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Fandom Hexed into Hijinks! (Multifandom RP) {CS}

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Other
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Name: Zenitsu Agatsuma
Nicknames: Zen,Monitsu,Yellow boy
Age:16
Gender: male. He
Physical appearence:

Zenitsu Agatsuma

Personality: Despite being cowardly,anxious and lovesick,Zenitsu tries doing his best and wants to be braver.
Brief backstory: Zenitsu was absndonned at a young age,not knowing his parents. His loneliness and lovesick natured got him into trouble as he fell in love with left him with a huge debt before dumping him. Zenitsu got rescued from debt collectors by an old man,Jigoro Kuwajima,who pay his debts entirely and took Zenitsu under his wing. Kuwajima was the former Thunder hashira of the Demon Slayer Corps and trained Zenitsu as his Tsuguko( apprentice) to become a demon slayer as he saw potentisl within the boy.
During a sesdion of Jigoro's tough training, Zenitsu in panic,climbed in a tree during a thunderstorm and got hit by lightning,turning his black hair blond and orange.

After the though training regime,Zenitsu had to take on the Demon Slayer's Corps's Final Selection,which he surprisingly passed and was accepted in the Corps,much to his displeasure.

He's now taking on mission along with fellow Demon Slayer and friends Tanjiro Kamado and inosuke Hashibira.

Abilities:

Master swordman
Enhenced sence of hearing
Extrasensory perception
Great strength and agility

Thunderbreathing techniques:
First form: Thunderclap and flash ( Can perform four variations of the technique
Seventh form: Flaming thundergod

(Will add trivia later)
Accepted
 
Name: Katsuki Bakugo
Nicknames: King explosion murder God Dynamight,Ka-chan
Age:17
Gender: Male,He
Physical appearence:


Personality: He is a short tempered,aggresive young man and is also crude and arrogant. Bragging on his explosive Quirk.

Fortunatly,after enrolling in U.A his many defeats helped him becoming less hostile and less antagonistic.

Though he became more prideful and dosen't learn from his mistakes.

Brief Backstory: Prior to his days as a UA student, Katsuki used to bully his fellow student, Izuku"Deku" Midorya who was quirkless. Despite being a bully, Katsuki wanted to become a hero just like All Might,much like Midorya want to.
Things didn't change even after the sludge villain incident,in which Bakugo almost had his body taken over by the villain.

After surving the inccident, Katsuki joined U.A but was really displeased in finding out Izuku joined as well,and that he was chosen by All Might himself and given his quirk: One for all

Powers/abilities:

Quirk: Explosion

Immense strength
Keen intellect.

Weapons: Grenade like bracers

Strength: His quirk
Weakness: His short temper and difficulty to work with others.
Fandom: My hero academia
 
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Name: Ren Amamiya
Nicknames/Aliases: Joker, RenRen, Trickster, Leader
Age: 18
Gender: Male
Sexuality: Bisexual
Pronouns: He/Him
Fandom: Persona 5

Traits:
Personality: At first glance Ren is a quiet high school student who is polite and well-mannered towards those around him. However, he has the flair for showing off and being a bit on the dramatic side even when in the face of danger. This also goes along with his rebellious nature that he masks under his usual quiet nature. Around his friends he can be quite snarky and playfully tease them from time to time. He does however care for his friends and always tries to be there for them when needed showing that he does care about his bonds with them. Another aspect of his personality is his strong sense of justice. This also leads to him being considered honorable even though he is known to many as a criminal. Ren is also known to quite assertive making him a natural leader to others. Once his mind is set to something it is hard to change it showing that he is courageous and determined despite how others might think of him. Because of this he often follows his own path though he is always willing to listen to those he is close with for suggestions, but at the end of the day he prefers to follow his heart. As such he is very resistant to control-based authority. This often leads him to be threatened, criticized and insulted by those he challenges. Even though Ren is a rebellious spirit, he is also quite tactful and plans his actions out before going through with them. He is always looking out for those around him and making sure they can go on without being put into any kind of danger. overall, he has two distinct sides to him; the quiet, absentminded high schooler and the rebellious, tricky thief

Bio: Ren is a teenager who fell into unpleasant circumstances that led him to him having a criminal record and being put on probation for his actions even though they were false charges. Prior to this change he led a normal life, but beyond it he was forced to transfer schools and move to Tokyo for an entire year to clean his record. He was met with much dismay on his arrival at Shujin Academy and would quickly become an outcast due to rumors being spread around about him. This caused him to get caught up with the known outcast of the school, Ryuji Sakamoto. The two of them would bond and become close friends before making the decision to try and stop the school's gym teacher from harming students.

This ordeal would lead to the foundation of the Phantom Thieves of Heart and the two of them would be joined by a mysterious cat named Morgana and a fellow student and victim, Ann Takamaki. Their first heist would be a major success and lead them to continue down a path of bringing change to Japanese society. Over the months to come they would be joined by new allies and bring justice to those they saw needed to be dealt with.

Ren and his companions would eventually free the people free the people from the God of Control, and go on to also shatter a false reality which had been created to make people happy while lacking the choice to face the world the way they usually would. The thieves would change reality back to normal before eventually retiring from their roles. Ren would return to his hometown which is where he has been since.

Combat:
Weapons: As far as weapons go Ren carries both a pistol and a dagger with him. He is quite skillful with both these weapons although his preferred fighting style is his persona
Skills: Ren is a master of trickery and phantom thievery. He is agile and elusive, relying heavily on speed over raw physical power. He is adept in both close quarter combat with his dagger as well as ranged with his pistol. He has natural leadership qualities making him easy to follow and trust in when the situation arises. Ren also has a high charisma, making him a rather charming young man when he desires to be
Powers: Ren has the ability to use what is known as a persona which is the manifestation of ones "heart" or "personality." His main persona is known as Arsene and is the only one with him even though he is the holder of the wildcard ability, which allows him to have multiple personas. Overuse of his persona does cause fatigue and if said persona is damaged he is the the one who is effected, though Arsene can only take so much damage before being desummoned automatically and forcing Ren to need to resummon him. Arsene's abilities are as follows:
-Maeigaon (heavy curse damage to all foes)
-Eigaon (heavy curse damage to 1 foe)
-Curse Amp (strengthen curse attacks)
-Evade Bless (heightens evasion against light attacks)
-Angelic Grace (double evasion rate against all attacks)
Weaknesses: Due to Arsene's natural affinity to curse, Ren possesses a weakness to bless/light magic. He also has limits to how much he can summon his persona and will become fatigue when overusing it. In terms of personality drawbacks, he has a strong love for dramatic flare which can be problematic in some cases

Other: -Will be based post P5 around the time P5S takes place
-Will mostly be in his Phantom Thieves appearance for the rp
-Loves curry and coffee!
 
Name: Prompto Argentum
Nicknames: Prom
Age: 20
Gender: Male
Appearence:


Personality: Kind hearted and friendly. Also tech savy and enjoys photography and video games. Despite that,Prompto is insecure.

Brief history:
Prompto,is the best friend of Noctis Lucis Caelum,the heir of the throne of Insomnia. He traveled with his best friend and two of his buddy's retainers out of Insomnia to Altisia for Noctis's wedding. Unfortunatly, the enemy nation of Niflheim attacked Insomnia shortly after they left. Prompto stayed by his friend's Noctis's side as the prince had now to reclaim his throne.

During the journey, Prompto also learned the truth about his past,that he was a clone created by a scientist of the Niflheim empire but was rescued by a Insomnian soldier who brought him back to Imsomnia where he grew up to a adoptive familly.

Powers/abilities:

Expert marksman: Excels with fire arms.

Weapons:
Various fire arms,but currently carries a pistol.
Spell flasks which can unleash three type of element spells:Fire,thunder and Blizzard.

Strength: His aim and tech knowledge
Weakness: Poor defense.
Fandom: Final Fantasy 15
 
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Name: Ren Amamiya
Nicknames/Aliases: Joker, RenRen, Trickster, Leader
Age: 18
Gender: Male
Sexuality: Bisexual
Pronouns: He/Him
Fandom: Persona 5

Traits:
Personality: At first glance Ren is a quiet high school student who is polite and well-mannered towards those around him. However, he has the flair for showing off and being a bit on the dramatic side even when in the face of danger. This also goes along with his rebellious nature that he masks under his usual quiet nature. Around his friends he can be quite snarky and playfully tease them from time to time. He does however care for his friends and always tries to be there for them when needed showing that he does care about his bonds with them. Another aspect of his personality is his strong sense of justice. This also leads to him being considered honorable even though he is known to many as a criminal. Ren is also known to quite assertive making him a natural leader to others. Once his mind is set to something it is hard to change it showing that he is courageous and determined despite how others might think of him. Because of this he often follows his own path though he is always willing to listen to those he is close with for suggestions, but at the end of the day he prefers to follow his heart. As such he is very resistant to control-based authority. This often leads him to be threatened, criticized and insulted by those he challenges. Even though Ren is a rebellious spirit, he is also quite tactful and plans his actions out before going through with them. He is always looking out for those around him and making sure they can go on without being put into any kind of danger. overall, he has two distinct sides to him; the quiet, absentminded high schooler and the rebellious, tricky thief

Bio: Ren is a teenager who fell into unpleasant circumstances that led him to him having a criminal record and being put on probation for his actions even though they were false charges. Prior to this change he led a normal life, but beyond it he was forced to transfer schools and move to Tokyo for an entire year to clean his record. He was met with much dismay on his arrival at Shujin Academy and would quickly become an outcast due to rumors being spread around about him. This caused him to get caught up with the known outcast of the school, Ryuji Sakamoto. The two of them would bond and become close friends before making the decision to try and stop the school's gym teacher from harming students.

This ordeal would lead to the foundation of the Phantom Thieves of Heart and the two of them would be joined by a mysterious cat named Morgana and a fellow student and victim, Ann Takamaki. Their first heist would be a major success and lead them to continue down a path of bringing change to Japanese society. Over the months to come they would be joined by new allies and bring justice to those they saw needed to be dealt with.

Ren and his companions would eventually free the people free the people from the God of Control, and go on to also shatter a false reality which had been created to make people happy while lacking the choice to face the world the way they usually would. The thieves would change reality back to normal before eventually retiring from their roles. Ren would return to his hometown which is where he has been since.

Combat:
Weapons: As far as weapons go Ren carries both a pistol and a dagger with him. He is quite skillful with both these weapons although his preferred fighting style is his persona
Skills: Ren is a master of trickery and phantom thievery. He is agile and elusive, relying heavily on speed over raw physical power. He is adept in both close quarter combat with his dagger as well as ranged with his pistol. He has natural leadership qualities making him easy to follow and trust in when the situation arises. Ren also has a high charisma, making him a rather charming young man when he desires to be
Powers: Ren has the ability to use what is known as a persona which is the manifestation of ones "heart" or "personality." His main persona is known as Arsene and is the only one with him even though he is the holder of the wildcard ability, which allows him to have multiple personas. Overuse of his persona does cause fatigue and if said persona is damaged he is the the one who is effected, though Arsene can only take so much damage before being desummoned automatically and forcing Ren to need to resummon him. Arsene's abilities are as follows:
-Maeigaon (heavy curse damage to all foes)
-Eigaon (heavy curse damage to 1 foe)
-Curse Amp (strengthen curse attacks)
-Evade Bless (heightens evasion against light attacks)
-Angelic Grace (double evasion rate against all attacks)
Weaknesses: Due to Arsene's natural affinity to curse, Ren possesses a weakness to bless/light magic. He also has limits to how much he can summon his persona and will become fatigue when overusing it. In terms of personality drawbacks, he has a strong love for dramatic flare which can be problematic in some cases

Other: -Will be based post P5 around the time P5S takes place
-Will mostly be in his Phantom Thieves appearance for the rp
-Loves curry and coffee!
Accepted!
Name: Katsuki Bakugo
Nicknames: King explosion murder God Dynamight,Ka-chan
Age:17
Gender: Male,He
Physical appearence:


Brief Backstory: Prior to his days as a UA student, Katsuki used to bully his fellow student, Izuku"Deku" Midorya who was quirkless. Despite being a bully, Katsuki wanted to become a hero just like All Might,much like Midorya want to.
Things didn't change even after the sludge villain incident,in which Bakugo almost had his body taken over by the villain.

After surving the inccident, Katsuki joined U.A but was really displeased in finding out Izuku joined as well,and that he was chosen by All Might himself and given his quirk: One for all

Powers/abilities:

Quirk: Explosion

Immence strength
Keen intellect.
Name: Prompto Argentum
Nicknames: Prom
Age: 20
Gender: Male
Appearence:


Personality: Kind hearted and friendly. Also tech savy and enjoys photography and video games. Despite that,Prompto is insecure.

