cover it all up. Mercer, due to his paranoid nature, began to launch his own secret investigation on Gentek. With the assistance of his sister Dana, an investigative reporter, Mercer realized that Gentek employees associated with the Blacklight project were being silenced by Blackwatch; usually with a bullet between the eyes in a dark alley.

When he learned that a general purge was about to be unleashed upon the Gentek scientists, Mercer fled, fearing for his life. In the event he was caught, Mercer had brought insurance—he had smuggled a vial of the Blacklight virus out of quarantine and taken it with him. He also mailed a laptop with classified documents to Dana. But Blackwatch was too quick for him. While attempting to escape the city by train, Mercer was cornered in Penn Station by Blackwatch agents. In a fit of frustration and rage, he threw the vial to the floor, smashing it and unleashing a biological apocalypse. He was promptly shot by Blackwatch operatives. The virus began to spread to everyone in the station.

As he fell, he collapsed onto the viral sample, becoming infected as he died. His body was taken back to Gentek in a body bag. Little did they know, as he was transported, the virus was reconstructing Mercer's body, cell by cell; his biomass feeding the virus as it replicated the still-living matter it had infected.

Mercer woke up in a morgue on a slab just as two scientists were about to cut open his torso with a scalpel for an autopsy. The two men panicked and fled, terrified of Mercer. Mercer didn't understand why they were so frightened and had no recollection of his previous life. He ran after the scientists in an attempt to escape also.

Though Mercer was now an amnesiac, he was sufficiently aware to realize that the Blackwatch soldiers were certainly not friends when he saw them kill the two scientists as they tried to escape the facility. The soldiers noticed him, but his body regenerated the damage caused by their fire instantly. Surprising both the soldiers and himself, Mercer cleared the several feet high fence around the facility in a single leap. After escaping, he found himself trapped in Manhattan, being pursued by the military. He soon discovered that he had the ability to consume others and take on their appearance and memories, along with their special skills. With no recollection of his own past, Mercer decided to track down those responsible for his situation and consume them in order to uncover the truth behind what has been done to him, caught between the Blackwatch Special Forces and an ever-growing population of civilians infected by the virus he released.

On consuming Lt. Charles Perri he learned the whereabouts of his sister. Mercer hoped that his sister, Dana, would have some information regarding what happened to him, so he attempted to make contact with her. However, when he arrived at her apartment, he saw soldiers stationed around the building. He consumed a Blackwatch commander and, taking on his appearance, easily infiltrated their perimeter. When Alex entered he saw Dana being held by a Blackwatch soldier. Dana headbutted the Blackwatch soldier just as Mercer impaled him with his fist. Dana was terrified having witnessed this, but Mercer convinced her to help him.

Dana told Mercer that she knew there was something wrong going on at Gentek. She did not know what had happened to Alex either, but was able to tell him what he had told her prior to his memory loss. She told Mercer that he had her researching the Gentek organization for weeks. When she went looking for him to relay her findings, he had already disappeared. The conversation incited a flashback, in which Mercer remembered seeing the ID card of Dr. McMullen. Dana then lead Mercer to a new safe house, the home of Dana's friends, who were out of town for the year. Dana already had all of the files she could get on Gentek stored in the apartment.

Dana wasn't able to tell Mercer what it all meant, but insisted that the two of them work together to uncover whatever conspiracies were at work. Dana told Mercer that since Blackwatch was waiting for her at her apartment, they must also be waiting at his. Mercer arrived at his apartment and uncovered further hints of his past life. He saw a photo of himself and Dana with a graduate certificate from the University of New York. He also saw a photo of himself with a blonde woman. When he touched the photo he experienced a flashback in which he saw himself with the woman, his ex-girlfriend Karen Parker. When the flashback was over, it was apparent that the onset of these flashbacks was painful to him. As he was recovering, Blackwatch detonated a bomb that had been planted in the apartment, meant to kill him. He astonishingly survived without a scratch, despite having been thrown out of a window and down to the streets several stories below. Mercer hunted down and consumed the man who gave the order to detonate the bomb.

Mercer recognizes the girl. Dana tells him that the file has only two names in it: Alex Mercer and Elizabeth Greene, the girl in the photo. The file also says that she is being isolated in the Gentek building. When Mercer went to free Greene, she cryptically told him that "The time for waiting is over" and threw him across the room. Greene then disintegrated a wall by touch and sent Hunters after him as he escaped. She then took charge of the infected. He also located his ex-girlfriend, Karen Parker.

Dana continued to assist Mercer in locating his targets, while Karen promised him a cure for his disease. She first claimed that he needed to find her different samples of the virus destroying Manhattan, but once he arrived inside a nearby Hive, Mercer was ambushed by Blackwatch specialist Captain Robert Cross who used both the infected and his own soldiers as cannon fodder while he tried to take Alex down. Mercer ended up defeating him, but Cross turned the tables by distracting Mercer by mentioning 'Penn Station' and triggering a painful flashback. He injected Mercer with a biological weapon while he was distracted. Due to the parasite Cross had injected him with, Mercer couldn't use his special powers aside from his superhuman strength and speed. He still managed to escape from Blackwatch.

Mercer returned to Dana who showed him that Blackwatch was keeping an eye on a doctor for McMullen, Dr. Bradley Ragland. Dana then told Mercer that if he finds him, Ragland can help them get to McMullen. Before Mercer left, she showed him what she found about Hope, Idaho and Greene but Mercer said Hope was an experiment. She asked how he could know that, forcing Mercer to admit that he had killed a great number of people and their minds and memories were now within him. Dana was shocked by what her brother has become.

However, with the help of Dr. Ragland, Mercer was cured, restoring his abilities and gaining him the armor and blade powers as a result. During all of this, Mercer was placed as the number one terrorist threat in the entire United States due to treasonous activities against the United States and her allies. During one of Mercer and Dana's meetings, Dana was kidnapped by a Leader Hunter, a larger and stronger version of the normal hunters. Alex pursued this Leader Hunter across the city, but was ultimately unable to rescue Dana. With the help of Dr. Ragland, Mercer located and consumed the same Leader Hunter that kidnapped Dana, learning of her location in the core hive in the center of the city. Mercer was eventually able to penetrate the hive, where he confronted Elizabeth Greene.

Elizabeth Greene told Mercer that Dana was "with us now". During a struggle, Greene seemingly bests Mercer, but he was able to inject Greene with a syringe containing the parasite as it had been extracted from him. Greene's body rejected the parasite immediately and she vomited up a large amount of biomass, from which the Supreme Hunter was born. Mercer defeated the Supreme Hunter and saved Dana. As he left, a sinister clawed hand began to regenerate and rise from the remain of the hunter, showing the Supreme Hunter was far from done. The unknown contact later revealed as Captain Cross. As the conspiracy unfolds, with the assistance of an unidentified contact, the origins of Mercer, the virus and Elizabeth Greene were uncovered.

In 1969, the government had tested a virus codenamed Redlight in Hope, Idaho. This virus was designed as a biological warfare agent, targeting those of a predetermined race. The virus unexpectedly mutated into something far deadlier, infecting the whole population of Hope. Elizabeth Greene was the sole survivor of the incident; her body welcomed the virus rather than dying from it and it had rewritten her genetic code, along with that of her son, who was taken from her by Blackwatch and codenamed Pariah. This inspired the government to continue research into the virus, cooperating with the Gentek corporation. Scientists at Gentek locked Greene in a cell which had been used to research Blacklight, the new virus present in Greene. They continued to study the different strains of the virus that formed throughout her system as a means of accelerating the biological weapons program. Before long, the military began to deploy a new biological agent, Bloodtox, engineered to kill the virus and its hosts.

When the chemical was deployed across the city, the infection went underground to escape it, and subsequently amassed beneath the surface. The anonymous contact told Mercer to aid the military in pumping the Bloodtox directly into the ground. They hoped that it would drive the virus to the surface, allowing Blackwatch to fight it directly. Elizabeth Greene, now embedded in Mother a new viral organism, came to the surface and engaged Mercer in combat. Mercer killed Mother and consumed Greene.

He then attempted to confront McMullen, the Head of Research and founder of Gentek. After a grueling battle with Marines and Blackwatch between him and his target, Mercer confronted McMullen and moved in to consume him to find out what he knew. McMullen committed suicide before Mercer had the chance. It became apparent that General Randall planned to nuke Manhattan to destroy the virus. The mysterious contact, revealed to be Captain Cross, then guided Mercer to consume Colonel Taggart, who was attempting to flee the city. Cross had been ordered to capture Taggart and had Mercer impersonate him in order to get onto the USS Ronald Reagan where the bomb was being held.

Cross betrayed Mercer once on the ship, and was revealed to be the Supreme Hunter having consumed Cross at some point and taken his form. It battled Mercer on the deck of the Reagan and was subsequently decapitated by Mercer. Mercer boarded a helicopter and dropped the nuclear bomb into the Atlantic Ocean, allowing it to detonate at sea but leaving himself well within the blast radius. His remains washed up on the city shore as lumps of red tissue, but he was able to take human form after consuming a crow that attempted to devour him.

Mercer walks off thinking to himself, "What have I become? Something less than human, but also something more..." Later, Manhattan is seen in a recovering state, with the virus almost completely destroyed. After stopping the nuclear threat, Alex, having lost all faith in humanity as a result of his actions, leaves Manhattan and travels around the world in order to find true purpose and something to believe in.

Powers/Abilities: Alex's shapeshifting powers grant him superhuman physical abilities well beyond that of a normal human. He is a fast and hard-hitting combatant, placing emphasis on offence, although he is still massively durable, able to survive multiple tank rounds and ignore bullets.

'They think they are in control? They have no idea what I'm capable of.'
  • Utility Powers
    • Superhuman Strength: His incredible strength allows him to lift cars, trucks, the destroyed remains of tanks, APCs, and helicopters and throw them great distances. He is far stronger than any normal human or most basic Infected, able to kill a regular human with a single, glancing blow and manhandle the infectious residents of Manhattan. Mercer is capable of punching holes through almost anything if necessary, including a two-foot steel door.
    • Superhuman Speed: Mercer's speed is likewise enhanced. He can achieve running speeds surpassing any vehicles including Helicopters. Alex is also able to break the sound barrier when jumping, and is able to dodge Greene’s Crimson Shockwave, which is done when Elizabeth projects small amounts of biomass fast enough to shatter buildings. He can run up skyscrapers and reach their tops in seconds.
    • Superhuman Agility: He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. Mercer can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Mercer is also capable of gliding, by ejecting small amounts of mass for further propulsion.
    • Superhuman Durability: Mercer's endurance far exceeds that of a human's by leaps and bounds. His body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from rockets, hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack. His superhuman stamina allows him to be physically active at all times without tiring. Mercer's body is greatly increased that he can survive extreme blunt trauma, he can survive through collapsing buildings fall on him and walk out of the rubble as it was nothing. Mercer can take shots from a rocket launcher and can only be push back a bit by the force without blowing to pieces like a normal human.
    • Passive Regeneration: Mercer's body has vast powers of self-regeneration. So long as he is properly nourished, Mercer can restore his health and heal any wounds within moments. He can heal a small amount of his health even without consuming any creature. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from nondescript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. Mercer also seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
    • Superhuman Senses: Mercer's vision and hearing are enhanced, allowing him to see beyond the visible spectrum and hear across great distances even with physical insulation. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
    • Adaptability: The Blacklight Virus is capable of adapting itself to certain elements after a continuous exposure to said element. For example, in the comic book, after being inhibited and slowed down by more than 10Gs of gravitational force, he then walked away from it as if the force never even existed.
    • Consumption: Alex can consume living beings in order to replenish his biomass. He also assimilates their memories in the process, and gains the ability to take on their appearance.
    • Disguise: Disguise is a defensive ability of Alex. This ability allows him to "disguise" himself as the last human target he has consumed. This ability allows Mercer to alter his exterior to resemble the consumed, also gaining their memories and abilities.
  • Blacklight Powers
    • Claws: Claws are the primary antipersonnel and an offensive ability evolved within Alex Mercer. When activated, the biomass of his arms shifts into three-fingered, one-thumbed talon-like appendages that can be used to effortlessly shred flesh and bone, allowing dismemberment of human-sized enemies with ease. Alex can lunge with these claws to quickly get to targets. Groundspike is an upgrade and an extension to the Claws. It is highly effective for short or longer-ranged area attack. The biomass from the Claws is channeled into the ground to erupt and impale a targeted enemy or a tight group of enemies.
    • Whipfist: The Whipfist is one of many abilities Alex has at his disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Mercer can grab distant targets with this ability. The Street Sweeper ability helps in dismembering multiple foes surrounding him with an eccentric 360-degree swath.
    • Blade: The Blade is an offensive power employed by Alex Mercer. Mercer gained this ability along with the armour power, once the parasite was removed from his body. When Mercer activates this ability, an elongated double ended blade forms from the base of the right elbow, turning hid arm into a giant razor-sharp cutting weapon. The Blade is extremely effective in close contact, and although the area of effect is very localised, the blade's basic attacks dish out higher damage than those from any of the other powers. While this power may be utilised against basic infantry units, its true destructive capability is in attacking vehicles and large infected creatures such as hunters or brawlers.
    • Musclemass: Musclemass increases Alex's melee damage twofold and increases the speed at which he strikes. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a glancing blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength; upgrades will augment the speed and distance. All of Alex's Combat abilities, save for the Devastators, will be enhanced by Musclemass.
    • Hammerfists: The Hammerfists are Alex's anti-vehicle ability. By shifting large amounts of biomass into his fists, Alex Mercer is able to create massive, hammer-like hands to crush his enemies with. Hammerfist Smackdown is a slow but highly damaging slam attack. Capable of destroying early armoured vehicles with a single direct hit, but at the cost of attack speed. While charging the power, Mercer is susceptible to being interrupted by attacks. Otherwise, a fully charged attack has the effect of delivering two shocks upon anything within range.
    • Armour: The Armour consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement and the ability to parkour.
    • Shield: The Shield power is incredibly useful defence ability. It soaks up damage automatically until it shatters and regenerates automatically. The Shield can be left activated permanently but will disable the ability to perform parkour.
    • Devastators: Super attacks that the Alex can initiate. It causes a massive area damage to his surroundings at the cost of using up a portion of his critical mass health to execute.
      • Tendril Barrage: The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. The ground version has a certain quirk of causing additional "vacuum" damage, that is nearby objects and enemies sustain another round of damage when the tendrils retract. This is absent in the air version.
      • Groundspike Graveyard: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against larger organic enemies due to its shorter range and smaller amount of spikes.
      • Critical Pain: Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. It is Alex's most damaging move, but can only be used to hit a single target. Anything that happens to be between Alex and the target will also be affected by the area air pressure caused from it
Equipment/Gear: None

Weaknesses: Is extremely weak to electrical attacks, and they lock him in place and immobilise him for several seconds. While not actually weak to it, Alex is simply too dense to travel across large bodies of water, sinking to the bottom. Other than this, he dislikes water as it tends to irritate his biomass.