Brief history:
Prompto,is the best friend of Noctis Lucis Caelum,the heir of the throne of Insomnia. He traveled with his best friend and two of his buddy's retainers out of Insomnia to Altisia for Noctis's wedding. Unfortunatly, the enemy nation of Niflheim attacked Insomnia shortly after they left. Prompto stayed by his friend's Noctis's side as the prince had now to reclaim his throne.

During the journey, Prompto also learned the truth about his past,that he was a clone created by a scientist of the Niflheim empire but was rescued by a Insomnian soldier who brought him back to Imsomnia where he grew up to a adoptive familly.
You're missing a few things for these two. Please go back to the CS template and review!
 
Accepted!


You're missing a few things for these two. Please go back to the CS template and review!
I realised that I forgot to add Bakugo's personslity. As for Prompto,is was in WIP so it waa not complete.
Fortunatly,I completed both profile before to write this post.
 
250

latest

Name
Mint Aizawa
Age
18
Gender, Sexuality, Pronouns, etc.
Female, bisexual

Traits:
Physical Appearance
4'9, has bird ears and a tail when transformed.
Personality
Mint was initially depicted as spoiled, snobbish, and self-centered because of her wealth (like most rich girls), but is later shown to really be an empathetic, kind, and loving person who cares deeply about her friends.

Mint is, despite her relatively small size, extremely headstrong and can be very powerful when cooperating with her teammates. She enjoys dancing, particularly in the style of ballet. Her favorite food is French food and scones. She slightly dislikes common food (i.e. fast food, canned food, etc.) but will eat it if given to her.
Brief Backstory
When Mint was a child, she would show her dancing to her older brother. But one day, her brother was taken to a prestigious school. They never spoke to one another much afterward. Besides that, Mint had a wonderful childhood. She used to see her parents often inside her home before they became focused on work. Mint was learning Ballet as a little girl and was becoming a very good dancer. She had many recitals and shows. She was a starter ballerina but soon became a Prima Ballerina.

Mint is actually afraid of being hurt and as a result she quits the Mew Project but shortly returns. Mint lives in a large mansion with her brother and unnamed parents, along with a Nanny who cares for Mint due to her parents being away. She also owns a small dog, Mickey, who turns into a Chimera Anima and is the cause of Mint's first transformation into a Mew Mew.

Mint is a very strong admirer of Zakuro Fujiwara and is sad when Zakuro initially refuses to join the Mew Mews. When Zakuro eventually decides to join the Mew Project, Mint is extremely happy.

Combat:
Abilities/Powers
Magical girl transformation
Weapons
Bow and arrow. Normally looks like a toy, but when she goes to shoot it expands into a normal sized one.
Strengths/Weaknesses
Can't transform without her pendant, not a melee fighter.

Likes/Dislikes
Fandom
Tokyo Mew Mew
Trivia
Accepted!
I realised that I forgot to add Bakugo's personslity. As for Prompto,is was in WIP so it waa not complete.
Fortunatly,I completed both profile before to write this post.
Alright, thank you. Both characters are accepted.
 
Name: Marius Titus
Nicknames/Aliases: Democles
Age: 30
Gender, Sexuality, Pronouns: Male, Heterosexual, He/Him

Traits:

  • Bravery: Never backs down from a fight, even against overwhelming odds.
  • Leadership: Naturally commands respect and loyalty from his peers.
  • Resilience: Possesses an unbreakable spirit, having endured many personal tragedies.
  • Determination: Relentlessly pursues his goals, no matter the obstacles.
  • Honor: Upholds a strong sense of duty and morality.
Traits:
Physical Appearance And/Or Description
(Damocles) Marius Titus
1730248581503.png
Personality: Marius is fiercely loyal and driven by a deep sense of duty. His experiences have made him both a compassionate leader and a formidable adversary. He is strategic and calculative in his approach, yet not afraid to show empathy and kindness to those who need it. While he can be stoic, Marius possesses a fiery passion for justice and the protection of his people.
Brief Backstory (around 2-3 paragraphs, but it can be longer if you wish)
Marius Titus was born into a respected Roman family, his father a celebrated general. From a young age, Marius was trained in the art of war, learning the values of discipline and honor. Tragedy struck when his family was brutally murdered by invaders, fueling his desire for vengeance. Rising through the ranks of the Roman Legion, Marius proved his mettle on the battlefield, earning the respect of his comrades and superiors alike.

Haunted by the loss of his family, Marius dedicated his life to protecting Rome and seeking justice for those who wronged him. His journey led him to confront powerful enemies and uncover dark conspiracies within the empire. Despite the hardships, Marius remained steadfast, driven by the memory of his loved ones and his unwavering commitment to Rome.

Combat:
Abilities/Powers:
  • Mastery of Roman martial techniques, exceptional hand-to-hand combat skills, strategic warfare tactics.
  • Weapons: Gladius (short sword), Scutum (shield), Pilum (javelin).
  • Strengths: Tactical genius, unyielding endurance, expert in both offense and defense.
  • Weaknesses: Haunted by past trauma, at times overly vengeful, can be distrustful of others.

    *Democles/Marius/ Focus Mode/God Mode
    • Democles Mode: When channeling his alter ego, Marius adopts an almost supernatural prowess in battle, intimidating foes and inspiring allies.
    • Focus Mode/God Mode: Enhanced reflexes and strength, allowing Marius to perform feats of near-superhuman ability during critical moments.








Weapons: Gladius/ Piluem, Roman Centurion armor and shield.
 

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Name: Marius Titus
Nicknames/Aliases: Democles
Age: 30
Gender, Sexuality, Pronouns: Male, Heterosexual, He/Him

Traits:

  • Bravery: Never backs down from a fight, even against overwhelming odds.
  • Leadership: Naturally commands respect and loyalty from his peers.
  • Resilience: Possesses an unbreakable spirit, having endured many personal tragedies.
  • Determination: Relentlessly pursues his goals, no matter the obstacles.
  • Honor: Upholds a strong sense of duty and morality.
Traits:
Physical Appearance And/Or Description
(Damocles) Marius Titus
View attachment 1194132
Personality: Marius is fiercely loyal and driven by a deep sense of duty. His experiences have made him both a compassionate leader and a formidable adversary. He is strategic and calculative in his approach, yet not afraid to show empathy and kindness to those who need it. While he can be stoic, Marius possesses a fiery passion for justice and the protection of his people.
Brief Backstory (around 2-3 paragraphs, but it can be longer if you wish)
Marius Titus was born into a respected Roman family, his father a celebrated general. From a young age, Marius was trained in the art of war, learning the values of discipline and honor. Tragedy struck when his family was brutally murdered by invaders, fueling his desire for vengeance. Rising through the ranks of the Roman Legion, Marius proved his mettle on the battlefield, earning the respect of his comrades and superiors alike.

Haunted by the loss of his family, Marius dedicated his life to protecting Rome and seeking justice for those who wronged him. His journey led him to confront powerful enemies and uncover dark conspiracies within the empire. Despite the hardships, Marius remained steadfast, driven by the memory of his loved ones and his unwavering commitment to Rome.

Combat:
Abilities/Powers:
  • Mastery of Roman martial techniques, exceptional hand-to-hand combat skills, strategic warfare tactics.
  • Weapons: Gladius (short sword), Scutum (shield), Pilum (javelin).
  • Strengths: Tactical genius, unyielding endurance, expert in both offense and defense.
  • Weaknesses: Haunted by past trauma, at times overly vengeful, can be distrustful of others.

    *Democles/Marius/ Focus Mode/God Mode
    • Democles Mode: When channeling his alter ego, Marius adopts an almost supernatural prowess in battle, intimidating foes and inspiring allies.
    • Focus Mode/God Mode: Enhanced reflexes and strength, allowing Marius to perform feats of near-superhuman ability during critical moments.








Weapons: Gladius/ Piluem, Roman Centurion armor and shield.
Accepted!
 

Click for a surprise!
c915eeee275d5fcba8abfc0adb1cd617.jpg
"Who are you? And WHAT are you wearing? Have you no sense of style?! Ugh!"

"But...these clothes are really important to me. And...the sight of your hair makes me laugh!"
-Ghirahim and Linkle

Profile
Name: Linkle
Nicknames: The Girl in the Green Tunic, The Other Hero, A...Hero?, Little Girl
Age: 16-17ish
Gender: Cisgender Female (she/her)
Sexuality: Unknown (Again, Pansexual for the sake of the RP)

Traits
1730293217305.png1730293251155.png1730293283516.png

Physical Description: Linkle is a teenage girl of Hylian descent, with milky skin and an athletic build. She has short, blonde hair which she has twisted into twin braids in the front, bright blue eyes, thin, darker eyebrows, and prominent eyelashes. She also has long, pointed ears, a trademark of Hylians.

She usually dons a leaf-green, hooded tunic over a white, short-sleeved blouse. She also wears an orange, form-fitting miniskirt complete with a belt and with black shorts underneath. To complete the look, she sports brown, thigh-high boots with matching brown gloves, and a brown choker adorned with a blue crystal. And of course, we can't forget the compass given to her by her grandmother.

Personality: Like Link, Linkle has a courageous heart and a heroic spirit, though she is far more talkative (in contrast to Link's traditional role as a silent protagonist), and has a deeply held belief that she is destined to be the legendary hero (again in contrast to Link, who is initially unsure if he is the hero after Impa gives him the Hero's Clothes).

She picked up this belief from her grandmother, who gave her a magic compass that Linkle considers to be proof of her status as the legendary hero, despite her fellow villagers dismissing the idea by pointing out this is something everyone's grandmother says to their grandchildren. Upon hearing of the Dark Forces' attack on Hyrule Castle, Linkle quickly dons a hooded green tunic and equips herself with two Crossbows she normally uses to defend her Cucco flock from Wolfos, determined to aid Princess Zelda and the Hyrulean Forces as the legendary hero she believes herself to be. Despite carrying her grandmother's compass and a crude map of Hyrule, she often finds herself lost on her journey to Hyrule Castle, though she appears somewhat oblivious to this.

Due to being raised as a Cucco farmer and rancher, Linkle has a fondness for Cuccos and cares for their well being. This fondness and protectiveness is reciprocated by her Cuccos, who loyally follow her onto the battlefield.

TLDR; she is a very caring and courageous young lady who has almost too much determination in her spirit. She is a bit ditzy and is terrible with directions, but her perseverance and willpower often helps her out of the sticky situations she finds herself in.

Backstory (SPOILERS): The Legend of Linkle!

Combat
Abilities: The only magical abilities that Linkle possesses that not all Hyrule Warriors characters have lie in her compass, which has powers unknown, but it can only show its power when faced with true danger.

Even without powers unknown to others, Linkle is still able to square off against hoardes of enemies just with her speed and strength alone. She also is capable of Special Attacks and Focus Spirit attacks which are devastatingly powerful.

Linkle's main weapons are her dual Crossbows, which she keeps sheathed in her thigh-high boots, which also appear to double as a sort of Quiver that grants her the ability to quickly reload her Crossbows. In addition to normal arrows, Linkle can also use her crossbows to fire Bomb Arrows. She is an agile fighter, even able to perform a fiery spin kick in a similar manner to Link's Spin attack. During her Focus Spirit Attack, she fires a giant Bomb Arrow that she detonates with a fiery kick, causing an explosion.

Due to her occupation as a Cucco farmer, Linkle has a talent for raising Cuccos, to the point she is able to raise normal Cucco Chicks into Golden Cuccos. As a result, her Cuccos are very loyal and come to her aid during her adventure. (Imagine seeing a girl and a bunch of chickens coming at you...)

Strengths: See Abilities!

Weaknesses: Her biggest weakness, since her weapons are mostly affiliated with light and fire, are water and darkness. But aside from stats, her biggest weaknesses are her naiveness and her ditziness. She got herself lost because of her terrible sense of direction, after all!

She also can have some troubles taking down big bosses who are much stronger than her, even if swarms of smaller enemies are easy pickings to her.

Other:
Fandom: The Legend of Zelda (Hyrule Warriors)
Trivia:
  • Like Link in Link's Crossbow Training, Linkle's Crossbows glow when certain moves are performed, glowing red when charging a Bomb Arrow and glowing green when rapid-firing.
  • Linkle was the last character that former Nintendo writer, Chris Pranger, wrote for before leaving Nintendo. He said that she is his favorite Nintendo character to have written for.
 