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Name:
Satoru Shujinko


Nickname(s):
Pepsi Man, Mascot of PepsiCO, The Pepsi Addict.


Alignment:
Lawful Neutral


Appearance:

Fandom:
Pepsi Fandom & Internet Meme Culture

Personality:
Pepsiman is shown through the manga to be a very brooding hero, he often debates whether he has made the right choice in becoming the man he is. During his battle against the Eternal Moon, Pepsiman is forced to reflect on his enthusiasm to become, essentially, a corporate slave and walking advertisement. Pepsiman soon overcomes this conflict, however, when he remembers the joy people experience upon being supplied with soft drinks, and chooses to continue his life as Pepsiman. It is also considered that Pepsiman has a few characteristic flaws as perfect as he may be! Satoru has a fond weakness of women who love drinking Pepsi, normally finding himself distracted while trying to act flirtatious around them.

Backstory:
Not recommended for the faint of heart, this backstory can be quite the emotional rollercoaster for those who are unprepared. “Pepsi-man” as you may know as his ‘superhero’ name was no more a savior of humanity than he was just a mere mortal like you and I. Long ago there lived a brilliant Japanese scientist by the name of Satoru Shujinko, a hard working employee that had been one day ultimately hired by none other than PepsiCo and given the utmost privilege to work at their headquarters in the heart of Japan. After years of hard-work and conducting maintenance on the simple-operating vending machines and soda dispensers he given the opportunity to work on the colossal vats used for mixing the mouth-watering ingredients of Pepsi but like all tragic backstories go his endowment was a curse by worker safety mishap! Little did Satoru know that the syrupy goodness had accumulated on the steel steps leading up to the railing, unknowingly resulting in his dramatic plummet into the mass carbonated beverage down below!

Now Satoru Shujinko was a man of exquisite taste but all of this sugary liquid entering his pores and esophagus at once was too much for the poor man, just when he was about to meet his fate he heard the soft pulsations of his heart grow rapidly with the addition of his muscles rapidly enlarging to that of a completely ‘swole’ athlete! Satoru had accepted Pepsi not just in his mind but into his loving heart as well, essentially giving birth to the one and only Pepsi Man. After the freak accident Satoru was brought to the hospital of course and tested for any minor or major injuries but to the doctor’s surprise his health condition dramatically improved, an example of a pepsi miracle! After taking a couple of break days it was time to head off back to work but this time with non-slip boots but upon his way to his workplace he heard the ungodly shrieks of distressed citizen basking out in the blazing heat, only growing worse from the expanding sun! At this point Pepsiman sprung into action and came to the rescue of the man by handing him an ice-cold refreshing Pepsi, some claim that he’s an ‘angel’ in disguise spreading joy to all those around him except for those that enjoy Coca-Cola, those guys suck.

Powers/Abilities:
Pepsi Product Summoning: Calling upon his powers of Pepsi, Pepsi man has the unnatural ability of summoning Pepsi products, of course mainly Pepsi soda cans but isn't limited to creating vending machines out of thin air or throwing a ball of 'air' only for it to turn into a can of lay's potato chips.
Pepsi Product Manipulation: Mister Shujinko is possibly the only one who can manipulate things such as soft-drinks or foods with a few exceptions from rarely known heroes like himself. A few examples of Pepsi Product manipulation include Pepsi-man being able to bend Pepsi through air or even creating illusion doubles of himself out of Pepsi. (It's quite the feat really.)

Superhuman Speed: Pepsi-man has been known to have the speed of an Olympic trackstar if he/she was hoped up on adrenaline! Effortlessly catching up to vehicles in less than a couple of steps. Although he is nowhere close to a 'speedster'.
Alien-like Endurance: "He, he just keeps running! No matter how many barrels we throw at him!" As seen from Pepsiman on the Playstation 1, Pepsi-man can go through obstacles like no normal human-being even being absolutely bombarded with miscellaneous objects only to get up a few seconds later.
Superhuman Strength: Being able to lift and heave a fully-loaded vending machine several feet through the air requires strength that is beyond that likes of an average human-being. Pepsi-man has performed instances of Superhuman Strength before but has been rumored to be holding back his full potential.


Equipment/Gear:

Pepsi-Man Superhero Costume: Superheroes are often known for one thing and that thing is their valiance but also their awesome costume that they own! Pepsi-man’s costume is not just for captivating the eyes of idol-worshipping fans and concealing his identity, but there lurks hidden ‘magic’ within the very fabric of this attire which restrains Satoru’s stupendous power.
Titanium chain of Oath: For unknown reasons he wears a titanium-chain around his neck. Speculation says that it was a symbol, a symbol of his commitment towards fighting injustice and quenching the thirst of innocent bystanders!


Weaknesses:
Firearms: "Yeah, uh.. I maybe great and everything but.. Yeah not great enough to take-on bullets!"
Attractive women: "There's nothing that gets my knees more aching than a woman that enjoys her Pepsi!"
Pepsi Insults: "You dare speak of Coca-cola you heathen?!"

Being isolated from Pepsi: "Being away from Pepsi is like being stranded out in the middle of the woods with nothing, you just feel... Naked?"
Mortality: "Okay, so maybe there's a lot of things that can kill me, like knives.. Bombs... Heavy objects sometimes! Or other things, but that doesn't take away the fact that I give the people what they want, refreshing drinks!"

Crenando Crenando {For a satirical character, this took way too much work lol.}

 
((Welp, after a tiny bit of procrastination... here's my sheet!))

"My goal is to exact revenge on the entire human race..."
"...But why rush?~"

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Name:
Mima

Alignment:
Chaotic Neutral

Fandom:
Touhou

Personality:
Despite her status as a "vengeful spirit" and constant threats towards the human race, most of the evil in her soul has faded away. The parts of Mima's personality that were once pure malice are now playful and mischievous. Mima loves to tease anyone she meets (particularly those she is closest to) and doesn't mind retaliation, as long as it's funny. She always acts aloof, but it's a mistake to underestimate Mima. She has an excellent memory and troves of knowledge gathered from her very long afterlife, along with magical power that has only increased since her death. However, despite knowing so much, it's nigh impossible to drag a straight answer out of her; she loves to frustrate people. All in all, Mima is a long-lived spirit who can seem borderline childish at first glance, but over time one begins to sense the depth behind her smile.

Backstory:
Little is known about what Mima was like when she was alive, except that she was an extremely capable magician. Upon death, she was sentenced to hell, but Mima was far from done with life. The sheer drive of the magician's grudge was enough to give her strength even in the darkness of her would-be eternal punishment. Several years later, Mima used all of that strength to claw her way out of Hell and emerge once more into Gensokyo as a vengeful spirit. That day she swore she would take revenge on the entire human race, no matter what the cost. She fought bitterly against the Hakurei line to carry out her plans. The spirit lost time and time again, and would be confined to the hokora attached to the Hakurei shrine until she managed to break out again. In those days, she was considered a serious threat.

Until the era of a certain Reimu Hakurei, that is.

While in the beginning Mima still acted up, signs of her fading anger cropped up here and there. Her attacks became less dangerous in nature. Instead of attacking directly after she broke away from her seal, Mima would stick around to tease the young shrine maiden in an almost friendly way. However, her greatest leap towards releasing her grudge was when she finally took an apprentice... a human girl named Marisa Kirisame, who revered Mima as her mentor. Her lessons (and yes, even friendship) with the child taught Mima to release most of her anger and pursue the good things in life. She's certainly far from a saint, but there's hope for her yet.

Powers/Abilities:
- Since she's mostly incorporeal, Mima can phase through anything solid, and she isn't affected by physical attacks. Punching Mima is like trying to punch a cloud. It might briefly disturb her shape, but it can't cause her pain.
- Mima can fly like most Gensokyians, which is a good thing, seeing as she has no legs.
- Also like most Gensokyians, Mima's primary form of battling is through danmaku; patterns of bullets made out of energy that damage the opponent on contact. But there is a very key difference between Mima's danmaku and that of other youkai: Mima comes from an era where the spell card rules did not exist. In a lot of ways, this makes her far, far more dangerous.
-Mima possesses an extraordinary amount of magical power. Though it's currently unknown just how much she is capable of, Mima has been able to face off against everything from demons to goddesses .
- Mima's signature ability is that she draws strength from the night. The darker it gets, the more powerful she and her spells become.

Equipment:
Mima is almost never seen without her crescent moon staff, which she uses to better control her magical might. The curved, gleaming blade on its tip could also double as a weapon if the situation was dire, but she hates close combat
.
Weaknesses:
- The converse of her ability is also true: in the daytime, Mima is rather weak compared to how powerful she is during the night. She finds it difficult to maintain her form, much less cast a spell or attack using danmaku. Because of this, Mima will generally rest in a shaded area while the sun still hangs high in the sky.
- Mima is very prideful underneath all of her humor. She has difficulty taking battles against "lesser" opponents seriously, meaning that she lets her guard down and can make mistakes.

 
Last edited:
So, I guess I was kidding when I entered in John Freeman. Anyway, here's my more serious entry.

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'I woke up in a morgue. Now I hunt. I kill. I consume. I become.'

Name: Alex Mercer

Nickname(s): ZEUS, Blacklight, the Monster of Manhattan

Alignment: Neutral Evil

Fandom: [PROTOTYPE]

Appearance: Being a shapeshifter, Alex can assume the form of anyone he had consumed before. However, he normally defaults to his original human form due to the Blacklight virus recreating his body down to genetic level. In this form, Mercer appears as a caucasian with very pale skin, although this could be the result of the virus as he appeared tanner in his human pictures. His light electric blue eyes also have a sickly grey tinting around him. His usual expression is either neutral or a perpetual scowl. While rarely seen without his hood, he has short curly brown hair slicked back. The ‘clothes’ worn by Alex aren’t actually clothes, but simply biomass mimicking the outfit worn by human Alex the night of his death. He wears three layers of clothes on his upper body: a partially-buttoned white shirt, a half-zipped plain grey hoodie, and a black leather jacket with a red tribal design on its back. It should be noted that the tribal design faintly glows in the dark. On his lower body is a pair of worn blue jeans and black shoes. As his clothes are part of his biomass, he cannot take them off without shapeshifting. Alex stands at a rather respectable 6’1” (1.85m) and has a sturdy and athletic build in his default human form at most times, though this may change due to amount of biomass. He tends to radiate a murderous aura wherever he goes.

Personality: Due to a childhood of abuse and neglect, Alex is cold, paranoid, and borderline sociopathic. He is a cynical and jaded individual who does not like talking and company. Before his human death at Penn Station, he released the Blacklight virus on Manhattan out of spite for those who wronged him. He hardly takes human costs into account as he freely consumes random civilians in order to replenish his biomass. However, he is not completely heartless, as he deeply cares for his younger sister Dana, standing in as a parental figure. The human Alex was also involved in a romantic relationship with his then-girlfriend Karen Parker. Alex is also highly intelligent, obtaining a doctorate and becoming one of Gentek’s top scientists by the age of twenty-nine. As Blacklight, he has the knowledge of hundreds of scientists, soldiers, and civilians, and every single living organism he had previously consumed. Alex also tends to get angry quickly, lashing out at those who displease him.

Backstory:

'I looked for the truth, found it. Didn't like it, wish the hell I could forget it. Alex Mercer... this city suffered for his mistakes... for what he did at Penn Station and whoever he was, that's a part of me, 'cause when I close my eyes, I see the memories of a thousand dead men, screaming as I take their lives. Moments I'll relive forever. What have I become? Something less than human, but also something more.'

Alex Mercer was born on July 16, 1979, where he spent his childhood in poverty. He spent his first nine years in foster care, and finally returned to his biological mother when he turned ten, though he was better off without her. He was the only parental figure for his sister Dana, and the two of them would play games and watch scary movies together. It is assumed that Alex practiced martial arts, as he has great combat prowess as Blacklight.

His high intellect and aptitude in science provided him an opportunity to leave behind his troubled past. He trusted no one, had no friends, couldn't care less about what others thought of him, and found solace only in his work. By the time he was hired by Gentek, Mercer was a borderline sociopath. He knew this, and didn't care.

After earning a doctorate degree in genetics at Columbia University, Mercer was hired by Gentek and became the head of the Blacklight project at Gentek. Alex's team was tasked with engineering weaponized viruses from samples given to them by the government. The samples that were provided exhibited curious behavior, including mimicry and retention of genetic information from infected hosts. With Mercer’s help, the team soon engineered a particularly virulent and potent virus codenamed 'Blacklight'. Mercer’s skill in altering genes made him a valuable asset to Gentek; his work was years ahead of his nearest competitor.

Despite his successes, Alex Mercer was considered a potential liability by Blackwatch, an elite army created to combat exotic threats. Over time, Gentek became scrutinized by Congress and investigations were proposed. Fearing an information leak, Blackwatch decided to cover it all up. Mercer, due to his paranoid nature, began to launch his own secret investigation on Gentek. With the assistance of his sister Dana, an investigative reporter, Mercer realized that Gentek employees associated with the Blacklight project were being silenced by Blackwatch; usually with a bullet between the eyes in a dark alley.

When he learned that a general purge was about to be unleashed upon the Gentek scientists, Mercer fled, fearing for his life. In the event he was caught, Mercer had brought insurance—he had smuggled a vial of the Blacklight virus out of quarantine and taken it with him. He also mailed a laptop with classified documents to Dana. But Blackwatch was too quick for him. While attempting to escape the city by train, Mercer was cornered in Penn Station by Blackwatch agents. In a fit of frustration and rage, he threw the vial to the floor, smashing it and unleashing a biological apocalypse. He was promptly shot by Blackwatch operatives. The virus began to spread to everyone in the station.

As he fell, he collapsed onto the viral sample, becoming infected as he died. His body was taken back to Gentek in a body bag. Little did they know, as he was transported, the virus was reconstructing Mercer's body, cell by cell; his biomass feeding the virus as it replicated the still-living matter it had infected.

Mercer woke up in a morgue on a slab just as two scientists were about to cut open his torso with a scalpel for an autopsy. The two men panicked and fled, terrified of Mercer. Mercer didn't understand why they were so frightened and had no recollection of his previous life. He ran after the scientists in an attempt to escape also.

Though Mercer was now an amnesiac, he was sufficiently aware to realize that the Blackwatch soldiers were certainly not friends when he saw them kill the two scientists as they tried to escape the facility. The soldiers noticed him, but his body regenerated the damage caused by their fire instantly. Surprising both the soldiers and himself, Mercer cleared the several feet high fence around the facility in a single leap. After escaping, he found himself trapped in Manhattan, being pursued by the military. He soon discovered that he had the ability to consume others and take on their appearance and memories, along with their special skills. With no recollection of his own past, Mercer decided to track down those responsible for his situation and consume them in order to uncover the truth behind what has been done to him, caught between the Blackwatch Special Forces and an ever-growing population of civilians infected by the virus he released.

On consuming Lt. Charles Perri he learned the whereabouts of his sister. Mercer hoped that his sister, Dana, would have some information regarding what happened to him, so he attempted to make contact with her. However, when he arrived at her apartment, he saw soldiers stationed around the building. He consumed a Blackwatch commander and, taking on his appearance, easily infiltrated their perimeter. When Alex entered he saw Dana being held by a Blackwatch soldier. Dana headbutted the Blackwatch soldier just as Mercer impaled him with his fist. Dana was terrified having witnessed this, but Mercer convinced her to help him.

Dana told Mercer that she knew there was something wrong going on at Gentek. She did not know what had happened to Alex either, but was able to tell him what he had told her prior to his memory loss. She told Mercer that he had her researching the Gentek organization for weeks. When she went looking for him to relay her findings, he had already disappeared. The conversation incited a flashback, in which Mercer remembered seeing the ID card of Dr. McMullen. Dana then lead Mercer to a new safe house, the home of Dana's friends, who were out of town for the year. Dana already had all of the files she could get on Gentek stored in the apartment.

Dana wasn't able to tell Mercer what it all meant, but insisted that the two of them work together to uncover whatever conspiracies were at work. Dana told Mercer that since Blackwatch was waiting for her at her apartment, they must also be waiting at his. Mercer arrived at his apartment and uncovered further hints of his past life. He saw a photo of himself and Dana with a graduate certificate from the University of New York. He also saw a photo of himself with a blonde woman. When he touched the photo he experienced a flashback in which he saw himself with the woman, his ex-girlfriend Karen Parker. When the flashback was over, it was apparent that the onset of these flashbacks was painful to him. As he was recovering, Blackwatch detonated a bomb that had been planted in the apartment, meant to kill him. He astonishingly survived without a scratch, despite having been thrown out of a window and down to the streets several stories below. Mercer hunted down and consumed the man who gave the order to detonate the bomb.

Mercer recognizes the girl. Dana tells him that the file has only two names in it: Alex Mercer and Elizabeth Greene, the girl in the photo. The file also says that she is being isolated in the Gentek building. When Mercer went to free Greene, she cryptically told him that "The time for waiting is over" and threw him across the room. Greene then disintegrated a wall by touch and sent Hunters after him as he escaped. She then took charge of the infected. He also located his ex-girlfriend, Karen Parker.

Dana continued to assist Mercer in locating his targets, while Karen promised him a cure for his disease. She first claimed that he needed to find her different samples of the virus destroying Manhattan, but once he arrived inside a nearby Hive, Mercer was ambushed by Blackwatch specialist Captain Robert Cross who used both the infected and his own soldiers as cannon fodder while he tried to take Alex down. Mercer ended up defeating him, but Cross turned the tables by distracting Mercer by mentioning 'Penn Station' and triggering a painful flashback. He injected Mercer with a biological weapon while he was distracted. Due to the parasite Cross had injected him with, Mercer couldn't use his special powers aside from his superhuman strength and speed. He still managed to escape from Blackwatch.

Mercer returned to Dana who showed him that Blackwatch was keeping an eye on a doctor for McMullen, Dr. Bradley Ragland. Dana then told Mercer that if he finds him, Ragland can help them get to McMullen. Before Mercer left, she showed him what she found about Hope, Idaho and Greene but Mercer said Hope was an experiment. She asked how he could know that, forcing Mercer to admit that he had killed a great number of people and their minds and memories were now within him. Dana was shocked by what her brother has become.

However, with the help of Dr. Ragland, Mercer was cured, restoring his abilities and gaining him the armor and blade powers as a result. During all of this, Mercer was placed as the number one terrorist threat in the entire United States due to treasonous activities against the United States and her allies. During one of Mercer and Dana's meetings, Dana was kidnapped by a Leader Hunter, a larger and stronger version of the normal hunters. Alex pursued this Leader Hunter across the city, but was ultimately unable to rescue Dana. With the help of Dr. Ragland, Mercer located and consumed the same Leader Hunter that kidnapped Dana, learning of her location in the core hive in the center of the city. Mercer was eventually able to penetrate the hive, where he confronted Elizabeth Greene.

Elizabeth Greene told Mercer that Dana was "with us now". During a struggle, Greene seemingly bests Mercer, but he was able to inject Greene with a syringe containing the parasite as it had been extracted from him. Greene's body rejected the parasite immediately and she vomited up a large amount of biomass, from which the Supreme Hunter was born. Mercer defeated the Supreme Hunter and saved Dana. As he left, a sinister clawed hand began to regenerate and rise from the remain of the hunter, showing the Supreme Hunter was far from done. The unknown contact later revealed as Captain Cross. As the conspiracy unfolds, with the assistance of an unidentified contact, the origins of Mercer, the virus and Elizabeth Greene were uncovered.

In 1969, the government had tested a virus codenamed Redlight in Hope, Idaho. This virus was designed as a biological warfare agent, targeting those of a predetermined race. The virus unexpectedly mutated into something far deadlier, infecting the whole population of Hope. Elizabeth Greene was the sole survivor of the incident; her body welcomed the virus rather than dying from it and it had rewritten her genetic code, along with that of her son, who was taken from her by Blackwatch and codenamed Pariah. This inspired the government to continue research into the virus, cooperating with the Gentek corporation. Scientists at Gentek locked Greene in a cell which had been used to research Blacklight, the new virus present in Greene. They continued to study the different strains of the virus that formed throughout her system as a means of accelerating the biological weapons program. Before long, the military began to deploy a new biological agent, Bloodtox, engineered to kill the virus and its hosts.

When the chemical was deployed across the city, the infection went underground to escape it, and subsequently amassed beneath the surface. The anonymous contact told Mercer to aid the military in pumping the Bloodtox directly into the ground. They hoped that it would drive the virus to the surface, allowing Blackwatch to fight it directly. Elizabeth Greene, now embedded in Mother a new viral organism, came to the surface and engaged Mercer in combat. Mercer killed Mother and consumed Greene.

He then attempted to confront McMullen, the Head of Research and founder of Gentek. After a grueling battle with Marines and Blackwatch between him and his target, Mercer confronted McMullen and moved in to consume him to find out what he knew. McMullen committed suicide before Mercer had the chance. It became apparent that General Randall planned to nuke Manhattan to destroy the virus. The mysterious contact, revealed to be Captain Cross, then guided Mercer to consume Colonel Taggart, who was attempting to flee the city. Cross had been ordered to capture Taggart and had Mercer impersonate him in order to get onto the USS Ronald Reagan where the bomb was being held.

Cross betrayed Mercer once on the ship, and was revealed to be the Supreme Hunter having consumed Cross at some point and taken his form. It battled Mercer on the deck of the Reagan and was subsequently decapitated by Mercer. Mercer boarded a helicopter and dropped the nuclear bomb into the Atlantic Ocean, allowing it to detonate at sea but leaving himself well within the blast radius. His remains washed up on the city shore as lumps of red tissue, but he was able to take human form after consuming a crow that attempted to devour him.

Mercer walks off thinking to himself, "What have I become? Something less than human, but also something more..." Later, Manhattan is seen in a recovering state, with the virus almost completely destroyed. After stopping the nuclear threat, Alex, having lost all faith in humanity as a result of his actions, leaves Manhattan and travels around the world in order to find true purpose and something to believe in.

Powers/Abilities: Alex's shapeshifting powers grant him superhuman physical abilities well beyond that of a normal human. He is a fast and hard-hitting combatant, placing emphasis on offence, although he is still massively durable, able to survive multiple tank rounds and ignore bullets.

'They think they are in control? They have no idea what I'm capable of.'
  • Utility Powers
    • Superhuman Strength: His incredible strength allows him to lift cars, trucks, the destroyed remains of tanks, APCs, and helicopters and throw them great distances. He is far stronger than any normal human or most basic Infected, able to kill a regular human with a single, glancing blow and manhandle the infectious residents of Manhattan. Mercer is capable of punching holes through almost anything if necessary, including a two-foot steel door.
    • Superhuman Speed: Mercer's speed is likewise enhanced. He can achieve running speeds surpassing any vehicles including Helicopters. Alex is also able to break the sound barrier when jumping, and is able to dodge Greene’s Crimson Shockwave, which is done when Elizabeth projects small amounts of biomass fast enough to shatter buildings. He can run up skyscrapers and reach their tops in seconds.
    • Superhuman Agility: He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. Mercer can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Mercer is also capable of gliding, by ejecting small amounts of mass for further propulsion.
    • Superhuman Durability: Mercer's endurance far exceeds that of a human's by leaps and bounds. His body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from rockets, hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack. His superhuman stamina allows him to be physically active at all times without tiring. Mercer's body is greatly increased that he can survive extreme blunt trauma, he can survive through collapsing buildings fall on him and walk out of the rubble as it was nothing. Mercer can take shots from a rocket launcher and can only be push back a bit by the force without blowing to pieces like a normal human.
    • Passive Regeneration: Mercer's body has vast powers of self-regeneration. So long as he is properly nourished, Mercer can restore his health and heal any wounds within moments. He can heal a small amount of his health even without consuming any creature. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from nondescript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. Mercer also seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
    • Superhuman Senses: Mercer's vision and hearing are enhanced, allowing him to see beyond the visible spectrum and hear across great distances even with physical insulation. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
    • Adaptability: The Blacklight Virus is capable of adapting itself to certain elements after a continuous exposure to said element. For example, in the comic book, after being inhibited and slowed down by more than 10Gs of gravitational force, he then walked away from it as if the force never even existed.
    • Consumption: Alex can consume living beings in order to replenish his biomass. He also assimilates their memories in the process, and gains the ability to take on their appearance.
    • Disguise: Disguise is a defensive ability of Alex. This ability allows him to "disguise" himself as the last human target he has consumed. This ability allows Mercer to alter his exterior to resemble the consumed, also gaining their memories and abilities.
  • Blacklight Powers
    • Claws: Claws are the primary antipersonnel and an offensive ability evolved within Alex Mercer. When activated, the biomass of his arms shifts into three-fingered, one-thumbed talon-like appendages that can be used to effortlessly shred flesh and bone, allowing dismemberment of human-sized enemies with ease. Alex can lunge with these claws to quickly get to targets. Groundspike is an upgrade and an extension to the Claws. It is highly effective for short or longer-ranged area attack. The biomass from the Claws is channeled into the ground to erupt and impale a targeted enemy or a tight group of enemies.
    • Whipfist: The Whipfist is one of many abilities Alex has at his disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Mercer can grab distant targets with this ability. The Street Sweeper ability helps in dismembering multiple foes surrounding him with an eccentric 360-degree swath.
    • Blade: The Blade is an offensive power employed by Alex Mercer. Mercer gained this ability along with the armour power, once the parasite was removed from his body. When Mercer activates this ability, an elongated double ended blade forms from the base of the right elbow, turning hid arm into a giant razor-sharp cutting weapon. The Blade is extremely effective in close contact, and although the area of effect is very localised, the blade's basic attacks dish out higher damage than those from any of the other powers. While this power may be utilised against basic infantry units, its true destructive capability is in attacking vehicles and large infected creatures such as hunters or brawlers.
    • Musclemass: Musclemass increases Alex's melee damage twofold and increases the speed at which he strikes. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a glancing blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength; upgrades will augment the speed and distance. All of Alex's Combat abilities, save for the Devastators, will be enhanced by Musclemass.
    • Hammerfists: The Hammerfists are Alex's anti-vehicle ability. By shifting large amounts of biomass into his fists, Alex Mercer is able to create massive, hammer-like hands to crush his enemies with. Hammerfist Smackdown is a slow but highly damaging slam attack. Capable of destroying early armoured vehicles with a single direct hit, but at the cost of attack speed. While charging the power, Mercer is susceptible to being interrupted by attacks. Otherwise, a fully charged attack has the effect of delivering two shocks upon anything within range.
    • Armour: The Armour consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement and the ability to parkour.
    • Shield: The Shield power is incredibly useful defence ability. It soaks up damage automatically until it shatters and regenerates automatically. The Shield can be left activated permanently but will disable the ability to perform parkour.
    • Devastators: Super attacks that the Alex can initiate. It causes a massive area damage to his surroundings at the cost of using up a portion of his critical mass health to execute.
      • Tendril Barrage: The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. The ground version has a certain quirk of causing additional "vacuum" damage, that is nearby objects and enemies sustain another round of damage when the tendrils retract. This is absent in the air version.
      • Groundspike Graveyard: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against larger organic enemies due to its shorter range and smaller amount of spikes.
      • Critical Pain: Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. It is Alex's most damaging move, but can only be used to hit a single target. Anything that happens to be between Alex and the target will also be affected by the area air pressure caused from it
Equipment/Gear: None

Weaknesses: Is extremely weak to electrical attacks, and they lock him in place and immobilise him for several seconds. While not actually weak to it, Alex is simply too dense to travel across large bodies of water, sinking to the bottom. Other than this, he dislikes water as it tends to irritate his biomass.