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Name
Winry Rockbell
Nicknames/Aliases
Crazy gear head
Age
17
Gender, Sexuality, Pronouns, etc.
Female Heterosexual She|Her
Traits:
Physical Appearance And/Or Description
IMG_2096.jpeg
Winry has pale skin, big dark-blue eyes and long light blonde hair that reaches her hips with long bangs falling on the front and a fringe directed to the left. Usually her hair is tied in a long ponytail. Her hair, while it is straight, is often portrayed as wavy in some ilustration of the manga and the anime.


When she works as an engineer, Winry wears a beige (sometimes portrayed as green) jumpsuit that normally is down and ajusted to ther waist, exposing a black tube top. She also wears brown gloves, common sandals, a green kerchief that covers her fringe and her hair is tied in long ponytail.

After moving to Rush Valley to work with Garfiel, Winry wears a black zipped crop top with white stripe on the center. Winry has her ears pierced in an avant-garde style with two identical pairs of hoop earrings on each earlobe and an additional two cuff studs worn vertically on her right ear, above the others.
When she travels to Rush Valley, she is seen wearing a dark blue jacket with a white shirt underneath, along with a dark blue skirt and black boots. Sometimes, she is seen without the jacket. Winry is seen wearing different clothes in the story.
Personality
Winry is a cheerful, strong-willed, bubbly, hot-headed and empathetic girl who loves everything about automails and mechanics that she always puts all her heart and effort into her work. She also loves her patients and is always ready to help them. Due to her love and full knowledge about automails, Edward Elricoften calls her a "engineering otaku" or a "crazy gearhead", while she always calls him "an otaku alchemist" in response. Usually, she always hates when Ed broke her automail and often uses her wrench as a weapon, which always makes Ed and Al fear for her rage. Dedicated to her work and her friends, Winry works with almost excessive devotion on the various automail whose maintenance she undertakes for the sake of the people who depend on her, going so far as to take multiple consecutive overnight workshop sessions and travel long distances without hesitation in order to ensure their prompt and proper completion. While she has good intentions, Winry can be stubborn and straightforward, often calling others out for their weaknesses and delusions, but she also offers emotional support to her friends when they need it.

She has a strong sense of morality and long respect for her parents, who unfairly died in the war doing the right thing. While at first she tried to kill Scar after discovering that he is the killer of her parents, later she decided not to kill him since her parents saved him once, even though she is clear that she will never forgive him. After losing her parents on her childhood, Winry developed a strong attachment to her relatives and also got abandonment issues, always hating being left alone by the Elrics and fearing that she could lose them. She also hated to see her two best friends taking the burden of their mistakes on their own. When Ling Yao suggests that Alphonse does not need his human body since he is inmortal now, Winry gets mad at his words, to the point of leaving the room, since she knew how Alphonse suffered emotionally for losing his body. She is very compassion, empathetic and sensitive, and often is seeing crying or getting openly emotional towards others, something that she does not have a problem with expressing it, even thought Edward calls her a "crybaby" jokingly.Winry also hates putting her friends in danger or awkward situations because of her, getting mad or disappointed at herself.

Due to her cheerful and bubbly attitude, Winry is admired by other people, seeing her as a charming and sweet person, to the point that they seem to get in love with her for a little moment. Winry is also admired by her patients and they prefer when she is the one to attends them instead of Garfield. In many occasions she is seen to be indifferent about the theme of love, being open with her reason to reject Alphonse in her childhood, and also, she is clear an relaxed with the fact that she has romantic feelings for Edward, and is seen teasing him when he awkwardly realizes that he loves her too.
Brief Backstory (around 2-3 paragraphs, but it can be longer if you wish)
Born to surgeons Sara and Urey Rockbell of Resembool in the year 1899, young Winry's formative years were simple and happy, for the most part. Doted on by her paternal grandmother Pinako and growing up next door to the Elric family, whose two boys Edward and Alphonse were close enough to her age to become her dearest friends, the young girl was never lacking in the abundance of love and other small-town pleasures. However, her comfortable extended family unit took a blow when both her parents left to serve as emergency doctors on the front lines of the Ishval Civil War. Young Winry was disheartened by her parents' absence, but carried on bravely until 1909, when news came home to Resembool that they had both been killed in action. From then on, Winry remained in the solitary care of her grandmother and worked as her assistant as the old woman performed surgeries and crafted automailfor the people of the town.

Already acquainted with medicine - having perused her parents' medical books throughout her childhood - Winry became infatuated with automail and general machinery to the point that she was able to craft her own automail pieces despite being barely a decade old. This would prove crucially useful in 1910 when, after a half a year of alchemical training under Izumi Curtis, her friends Ed and Al attempted to transmute their late mother back to life and failed, triggering a rebound which lost Al his entire physical body and Edward his right arm and left leg. When Alphonse, with his disembodied soul bound to an empty suit of armor, appeared at the Rockbells' door clutching a maimed and bleeding Edward in his arms, Winry and Pinako quickly administered an emergency surgery to save the boy's life.

Combat:
Abilities/Powers
Winry is a very gifted and passionate mechanic, excelling in the repair of machines of widely varying complexity. Of course, her truest passion and most extensive expertise is in the crafting and overhauling of automail prostheses. Brought up under the tutelage of her grandmother and master automail engineer Pinako Rockbell, Winry has been working with automail for most of her youth and can be considered somewhat of a machinist prodigy, having built Edward a complex pair of limbs at the tender age of eleven. Since that time, her skills have improved to the point that she has surpassed even her grandmother (once hailed far and wide as the "Pantheress of Resembool") and gained a fair bit of notoriety in her position at Atelier Garfiel in Rush Valley.

In addition, Winry appears to have a remarkable wealth of surgical knowledge for her age (despite a lack of formal training), gleaned from having grown up in a family of surgeons. Edward remarks that Winry's early comprehension of advanced medical literature is on par with the familiarity with alchemical texts shared by the Elric brothers when they were young. She successfully delivered Ridel and Satella's child in the 2009 anime, further proving her medical knowledge.

She has also displayed a significantly strong throwing arm, able to pitch heavy wrenches long distance with deadly accuracy. Winry learns to bake from Gracia Hughes during her first trip to Central City and develops her ability to bake pies - specifically apple pies - as the series progresses.

Weapons-
Wrenches
Strengths/Weaknesses
  • Winry is a strong-willed, empathetic, and enthusiastic person who is devoted to her work. She is also willing to make difficult choices to fulfill her sense of duty and morality. Winry is very knowledgeable about machinery and is often giddy when she gets to learn and interact with it.
  • Weaknesses
    Winry can be over-emotional and stubborn, and she often calls out others' weaknesses and delusions. She is usually only honest with her closest relations, but she can be tactful with her honesty.
Other (not mandatory):
Likes/Dislikes
Likes:
Edward
Alphonse
Automail
Dislikes:
Wars
Scar
Fandom
Fullmetal Alchemist Brotherhood
 
Name
Winry Rockbell
Nicknames/Aliases
Crazy gear head
Age
17
Gender, Sexuality, Pronouns, etc.
Female Heterosexual She|Her
Traits:
Physical Appearance And/Or Description
View attachment 1194269
Winry has pale skin, big dark-blue eyes and long light blonde hair that reaches her hips with long bangs falling on the front and a fringe directed to the left. Usually her hair is tied in a long ponytail. Her hair, while it is straight, is often portrayed as wavy in some ilustration of the manga and the anime.


When she works as an engineer, Winry wears a beige (sometimes portrayed as green) jumpsuit that normally is down and ajusted to ther waist, exposing a black tube top. She also wears brown gloves, common sandals, a green kerchief that covers her fringe and her hair is tied in long ponytail.

After moving to Rush Valley to work with Garfiel, Winry wears a black zipped crop top with white stripe on the center. Winry has her ears pierced in an avant-garde style with two identical pairs of hoop earrings on each earlobe and an additional two cuff studs worn vertically on her right ear, above the others.
When she travels to Rush Valley, she is seen wearing a dark blue jacket with a white shirt underneath, along with a dark blue skirt and black boots. Sometimes, she is seen without the jacket. Winry is seen wearing different clothes in the story.
Personality
Winry is a cheerful, strong-willed, bubbly, hot-headed and empathetic girl who loves everything about automails and mechanics that she always puts all her heart and effort into her work. She also loves her patients and is always ready to help them. Due to her love and full knowledge about automails, Edward Elricoften calls her a "engineering otaku" or a "crazy gearhead", while she always calls him "an otaku alchemist" in response. Usually, she always hates when Ed broke her automail and often uses her wrench as a weapon, which always makes Ed and Al fear for her rage. Dedicated to her work and her friends, Winry works with almost excessive devotion on the various automail whose maintenance she undertakes for the sake of the people who depend on her, going so far as to take multiple consecutive overnight workshop sessions and travel long distances without hesitation in order to ensure their prompt and proper completion. While she has good intentions, Winry can be stubborn and straightforward, often calling others out for their weaknesses and delusions, but she also offers emotional support to her friends when they need it.

She has a strong sense of morality and long respect for her parents, who unfairly died in the war doing the right thing. While at first she tried to kill Scar after discovering that he is the killer of her parents, later she decided not to kill him since her parents saved him once, even though she is clear that she will never forgive him. After losing her parents on her childhood, Winry developed a strong attachment to her relatives and also got abandonment issues, always hating being left alone by the Elrics and fearing that she could lose them. She also hated to see her two best friends taking the burden of their mistakes on their own. When Ling Yao suggests that Alphonse does not need his human body since he is inmortal now, Winry gets mad at his words, to the point of leaving the room, since she knew how Alphonse suffered emotionally for losing his body. She is very compassion, empathetic and sensitive, and often is seeing crying or getting openly emotional towards others, something that she does not have a problem with expressing it, even thought Edward calls her a "crybaby" jokingly.Winry also hates putting her friends in danger or awkward situations because of her, getting mad or disappointed at herself.

Due to her cheerful and bubbly attitude, Winry is admired by other people, seeing her as a charming and sweet person, to the point that they seem to get in love with her for a little moment. Winry is also admired by her patients and they prefer when she is the one to attends them instead of Garfield. In many occasions she is seen to be indifferent about the theme of love, being open with her reason to reject Alphonse in her childhood, and also, she is clear an relaxed with the fact that she has romantic feelings for Edward, and is seen teasing him when he awkwardly realizes that he loves her too.
Brief Backstory (around 2-3 paragraphs, but it can be longer if you wish)
Born to surgeons Sara and Urey Rockbell of Resembool in the year 1899, young Winry's formative years were simple and happy, for the most part. Doted on by her paternal grandmother Pinako and growing up next door to the Elric family, whose two boys Edward and Alphonse were close enough to her age to become her dearest friends, the young girl was never lacking in the abundance of love and other small-town pleasures. However, her comfortable extended family unit took a blow when both her parents left to serve as emergency doctors on the front lines of the Ishval Civil War. Young Winry was disheartened by her parents' absence, but carried on bravely until 1909, when news came home to Resembool that they had both been killed in action. From then on, Winry remained in the solitary care of her grandmother and worked as her assistant as the old woman performed surgeries and crafted automailfor the people of the town.

Already acquainted with medicine - having perused her parents' medical books throughout her childhood - Winry became infatuated with automail and general machinery to the point that she was able to craft her own automail pieces despite being barely a decade old. This would prove crucially useful in 1910 when, after a half a year of alchemical training under Izumi Curtis, her friends Ed and Al attempted to transmute their late mother back to life and failed, triggering a rebound which lost Al his entire physical body and Edward his right arm and left leg. When Alphonse, with his disembodied soul bound to an empty suit of armor, appeared at the Rockbells' door clutching a maimed and bleeding Edward in his arms, Winry and Pinako quickly administered an emergency surgery to save the boy's life.

Combat:
Abilities/Powers
Winry is a very gifted and passionate mechanic, excelling in the repair of machines of widely varying complexity. Of course, her truest passion and most extensive expertise is in the crafting and overhauling of automail prostheses. Brought up under the tutelage of her grandmother and master automail engineer Pinako Rockbell, Winry has been working with automail for most of her youth and can be considered somewhat of a machinist prodigy, having built Edward a complex pair of limbs at the tender age of eleven. Since that time, her skills have improved to the point that she has surpassed even her grandmother (once hailed far and wide as the "Pantheress of Resembool") and gained a fair bit of notoriety in her position at Atelier Garfiel in Rush Valley.

In addition, Winry appears to have a remarkable wealth of surgical knowledge for her age (despite a lack of formal training), gleaned from having grown up in a family of surgeons. Edward remarks that Winry's early comprehension of advanced medical literature is on par with the familiarity with alchemical texts shared by the Elric brothers when they were young. She successfully delivered Ridel and Satella's child in the 2009 anime, further proving her medical knowledge.

She has also displayed a significantly strong throwing arm, able to pitch heavy wrenches long distance with deadly accuracy. Winry learns to bake from Gracia Hughes during her first trip to Central City and develops her ability to bake pies - specifically apple pies - as the series progresses.

Weapons-
Wrenches
Strengths/Weaknesses
  • Winry is a strong-willed, empathetic, and enthusiastic person who is devoted to her work. She is also willing to make difficult choices to fulfill her sense of duty and morality. Winry is very knowledgeable about machinery and is often giddy when she gets to learn and interact with it.
  • Weaknesses
    Winry can be over-emotional and stubborn, and she often calls out others' weaknesses and delusions. She is usually only honest with her closest relations, but she can be tactful with her honesty.
Other (not mandatory):
Likes/Dislikes
Likes:
Edward
Alphonse
Automail
Dislikes:
Wars
Scar
Fandom
Fullmetal Alchemist Brotherhood
Accepted!
 
Name
Reisalin Stout
[bNicknames/Aliases[/b]
Ryza
Age
20
Gender, Sexuality, Pronouns, etc.
Female, lesbian

Physical Appearance
5'3
Personality
An ordinary girl whose unique characteristic is just that - ordinary. Ryza has a wild and tomboyish personality with a strong sense of justice. While she can be stubborn in her convictions, her heart is in the right place.
Brief Backstory
When Ryza and her friends are saved from a monster on the mainland by Empel Vollmer and Lila Decyrus, she is introduced to alchemy and becomes Empel's student. Ryza starts using her new skills to help townspeople and adventure on the mainland, but her mother disapproves of her hobby. She eventually builds a secret hideout together with her friends, so that the team can focus on their goals away from their parents and the island. The hideout is named "Atelier Ryza", and becomes her alchemy atelier.

Ryza and her friends have a rivalry with Bos Brunnen and his underling Lumbar Dorn. They used to be friends when they were younger, but after an incident where a young Ryza was at the risk of drowning their friendship fell apart.

Over the course of a single summer the friends share many adventures. This leads them to both face the dangerous Philuscha, but also grow as individuals. Ryza then returns to her ordinary life until three years later, when she journeys to the capital and gets caught up in yet another grand summer adventure.

Combat:
Abilities/Powers
Only knows basic self defense skills, I know she has better in the game but I'm not making her a fighter
Alchemy, able to easily create things from the right ingredients. What she can make is only limited by her imagination, but it doesn't work like Ed's.
Weapons
Staff
Strengths/Weaknesses
Does not being a fighter count as a weakness


Fandom
Atelier Ryza
 
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Profile:
Name: Ken Takakura
Nicknames/Aliases: Okarun[ is what hes normally called]
Age: 16-17
Gender, Sexuality, Pronouns,: male[he/him]-bisexual[ maybe with a female lean]

Traits:
Physical Appearance And/Or Description:
Okarun is a teeanger of average height and skinny build with brown hair (black hair in the anime), brown eyes and he wears round-frame glasses. Originally, Okarun's hair was fashioned in a bowl cut, but it has since become unruly after his confrontation with the Flatwoods Monster and he is considered average in appearance.

While he is one of the few characters that can be seen wearing a variety of outfits, his most common attire is his school uniform, which is a typical gakuran outfit.
Personality:
Okarun is a self-described socially awkward individual who has a consuming interest for the paranormal with his main focus being the existence of aliens and cryptids. This interest goes all the way back to his childhood where he tried to make contact with aliens in a desperate attempt to make friends, having grown up without a single one in his life due to constant bullying. As a result, Okarun developed an inferiority complex where he believes that he is incapable of fitting in with others or that people are better off not associating with him. Even after making friends with Momo Ayase, Okarun still seems to retain some low self-esteem. After Jiji stepped back into Momo's life, Okarun thought to himself that he could not compete with him when it came to being her friend based on his observation on how entertained Momo was being around him and had almost come close to ending his friendship with her as to not be a bother. According to Momo, Okarun's real problem with making friends was that he was too quick to make assumptions about others judging him, which resulted in him subconsciously keeping others at arm's length.

Okarun is an altruistic person who believes that it is only right to help others when they are in trouble. A noticeable example being how he offered Mr. Mantis Shrimp his kintama for him to sale and earn funds for his son's blood transfusion. As a friend, he is fiercely loyal and protective as he will not allow others to get away with harming those whom he has formed a bond with, such as how he furiously attacked the Evil Eye for harming Momo and taking over Jiji's body.

Before learning that spirits truly walk among the living, Okarun was first skeptical of their existence since he believed that there were logical explanations as to why people would come to the conclusion of this paranormal activity.

Okarun is also formal to a fault as he can never bring himself to address his friends or allies by their first names or nickname without a polite suffix added. The only exception to this is Jiji since the latter will ignore him if he does so. It is because of this characteristic that Momo could tell that Reiko Kashima was impersonating Okarun, due to referring to Jiji as "Jiji-san". The only time he is heedless to formality is when he shifts to his Turbo Granny form.



Brief Backstory: Ever since he was a little boy, Okarun was a big fan of aliens. He would often wait outside, attempting to come in contact with them and hopefully befriend them. He was always a lonely kid, often bullied and picked on by other kids, but he had gotten to the point where it didn't phase him anymore. His life changed when he came across a girl named momo, who stood up from him when bullied in class. She claimed that ghosts were real and not aliens and as for Okarun, he didn't believe in ghost and said that aliens were real.

The two of them made a bet and he was sent to an abandoned tunnel to find a ghost. That's when he encountered turbo granny, who out ran him and placed a curse on him..also taking something important to him. With the power of turbo granny, Okarun had appeared through momo's phone to save her from aliens that kidnapped her. The both of them made it out the alien's ship, with a mission to get okarun's important item back by beating turbo granny.

One giant alien encounter later, Okarun meets Momo's grandmother who gave them tips on how to beat turbo granny. it was a tough fight, since the bound spirit and turbo granny merged, but they managed to beat turbo granny and got his important item back..but something else was gone..

Combat:
Abilities/Powers: Turbo Granny's Spiritual Power/ Spiritual awaking
  • Hes able to transform thanks to turbo granny's power. he also becomes extremely depressed in this form
  • While transformed he gains super speed. he uses something called "All out" which lets hum go full speed
  • has great leg power and launches his self at enemies with his legs. Thanks to being rather durable, he can withstand recoil form his own attacks
  • ability to transport via entering telephone cables.
  • The teeth on his mask can become sharp and bite through hard objects
Weapons: N/A
Strengths:
  • thanks to gaining yokai powers, his stamina, physical strength , and speed has slightly improved
  • Can be resourceful when it comes to occult stuff
  • of course his yokai powers
Weaknesses:
  • can only use all outs twice
  • the transformation puts a strain on his body after its used
  • he can swim while transformed since turbo granny could not do so

Other (not mandatory):
Likes:
  • Aliens
  • The occult
  • doodling
  • his friend group, momo being his best friend
  • helping others
  • noodles
Dislikes:
  • his self sometimes
  • being a burden
  • not being able to express his self to momo
Fandom: Dandadan
Trivia:
  • Okarun is listed as #2 among Yukinobu Tatsu's top 4 favorite characters in the series.
  • Much to Momo Ayase's dismay, Ken shares the same name with the late Japanese actor, Ken Takakura.
    • As stated, since his actual name is Ken Takakura, he is nicknamed as "Okarun" by Momo because of her feelings towards the actual actor.
  • Okarun's first name and white hair and black mouth mask when using Turbo Granny's power draws reference to Ken Kaneki from the series Tokyo Ghoul. The two also share the same Japanese voice actor Natsuki Hanae.
 
Name
Reisalin Stout
[bNicknames/Aliases[/b]
Ryza
Age
20
Gender, Sexuality, Pronouns, etc.
Female, lesbian

Physical Appearance
5'3
Personality
An ordinary girl whose unique characteristic is just that - ordinary. Ryza has a wild and tomboyish personality with a strong sense of justice. While she can be stubborn in her convictions, her heart is in the right place.
Brief Backstory
When Ryza and her friends are saved from a monster on the mainland by Empel Vollmer and Lila Decyrus, she is introduced to alchemy and becomes Empel's student. Ryza starts using her new skills to help townspeople and adventure on the mainland, but her mother disapproves of her hobby. She eventually builds a secret hideout together with her friends, so that the team can focus on their goals away from their parents and the island. The hideout is named "Atelier Ryza", and becomes her alchemy atelier.

Ryza and her friends have a rivalry with Bos Brunnen and his underling Lumbar Dorn. They used to be friends when they were younger, but after an incident where a young Ryza was at the risk of drowning their friendship fell apart.

Over the course of a single summer the friends share many adventures. This leads them to both face the dangerous Philuscha, but also grow as individuals. Ryza then returns to her ordinary life until three years later, when she journeys to the capital and gets caught up in yet another grand summer adventure.

Combat:
Abilities/Powers
Only knows basic self defense skills, I know she has better in the game but I'm not making her a fighter
Alchemy, able to easily create things from the right ingredients. What she can make is only limited by her imagination, but it doesn't work like Ed's.
Weapons
Staff
Strengths/Weaknesses
Does not being a fighter count as a weakness


Fandom
Atelier Ryza



Profile:
Name: Ken Takakura
Nicknames/Aliases: Okarun[ is what hes normally called]
Age: 16-17
Gender, Sexuality, Pronouns,: male[he/him]-bisexual[ maybe with a female lean]

Traits:
Physical Appearance And/Or Description:
Okarun is a teeanger of average height and skinny build with brown hair (black hair in the anime), brown eyes and he wears round-frame glasses. Originally, Okarun's hair was fashioned in a bowl cut, but it has since become unruly after his confrontation with the Flatwoods Monster and he is considered average in appearance.

While he is one of the few characters that can be seen wearing a variety of outfits, his most common attire is his school uniform, which is a typical gakuran outfit.
Personality:
Okarun is a self-described socially awkward individual who has a consuming interest for the paranormal with his main focus being the existence of aliens and cryptids. This interest goes all the way back to his childhood where he tried to make contact with aliens in a desperate attempt to make friends, having grown up without a single one in his life due to constant bullying. As a result, Okarun developed an inferiority complex where he believes that he is incapable of fitting in with others or that people are better off not associating with him. Even after making friends with Momo Ayase, Okarun still seems to retain some low self-esteem. After Jiji stepped back into Momo's life, Okarun thought to himself that he could not compete with him when it came to being her friend based on his observation on how entertained Momo was being around him and had almost come close to ending his friendship with her as to not be a bother. According to Momo, Okarun's real problem with making friends was that he was too quick to make assumptions about others judging him, which resulted in him subconsciously keeping others at arm's length.

Okarun is an altruistic person who believes that it is only right to help others when they are in trouble. A noticeable example being how he offered Mr. Mantis Shrimp his kintama for him to sale and earn funds for his son's blood transfusion. As a friend, he is fiercely loyal and protective as he will not allow others to get away with harming those whom he has formed a bond with, such as how he furiously attacked the Evil Eye for harming Momo and taking over Jiji's body.

Before learning that spirits truly walk among the living, Okarun was first skeptical of their existence since he believed that there were logical explanations as to why people would come to the conclusion of this paranormal activity.

Okarun is also formal to a fault as he can never bring himself to address his friends or allies by their first names or nickname without a polite suffix added. The only exception to this is Jiji since the latter will ignore him if he does so. It is because of this characteristic that Momo could tell that Reiko Kashima was impersonating Okarun, due to referring to Jiji as "Jiji-san". The only time he is heedless to formality is when he shifts to his Turbo Granny form.



Brief Backstory: Ever since he was a little boy, Okarun was a big fan of aliens. He would often wait outside, attempting to come in contact with them and hopefully befriend them. He was always a lonely kid, often bullied and picked on by other kids, but he had gotten to the point where it didn't phase him anymore. His life changed when he came across a girl named momo, who stood up from him when bullied in class. She claimed that ghosts were real and not aliens and as for Okarun, he didn't believe in ghost and said that aliens were real.

The two of them made a bet and he was sent to an abandoned tunnel to find a ghost. That's when he encountered turbo granny, who out ran him and placed a curse on him..also taking something important to him. With the power of turbo granny, Okarun had appeared through momo's phone to save her from aliens that kidnapped her. The both of them made it out the alien's ship, with a mission to get okarun's important item back by beating turbo granny.