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Where will you send him if he's accepted?
 
Name
Bridget Taylor

miscellaneous info: is human, appears to be about 12-16 years old, stands at 158 cm high, is very confused
Nickname(s)
Not really applicable

Alignment
Lawful Good

Appearance
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Fandom
Guilty Gear

First appearance was Guilty Gear X2: The Midnight Carnival (2002), latest was Guilty Gear XX Λ Core (2007)
Personality
A positive and mostly-innocent young boy, Bridget is also a kind individual who is willing to listen. That being said, oftentimes he can be quickly frustrated, and even though he may have a short fuse, he doesn't lack manners by any stretch of the imagination. In most instances when he is referred to as female, he will be quick to correct the one who does so, as it embarrasses him.
Backstory
With his father being a wealthy technology engineer, Bridget was born alongside a twin brother, in an English village with a religious superstition involving same-sex twins. His parents did not wish to dispose of him as the town would normally order, instead raising him under female standards; therefore, by the time he reached adolescence, he was very effeminate, and bloody confused. Hearing about a bounty for a half-Gear individual, Bridget is enticed and wants to prove his worth to his family, so he set out with some self-made equipment made possible thanks to his own intelligence and his father's work, becoming a bounty hunter.


However, for the most part, this did not turn out for the good, as he was misguided by the villainous I-No into capturing individuals such as May and Potemkin for her in return for sums of cash. He soon learns that he was tricked into working for a greater evil after defeating International Police Force officer Ky Kiske, who personally bestows currency upon Bridget for his troublesome endeavors. Soon after, he veers off-path and ends up meeting the Jellyfish Pirates and their leader, Johnny Sfondi, who is 'impressed' by Bridget and offers him to join the group, but later refuses to allow him when he discovers his true gender.

Days later, after May spoke with Johnny, he was allowed to become an 'affiliate' of the Jellyfish crew, despite having disappointed their leader. He sets off of their airship, believing he has proven his worth despite being unable to redeem Dizzy's bounty, and desires to become an entertainer. He first seeks to hire Venom and I-No for an entertainment troupe because of their skills with billiards and guitar, respectively, but both times, he finds zero luck, albeit he did showcase his skills to the people of the Republic of Zepp, who seemed impressed. Ultimately, Jam Kuradoberi (the person who claimed Dizzy's bounty) hires him for a minimum wage job at a restaurant in China, having found him 'cute enough to entice customers'. Upon returning home, he receives word from his uncle that his brother and parents have went missing. Worried for them, Bridget scraps the idea of entertaining others for the moment, and once again becomes a bounty hunter, wishing to find his family.
Powers/Abilities
Bridget's hand-eye coordination has been gradually improved ever since he was a child, thanks to his fascination with technology and yo-yos, allowing his to be superb to most other peoples', and likely one of the best in the human world. He is also skilled in acrobatics, making him flexible and nimble, and at one point, discovered a technique that allows him to double jump. Also attributed to his skill with yo-yos, he can manipulate them in ways that many can only dream of.

Equipment/Gear
-Bridget's yo-yos were crafted mostly by himself, with assistance from his knowledgeable father. They are made of a tough, rust-resistant metal, and spare strings for them are held in the cuff around the boy's waist. Many of Bridget's methods of attack and defense are based around the yo-yos, of which he carries five. A new feature installed within the weaponized toys include sharp razors that can cause harsh cuts upon impact, and a thruster that allows the yo-yos to hover in certain places until Bridget calls them back. The string is also resistant enough to ensnare enemies and restrict their movement.

-Roger is Bridget's self-made mechanical robot assistant, whose metal core was placed inside of the young boy's favorite teddy bear. In addition to helping him sleep at night, Roger can assist Bridget within combat by attacking and distracting enemies, as well as analyzing the situation for him.
-The Roger Hug is a device that one of Bridget's yo-yos can morph into once it is wrapped around a target of choice. It sends electrical impulses throughout the recipient's body, which drains their vitality to the boy's.
-Shoot the Moon is a special technique of Bridget's that he accidentally discovered one day after his yo-yo hit a frog while he attempted to learn the trick. If the target is hit by the yo-yo when he tosses it up for the trick, they will be wrapped in string tightly as they are tossed up into space, making contact with the Moon and instantly ending the battle. However, the technique is unreliable, and can only be used once per real-time week.
Weaknesses
Bridget is only a young boy, and a rather naive one at that, making him gullible enough to fall for some tricks and evil deceits. In addition, he does not possess great endurance despite the quality being above average for a human, meaning he will fall quicker in a fight if he is in a disadvantageous situation.
 
Name
Bridget Taylor

miscellaneous info: is human, appears to be about 12-16 years old, stands at 158 cm high, is very confused
Nickname(s)
Not really applicable

Alignment
Lawful Good

Appearance
BA6VV9aCIAAdy-D.png

Fandom
Guilty Gear

First appearance was Guilty Gear X2: The Midnight Carnival (2002), latest was Guilty Gear XX Λ Core (2007)
Personality
A positive and mostly-innocent young boy, Bridget is also a kind individual who is willing to listen. That being said, oftentimes he can be quickly frustrated, and even though he may have a short fuse, he doesn't lack manners by any stretch of the imagination. In most instances when he is referred to as female, he will be quick to correct the one who does so, as it embarrasses him.
Backstory
With his father being a wealthy technology engineer, Bridget was born alongside a twin brother, in an English village with a religious superstition involving same-sex twins. His parents did not wish to dispose of him as the town would normally order, instead raising him under female standards; therefore, by the time he reached adolescence, he was very effeminate, and bloody confused. Hearing about a bounty for a half-Gear individual, Bridget is enticed and wants to prove his worth to his family, so he set out with some self-made equipment made possible thanks to his own intelligence and his father's work, becoming a bounty hunter.


However, for the most part, this did not turn out for the good, as he was misguided by the villainous I-No into capturing individuals such as May and Potemkin for her in return for sums of cash. He soon learns that he was tricked into working for a greater evil after defeating International Police Force officer Ky Kiske, who personally bestows currency upon Bridget for his troublesome endeavors. Soon after, he veers off-path and ends up meeting the Jellyfish Pirates and their leader, Johnny Sfondi, who is 'impressed' by Bridget and offers him to join the group, but later refuses to allow him when he discovers his true gender.

Days later, after May spoke with Johnny, he was allowed to become an 'affiliate' of the Jellyfish crew, despite having disappointed their leader. He sets off of their airship, believing he has proven his worth despite being unable to redeem Dizzy's bounty, and desires to become an entertainer. He first seeks to hire Venom and I-No for an entertainment troupe because of their skills with billiards and guitar, respectively, but both times, he finds zero luck, albeit he did showcase his skills to the people of the Republic of Zepp, who seemed impressed. Ultimately, Jam Kuradoberi (the person who claimed Dizzy's bounty) hires him for a minimum wage job at a restaurant in China, having found him 'cute enough to entice customers'. Upon returning home, he receives word from his uncle that his brother and parents have went missing. Worried for them, Bridget scraps the idea of entertaining others for the moment, and once again becomes a bounty hunter, wishing to find his family.
Powers/Abilities
Bridget's hand-eye coordination has been gradually improved ever since he was a child, thanks to his fascination with technology and yo-yos, allowing his to be superb to most other peoples', and likely one of the best in the human world. He is also skilled in acrobatics, making him flexible and nimble, and at one point, discovered a technique that allows him to double jump. Also attributed to his skill with yo-yos, he can manipulate them in ways that many can only dream of.

Equipment/Gear
-Bridget's yo-yos were crafted mostly by himself, with assistance from his knowledgeable father. They are made of a tough, rust-resistant metal, and spare strings for them are held in the cuff around the boy's waist. Many of Bridget's methods of attack and defense are based around the yo-yos, of which he carries five. A new feature installed within the weaponized toys include sharp razors that can cause harsh cuts upon impact, and a thruster that allows the yo-yos to hover in certain places until Bridget calls them back. The string is also resistant enough to ensnare enemies and restrict their movement.

-Roger is Bridget's self-made mechanical robot assistant, whose metal core was placed inside of the young boy's favorite teddy bear. In addition to helping him sleep at night, Roger can assist Bridget within combat by attacking and distracting enemies, as well as analyzing the situation for him.
-The Roger Hug is a device that one of Bridget's yo-yos can morph into once it is wrapped around a target of choice. It sends electrical impulses throughout the recipient's body, which drains their vitality to the boy's.
-Shoot the Moon is a special technique of Bridget's that he accidentally discovered one day after his yo-yo hit a frog while he attempted to learn the trick. If the target is hit by the yo-yo when he tosses it up for the trick, they will be wrapped in string tightly as they are tossed up into space, making contact with the Moon and instantly ending the battle. However, the technique is unreliable, and can only be used once per real-time week.
Weaknesses
Bridget is only a young boy, and a rather naive one at that, making him gullible enough to fall for some tricks and evil deceits. In addition, he does not possess great endurance despite the quality being above average for a human, meaning he will fall quicker in a fight if he is in a disadvantageous situation.
Are Traps Gay?
 
Wew, I missed a few CSes before Pepsim'n.
Name: Victor Saltzpyre
Nickname(s): Witch Hunter, Saltzpyre, Saltz, Sir
Alignment: Chaotic Good
Appearance:
30CEBCEE23B5996A3499718659B22519953F1B30

Witch_Hunter_Render_Full.png
Fandom: Warhammer Fantasy; Warhammer- End Times: Vermintide
Personality: Witch Hunters seek to punish those who dare employ fell sorcery or consort with the agents of the Dark Gods. When battle rages and the conjurations of vile wizards burn the skies above, Witch Hunters are often all that stands between an Empire soldier and a most unnatural death. Victor’s obsession with the Skaven has unfortunately led to friction with his superiors, preventing him from being promoted to Witch Hunter Captain. Additionally, his lack of objections towards working with other races separates him even further from his fellow members, even if he draws the line at not allying with anything outright evil or daemonic. Some dare say that Victor is compassionate, a trait generally lacking in most witch hunters, but Victor never directly shows it. In Victor’s eyes, the end justifies the means, and he is ultimately willing to fight alongside anyone as long as they are not apparent enemies of Sigmar and the Empire.
Backstory: Victor Saltzpyre was the son of a talented blacksmith who found work with the Order of the Silver Hammer. While apprenticing for his father, a Witch Hunter Captain recognised Victor’s raw potential, and sought his father’s leave to train the boy. Victor survived the gruelling witch hunter rituals, where many do not, and eventually embarked on a life-long battle against the foul creatures blighting the Empire.
Twenty years later, Victor was hunting a Vampire’s thrall. The girl had once been daughter to an influential burgomeister, whose great fortune had been built on mining. After a thorough investigation, Victor discovered his prey by a warpstone seam, deep in her father’s mine. As he prepared to strike, a band of Skaven sprang from nowhere and attacked.
In the wake of a long and gruelling struggle, Victor emerged from the mine, sorely wounded, but alive. He’d lost an eye, but had gained renewed purpose in exchange. Soon after, Victor learned that the Burgomeister knew of the Warpstone in his mine, and had profited greatly from it. Not content with a single act of treachery against his Emperor, the scoundrel had been covertly selling it to both the Skaven and the vampire who controlled his daughter. It had been only a matter of time before one customer sought to eliminate the other.
After hanging the burgomeister, and those merchants he deemed accomplices, Victor walked away a changed man with grander priorities. He scoured the land for information about the Skaven, and sought assignments that bore the telltale signs of their involvement.
No one knows for sure what exactly happened in the mine, or why that incident became such a life-changing event for Saltzpyre. To this day, he has never divulged the details. Trust is not a coin a Witch Hunter deals in, but perhaps… just perhaps… a warrior strong enough to share the burdens of his quest will learn the secrets of Victor Saltzpyre, Witch Hunter of the Order of the Silver Hammer.
Powers/Abilities:
Fencer- The rapier requires a level of finesse that the witch hunter has become skilled at, stabbing and parrying with great skill.
Cleaver- Aside for his rapier, most of Victor’s ranged weapons require a good deal of cleaving power
Marksmen- Not to shabby of a shot with his ranged weapon
Gun akimbo- Capable at dual wielding pistols
Knowledged- As a witch hunter, Victor understands many of the creatures of the old world as well as enemies of the Empire
Equipment/Gear: (Can take one ranged weapon and one melee at any given time)
Consumables: Such as bombs and potions, especially the speed potion.
Melee:
Rapier/Pistol- With the Rapier in one hand, Victor is a master of the thrust, slash and parry, achieving a deadly balance of precision offense and agile defense, while discharging his pistols in the other.
Hatchet- While the One Handed Axe might be less graceful than the Rapier, Victor cannot deny the satisfaction of cleaving into one rat-man after another, watching armor rend and limbs fly.
Falchion- Victor Saltzpyre can slice through the Skaven forces with this sharp edged Falchion
Zweihander- This zweihander grants Victor the power and strength to slash his way through multiple enemies at once, clearing crowds and taking names.
Ranged:
Braces of pistols- Out of Victor's favorite weapons, our Witch Hunter carries a great number of Pistols strapped to his body, allowing him to pick off enemies with lethal efficiency. He seems to have a near infinite number of them to be simply fired off and discarded, how he carries all of them is as much as a secret as what happened to him in those mines.
Repeater pistol- While the Repeater Pistol is not famous for its accuracy, a high rate of fire combined with a special spin mechanic allows Victor to decimate whole groups of charging Clan Rats.
Crossbow- The Crossbow enables Victor to engage Skaven at long range and to penetrate even the most armored enemy.
Volley Crossbow- A semi-automatic Crossbow which can fire 15 bolts before requiring a reload, though, it is a long reload.
Weaknesses:
-Good not nice
-Difficult for him to show compassion without a proper justification for it sort like a tsundere
-Dosen’t care if he’s liked, but prefers to be feared
- Even though he tolerates the company of those not directly threatening the Empire, his trust is not easily gained and is virtually suspicious of almost everyone, unless they prove him wrong.
Accepted.

So, I guess I was kidding when I entered in John Freeman. Anyway, here's my more serious entry.

prototype___alex_mercer_by_offrecord-d4ri50c.jpg


'I woke up in a morgue. Now I hunt. I kill. I consume. I become.'

Name: Alex Mercer

Nickname(s): ZEUS, Blacklight, the Monster of Manhattan

Alignment: Neutral Evil

Fandom: [PROTOTYPE]

Appearance: Being a shapeshifter, Alex can assume the form of anyone he had consumed before. However, he normally defaults to his original human form due to the Blacklight virus recreating his body down to genetic level. In this form, Mercer appears as a caucasian with very pale skin, although this could be the result of the virus as he appeared tanner in his human pictures. His light electric blue eyes also have a sickly grey tinting around him. His usual expression is either neutral or a perpetual scowl. While rarely seen without his hood, he has short curly brown hair slicked back. The ‘clothes’ worn by Alex aren’t actually clothes, but simply biomass mimicking the outfit worn by human Alex the night of his death. He wears three layers of clothes on his upper body: a partially-buttoned white shirt, a half-zipped plain grey hoodie, and a black leather jacket with a red tribal design on its back. It should be noted that the tribal design faintly glows in the dark. On his lower body is a pair of worn blue jeans and black shoes. As his clothes are part of his biomass, he cannot take them off without shapeshifting. Alex stands at a rather respectable 6’1” (1.85m) and has a sturdy and athletic build in his default human form at most times, though this may change due to amount of biomass. He tends to radiate a murderous aura wherever he goes.

Personality: Due to a childhood of abuse and neglect, Alex is cold, paranoid, and borderline sociopathic. He is a cynical and jaded individual who does not like talking and company. Before his human death at Penn Station, he released the Blacklight virus on Manhattan out of spite for those who wronged him. He hardly takes human costs into account as he freely consumes random civilians in order to replenish his biomass. However, he is not completely heartless, as he deeply cares for his younger sister Dana, standing in as a parental figure. The human Alex was also involved in a romantic relationship with his then-girlfriend Karen Parker. Alex is also highly intelligent, obtaining a doctorate and becoming one of Gentek’s top scientists by the age of twenty-nine. As Blacklight, he has the knowledge of hundreds of scientists, soldiers, and civilians, and every single living organism he had previously consumed. Alex also tends to get angry quickly, lashing out at those who displease him.

Backstory:

'I looked for the truth, found it. Didn't like it, wish the hell I could forget it. Alex Mercer... this city suffered for his mistakes... for what he did at Penn Station and whoever he was, that's a part of me, 'cause when I close my eyes, I see the memories of a thousand dead men, screaming as I take their lives. Moments I'll relive forever. What have I become? Something less than human, but also something more.'

Alex Mercer was born on July 16, 1979, where he spent his childhood in poverty. He spent his first nine years in foster care, and finally returned to his biological mother when he turned ten, though he was better off without her. He was the only parental figure for his sister Dana, and the two of them would play games and watch scary movies together. It is assumed that Alex practiced martial arts, as he has great combat prowess as Blacklight.

His high intellect and aptitude in science provided him an opportunity to leave behind his troubled past. He trusted no one, had no friends, couldn't care less about what others thought of him, and found solace only in his work. By the time he was hired by Gentek, Mercer was a borderline sociopath. He knew this, and didn't care.

After earning a doctorate degree in genetics at Columbia University, Mercer was hired by Gentek and became the head of the Blacklight project at Gentek. Alex's team was tasked with engineering weaponized viruses from samples given to them by the government. The samples that were provided exhibited curious behavior, including mimicry and retention of genetic information from infected hosts. With Mercer’s help, the team soon engineered a particularly virulent and potent virus codenamed 'Blacklight'. Mercer’s skill in altering genes made him a valuable asset to Gentek; his work was years ahead of his nearest competitor.

Despite his successes, Alex Mercer was considered a potential liability by Blackwatch, an elite army created to combat exotic threats. Over time, Gentek became scrutinized by Congress and investigations were proposed. Fearing an information leak, Blackwatch decided to cover it all up. Mercer, due to his paranoid nature, began to launch his own secret investigation on Gentek. With the assistance of his sister Dana, an investigative reporter, Mercer realized that Gentek employees associated with the Blacklight project were being silenced by Blackwatch; usually with a bullet between the eyes in a dark alley.

When he learned that a general purge was about to be unleashed upon the Gentek scientists, Mercer fled, fearing for his life. In the event he was caught, Mercer had brought insurance—he had smuggled a vial of the Blacklight virus out of quarantine and taken it with him. He also mailed a laptop with classified documents to Dana. But Blackwatch was too quick for him. While attempting to escape the city by train, Mercer was cornered in Penn Station by Blackwatch agents. In a fit of frustration and rage, he threw the vial to the floor, smashing it and unleashing a biological apocalypse. He was promptly shot by Blackwatch operatives. The virus began to spread to everyone in the station.

As he fell, he collapsed onto the viral sample, becoming infected as he died. His body was taken back to Gentek in a body bag. Little did they know, as he was transported, the virus was reconstructing Mercer's body, cell by cell; his biomass feeding the virus as it replicated the still-living matter it had infected.

Mercer woke up in a morgue on a slab just as two scientists were about to cut open his torso with a scalpel for an autopsy. The two men panicked and fled, terrified of Mercer. Mercer didn't understand why they were so frightened and had no recollection of his previous life. He ran after the scientists in an attempt to escape also.

Though Mercer was now an amnesiac, he was sufficiently aware to realize that the Blackwatch soldiers were certainly not friends when he saw them kill the two scientists as they tried to escape the facility. The soldiers noticed him, but his body regenerated the damage caused by their fire instantly. Surprising both the soldiers and himself, Mercer cleared the several feet high fence around the facility in a single leap. After escaping, he found himself trapped in Manhattan, being pursued by the military. He soon discovered that he had the ability to consume others and take on their appearance and memories, along with their special skills. With no recollection of his own past, Mercer decided to track down those responsible for his situation and consume them in order to uncover the truth behind what has been done to him, caught between the Blackwatch Special Forces and an ever-growing population of civilians infected by the virus he released.

On consuming Lt. Charles Perri he learned the whereabouts of his sister. Mercer hoped that his sister, Dana, would have some information regarding what happened to him, so he attempted to make contact with her. However, when he arrived at her apartment, he saw soldiers stationed around the building. He consumed a Blackwatch commander and, taking on his appearance, easily infiltrated their perimeter. When Alex entered he saw Dana being held by a Blackwatch soldier. Dana headbutted the Blackwatch soldier just as Mercer impaled him with his fist. Dana was terrified having witnessed this, but Mercer convinced her to help him.

Dana told Mercer that she knew there was something wrong going on at Gentek. She did not know what had happened to Alex either, but was able to tell him what he had told her prior to his memory loss. She told Mercer that he had her researching the Gentek organization for weeks. When she went looking for him to relay her findings, he had already disappeared. The conversation incited a flashback, in which Mercer remembered seeing the ID card of Dr. McMullen. Dana then lead Mercer to a new safe house, the home of Dana's friends, who were out of town for the year. Dana already had all of the files she could get on Gentek stored in the apartment.

Dana wasn't able to tell Mercer what it all meant, but insisted that the two of them work together to uncover whatever conspiracies were at work. Dana told Mercer that since Blackwatch was waiting for her at her apartment, they must also be waiting at his. Mercer arrived at his apartment and uncovered further hints of his past life. He saw a photo of himself and Dana with a graduate certificate from the University of New York. He also saw a photo of himself with a blonde woman. When he touched the photo he experienced a flashback in which he saw himself with the woman, his ex-girlfriend Karen Parker. When the flashback was over, it was apparent that the onset of these flashbacks was painful to him. As he was recovering, Blackwatch detonated a bomb that had been planted in the apartment, meant to kill him. He astonishingly survived without a scratch, despite having been thrown out of a window and down to the streets several stories below. Mercer hunted down and consumed the man who gave the order to detonate the bomb.

Mercer recognizes the girl. Dana tells him that the file has only two names in it: Alex Mercer and Elizabeth Greene, the girl in the photo. The file also says that she is being isolated in the Gentek building. When Mercer went to free Greene, she cryptically told him that "The time for waiting is over" and threw him across the room. Greene then disintegrated a wall by touch and sent Hunters after him as he escaped. She then took charge of the infected. He also located his ex-girlfriend, Karen Parker.

Dana continued to assist Mercer in locating his targets, while Karen promised him a cure for his disease. She first claimed that he needed to find her different samples of the virus destroying Manhattan, but once he arrived inside a nearby Hive, Mercer was ambushed by Blackwatch specialist Captain Robert Cross who used both the infected and his own soldiers as cannon fodder while he tried to take Alex down. Mercer ended up defeating him, but Cross turned the tables by distracting Mercer by mentioning 'Penn Station' and triggering a painful flashback. He injected Mercer with a biological weapon while he was distracted. Due to the parasite Cross had injected him with, Mercer couldn't use his special powers aside from his superhuman strength and speed. He still managed to escape from Blackwatch.

Mercer returned to Dana who showed him that Blackwatch was keeping an eye on a doctor for McMullen, Dr. Bradley Ragland. Dana then told Mercer that if he finds him, Ragland can help them get to McMullen. Before Mercer left, she showed him what she found about Hope, Idaho and Greene but Mercer said Hope was an experiment. She asked how he could know that, forcing Mercer to admit that he had killed a great number of people and their minds and memories were now within him. Dana was shocked by what her brother has become.

However, with the help of Dr. Ragland, Mercer was cured, restoring his abilities and gaining him the armor and blade powers as a result. During all of this, Mercer was placed as the number one terrorist threat in the entire United States due to treasonous activities against the United States and her allies. During one of Mercer and Dana's meetings, Dana was kidnapped by a Leader Hunter, a larger and stronger version of the normal hunters. Alex pursued this Leader Hunter across the city, but was ultimately unable to rescue Dana. With the help of Dr. Ragland, Mercer located and consumed the same Leader Hunter that kidnapped Dana, learning of her location in the core hive in the center of the city. Mercer was eventually able to penetrate the hive, where he confronted Elizabeth Greene.

Elizabeth Greene told Mercer that Dana was "with us now". During a struggle, Greene seemingly bests Mercer, but he was able to inject Greene with a syringe containing the parasite as it had been extracted from him. Greene's body rejected the parasite immediately and she vomited up a large amount of biomass, from which the Supreme Hunter was born. Mercer defeated the Supreme Hunter and saved Dana. As he left, a sinister clawed hand began to regenerate and rise from the remain of the hunter, showing the Supreme Hunter was far from done. The unknown contact later revealed as Captain Cross. As the conspiracy unfolds, with the assistance of an unidentified contact, the origins of Mercer, the virus and Elizabeth Greene were uncovered.

In 1969, the government had tested a virus codenamed Redlight in Hope, Idaho. This virus was designed as a biological warfare agent, targeting those of a predetermined race. The virus unexpectedly mutated into something far deadlier, infecting the whole population of Hope. Elizabeth Greene was the sole survivor of the incident; her body welcomed the virus rather than dying from it and it had rewritten her genetic code, along with that of her son, who was taken from her by Blackwatch and codenamed Pariah. This inspired the government to continue research into the virus, cooperating with the Gentek corporation. Scientists at Gentek locked Greene in a cell which had been used to research Blacklight, the new virus present in Greene. They continued to study the different strains of the virus that formed throughout her system as a means of accelerating the biological weapons program. Before long, the military began to deploy a new biological agent, Bloodtox, engineered to kill the virus and its hosts.

When the chemical was deployed across the city, the infection went underground to escape it, and subsequently amassed beneath the surface. The anonymous contact told Mercer to aid the military in pumping the Bloodtox directly into the ground. They hoped that it would drive the virus to the surface, allowing Blackwatch to fight it directly. Elizabeth Greene, now embedded in Mother a new viral organism, came to the surface and engaged Mercer in combat. Mercer killed Mother and consumed Greene.

He then attempted to confront McMullen, the Head of Research and founder of Gentek. After a grueling battle with Marines and Blackwatch between him and his target, Mercer confronted McMullen and moved in to consume him to find out what he knew. McMullen committed suicide before Mercer had the chance. It became apparent that General Randall planned to nuke Manhattan to destroy the virus. The mysterious contact, revealed to be Captain Cross, then guided Mercer to consume Colonel Taggart, who was attempting to flee the city. Cross had been ordered to capture Taggart and had Mercer impersonate him in order to get onto the USS Ronald Reagan where the bomb was being held.

Cross betrayed Mercer once on the ship, and was revealed to be the Supreme Hunter having consumed Cross at some point and taken his form. It battled Mercer on the deck of the Reagan and was subsequently decapitated by Mercer. Mercer boarded a helicopter and dropped the nuclear bomb into the Atlantic Ocean, allowing it to detonate at sea but leaving himself well within the blast radius. His remains washed up on the city shore as lumps of red tissue, but he was able to take human form after consuming a crow that attempted to devour him.

Mercer walks off thinking to himself, "What have I become? Something less than human, but also something more..." Later, Manhattan is seen in a recovering state, with the virus almost completely destroyed. After stopping the nuclear threat, Alex, having lost all faith in humanity as a result of his actions, leaves Manhattan and travels around the world in order to find true purpose and something to believe in.

Powers/Abilities: Alex's shapeshifting powers grant him superhuman physical abilities well beyond that of a normal human. He is a fast and hard-hitting combatant, placing emphasis on offence, although he is still massively durable, able to survive multiple tank rounds and ignore bullets.