One giant alien encounter later, Okarun meets Momo's grandmother who gave them tips on how to beat turbo granny. it was a tough fight, since the bound spirit and turbo granny merged, but they managed to beat turbo granny and got his important item back..but something else was gone..

Combat:
Abilities/Powers: Turbo Granny's Spiritual Power/ Spiritual awaking
  • Hes able to transform thanks to turbo granny's power. he also becomes extremely depressed in this form
  • While transformed he gains super speed. he uses something called "All out" which lets hum go full speed
  • has great leg power and launches his self at enemies with his legs. Thanks to being rather durable, he can withstand recoil form his own attacks
  • ability to transport via entering telephone cables.
  • The teeth on his mask can become sharp and bite through hard objects
Weapons: N/A
Strengths:
  • thanks to gaining yokai powers, his stamina, physical strength , and speed has slightly improved
  • Can be resourceful when it comes to occult stuff
  • of course his yokai powers
Weaknesses:
  • can only use all outs twice
  • the transformation puts a strain on his body after its used
  • he can swim while transformed since turbo granny could not do so

Other (not mandatory):
Likes:
  • Aliens
  • The occult
  • doodling
  • his friend group, momo being his best friend
  • helping others
  • noodles
Dislikes:
  • his self sometimes
  • being a burden
  • not being able to express his self to momo
Fandom: Dandadan
Trivia:
  • Okarun is listed as #2 among Yukinobu Tatsu's top 4 favorite characters in the series.
  • Much to Momo Ayase's dismay, Ken shares the same name with the late Japanese actor, Ken Takakura.
    • As stated, since his actual name is Ken Takakura, he is nicknamed as "Okarun" by Momo because of her feelings towards the actual actor.
  • Okarun's first name and white hair and black mouth mask when using Turbo Granny's power draws reference to Ken Kaneki from the series Tokyo Ghoul. The two also share the same Japanese voice actor Natsuki Hanae.
Both accepted!
 
Profile:
Name
Doppo Kunikida
Nicknames/Aliases
Mr Stickler for Rules
Age
22
Gender, Sexuality, Pronouns, etc.
Male Bisexual He|Him
Traits:
Physical Appearance And/Or Description
IMG_2109.jpeg
Kunikida is a tall and slim young man with deep, green-grey eyes. His bangs are parted to the right and he had rather neat, but spiky golden-blond hair that ends in a long ponytail. He is always seen wearing his glasses.

His attire consisted of a beige vest over a black long-sleeved dress shirt, a red ribbon tied into a bow around the collar, beige pants, and plain brown shoes.
Personality
As a member of the Armed Detective Agency, Kunikida is very professional and diligent when it came to his job, because to him, the reputation of the agency takes precedence over anything else. constantly felt the need to organize, gather, and schedule everything,[
which is why he comes off as somewhat strict and harsh during investigations.

He is also practical to a fault, as he almost considered abandoning a kidnapped Atsushi Nakajima, because the boy's presence might implicate the Agency. He also once advised Atsushi to give up on the wanted Kyōka Izumi, lest his one-man boat might sink the both of them if he saves her,though he soon encourages Atsushi later on when the latter shows resolve to rescue her.Despite this, Kunikida was nonetheless a trustworthy and loyal detective upon whom many in the Agency relyed on because of his authoritative capability and responsible nature, which is why he was deemed as the Agency's next-in-line to becoming its President.

He was almost never seen without his trademark notebook, which he believed to be an "ideal" and guide to life. He utilized it for several reasons, such as data-gathering, planning, making the world a better place, and most importantly, a medium for his ability, The Matchless Poet.

Kunikida valued human life, as he strived to save all innocent people during dangerous events in Yokohama. He stuck to this belief after seeing young people injured or killed in front of him. As a result, Kunikida never thought killing his opponents is the only option, and constantly looked to solve problems without bloodshed. Due to Kunikida's passion to try to protect the city and its people, Ranpo believes he is the strongest and most virtuous person in the Agency. This calm front begins to crack when he was forced to "bend the rules", resulting in a mental breakdown.


Brief Backstory (around 2-3 paragraphs, but it can be longer if you wish)
Alongside working in the Agency, Kunikida previously worked as an algebra teacher at Shin-Tsuruya Institute twice a week. Because of Azure King case, he left his job at the Institute to devote himself entirely to the Agency.Combat:
Abilities/Powers
Kunikida's ability, The Matchless Poet (独ど歩っぽ吟ぎん客かく,,Doppo Ginkaku?, lit. "Lone Poet"), allowed Kunikida to make objects written on the papers of his notebook come into existence. However, it does not work on objects larger than the notebook. Such objects include wire guns, handguns, grenades, and flashbangs.

He was shown to be able to use pre-written notes as a means for his object summons, which can be especially convenient if one of his hands is bound and incapacitated. Also, he was able to remotely activate his ability, transforming pre-written notes into objects, which come in handy when supporting other members from afar.
Martial Arts: Kunikida was proficient in martial arts, being able to restrainand overthrow people. With this, he also had enhance strength, being able to rip John Steinbeck's vinesattached to his arm Kunikida learned this skill from Fukuzawa to which he stated that he never once won a single match against him.
Weapons
N/A
Strengths/Weaknesses

He is methodical and focused on structure, but can struggle with adaptability. His strong sense of duty and responsibility make him a reliableWhile kunikida's commitment to his principles is usually portrayed as a strength, in this instance, it becomes a weakness that hampers his ability to effectively navigate the complexities of the situation.
Other (not mandatory):
Likes/Dislikes
Likes:Notebook, fishing, lightly roasted bonito
Dislikes:
Unplanned things, authority

Fandom (so others can look it up if they so please :3)
Bungou Stray Dogs
Trivia
He is based on the irl Japanese author by the same name.
 
Last edited:
Profile:
Name
Doppo Kunikida
Nicknames/Aliases
Mr Stickler for Rules
Age
22
Gender, Sexuality, Pronouns, etc.
Male Bisexual He|Hin
Traits:
Physical Appearance And/Or Description
View attachment 1195130
Kunikida is a tall and slim young man with deep, green-grey eyes. His bangs are parted to the right and he had rather neat, but spiky golden-blond hair that ends in a long ponytail. He is always seen wearing his glasses.

His attire consisted of a beige vest over a black long-sleeved dress shirt, a red ribbon tied into a bow around the collar, beige pants, and plain brown shoes.
Personality
As a member of the Armed Detective Agency, Kunikida is very professional and diligent when it came to his job, because to him, the reputation of the agency takes precedence over anything else. constantly felt the need to organize, gather, and schedule everything,[
which is why he comes off as somewhat strict and harsh during investigations.

He is also practical to a fault, as he almost considered abandoning a kidnapped Atsushi Nakajima, because the boy's presence might implicate the Agency. He also once advised Atsushi to give up on the wanted Kyōka Izumi, lest his one-man boat might sink the both of them if he saves her,though he soon encourages Atsushi later on when the latter shows resolve to rescue her.Despite this, Kunikida was nonetheless a trustworthy and loyal detective upon whom many in the Agency relyed on because of his authoritative capability and responsible nature, which is why he was deemed as the Agency's next-in-line to becoming its President.

He was almost never seen without his trademark notebook, which he believed to be an "ideal" and guide to life. He utilized it for several reasons, such as data-gathering, planning, making the world a better place, and most importantly, a medium for his ability, The Matchless Poet.

Kunikida valued human life, as he strived to save all innocent people during dangerous events in Yokohama. He stuck to this belief after seeing young people injured or killed in front of him. As a result, Kunikida never thought killing his opponents is the only option, and constantly looked to solve problems without bloodshed. Due to Kunikida's passion to try to protect the city and its people, Ranpo believes he is the strongest and most virtuous person in the Agency. This calm front begins to crack when he was forced to "bend the rules", resulting in a mental breakdown.


Brief Backstory (around 2-3 paragraphs, but it can be longer if you wish)
Alongside working in the Agency, Kunikida previously worked as an algebra teacher at Shin-Tsuruya Institute twice a week. Because of Azure King case, he left his job at the Institute to devote himself entirely to the Agency.Combat:
Abilities/Powers
Kunikida's ability, The Matchless Poet (独ど歩っぽ吟ぎん客かく,,Doppo Ginkaku?, lit. "Lone Poet"), allowed Kunikida to make objects written on the papers of his notebook come into existence. However, it does not work on objects larger than the notebook. Such objects include wire guns, handguns, grenades, and flashbangs.

He was shown to be able to use pre-written notes as a means for his object summons, which can be especially convenient if one of his hands is bound and incapacitated. Also, he was able to remotely activate his ability, transforming pre-written notes into objects, which come in handy when supporting other members from afar.
Martial Arts: Kunikida was proficient in martial arts, being able to restrainand overthrow people. With this, he also had enhance strength, being able to rip John Steinbeck's vinesattached to his arm Kunikida learned this skill from Fukuzawa to which he stated that he never once won a single match against him.
Weapons
N/A
Strengths/Weaknesses

He is methodical and focused on structure, but can struggle with adaptability. His strong sense of duty and responsibility make him a reliableWhile kunikida's commitment to his principles is usually portrayed as a strength, in this instance, it becomes a weakness that hampers his ability to effectively navigate the complexities of the situation.
Other (not mandatory):
Likes/Dislikes
Likes:Notebook, fishing, lightly roasted bonito
Dislikes:
Unplanned things, authority

Fandom (so others can look it up if they so please :3)
Bungou Stray Dogs
Trivia
He is based on the irl Japanese author by the same name.
Accepted!
 
Stenir Fafnirson
Do not pray for an easy life, pray for the strength to endure a difficult one.
Bruce Lee





  • 1730880610148.png
    Stenir is a 30 year old walking brickwall, stacked 6 foot and 4 inches. His body is strong but not entirely toned, with a semi-toned but abless belly befitting a warrior of his nature. He wears a long brown beard, with light blue eyes and messy brown hair. Under this beard is a relatively light skin tone, with a strong jawline and brutish face, wrinkles on his forehead as an indicator to his scowling in battle. Despite his intimidating stature, he is relatively calm wearing a relaxed expression most times. Upon his right hand, a scarring in the shape of an old Rune.
    A wise norsemen, he is not as quick to action as he was in his heydays. While he is not the most balanced and at peace warrior, he has managed to bring his more rash and brutal personality under control. Over the times of his journey, he has learned new languages, crafts, and a varying perspective on life. He does not consider himself a good man, combating his own self loathing and regrets. While he spends more time on his martial skills and battle tactics, he keeps in touch with a more artistic side through carving and masonry. He has become a bit of a grumpy old timer; however, he is not devoid of empathy and sympathy and is more than willing to help one in need.
    Stenir was born to a nomadic tribe of Norwegian descent, known only as the “Windwalkers”. Within the clan was Stenir’s mother and father, Fafnir and Helda. As soon as Stenir could speak his mother taught him to form sentences, as soon as he could walk his father showed him how to swing an axe and thrust a spear.

    The tribe itself was a mix of closely tied families, all neighbors to one another, helping each other through dire straits. Their leader, Stigandr, was a warrior of class and heart. Normally keeping his tribe together in harsh times, in the worst times, Stiganr would form a small mercenary company with the men of the tribe and would accompany vikings to help with their raids on the coasts of England and Gaul. His abilities as a leader, and his skills as a warrior earned him a respected reputation amongst the clans that he raided with.

    It was during the harshest winters when Stenir was just 10 years old, that a desperation had swept the land of Norway, pushing many Norsemen into desperate raids internally. The Windwalkers fell victim to this savagery as many of their tribe was killed or enslaved, Stingandr fought bravely with his Huscarls (including Stenir’s father), but they were inevitably killed in battle. Helda and a few other surviving widows and children fled to the mountains, a place that was presumed to be inhospitable.

    It was here that Helda became the leader of this ragtag bunch, helping to teach them how to hunt and forage what they could as she had learned when she was young. Overtime the harsh winter season had stolen a few good lives of this remaining group and stricken the children, including young Stenir, with sickness. The women prayed and cared for their sickly youth while Helda searched far and wide for remedies whilst the harsh winter blizzard raged fiercely. It was at that point that she had turned numb to the cold, struggling to keep warm, but still pressing on to find any kind of herbs or roots for basic medicine. It is when she heard a soft whisper in the wind, beckoning her towards a glowing rune. Not knowing if this was madness from her grief and illness or a sign of the gods, she chased this glowing rune that stretched through the ever-growing woods. It was then she stumbled upon an ancient amulet, the whispering winds gave her instructions to use it and save the children of the Windwalkers.