'They think they are in control? They have no idea what I'm capable of.'
  • Utility Powers
    • Superhuman Strength: His incredible strength allows him to lift cars, trucks, the destroyed remains of tanks, APCs, and helicopters and throw them great distances. He is far stronger than any normal human or most basic Infected, able to kill a regular human with a single, glancing blow and manhandle the infectious residents of Manhattan. Mercer is capable of punching holes through almost anything if necessary, including a two-foot steel door.
    • Superhuman Speed: Mercer's speed is likewise enhanced. He can achieve running speeds surpassing any vehicles including Helicopters. Alex is also able to break the sound barrier when jumping, and is able to dodge Greene’s Crimson Shockwave, which is done when Elizabeth projects small amounts of biomass fast enough to shatter buildings. He can run up skyscrapers and reach their tops in seconds.
    • Superhuman Agility: He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. Mercer can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Mercer is also capable of gliding, by ejecting small amounts of mass for further propulsion.
    • Superhuman Durability: Mercer's endurance far exceeds that of a human's by leaps and bounds. His body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from rockets, hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack. His superhuman stamina allows him to be physically active at all times without tiring. Mercer's body is greatly increased that he can survive extreme blunt trauma, he can survive through collapsing buildings fall on him and walk out of the rubble as it was nothing. Mercer can take shots from a rocket launcher and can only be push back a bit by the force without blowing to pieces like a normal human.
    • Passive Regeneration: Mercer's body has vast powers of self-regeneration. So long as he is properly nourished, Mercer can restore his health and heal any wounds within moments. He can heal a small amount of his health even without consuming any creature. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from nondescript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. Mercer also seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
    • Superhuman Senses: Mercer's vision and hearing are enhanced, allowing him to see beyond the visible spectrum and hear across great distances even with physical insulation. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
    • Adaptability: The Blacklight Virus is capable of adapting itself to certain elements after a continuous exposure to said element. For example, in the comic book, after being inhibited and slowed down by more than 10Gs of gravitational force, he then walked away from it as if the force never even existed.
    • Consumption: Alex can consume living beings in order to replenish his biomass. He also assimilates their memories in the process, and gains the ability to take on their appearance.
    • Disguise: Disguise is a defensive ability of Alex. This ability allows him to "disguise" himself as the last human target he has consumed. This ability allows Mercer to alter his exterior to resemble the consumed, also gaining their memories and abilities.
  • Blacklight Powers
    • Claws: Claws are the primary antipersonnel and an offensive ability evolved within Alex Mercer. When activated, the biomass of his arms shifts into three-fingered, one-thumbed talon-like appendages that can be used to effortlessly shred flesh and bone, allowing dismemberment of human-sized enemies with ease. Alex can lunge with these claws to quickly get to targets. Groundspike is an upgrade and an extension to the Claws. It is highly effective for short or longer-ranged area attack. The biomass from the Claws is channeled into the ground to erupt and impale a targeted enemy or a tight group of enemies.
    • Whipfist: The Whipfist is one of many abilities Alex has at his disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Mercer can grab distant targets with this ability. The Street Sweeper ability helps in dismembering multiple foes surrounding him with an eccentric 360-degree swath.
    • Blade: The Blade is an offensive power employed by Alex Mercer. Mercer gained this ability along with the armour power, once the parasite was removed from his body. When Mercer activates this ability, an elongated double ended blade forms from the base of the right elbow, turning hid arm into a giant razor-sharp cutting weapon. The Blade is extremely effective in close contact, and although the area of effect is very localised, the blade's basic attacks dish out higher damage than those from any of the other powers. While this power may be utilised against basic infantry units, its true destructive capability is in attacking vehicles and large infected creatures such as hunters or brawlers.
    • Musclemass: Musclemass increases Alex's melee damage twofold and increases the speed at which he strikes. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a glancing blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength; upgrades will augment the speed and distance. All of Alex's Combat abilities, save for the Devastators, will be enhanced by Musclemass.
    • Hammerfists: The Hammerfists are Alex's anti-vehicle ability. By shifting large amounts of biomass into his fists, Alex Mercer is able to create massive, hammer-like hands to crush his enemies with. Hammerfist Smackdown is a slow but highly damaging slam attack. Capable of destroying early armoured vehicles with a single direct hit, but at the cost of attack speed. While charging the power, Mercer is susceptible to being interrupted by attacks. Otherwise, a fully charged attack has the effect of delivering two shocks upon anything within range.
    • Armour: The Armour consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement and the ability to parkour.
    • Shield: The Shield power is incredibly useful defence ability. It soaks up damage automatically until it shatters and regenerates automatically. The Shield can be left activated permanently but will disable the ability to perform parkour.
    • Devastators: Super attacks that the Alex can initiate. It causes a massive area damage to his surroundings at the cost of using up a portion of his critical mass health to execute.
      • Tendril Barrage: The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. The ground version has a certain quirk of causing additional "vacuum" damage, that is nearby objects and enemies sustain another round of damage when the tendrils retract. This is absent in the air version.
      • Groundspike Graveyard: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against larger organic enemies due to its shorter range and smaller amount of spikes.
      • Critical Pain: Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. It is Alex's most damaging move, but can only be used to hit a single target. Anything that happens to be between Alex and the target will also be affected by the area air pressure caused from it
Equipment/Gear: None

Weaknesses: Is extremely weak to electrical attacks, and they lock him in place and immobilise him for several seconds. While not actually weak to it, Alex is simply too dense to travel across large bodies of water, sinking to the bottom. Other than this, he dislikes water as it tends to irritate his biomass.

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If and when accepted, what arc are you sending him to?
 
So, I guess I was kidding when I entered in John Freeman. Anyway, here's my more serious entry.

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'I woke up in a morgue. Now I hunt. I kill. I consume. I become.'

Name: Alex Mercer

Nickname(s): ZEUS, Blacklight, the Monster of Manhattan

Alignment: Neutral Evil

Fandom: [PROTOTYPE]

Appearance: Being a shapeshifter, Alex can assume the form of anyone he had consumed before. However, he normally defaults to his original human form due to the Blacklight virus recreating his body down to genetic level. In this form, Mercer appears as a caucasian with very pale skin, although this could be the result of the virus as he appeared tanner in his human pictures. His light electric blue eyes also have a sickly grey tinting around him. His usual expression is either neutral or a perpetual scowl. While rarely seen without his hood, he has short curly brown hair slicked back. The ‘clothes’ worn by Alex aren’t actually clothes, but simply biomass mimicking the outfit worn by human Alex the night of his death. He wears three layers of clothes on his upper body: a partially-buttoned white shirt, a half-zipped plain grey hoodie, and a black leather jacket with a red tribal design on its back. It should be noted that the tribal design faintly glows in the dark. On his lower body is a pair of worn blue jeans and black shoes. As his clothes are part of his biomass, he cannot take them off without shapeshifting. Alex stands at a rather respectable 6’1” (1.85m) and has a sturdy and athletic build in his default human form at most times, though this may change due to amount of biomass. He tends to radiate a murderous aura wherever he goes.

Personality: Due to a childhood of abuse and neglect, Alex is cold, paranoid, and borderline sociopathic. He is a cynical and jaded individual who does not like talking and company. Before his human death at Penn Station, he released the Blacklight virus on Manhattan out of spite for those who wronged him. He hardly takes human costs into account as he freely consumes random civilians in order to replenish his biomass. However, he is not completely heartless, as he deeply cares for his younger sister Dana, standing in as a parental figure. The human Alex was also involved in a romantic relationship with his then-girlfriend Karen Parker. Alex is also highly intelligent, obtaining a doctorate and becoming one of Gentek’s top scientists by the age of twenty-nine. As Blacklight, he has the knowledge of hundreds of scientists, soldiers, and civilians, and every single living organism he had previously consumed. Alex also tends to get angry quickly, lashing out at those who displease him.

Backstory:

'I looked for the truth, found it. Didn't like it, wish the hell I could forget it. Alex Mercer... this city suffered for his mistakes... for what he did at Penn Station and whoever he was, that's a part of me, 'cause when I close my eyes, I see the memories of a thousand dead men, screaming as I take their lives. Moments I'll relive forever. What have I become? Something less than human, but also something more.'

Alex Mercer was born on July 16, 1979, where he spent his childhood in poverty. He spent his first nine years in foster care, and finally returned to his biological mother when he turned ten, though he was better off without her. He was the only parental figure for his sister Dana, and the two of them would play games and watch scary movies together. It is assumed that Alex practiced martial arts, as he has great combat prowess as Blacklight.

His high intellect and aptitude in science provided him an opportunity to leave behind his troubled past. He trusted no one, had no friends, couldn't care less about what others thought of him, and found solace only in his work. By the time he was hired by Gentek, Mercer was a borderline sociopath. He knew this, and didn't care.

After earning a doctorate degree in genetics at Columbia University, Mercer was hired by Gentek and became the head of the Blacklight project at Gentek. Alex's team was tasked with engineering weaponized viruses from samples given to them by the government. The samples that were provided exhibited curious behavior, including mimicry and retention of genetic information from infected hosts. With Mercer’s help, the team soon engineered a particularly virulent and potent virus codenamed 'Blacklight'. Mercer’s skill in altering genes made him a valuable asset to Gentek; his work was years ahead of his nearest competitor.

Despite his successes, Alex Mercer was considered a potential liability by Blackwatch, an elite army created to combat exotic threats. Over time, Gentek became scrutinized by Congress and investigations were proposed. Fearing an information leak, Blackwatch decided to cover it all up. Mercer, due to his paranoid nature, began to launch his own secret investigation on Gentek. With the assistance of his sister Dana, an investigative reporter, Mercer realized that Gentek employees associated with the Blacklight project were being silenced by Blackwatch; usually with a bullet between the eyes in a dark alley.

When he learned that a general purge was about to be unleashed upon the Gentek scientists, Mercer fled, fearing for his life. In the event he was caught, Mercer had brought insurance—he had smuggled a vial of the Blacklight virus out of quarantine and taken it with him. He also mailed a laptop with classified documents to Dana. But Blackwatch was too quick for him. While attempting to escape the city by train, Mercer was cornered in Penn Station by Blackwatch agents. In a fit of frustration and rage, he threw the vial to the floor, smashing it and unleashing a biological apocalypse. He was promptly shot by Blackwatch operatives. The virus began to spread to everyone in the station.

As he fell, he collapsed onto the viral sample, becoming infected as he died. His body was taken back to Gentek in a body bag. Little did they know, as he was transported, the virus was reconstructing Mercer's body, cell by cell; his biomass feeding the virus as it replicated the still-living matter it had infected.

Mercer woke up in a morgue on a slab just as two scientists were about to cut open his torso with a scalpel for an autopsy. The two men panicked and fled, terrified of Mercer. Mercer didn't understand why they were so frightened and had no recollection of his previous life. He ran after the scientists in an attempt to escape also.

Though Mercer was now an amnesiac, he was sufficiently aware to realize that the Blackwatch soldiers were certainly not friends when he saw them kill the two scientists as they tried to escape the facility. The soldiers noticed him, but his body regenerated the damage caused by their fire instantly. Surprising both the soldiers and himself, Mercer cleared the several feet high fence around the facility in a single leap. After escaping, he found himself trapped in Manhattan, being pursued by the military. He soon discovered that he had the ability to consume others and take on their appearance and memories, along with their special skills. With no recollection of his own past, Mercer decided to track down those responsible for his situation and consume them in order to uncover the truth behind what has been done to him, caught between the Blackwatch Special Forces and an ever-growing population of civilians infected by the virus he released.

On consuming Lt. Charles Perri he learned the whereabouts of his sister. Mercer hoped that his sister, Dana, would have some information regarding what happened to him, so he attempted to make contact with her. However, when he arrived at her apartment, he saw soldiers stationed around the building. He consumed a Blackwatch commander and, taking on his appearance, easily infiltrated their perimeter. When Alex entered he saw Dana being held by a Blackwatch soldier. Dana headbutted the Blackwatch soldier just as Mercer impaled him with his fist. Dana was terrified having witnessed this, but Mercer convinced her to help him.

Dana told Mercer that she knew there was something wrong going on at Gentek. She did not know what had happened to Alex either, but was able to tell him what he had told her prior to his memory loss. She told Mercer that he had her researching the Gentek organization for weeks. When she went looking for him to relay her findings, he had already disappeared. The conversation incited a flashback, in which Mercer remembered seeing the ID card of Dr. McMullen. Dana then lead Mercer to a new safe house, the home of Dana's friends, who were out of town for the year. Dana already had all of the files she could get on Gentek stored in the apartment.

Dana wasn't able to tell Mercer what it all meant, but insisted that the two of them work together to uncover whatever conspiracies were at work. Dana told Mercer that since Blackwatch was waiting for her at her apartment, they must also be waiting at his. Mercer arrived at his apartment and uncovered further hints of his past life. He saw a photo of himself and Dana with a graduate certificate from the University of New York. He also saw a photo of himself with a blonde woman. When he touched the photo he experienced a flashback in which he saw himself with the woman, his ex-girlfriend Karen Parker. When the flashback was over, it was apparent that the onset of these flashbacks was painful to him. As he was recovering, Blackwatch detonated a bomb that had been planted in the apartment, meant to kill him. He astonishingly survived without a scratch, despite having been thrown out of a window and down to the streets several stories below. Mercer hunted down and consumed the man who gave the order to detonate the bomb.

Mercer recognizes the girl. Dana tells him that the file has only two names in it: Alex Mercer and Elizabeth Greene, the girl in the photo. The file also says that she is being isolated in the Gentek building. When Mercer went to free Greene, she cryptically told him that "The time for waiting is over" and threw him across the room. Greene then disintegrated a wall by touch and sent Hunters after him as he escaped. She then took charge of the infected. He also located his ex-girlfriend, Karen Parker.

Dana continued to assist Mercer in locating his targets, while Karen promised him a cure for his disease. She first claimed that he needed to find her different samples of the virus destroying Manhattan, but once he arrived inside a nearby Hive, Mercer was ambushed by Blackwatch specialist Captain Robert Cross who used both the infected and his own soldiers as cannon fodder while he tried to take Alex down. Mercer ended up defeating him, but Cross turned the tables by distracting Mercer by mentioning 'Penn Station' and triggering a painful flashback. He injected Mercer with a biological weapon while he was distracted. Due to the parasite Cross had injected him with, Mercer couldn't use his special powers aside from his superhuman strength and speed. He still managed to escape from Blackwatch.