    When she had returned to their camp, the caretakers eagerly awaited some form of hope, only to look on in horror at the jewelry and the demand that the children must give their blood to the amulet. Mortified, the caretakers believed Helda had fallen to madness, deciding it wasn’t worth keeping her and risking the lives of the children. They cast her away, allowing her to take Stenir with her, giving their children a better chance with one less mouth to feed. Helda managed to make some kind of shelter from the cold, holding Stenir close to her in a vague attempt to keep him warm, with no options left she placed her faith in the gods and cut Stigandr’s hand with her skinning knife, placing it upon the amulet.

    Despite the despair that had taken her, in her time of sorrow and fear, she was surprised by the blue glow emitted from the amulet. Showering Stenir in an untold magic, which healed his wound and cured his ailment. When his hand was removed from the amulet, the same Rune Helda had seen in the woods now marked the place of the knife’s wound. Stenir would not just survive, he would grow to be strong and clever as well. A gift from the gods, as they had picked Stenir for their new champion.

    The tribe of the Windwalkers was dead or gone, the only remnants survived by it would be Helda and Stenir. Long after the harsh seasons had ended, and the clans returned to relative peace, Stenir and Helda would join Jarl Gormundr and his clan of Bearkin. Despite the boy’s impressive size and stature at the age of 12, he was shy and timid due to his winterbound Isolation, leading many of the youth of the clan to pick on him, jokingly calling him “Stormborn” and “Slave” for the runic branding on his hand. Coming to his aid, a young girl named Olga began standing up for young Stenir, she being a social outcast to the clan as well. The harshness of the children did not relent, but having someone who cared about Stenir made him feel a little more at peace in this situation.



    Years would go by, Stenir would begin to develop thicker skin and a sense of humor. Falling in love with Olga over time, as he went from boy to teen, he was finally pushed to train as part of the Huscarls, with Jarl Gormundr personally overseeing his training. Stenir, only 17 years of age, already stood an impressive height and size, with an uncanny talent for combat. As Stenir grew from teen to man, he had participated in several raids along the coasts of England and Gaul. In each battle, proving himself more and more to be a formidable force, with fury in his heart and a thirst for battle. It was when he was 24, that his actions began to afflict him morally. It was during the 5th raid on England that Stenir had chosen to join the pillaging instead of defending the boats as usual. As he dashed through the Monastery’s defenses and cut through the defenders, he entered a house believing it to be a storage room, only to find a group of women and children hiding.

    Among them a child severely burned on the face, being swaddled by his mother, Stenir felt this overwhelming sensation in his hand, as if deep down he knew what to do. Unbinding his hand that he hid in shame, he approached the cowering mother and the unconscious child, reaching for them. The mother acted defensively, putting herself in-between the Viking and her son. “Please!” she pleaded in a tongue he was unfamiliar with, but his somber eyes told her that he was not an enemy. She slowly and tearfully relinquished her son as Stenir put his hand gently over the burns, a blue glow emerged healing the burned skin and awakening the child. The mother embraced her son, crying and thanking her God, as Stenir mused at his hand.

    Through a bit of trickery and cunning, Stenir was able to convince his fellow raiders that the women and children had escaped, omitting the small detail that he broke a hole through the wooden wall himself to allow them to flee. The decision impacted him in a far more positive way, through everything he had been through, he had the power to save those from the fate that he suffered as a child.

    A few more years would pass by, his mother would pass peacefully in the tribe surrounded by friends she had made and her Son, Gormundr would be succeeded by his son Kafnir, and Stenir would move away from the tribe with Olga. Traveling around the world in search for a better way of life. In his travels he would see many sights, meet many people, and learn the language of the French and English. Taking a mercenary contract for both sides, he would be in the middle of fighting a fierce battle when he would be suddenly whisked away by a strange power.
    A Norseman born in what is now modern Norway, Stenir had dealt with great strife in his childhood. Abandoned by their surviving tribe, the Windwalkers, Stenir's mother Helda was gifted an amulet by the Valkryie and Goddess Eir. This amulet imbued great power into the young Stenir, leaving his hand scared with the old Futhark Rune "Algiz". As Stenir grew older he had to deal with bullying for his timid nature and the scar upon his hand, but was protected by a young girl named Olga. The two would become inseperable over time, and Stenir would grow into a large and formidable warrior under his new Jarl Gormundr.

    Over the courses of a few raids, and a few battles, Stenir had learned much of his Rune's abilities. Not only being able to use it to increase his strength, but to heal his wounds. He realized he could use this ability to heal others, when he aided a young Anglo child and their mother, helping the both to escape capture from his fellow raiders. After some time, he left his clan, with some new experience in carving and crafts acquired over the spring and summer months, burying his mother who passed away and travelling the world with Olga.

    He now fights as a mercenary abroad, taking breaks to become a better artisan and craftsman, and bouncing between Inns with his Olga. It was only til today, in a fierce battle with the Vikings in service of the Franks that Stenir would be whisked away by some powerful magic.
 
Last edited:
Stenir Fafnirson
Do not pray for an easy life, pray for the strength to endure a difficult one.
Bruce Lee





  • View attachment 1195375
    Stenir is a 30 year old walking brickwall, stacked 6 foot and 4 inches. His body is strong but not entirely toned, with a semi-toned but abless belly befitting a warrior of his nature. He wears a long brown beard, with light blue eyes and messy brown hair. Under this beard is a relatively light skin tone, with a strong jawline and brutish face, wrinkles on his forehead as an indicator to his scowling in battle. Despite his intimidating stature, he is relatively calm wearing a relaxed expression most times. Upon his right hand, a scarring in the shape of an old Rune.
    A wise norsemen, he is not as quick to action as he was in his heydays. While he is not the most balanced and at peace warrior, he has managed to bring his more rash and brutal personality under control. Over the times of his journey, he has learned new languages, crafts, and a varying perspective on life. He does not consider himself a good man, combating his own self loathing and regrets. While he spends more time on his martial skills and battle tactics, he keeps in touch with a more artistic side through carving and masonry. He has become a bit of a grumpy old timer; however, he is not devoid of empathy and sympathy and is more than willing to help one in need.
    Stenir was born to a nomadic tribe of Norwegian descent, known only as the “Windwalkers”. Within the clan was Stenir’s mother and father, Fafnir and Helda. As soon as Stenir could speak his mother taught him to form sentences, as soon as he could walk his father showed him how to swing an axe and thrust a spear.

    The tribe itself was a mix of closely tied families, all neighbors to one another, helping each other through dire straits. Their leader, Stigandr, was a warrior of class and heart. Normally keeping his tribe together in harsh times, in the worst times, Stiganr would form a small mercenary company with the men of the tribe and would accompany vikings to help with their raids on the coasts of England and Gaul. His abilities as a leader, and his skills as a warrior earned him a respected reputation amongst the clans that he raided with.

    It was during the harshest winters when Stenir was just 10 years old, that a desperation had swept the land of Norway, pushing many Norsemen into desperate raids internally. The Windwalkers fell victim to this savagery as many of their tribe was killed or enslaved, Stingandr fought bravely with his Huscarls (including Stenir’s father), but they were inevitably killed in battle. Helda and a few other surviving widows and children fled to the mountains, a place that was presumed to be inhospitable.

    It was here that Helda became the leader of this ragtag bunch, helping to teach them how to hunt and forage what they could as she had learned when she was young. Overtime the harsh winter season had stolen a few good lives of this remaining group and stricken the children, including young Stenir, with sickness. The women prayed and cared for their sickly youth while Helda searched far and wide for remedies whilst the harsh winter blizzard raged fiercely. It was at that point that she had turned numb to the cold, struggling to keep warm, but still pressing on to find any kind of herbs or roots for basic medicine. It is when she heard a soft whisper in the wind, beckoning her towards a glowing rune. Not knowing if this was madness from her grief and illness or a sign of the gods, she chased this glowing rune that stretched through the ever-growing woods. It was then she stumbled upon an ancient amulet, the whispering winds gave her instructions to use it and save the children of the Windwalkers.

    When she had returned to their camp, the caretakers eagerly awaited some form of hope, only to look on in horror at the jewelry and the demand that the children must give their blood to the amulet. Mortified, the caretakers believed Helda had fallen to madness, deciding it wasn’t worth keeping her and risking the lives of the children. They cast her away, allowing her to take Stenir with her, giving their children a better chance with one less mouth to feed. Helda managed to make some kind of shelter from the cold, holding Stenir close to her in a vague attempt to keep him warm, with no options left she placed her faith in the gods and cut Stigandr’s hand with her skinning knife, placing it upon the amulet.

    Despite the despair that had taken her, in her time of sorrow and fear, she was surprised by the blue glow emitted from the amulet. Showering Stenir in an untold magic, which healed his wound and cured his ailment. When his hand was removed from the amulet, the same Rune Helda had seen in the woods now marked the place of the knife’s wound. Stenir would not just survive, he would grow to be strong and clever as well. A gift from the gods, as they had picked Stenir for their new champion.

    The tribe of the Windwalkers was dead or gone, the only remnants survived by it would be Helda and Stenir. Long after the harsh seasons had ended, and the clans returned to relative peace, Stenir and Helda would join Jarl Gormundr and his clan of Bearkin. Despite the boy’s impressive size and stature at the age of 12, he was shy and timid due to his winterbound Isolation, leading many of the youth of the clan to pick on him, jokingly calling him “Stormborn” and “Slave” for the runic branding on his hand. Coming to his aid, a young girl named Olga began standing up for young Stenir, she being a social outcast to the clan as well. The harshness of the children did not relent, but having someone who cared about Stenir made him feel a little more at peace in this situation.



    Years would go by, Stenir would begin to develop thicker skin and a sense of humor. Falling in love with Olga over time, as he went from boy to teen, he was finally pushed to train as part of the Huscarls, with Jarl Gormundr personally overseeing his training. Stenir, only 17 years of age, already stood an impressive height and size, with an uncanny talent for combat. As Stenir grew from teen to man, he had participated in several raids along the coasts of England and Gaul. In each battle, proving himself more and more to be a formidable force, with fury in his heart and a thirst for battle. It was when he was 24, that his actions began to afflict him morally. It was during the 5th raid on England that Stenir had chosen to join the pillaging instead of defending the boats as usual. As he dashed through the Monastery’s defenses and cut through the defenders, he entered a house believing it to be a storage room, only to find a group of women and children hiding.

    Among them a child severely burned on the face, being swaddled by his mother, Stenir felt this overwhelming sensation in his hand, as if deep down he knew what to do. Unbinding his hand that he hid in shame, he approached the cowering mother and the unconscious child, reaching for them. The mother acted defensively, putting herself in-between the Viking and her son. “Please!” she pleaded in a tongue he was unfamiliar with, but his somber eyes told her that he was not an enemy. She slowly and tearfully relinquished her son as Stenir put his hand gently over the burns, a blue glow emerged healing the burned skin and awakening the child. The mother embraced her son, crying and thanking her God, as Stenir mused at his hand.

    Through a bit of trickery and cunning, Stenir was able to convince his fellow raiders that the women and children had escaped, omitting the small detail that he broke a hole through the wooden wall himself to allow them to flee. The decision impacted him in a far more positive way, through everything he had been through, he had the power to save those from the fate that he suffered as a child.

    A few more years would pass by, his mother would pass peacefully in the tribe surrounded by friends she had made and her Son, Gormundr would be succeeded by his son Kafnir, and Stenir would move away from the tribe with Olga. Traveling around the world in search for a better way of life. In his travels he would see many sights, meet many people, and learn the language of the French and English. Taking a mercenary contract for both sides, he would be in the middle of fighting a fierce battle when he would be suddenly whisked away by a strange power.
    A Norseman born in what is now modern Norway, Stenir had dealt with great strife in his childhood. Abandoned by their surviving tribe, the Windwalkers, Stenir's mother Helda was gifted an amulet by the Valkryie and Goddess Eir. This amulet imbued great power into the young Stenir, leaving his hand scared with the old Futhark Rune "Algiz". As Stenir grew older he had to deal with bullying for his timid nature and the scar upon his hand, but was protected by a young girl named Olga. The two would become inseperable over time, and Stenir would grow into a large and formidable warrior under his new Jarl Gormundr.

    Over the courses of a few raids, and a few battles, Stenir had learned much of his Rune's abilities. Not only being able to use it to increase his strength, but to heal his wounds. He realized he could use this ability to heal others, when he aided a young Anglo child and their mother, helping the both to escape capture from his fellow raiders. After some time, he left his clan, with some new experience in carving and crafts acquired over the spring and summer months, burying his mother who passed away and travelling the world with Olga.

    He now fights as a mercenary abroad, taking breaks to become a better artisan and craftsman, and bouncing between Inns with his Olga. It was only til today, in a fierce battle with the Holy roman Empire in service of the French that Stenir would be whisked away by some powerful magic.

Accepted, however, you'll have to do a bit of catching up, as the RP has already started 😅
 
(Don't judge me for this.😔)


"Nagito...just tell me one thing and be honest. If you didn't have your Ultimate Luck..., what would you be doing instead?"
"I... I guess I would probably be living a peaceful life... A boring, normal life with no hope and no despair."



Nagito_Komaeda_Fullbody_Sprite_29.png
(Note: This will be post-game Komaeda, to avoid overcomplicating the roleplay with Danganronpa's main story. Also, spoilers for everything)​

Profile
Name: Komaeda Nagito
Nicknames/Aliases: (Former) Remanent of Despair, (Former) Servant
Age: Unknown but suspected to young adult
Gender: Male
Sexuality: Unstated but there's a lot of evidence he may be more same sex leaning. (I think the creator confirmed it on his Twitter but for canon consistency, he is simply queer coded.)
Pronouns: He/Him

Traits
Physical Appearance And/or Description:
Komaeda is a tall, skinny man with noticeably wide shoulders. He has wavy hair that is a gradient from pink to white, grey eyes and sickly pale skin. His wardrobe consists of a knee-length jacket with a jagged-cut tail and a ripped right sleeve. Adorned in pixelated red pattern across the shoulder and hood and a '55' on the back. Underneath, he wears a loose T-shirt with a swirly red print on the front and black jeans. He has a chain accessory with a skull charm, and brown zipper shoes.

Diagnosis and Disabilities
(I'll keep this pretty uncommon in discussions overall as it's a heavy topic. But it is a massive part of his character and ignoring it would be disregarding why he behaves the way he does.)

Komaeda is diagnosed with Stage 3 FTD (Frontotemporal Dementia) and Malignant Lymphoma
- FTD is the deterioration of tissue in the frontal and temporal parts of the brain. Komaeda clearly has the behavioral variant, leading symptoms such as: Impulsive or obsessive behaviors, inappropriate behaviors, lacking recognition in himself or other people, a lack of empathy that could produce dangerous or even criminal behaviors, a lack of interest in himself and loved ones and no recognition that his behavior has changed in anyway. Later occurrence includes movement problems like muscle weakness, poor coordination, and trouble swallowing.

- Malignant Lymphoma is cancerous cells in lymph nodes, most commonly in the underarms, groin and neck. It has symptoms such as: Swollen Lymph nodes, fatigue, back and chest pain, raspatory issues, abnormal eating habits leading to weight loss, night sweats and a compromised immune system.

(While Komaeda's physical health is never spoken of outside of his appearance, there are several behavioral patterns, dialogue and actions that reflect his struggle with FTD. He is also shown to do repetitive actions like looking down at his hand or clapping, which is a symptom of FTD.)

- Komaeda has a below the elbow amputation (Believe to later to become an above the elbow amputation) and wears a mechanical prosthetic arm. The top of the hand, expect for the thumb. is black while the palm is white. The forearm is white with black on the bottom.

Personality
Komaeda Nagito is self-deprecating, obsessive, and self-sacrificing. His worldview revolves around the societal hierarchy of "Ultimates" (those with exceptional talents) and non-ultimates (talentless), whom he sees as steppingstones for hope. He views hope as absolute good and despair as absolute bad, leading to a black-and-white perspective. He will even take matters into his own hands when confronted with someone who has fallen into Despair or is indorsing it.

He often degrades himself, insulting and dehumanizing himself with words like 'someone like me' or 'insignificant trash'. He encourages other to verbally and physically abused him, leading them to mistake him for a masochist. Though he appears to be uncomfortable when physically hurt. He is both pessimistic and optimistic—deflating positive situations with negative comments while encouraging others to maintain hope. His peers find him annoying or a 'know it all'. He is unintentionally confrontational, his vague wording confuses people and his blunt, unempathetic statements antagonize them. He can get sassy or annoyed when others aren't solving the cases right.

Despite this, Komaeda is perceptive and intelligent, picking up on clues before others. He is polite and is sometimes self-aware, growing embarrassed by his statements or actions, even apologizing for some. To Hinata (MC), he initially appears comforting, easygoing, and teasing. But he uses his carefree laughter as a coping mechanism. Komaeda genuinely wants friends but becomes paranoid and alienates himself due to his luck. He worries about being abandoned or come off as 'weird', making him seem clingy. He often hides his diagnoses to keep people away. His nervous laughter and smiles are mistaken for genuine amusement. He sometimes gets flustered when people acknowledge him or are able to read him easily and misunderstands sarcasm or insults as compliments. Komaeda has been shown to dislike when people make uncomfortable or inappropriate remarks towards women. Getting frustrated with one of his classmates and warning him to stop.

Brief Backstory
(Turns around and looks at two animes, three games and a manga. How the hell am I supposed to summarize all this-)

Born to two unnamed wealthy parents, he speaks about how his mother as quote: "Nobody has ever complimented my appearance before! Not even my own mother!" When he was in elementary school his parents and him boarded a plane that was hijacked but during this hijack, a fist sized meteor stopped the hijacker and killed both of Komaeda's parents in the process. His childhood was a series of unpredictable events, ranging from being kidnapped in middle school, to finding a winning lottery ticket in the bag the kidnapper stuffed him in. After being diagnosed with stage three Frontotemporal Dementia (FTD) and Malignant Lymphoma, he is accepted into Hope's Peak Academy's 77th class.

At the academy, he caused an incident with an explosive in the gym, leading to his short-term suspension. Upon his return, with the help of another classmate, Nanami Chiaki, discovered Enoshima Junko's (a undergrade student) planning to cause the world to fall into Despair. In Komaeda's attempt to stop her, he is thwarted by Kamukura Izuru, the academies underground human experiment. After Nanami is kidnapped by Enoshima and the class of 77 are forced to watch her be tortured and killed, they fall into despair. They were renamed the 'Remnants of Despair', and Komaeda became the caretaker of five kids who called themselves the 'Warriors of Hope'. During his time in Towa City, he would manipulate two undergrade students, Fukawa Toko and by extension Naegi Komaru in the hopes of creating hope from despair. This plan backfired however and during the events of the game, Komaeda would lose four out of the five kids and at the end is seen carrying the last one, Towa Monica. In the anime, it is revealed he raised her until her tweens or early teens, but she left on her own, finding his obsessive nature annoying.

Later, a group known as Future Foundation would capture the Remnants of Despair, including Komaeda, and placed them into the Neo World Program. It was meant to rehabilitate them but due to a virus implanted by Kamukura, it became a killing game. During chapter five, Komaeda arranged a contraption relying on his luck in the hopes of ratting out the traitor but ends his life in the process. After the events of Neo World Program, Hinata makes an ai known as 'World Destroyer', to enter Komaeda's digital psyche, helping him wake from the trauma-induced repression. Dying forced his mind to repress him into an imaginary world where he has no talent, and misfortune only comes to him instead of others. At the end he helps Hinata, and the former remnants stop despair, clear Future Foundations name and gets on a boat to live on the real Jabberwock Island.

Combat
Abilities/Powers:
Komaeda is dubbed the 'Ultimate Lucky Student' (or 'Super High School Level Lucky Student' in the Japanese version) due to winning a lottery system for a pervious elite high school known as 'Hope's Peak Academy'. His luck isn't just a mere title however, as he does possess an almost supernatural like luck cycle that sways between good and bad luck. His luck not only effects himself but others around him. He finds this luck cycle to be a curse and considers death as freedom from it.

Weapons:
- He is very self-destructive and destructive in general, often acting impulsively or planning. But only seems to behave this way when provoked.
- He is also manipulative, seen utilizing his words and lies to sway others to get what he wants.
- His height has made people intimidated or uncomfortable.
(None of his actions are out of malice however, he simply is unable to express himself and resolve situations in nonharmful ways.)

Other
Likes:
- Pretty/beautiful things
- Beautiful people

Dislikes:
- Noisy places
- Ugly people

Fandom: Danganronpa

Trivia
- When translating the settei, Komaeda's hair is meant to represent flames.
- When he is upset, his sprite depicts him biting his lower lip.
- He seems to love reading as we see an assortment of books in his cabin.
- Komaeda may have always been in Despair as swirling eyes is a visual metaphor for them and throughout the game he is depicted with them under intense situations.
- He is good at cleaning but has been shown to struggle cooking.
- One of the characters refers to him as making for a great 'stay at home dad'.
 
Last edited:
Baudimon's right-hand man. Crude and straightforward.
Jakka’s character description


Name: Jakka (sadly in the game’s wiki or the actual game itself, his full name was never stated)
Nicknames/Aliases: Lord of Lances, is sometimes joking called “the guy with the little lance”
Age: 25
Gender, Sexuality, and Pronouns:
Male
Straight
He/him

Traits:
Physical Appearance:
JakkawBackground.png
official art
Promoted_Jakka.png
In game portrait:
Personality:
Jakka is calm and collected, serving as the voice of reason whenever his friend, Baudimon starts to lose patience. He is a natural-born leader and a good listener, often aiding his companions with their struggles and being incredibly loyal to his friends. After certain events, he became more expressive towards certain people, and while battling he will show intrigue about his foes motivation, if he knows the reason, he’ll directly confront them about the consequences of the act.

This is not to say Jakka is flawless, however. In addition to being racist towards other species like dragonkins and centaurs, he can be very stubborn with certain ideas, being straightforward and crude when telling them. He can also be a bit snobby when in a relaxed atmosphere or while talking to enemies who want to make a deal with him, oftentimes angering them into violence

Brief Backstory: He was born to the city of Holtmeier, his Father, Jamke was a well known halberdier for one of the royal houses of the nation of andaron, house Steel. One day, a plague from another nation, Styxia, ravaged the continent in which said nations reside in, aurora, and said plague kicked forth a series Of events which started the rebellion of the ruling house of Andaron, house lightbringer Jamke died of the Styxian plague, which led Jakka into becoming a mercenary, which also led into him being apart of the rebellion, which, again led Jakka into meeting Baudimon due to a loss of a important battle at the Carnos river, the river needed to be crossed to reach the capital of Andaron, following the events of the rebellion, he’s been doings Jobs to help the rest of his family: his mother Ella, and his younger sister Femke

Combat:
Abilities/Powers: nothing special, really
Weapons: his father's Lance, Ahlspiess, which can shred through armor

Other:
Fandom: fire emblem, but not an actual FE game, a Romhack named andaron saga
wiki: Andaron Saga Wiki
video on how to get it for anyone interested in the game:

I should really start double checking what I type
YEAH I REALLY SHOULD,ELLA IS HIS MOTHERS NAME, NOT ILKA THATS THE NAME OF HIS DAUGHTER IN THE GAMES EPILOGUE
 
Last edited:
latest


Name
Kohaku Oukawa
Age
18
Gender, Sexuality, Pronouns, etc
Male, bisexual

Traits:
Physical Appearance And/Or Description
5'6. Kohaku is a young, petite boy of average build. He has short pink hair cut slightly above his shoulders with his bangs swept to the side and lavender eyes. He's been stated to have a cute face.
Personality
Thanks to his unique upbringing and family, Kohaku stands out as a rather old-fashioned individual. He speaks with a Kyoto dialect, often making obscure, old school-esque references. He is also surprisingly mature for his age, well-mannered, and eloquent.

Despite his cute looks and polite demeanor, however, Kohaku has a very sharp tongue. A no-nonsense type of person, he never sugarcoats his words, and isn't above threatening others (usually being genuine) if he's teased too much or finds himself irritated by the person in question. He also has a cynical worldview, often remarking on the evil in the world and his rather unfavorable self-image.

Although he doesn't show it easily, Kohaku does care deeply about his friends, and he's willing to go to extreme lengths in order to ensure their safety and well-being. Whenever he gets especially emotionally involved, his more childish side slips out, which HiMERU describes as being like a childish temper tantrum.
Brief Backstory
Kohaku was trained to do "dirty work" as part of the Oukawa family, a branch family of the Suou Household, from a young age. He met Tsukasa several times as a child. Once when they were children, Tsukasa protected him from a stray dog.