Mercer returned to Dana who showed him that Blackwatch was keeping an eye on a doctor for McMullen, Dr. Bradley Ragland. Dana then told Mercer that if he finds him, Ragland can help them get to McMullen. Before Mercer left, she showed him what she found about Hope, Idaho and Greene but Mercer said Hope was an experiment. She asked how he could know that, forcing Mercer to admit that he had killed a great number of people and their minds and memories were now within him. Dana was shocked by what her brother has become.

However, with the help of Dr. Ragland, Mercer was cured, restoring his abilities and gaining him the armor and blade powers as a result. During all of this, Mercer was placed as the number one terrorist threat in the entire United States due to treasonous activities against the United States and her allies. During one of Mercer and Dana's meetings, Dana was kidnapped by a Leader Hunter, a larger and stronger version of the normal hunters. Alex pursued this Leader Hunter across the city, but was ultimately unable to rescue Dana. With the help of Dr. Ragland, Mercer located and consumed the same Leader Hunter that kidnapped Dana, learning of her location in the core hive in the center of the city. Mercer was eventually able to penetrate the hive, where he confronted Elizabeth Greene.

Elizabeth Greene told Mercer that Dana was "with us now". During a struggle, Greene seemingly bests Mercer, but he was able to inject Greene with a syringe containing the parasite as it had been extracted from him. Greene's body rejected the parasite immediately and she vomited up a large amount of biomass, from which the Supreme Hunter was born. Mercer defeated the Supreme Hunter and saved Dana. As he left, a sinister clawed hand began to regenerate and rise from the remain of the hunter, showing the Supreme Hunter was far from done. The unknown contact later revealed as Captain Cross. As the conspiracy unfolds, with the assistance of an unidentified contact, the origins of Mercer, the virus and Elizabeth Greene were uncovered.

In 1969, the government had tested a virus codenamed Redlight in Hope, Idaho. This virus was designed as a biological warfare agent, targeting those of a predetermined race. The virus unexpectedly mutated into something far deadlier, infecting the whole population of Hope. Elizabeth Greene was the sole survivor of the incident; her body welcomed the virus rather than dying from it and it had rewritten her genetic code, along with that of her son, who was taken from her by Blackwatch and codenamed Pariah. This inspired the government to continue research into the virus, cooperating with the Gentek corporation. Scientists at Gentek locked Greene in a cell which had been used to research Blacklight, the new virus present in Greene. They continued to study the different strains of the virus that formed throughout her system as a means of accelerating the biological weapons program. Before long, the military began to deploy a new biological agent, Bloodtox, engineered to kill the virus and its hosts.

When the chemical was deployed across the city, the infection went underground to escape it, and subsequently amassed beneath the surface. The anonymous contact told Mercer to aid the military in pumping the Bloodtox directly into the ground. They hoped that it would drive the virus to the surface, allowing Blackwatch to fight it directly. Elizabeth Greene, now embedded in Mother a new viral organism, came to the surface and engaged Mercer in combat. Mercer killed Mother and consumed Greene.

He then attempted to confront McMullen, the Head of Research and founder of Gentek. After a grueling battle with Marines and Blackwatch between him and his target, Mercer confronted McMullen and moved in to consume him to find out what he knew. McMullen committed suicide before Mercer had the chance. It became apparent that General Randall planned to nuke Manhattan to destroy the virus. The mysterious contact, revealed to be Captain Cross, then guided Mercer to consume Colonel Taggart, who was attempting to flee the city. Cross had been ordered to capture Taggart and had Mercer impersonate him in order to get onto the USS Ronald Reagan where the bomb was being held.

Cross betrayed Mercer once on the ship, and was revealed to be the Supreme Hunter having consumed Cross at some point and taken his form. It battled Mercer on the deck of the Reagan and was subsequently decapitated by Mercer. Mercer boarded a helicopter and dropped the nuclear bomb into the Atlantic Ocean, allowing it to detonate at sea but leaving himself well within the blast radius. His remains washed up on the city shore as lumps of red tissue, but he was able to take human form after consuming a crow that attempted to devour him.

Mercer walks off thinking to himself, "What have I become? Something less than human, but also something more..." Later, Manhattan is seen in a recovering state, with the virus almost completely destroyed. After stopping the nuclear threat, Alex, having lost all faith in humanity as a result of his actions, leaves Manhattan and travels around the world in order to find true purpose and something to believe in.

Powers/Abilities: Alex's shapeshifting powers grant him superhuman physical abilities well beyond that of a normal human. He is a fast and hard-hitting combatant, placing emphasis on offence, although he is still massively durable, able to survive multiple tank rounds and ignore bullets.

'They think they are in control? They have no idea what I'm capable of.'
  • Utility Powers
    • Superhuman Strength: His incredible strength allows him to lift cars, trucks, the destroyed remains of tanks, APCs, and helicopters and throw them great distances. He is far stronger than any normal human or most basic Infected, able to kill a regular human with a single, glancing blow and manhandle the infectious residents of Manhattan. Mercer is capable of punching holes through almost anything if necessary, including a two-foot steel door.
    • Superhuman Speed: Mercer's speed is likewise enhanced. He can achieve running speeds surpassing any vehicles including Helicopters. Alex is also able to break the sound barrier when jumping, and is able to dodge Greene’s Crimson Shockwave, which is done when Elizabeth projects small amounts of biomass fast enough to shatter buildings. He can run up skyscrapers and reach their tops in seconds.
    • Superhuman Agility: He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. Mercer can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Mercer is also capable of gliding, by ejecting small amounts of mass for further propulsion.
    • Superhuman Durability: Mercer's endurance far exceeds that of a human's by leaps and bounds. His body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from rockets, hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack. His superhuman stamina allows him to be physically active at all times without tiring. Mercer's body is greatly increased that he can survive extreme blunt trauma, he can survive through collapsing buildings fall on him and walk out of the rubble as it was nothing. Mercer can take shots from a rocket launcher and can only be push back a bit by the force without blowing to pieces like a normal human.
    • Passive Regeneration: Mercer's body has vast powers of self-regeneration. So long as he is properly nourished, Mercer can restore his health and heal any wounds within moments. He can heal a small amount of his health even without consuming any creature. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from nondescript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. Mercer also seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
    • Superhuman Senses: Mercer's vision and hearing are enhanced, allowing him to see beyond the visible spectrum and hear across great distances even with physical insulation. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
    • Adaptability: The Blacklight Virus is capable of adapting itself to certain elements after a continuous exposure to said element. For example, in the comic book, after being inhibited and slowed down by more than 10Gs of gravitational force, he then walked away from it as if the force never even existed.
    • Consumption: Alex can consume living beings in order to replenish his biomass. He also assimilates their memories in the process, and gains the ability to take on their appearance.
    • Disguise: Disguise is a defensive ability of Alex. This ability allows him to "disguise" himself as the last human target he has consumed. This ability allows Mercer to alter his exterior to resemble the consumed, also gaining their memories and abilities.
  • Blacklight Powers
    • Claws: Claws are the primary antipersonnel and an offensive ability evolved within Alex Mercer. When activated, the biomass of his arms shifts into three-fingered, one-thumbed talon-like appendages that can be used to effortlessly shred flesh and bone, allowing dismemberment of human-sized enemies with ease. Alex can lunge with these claws to quickly get to targets. Groundspike is an upgrade and an extension to the Claws. It is highly effective for short or longer-ranged area attack. The biomass from the Claws is channeled into the ground to erupt and impale a targeted enemy or a tight group of enemies.
    • Whipfist: The Whipfist is one of many abilities Alex has at his disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Mercer can grab distant targets with this ability. The Street Sweeper ability helps in dismembering multiple foes surrounding him with an eccentric 360-degree swath.
    • Blade: The Blade is an offensive power employed by Alex Mercer. Mercer gained this ability along with the armour power, once the parasite was removed from his body. When Mercer activates this ability, an elongated double ended blade forms from the base of the right elbow, turning hid arm into a giant razor-sharp cutting weapon. The Blade is extremely effective in close contact, and although the area of effect is very localised, the blade's basic attacks dish out higher damage than those from any of the other powers. While this power may be utilised against basic infantry units, its true destructive capability is in attacking vehicles and large infected creatures such as hunters or brawlers.
    • Musclemass: Musclemass increases Alex's melee damage twofold and increases the speed at which he strikes. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a glancing blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength; upgrades will augment the speed and distance. All of Alex's Combat abilities, save for the Devastators, will be enhanced by Musclemass.
    • Hammerfists: The Hammerfists are Alex's anti-vehicle ability. By shifting large amounts of biomass into his fists, Alex Mercer is able to create massive, hammer-like hands to crush his enemies with. Hammerfist Smackdown is a slow but highly damaging slam attack. Capable of destroying early armoured vehicles with a single direct hit, but at the cost of attack speed. While charging the power, Mercer is susceptible to being interrupted by attacks. Otherwise, a fully charged attack has the effect of delivering two shocks upon anything within range.
    • Armour: The Armour consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement and the ability to parkour.
    • Shield: The Shield power is incredibly useful defence ability. It soaks up damage automatically until it shatters and regenerates automatically. The Shield can be left activated permanently but will disable the ability to perform parkour.
    • Devastators: Super attacks that the Alex can initiate. It causes a massive area damage to his surroundings at the cost of using up a portion of his critical mass health to execute.
      • Tendril Barrage: The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. The ground version has a certain quirk of causing additional "vacuum" damage, that is nearby objects and enemies sustain another round of damage when the tendrils retract. This is absent in the air version.
      • Groundspike Graveyard: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against larger organic enemies due to its shorter range and smaller amount of spikes.
      • Critical Pain: Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. It is Alex's most damaging move, but can only be used to hit a single target. Anything that happens to be between Alex and the target will also be affected by the area air pressure caused from it
Equipment/Gear: None

Weaknesses: Is extremely weak to electrical attacks, and they lock him in place and immobilise him for several seconds. While not actually weak to it, Alex is simply too dense to travel across large bodies of water, sinking to the bottom. Other than this, he dislikes water as it tends to irritate his biomass.

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Any plans with said character?
 
Yes. I'll probably send him to a new arc once it starts.
 
Name: Markus Kruber
Nickname(s): Kruber, Sergeant
Alignment: Lawful Neutral
Appearance:
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Fandom: Warhammer Fantasy; Warhammer- End Times: Vermintide
Personality: Kruber is hearty soldier, he always seem upbeat and focused on the task at hand. He prefers to keep himself on the enemy rather than any infighting, and always encourages to fight in as a team. Though no means dumb , at this point of his life he’s seen relatively little of the world, therefore he has a rigid outlook of the world that he is constantly attempting to improve. Kruber also lost much, though he never speak of it, always putting up the brave face of his old self to mask how much his new self has been hurt.
Backstory: Having fled farm life outside Ubersreik, a young Markus Kruber found himself in the Grunburg local militia and quickly rose through the ranks. A schism with an inept superior eventually spiraled out of control, and resulted in a relegation to Ostland. Being sent from the richest province of the Empire to one of the poorest and most war-ravaged was clearly a punishment, but Kruber welcomed the change. He hoped that competent leadership and a steady stream of purposeful action would await him at his new post.

Leading the 8th Ostland Swordsmen, Markus drilled his troops until perfection, not content until their swords and shields felt like natural extensions of their own bodies. His leadership style was somewhat unconventional, inspiring confidence and loyalty not only through his prowess, but also due to his innate charisma and wit, making him immensely popular with his men. His unit was distinguished in several battles, whether it was breaking through Greenskin lines, repulsing marauding Beastmen, or hacking down ravaging berserker Northlanders.

Markus Kruber’s humour and disposition earned him the respect of his men.

It was a Necromancer who was to be Kruber’s undoing. The Undead marched on a grand muster of Imperial might. Kruber’s regiment was on the east flank, forming an impenetrable barrier against the skeletal forces they opposed. For a while it looked as if the Ostlanders sensed victory and fought with extra ferocity to that end. But then the Sergeant caught sight of a wizened old man leading a horde of Zombies. In a freak moment their eyes locked, the Necromancer grinned, and went about casting his death-magic. Moments later, a colossal orb of purple-edged darkness swept through the Swordsmen, killing all it touched while sucking the souls from hapless bodies. One of the men pushed Kruber out of the way, his own soul selflessly sacrificed.

At the end of the battle, the Undead had dissipate and the Empire was victorious, but it was a Pyrrhic victory for Markus. His regiment had been destroyed, and he emerged as a traumatized lone survivor. In a state of shock, Markus applied for leave, wishing to quit military life and simply head for home, but was denied.

However, after some time, Victor Saltzpyre, a Witch Hunter on business in Ostland, crossed paths with Markus. The Witch Hunter was recruiting for an upcoming mission, and after witnessing a display of Kruber’s talents in a roadside ruckus with bandits, he convinced Kruber’s superiors to let him go.

Assisting the Witch Hunter in escorting a Bright Wizard prisoner, the company heads for Ubersreik, where the mage is up for trial.

Well, until the ratmen showed up.