He had a sheltered upbringing, mostly learning about the outside world through media and the internet. He frequently references being previously locked up for a long time in a zashikirou, a form of solitary confinement from the Edo period for those considered "harmful to the public".

Combat:
Abilities/Powers
Trained assassin. Skilled with a gun, stealth, hand to hand combat, and lockpicking.
Weapons
None in particular, he sure didn't have any when he got teleported
Strengths/Weaknesses
Is being good at singing and dancing a real strength?
Scared of ghosts
No real supernatural abilities

Other (not mandatory):
Likes
Sweets
Fandom
Ensemble Stars
 
(Don't judge me for this.😔)


"Nagito...just tell me one thing and be honest. If you didn't have your Ultimate Luck..., what would you be doing instead?"
"I... I guess I would probably be living a peaceful life... A boring, normal life with no hope and no despair."



View attachment 1196034
(Note: This will be post-game Komaeda, to avoid overcomplicating the roleplay with Danganronpa's main story. Also, spoilers for everything)​

Profile
Name: Komaeda Nagito
Nicknames/Aliases: (Former) Remanent of Despair, (Former) Servant
Age: Unknown but suspected to be early twenties/ Young adult
Gender: Male
Sexuality: Unstated but there's a lot of evidence he may be more same sex leaning. (I think the creator confirmed it on his Twitter but for canon consistency, he is simply queer coded.)
Pronouns: He/Him

Traits
Physical Appearance And/or Description:
Komaeda is a tall, skinny man with noticeably wide shoulders. He has wavy hair that is a gradient from pink to white, grey eyes and sickly pale skin. His wardrobe consists of a knee-length jacket with a jagged-cut tail and a ripped right sleeve. Adorned in pixelated red pattern across the shoulder and hood and a '55' on the back. Underneath, he wears a loose T-shirt with a swirly red print on the front and black jeans. He has a chain accessory with a skull charm, and brown zipper shoes.

Diagnosis and Disabilities
(I'll keep this pretty uncommon in discussions overall as it's a heavy topic. But it is a massive part of his character and ignoring it would be disregarding why he behaves the way he does.)

Komaeda is diagnosed with Stage 3 FTD (Frontotemporal Dementia) and Malignant Lymphoma
- FTD is the deterioration of the neurons in the frontal lobe, leading to symptoms such as: Behavioral changes, speech and language difficulties, movement problems, and compulsive behavior.
- Malignant Lymphoma is cancerous cells in lymph nodes, most commonly in the underarms, groin and neck. It has symptoms such as: Swollen Lymph nodes, fatigue, back and chest pain, raspatory issues, abnormal eating habits leading to weight loss, night sweats and a compromised immune system.

(While Komaeda's physical health is never spoken of outside of his appearance, there are several behavioral patterns, dialogue and actions that reflect his struggle with FTD. He is also shown to do repetitive actions like looking down at his hand or clapping, which is a symptom of FTD.)

- Komaeda has a below the elbow amputation (Believe to later to become an above the elbow amputation) and wears a mechanical prosthetic arm. The top of the hand, expect for the thumb. is black while the palm is white. The forearm is white with black on the bottom.


Personality
Komaeda Nagito is self-deprecating, obsessive, and self-sacrificing. His worldview revolves around the societal hierarchy of "Ultimates" (those with exceptional talents) and non-ultimates (talentless), whom he sees as steppingstones for hope. He views hope as absolute good and despair as absolute bad, leading to a black-and-white perspective. He will even take matters into his own hands when confronted with someone who has fallen into Despair or is indorsing it.

He often degrades himself, insulting and dehumanizing himself with words like 'someone like me' or 'insignificant trash'. He encourages other to verbally and physically abused him, leading them to mistake him for a masochist. Though he appears to be uncomfortable when physically hurt. He is both pessimistic and optimistic—deflating positive situations with negative comments while encouraging others to maintain hope. His peers find him annoying or a 'know it all'. He is unintentionally confrontational, his vague wording confuses people and his blunt, unempathetic statements antagonize them. He can get sassy or annoyed when others aren't solving the cases right.

Despite this, Komaeda is perceptive and intelligent, picking up on clues before others. He is polite and is sometimes self-aware, growing embarrassed by his statements or actions, even apologizing for some. To Hinata (MC), he initially appears comforting, easygoing, and teasing. But he uses his carefree laughter as a coping mechanism. Komaeda genuinely wants friends but becomes paranoid and alienates himself due to his luck. He worries about being abandoned or come off as 'weird', making him seem clingy. He often hides his diagnoses to keep people away. His nervous laughter and smiles are mistaken for genuine amusement. He sometimes gets flustered when people acknowledge him or are able to read him easily and misunderstands sarcasm or insults as compliments. Komaeda has been shown to dislike when people make uncomfortable or inappropriate remarks towards women. Getting frustrated with one of his classmates and warning him to stop.


Brief Backstory
(Turns around and looks at two animes, three games and a manga. How the hell am I supposed to summarize all this-)

Born to two unnamed wealthy parents, he speaks about how his mother as quote: "Nobody has ever complimented my appearance before! Not even my own mother!" When he was in elementary school his parents and him boarded a plane that was hijacked but during this hijack, a fist sized meteor stopped the hijacker and killed both of Komaeda's parents in the process. His childhood was a series of unpredictable events, ranging from being kidnapped in middle school, to finding a winning lottery ticket in the bag the kidnapper stuffed him in. After being diagnosed with stage three Frontotemporal Dementia (FTD) and Malignant Lymphoma, he is accepted into Hope's Peak Academy's 77th class.

At the academy, he caused an incident with an explosive in the gym, leading to his short-term suspension. Upon his return, with the help of another classmate, Nanami Chiaki, discovered Enoshima Junko's (a undergrade student) planning to cause the world to fall into Despair. In Komaeda's attempt to stop her, he is thwarted by Kamukura Izuru, the academies underground human experiment. After Nanami is kidnapped by Enoshima and the class of 77 are forced to watch her be tortured and killed, they fall into despair. They were renamed the 'Remnants of Despair', and Komaeda became the caretaker of five kids who called themselves the 'Warriors of Hope'. During his time in Towa City, he would manipulate two undergrade students, Fukawa Toko and by extension Naegi Komaru in the hopes of creating hope from despair. This plan backfired however and during the events of the game, Komaeda would lose four out of the five kids and at the end is seen carrying the last one, Towa Monica. In the anime, it is revealed he raised her until her tweens or early teens, but she left on her own, finding his obsessive nature annoying.

Later, a group known as Future Foundation would capture the Remnants of Despair, including Komaeda, and placed them into the Neo World Program. It was meant to rehabilitate them but due to a virus implanted by Kamukura, it became a killing game. During chapter five, Komaeda arranged a contraption relying on his luck in the hopes of ratting out the traitor but ends his life in the process. After the events of Neo World Program, Hinata makes an ai known as 'World Destroyer', to enter Komaeda's digital psyche, helping him wake from the trauma-induced repression. Dying forced his mind to repress him into an imaginary world where he has no talent, and misfortune only comes to him instead of others. At the end he helps Hinata, and the former remnants stop despair, clear Future Foundations name and gets on a boat to live on the real Jabberwock Island.


Combat
Abilities/Powers:
Komaeda is dubbed the 'Ultimate Lucky Student' (or 'Super High School Level Lucky Student' in the Japanese version) due to winning a lottery system for a pervious elite high school known as 'Hope's Peak Academy'. His luck isn't just a mere title however, as he does possess an almost supernatural like luck cycle that sways between good and bad luck. His luck not only effects himself but others around him. He finds this luck cycle to be a curse and considers death as freedom from it.

Weapons:
- He is very self-destructive and destructive in general, often acting impulsively or planning. But only seems to behave this way when provoked.
- He is also manipulative, seen utilizing his words and lies to sway others to get what he wants.
- His height has made people intimidated or uncomfortable.
(None of his actions are out of malice however, he simply is unable to express himself and resolve situations in nonharmful ways.)

Other
Likes:
- Pretty/beautiful things
- Beautiful people

Dislikes:
- Noisy places
- Ugly people

Fandom: Danganronpa

Trivia
- When translating the settei, Komaeda's hair is meant to represent flames.
- When he is upset, his sprite depicts him biting his lower lip.
- He seems to love reading as we see an assortment of books in his cabin.
- Komaeda may have always been in Despair as swirling eyes is a visual metaphor for them and throughout the game he is depicted with them under intense situations.
- He is good at cleaning but has been shown to struggle cooking.
- One of the characters refers to him as making for a great 'stay at home dad'.
Baudimon's right-hand man. Crude and straightforward.
Jakka’s character description


Name: Jakka (sadly in the game’s wiki or the actual game itself, his full name was never stated)
Nicknames/Aliases: Lord of Lances, is sometimes joking called “the guy with the little lance”
Age: 25
Gender, Sexuality, and Pronouns:
Male
Straight
He/him

Traits:
Physical Appearance:
JakkawBackground.png
official art
Promoted_Jakka.png
In game portrait:
Personality:
Jakka is calm and collected, serving as the voice of reason whenever his friend, Baudimon starts to lose patience. He is a natural-born leader and a good listener, often aiding his companions with their struggles and being incredibly loyal to his friends. After certain events, he became more expressive towards certain people, and while battling he will show intrigue about his foes motivation, if he knows the reason, he’ll directly confront them about the consequences of the act.

This is not to say Jakka is flawless, however. In addition to being racist towards other species like dragonkins and centaurs, he can be very stubborn with certain ideas, being straightforward and crude when telling them. He can also be a bit snobby when in a relaxed atmosphere or while talking to enemies who want to make a deal with him, oftentimes angering them into violence

Brief Backstory: He was born to the city of Holtmeier, his Father, Jamke was a well known halberdier for one of the royal houses of the nation of andaron, house Steel. One day, a plague from another nation, Styxia, ravaged the continent in which said nations reside in, aurora, and said plague kicked forth a series Of events which started the rebellion of the ruling house of Andaron, house lightbringer Jamke died of the Styxian plague, which led Jakka into becoming a mercenary, which also led into him being apart of the rebellion, which, again led Jakka into meeting Baudimon due to a loss of a important battle at the Carnos river, the river needed to be crossed to reach the capital of Andaron, following the events of the rebellion, he’s been doings Jobs to help the rest of his family: his mother Ilka, and his younger sister Femke

Combat:
Abilities/Powers: nothing special, really
Weapons: his father's Lance, Ahlspiess, which can shred through armor

Other:
Fandom: fire emblem, but not an actual FE game, a Romhack named andaron saga
wiki: Andaron Saga Wiki
video on how to get it for anyone interested in the game:

I should really start double checking what I type

latest


Name
Kohaku Oukawa
Age
18
Gender, Sexuality, Pronouns, etc
Male, bisexual

Traits:
Physical Appearance And/Or Description
5'6. Kohaku is a young, petite boy of average build. He has short pink hair cut slightly above his shoulders with his bangs swept to the side and lavender eyes. He's been stated to have a cute face.
Personality
Thanks to his unique upbringing and family, Kohaku stands out as a rather old-fashioned individual. He speaks with a Kyoto dialect, often making obscure, old school-esque references. He is also surprisingly mature for his age, well-mannered, and eloquent.

Despite his cute looks and polite demeanor, however, Kohaku has a very sharp tongue. A no-nonsense type of person, he never sugarcoats his words, and isn't above threatening others (usually being genuine) if he's teased too much or finds himself irritated by the person in question. He also has a cynical worldview, often remarking on the evil in the world and his rather unfavorable self-image.

Although he doesn't show it easily, Kohaku does care deeply about his friends, and he's willing to go to extreme lengths in order to ensure their safety and well-being. Whenever he gets especially emotionally involved, his more childish side slips out, which HiMERU describes as being like a childish temper tantrum.
Brief Backstory
Kohaku was trained to do "dirty work" as part of the Oukawa family, a branch family of the Suou Household, from a young age. He met Tsukasa several times as a child. Once when they were children, Tsukasa protected him from a stray dog.

He had a sheltered upbringing, mostly learning about the outside world through media and the internet. He frequently references being previously locked up for a long time in a zashikirou, a form of solitary confinement from the Edo period for those considered "harmful to the public".

Combat:
Abilities/Powers
Trained assassin. Skilled with a gun, stealth, hand to hand combat, and lockpicking.
Weapons
None in particular, he sure didn't have any when he got teleported
Strengths/Weaknesses
Is being good at singing and dancing a real strength?
Scared of ghosts
No real supernatural abilities

Other (not mandatory):
Likes
Sweets
Fandom
Ensemble Stars
Accepted!
 

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