Powers/Abilities:
Leader of Men- Once he was a sergeant of a regiment of empire swordsmen, that experience still walks with him wherever he goes.
Swordsmen- His trade is the sword, whether it be using a greatsword or a combination of sword and shield.
Blunt Basher- Whether be using a two-handed hammer or a mace and a shield, Kruber can bash enemies head in with these weapons.
Musketeer- All his ranged weapons are gunpowder, and he’s accurate with them too.
Big an’ Burly- Lot’s of strength, lots of brawn, an’ lots of armor. Can take a hit and give one too.
Equipment/Gear: (Can take one ranged weapon and one melee at any given time):
Consumables- Such as bombs and potions
Melee:
Greatsword- Cleaving through multiple Skaven in one mighty swing, the Great Sword turns Markus into a grim reaper of rat-men.
Two-handed Hammer- Wading into ranks of Skaven swinging a Great Hammer, blood and bodies flying, is therapeutic for Kruber, as it rewards him with a soothing inner calm.
Mace/Sword and Shield- A combination of a mace and shield that will allow Kruber to stand his ground, soak up damage as he blocks with the shield, and then counter attack with deadly force. The mace provides less damage and speed while giving more reach and knock-back than the sword.The sword provides more damage and speed but at a reduced reach and knock-back than the sword.
Range:
Blunderbuss- The Blunderbuss fires a hail of shot, capable of damaging multiple targets, or at close range, obliterating single enemies. If any rat-men would survive the blast, Kruber can use the butt of the weapon to finish them off.
Handgun- The large calibre Handgun is an excellent choice when there is heavy armour to be pierced or a far away rat-man that needs immediate killing.
Repeater Handgun- The Repeater Handgun is an advanced experimental weapon, allowing Kruber to squeeze off precise single shots, or spray the enemy in a burst of fire, though at the cost of a longer reload rate.
Weaknesses:
Drunk~ Sometimes Kruber has a little too much to drink, all in good spirit mind you.
Not the Brightest~ Kruber is not dumb, but he is not exactly schooled either on more complicated subjects
Scared on the inside~ Losing an entire regiment of fellow comrades can do a number on a man, though Kruber does not out right show it.
 
the garbo is here


Name: The Batter
Nickname(s): Batter
Alignment: Lawful Evil
Appearance:CS 2.PNG
Fandom:
OFF.PNG
Personality: The Batter is a stoic man, and has a hate for anything related to the Queen. He has been tasked with defeating the Spectres and the Guardians of each zone. He is willing to do anything to complete these quests. He can express some emotion, as he has enjoyment of riding rollercoasters and flying down magic pipes, but for the most part he's a hollow slate for his purification quest.
Backstory: The Batter is a non-human created by Hugo, the terminally-ill child. He laid dormant until you came along. After some brief explanation on controls, you are sent to Zone 1, where you must fight the Spectres in the Smoke Mines. In the other two Zones, it is roughly the same, but trade Zone 2 for a park and library and Zone 3 for a industrial zone. After puzzles in all three areas, he gets sent to the final area...

... 'the Room.' He continues his quest here and after some challenges, he reaches the throne of the Queen, and after a battle of why the Batter didn't get dessert who Hugo is, the Batter defeats her and continues his quest. After reaching the end, with Hugo in the way, the Batter ends the last life in the world... except he forgot one person: the Judge, who helped him at the beginning of the game. After a long and grueling battle, the Batter triumphs and flips the switch at the end of the hall, ending the world of OFF.
Powers/Abilities: The Batter has three Add-Ons named Alpha, Omega and Epsilon ready to help him in a duel. They can do damage like the Batter and help him in otherwise rough situations.
Equipment/Gear: The Batter carries a bat which does moderate damage. He also has a tunic to protect him and a few auras to make sure he can endure.
Weaknesses: The Batter is inept to longer battles as his competence wears down, as it is his best faucet for good attacks.
Theme:


Name: Edd Gould
Nickname(s): Edd
Alignment: Neutral Good
Appearance:
even more cses.png
Fandom:
latest

Personality: Edd is brash to a degree and will charge into a event just because he has the ability to. He also has a undying love for cola, as he's willing to put down money for three kegs of cola on a normal eat out. Not to mention his liking to bacon but to a lesser extent than cola.
Backstory: Edd is a animated counterpart to the animator Edd Gould. He was created in 2006-2007, and in that time span he had alot of edd-ventures with his friends Tom, Matt and Tord. In 2008, Tord left the show for Edd, Tom and Matt to do whatever with it. This continued until 2011 when Edd Gould (the real one and not the one im using) died and the series was shifted to different animators until Tom, Matt and Edd's family all concluded the series with a episode named 'The End' which even gives disclosure on what happened to Tord.
Powers/Abilities: Edd is somewhat reliant on Cola, as it can make him move very quickly and think even quicklier. He also has a superhero alterego named PowerEdd, which in short is a weak version of Superman.
Equipment/Gear: Edd usually has a can of cola attached to a metal chain on him, and he calls it his 'Lucky Can'.
Weaknesses: Edd has a lust for cola and bacon to a lesser degree. He also charges into battle sometimes unprepared for it.
Theme:


Name: Henry Stickmin
Nickname(s): Henry
Alignment: Chaotic Neutral
Appearance:
Henry.jpg
Fandom:
upload_2017-8-2_14-37-41.jpeg
Personality: Henry Stickmin is Gamer Incarnate leashed onto a criminal. In other words, he's cocky, arrogant and confident in his abilities. He likes to think that he's the bomb and that he fights near perfectly when his strategies dont work because of something small he overlooked.
Backstory: Henry Stickmin was a small-known criminal until one fateful day where he attempted to rob a bank in the middle of nowhere. When he got in, he was caught and sent to a prison. After escaping this prison through several different ways, he set his sights on the Tunisian Diamond, and went on a heist to get it. After the heist, he was caught by the Government and told to find some evidence against crime syndicate the Toppat Clan. Henry stops them (or joins them) and escapes with all of his crimes removed from his belt. This, however, did not set maximum security prison the Wall from not locking him in. They catch him and send him to the prison somewhere inbetween Russia and Europe. Henry escapes and after the events, his wherabouts are unknown to this day.
Powers/Abilities: Henry Stickmin has a wide arsenal of finicky gadgets and references. We'll note a few. He has a teleporter, some skills in gun and sword wielding, a LOT of reference knowledge and so on. He has the ability to pull these almost out of thin air, so thats what I'm getting at here.
Equipment/Gear: As expressed earlier, Henry has a lot of objects at his disposal. Finicky guns, reference knowledge, faulty teleporters. The list goes on, and if I listed each one we'd be here all day.
Weaknesses: Henry is overconfident and thinks he is a expert fighter, but he doesn't look at minor details that might make his plan a failure. Also, he comes from a world made of stick people, so he is not durable in the slightest.
Theme:


Name: Captain Viridian
Nickname(s): Viridian
Alignment: Lawful Good
Appearance:
CS 1.PNG
Fandom:
upload_2017-8-2_14-38-11.png
Personality: Viridian is a positive and kind leader. He gives good advice to his comrades, and he can help them when danger arises. He also has a slight impulse for Trinkets, which are collectibles found in Dimension VVVVVV.
Backstory: (credit to vvvvvv wiki) When the D.S.S. Souleye was trapped in Dimension VVVVVV after hitting the "Ninstar Elevator Defense," Viridian and the five members of his crew were all seperated and teleported to seemingly random places in the dimension. Viridian then embarked on a perilous journey through the dimension to rescue his crew and find his ship.
Powers/Abilities: Viridian has the ability to flip his gravity upside-down whenever he is on stable, horizontal ground. He doesn't have many otherworldly abilitys, however.
Equipment/Gear: Viridian doesn't have that many equipment, but to give him a slight edge we'll give him some throwable Spikes and Enemies. Other than that, he doesn't have many gears.
Weaknesses: Viridian is somewhat weak in his abilitys and isn't the most durable of people. He also has a slight impulse for Trinkets, small little collectibles scattered around Dimension VVVVVV.
Theme:
 
Last edited:
the garbo is here


Name: The Batter
Nickname(s): Batter
Alignment: Lawful Evil
Appearance:View attachment 338775
Fandom:
View attachment 338804
Personality: The Batter is a stoic man, and has a hate for anything related to the Queen. He has been tasked with defeating the Spectres and the Guardians of each zone. He is willing to do anything to complete these quests. He can express some emotion, as he has enjoyment of riding rollercoasters and flying down magic pipes, but for the most part he's a hollow slate for his purification quest.
Backstory: The Batter is a non-human created by Hugo, the terminally-ill child. He laid dormant until you came along. After some brief explanation on controls, you are sent to Zone 1, where you must fight the Spectres in the Smoke Mines. In the other two Zones, it is roughly the same, but trade Zone 2 for a park and library and Zone 3 for a industrial zone. After puzzles in all three areas, he gets sent to the final area...

... 'the Room.' He continues his quest here and after some challenges, he reaches the throne of the Queen, and after a battle of why the Batter didn't get dessert who Hugo is, the Batter defeats her and continues his quest. After reaching the end, with Hugo in the way, the Batter ends the last life in the world... except he forgot one person: the Judge, who helped him at the beginning of the game. After a long and grueling battle, the Batter triumphs and flips the switch at the end of the hall, ending the world of OFF.
Powers/Abilities: The Batter has three Add-Ons named Alpha, Omega and Epsilon ready to help him in a duel. They can do damage like the Batter and help him in otherwise rough situations.
Equipment/Gear: The Batter carries a bat which does moderate damage. He also has a tunic to protect him and a few auras to make sure he can endure.
Weaknesses: The Batter is inept to longer battles as his competence wears down, as it is his best faucet for good attacks.
Theme:


Name: Edd Gould
Nickname(s): Edd
Alignment: Neutral Good
Appearance:
View attachment 338777
Fandom:
latest

Personality: Edd is brash to a degree and will charge into a event just because he has the ability to. He also has a undying love for cola, as he's willing to put down money for three kegs of cola on a normal eat out. Not to mention his liking to bacon but to a lesser extent than cola.
Backstory: Edd is a animated counterpart to the animator Edd Gould. He was created in 2006-2007, and in that time span he had alot of edd-ventures with his friends Tom, Matt and Tord. In 2008, Tord left the show for Edd, Tom and Matt to do whatever with it. This continued until 2011 when Edd Gould (the real one and not the one im using) died and the series was shifted to different animators until Tom, Matt and Edd's family all concluded the series with a episode named 'The End' which even gives disclosure on what happened to Tord.
Powers/Abilities: Edd is somewhat reliant on Cola, as it can make him move very quickly and think even quicklier. He also has a superhero alterego named PowerEdd, which in short is a weak version of Superman.
Equipment/Gear: Edd usually has a can of cola attached to a metal chain on him, and he calls it his 'Lucky Can'.
Weaknesses: Edd has a lust for cola and bacon to a lesser degree. He also charges into battle sometimes unprepared for it.
Theme:


Name: Henry Stickmin
Nickname(s): Henry
Alignment: Chaotic Neutral
Appearance:
View attachment 338776
Fandom:
View attachment 338806
Personality: Henry Stickmin is Gamer Incarnate leashed onto a criminal. In other words, he's cocky, arrogant and confident in his abilities. He likes to think that he's the bomb and that he fights near perfectly when his strategies dont work because of something small he overlooked.
Backstory: Henry Stickmin was a small-known criminal until one fateful day where he attempted to rob a bank in the middle of nowhere. When he got in, he was caught and sent to a prison. After escaping this prison through several different ways, he set his sights on the Tunisian Diamond, and went on a heist to get it. After the heist, he was caught by the Government and told to find some evidence against crime syndicate the Toppat Clan. Henry stops them (or joins them) and escapes with all of his crimes removed from his belt. This, however, did not set maximum security prison the Wall from not locking him in. They catch him and send him to the prison somewhere inbetween Russia and Europe. Henry escapes and after the events, his wherabouts are unknown to this day.
Powers/Abilities: Henry Stickmin has a wide arsenal of finicky gadgets and references. We'll note a few. He has a teleporter, some skills in gun and sword wielding, a LOT of reference knowledge and so on. He has the ability to pull these almost out of thin air, so thats what I'm getting at here.
Equipment/Gear: As expressed earlier, Henry has a lot of objects at his disposal. Finicky guns, reference knowledge, faulty teleporters. The list goes on, and if I listed each one we'd be here all day.
Weaknesses: Henry is overconfident and thinks he is a expert fighter, but he doesn't look at minor details that might make his plan a failure. Also, he comes from a world made of stick people, so he is not durable in the slightest.
Theme:


Name: Captain Viridian
Nickname(s): Viridian
Alignment: Lawful Good
Appearance:
View attachment 338779
Fandom:
View attachment 338807
Personality: Viridian is a positive and kind leader. He gives good advice to his comrades, and he can help them when danger arises. He also has a slight impulse for Trinkets, which are collectibles found in Dimension VVVVVV.
Backstory: (credit to vvvvvv wiki) When the D.S.S. Souleye was trapped in Dimension VVVVVV after hitting the "Ninstar Elevator Defense," Viridian and the five members of his crew were all seperated and teleported to seemingly random places in the dimension. Viridian then embarked on a perilous journey through the dimension to rescue his crew and find his ship.
Powers/Abilities: Viridian has the ability to flip his gravity upside-down whenever he is on stable, horizontal ground. He doesn't have many otherworldly abilitys, however.
Equipment/Gear: Viridian doesn't have that many equipment, but to give him a slight edge we'll give him some throwable Spikes and Enemies. Other than that, he doesn't have many gears.
Weaknesses: Viridian is somewhat weak in his abilitys and isn't the most durable of people. He also has a slight impulse for Trinkets, small little collectibles scattered around Dimension VVVVVV.
Theme:

Please separate the CSs
 
Alrighty.


Name: The Batter
Nickname(s): Batter
Alignment: Lawful Evil
Appearance:
cs-2-png.338775

Fandom:
off-png.338804

Personality: The Batter is a stoic man, and has a hate for anything related to the Queen. He has been tasked with defeating the Spectres and the Guardians of each zone. He is willing to do anything to complete these quests. He can express some emotion, as he has enjoyment of riding rollercoasters and flying down magic pipes, but for the most part he's a hollow slate for his purification quest.
Backstory: The Batter is a non-human created by Hugo, the terminally-ill child. He laid dormant until you came along. After some brief explanation on controls, you are sent to Zone 1, where you must fight the Spectres in the Smoke Mines. In the other two Zones, it is roughly the same, but trade Zone 2 for a park and library and Zone 3 for a industrial zone. After puzzles in all three areas, he gets sent to the final area...

Powers/Abilities: The Batter has three Add-Ons named Alpha, Omega and Epsilon ready to help him in a duel. They can do damage like the Batter and help him in otherwise rough situations.
Equipment/Gear: The Batter carries a bat which does moderate damage. He also has a tunic to protect him and a few auras to make sure he can endure.
Weaknesses: The Batter is inept to longer battles as his competence wears down, as it is his best faucet for good attacks.
Theme:
 

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